Review Mage Made Easy – Video

I wrote a review of Mage Made Easy just after it came out, see here. I had wanted to make a video, I’ve finally gotten around to making it. ๐Ÿ™‚

https://www.drivethrurpg.com/product/314476/Mage-Made-Easy-Advice-from-That-Damn-Mage-Guy?affiliate_id=11172 (Mage the PodcastMage the Podcast Affiliate Link)

You can also support Satyros at https://www.patreon.com/philbrucato/ 

#SecretRage Comic

Huzzah, I’ve just submitted a story for another writing competition; this one was for New Writers North. During my writing breaks I chatted with a few players about game ideas. Some more Play-By-eMail games have been preliminarily arranged. Besides tabletop games, I am currently running PBEM:

  • #FatefulMemories this is a fusion of Dungeons & Dragons, Call of Cthulhu, and the World of Darkness; plus bits from other games. This game has been slow but steady, so far it has been ‘mostly’ set in the Forgotten Realms, but is likely to go full Planescape soon ๐Ÿ˜€ If the player agrees, maybe in the future I will publish some of the game turns.
  • A Mage the Ascension freeform discovery game.
  • One of the World of Darkness games I had started in 2017 was #SecretRage; I had previously blogged about this as Prelude โ€“ Secret Rage PBM 6. This game led to a spin off game, set in modern days, which then metamorphised in World of Darkness Sliders. I am running Sliders primarily as a tabletop, but it still involves PBEM ๐Ÿ™‚

I might now also be running

  • A Twin Peaks game, likely another freeform game. Probably using Esoterrorists, Mage and Cosmicism. I saw some recommendations for other games to look at, which focus on providing a Twin Peaks like experience #Lynchcraftian
  • I’ve touched on Satyrosโ€™s: Powerchords with a music friend.
  • I have big plans for an epic Reality War game. Sadly I’d need a lot of infrastructure to do that, I’m not healthy enough to tackle so much coding; speech recognition is so annoying with code.

I had put a lot into the primary #SecretRage chronicle. Originally it focused on Werewolf: the Apocalypse. The idea changed to allow the PC to be a spirit, and I also incorporated some of my designs and code from old PBM games. The game would span the whole World of Darkness, allowing for any time or place to be explored. Despite being quite ill at the time of planning this, I managed to do a lot of preparation. I even made a comic; not bad for a rubbish artist with hand problems. Sadly, #SecretRage faded away, but I kept tinkering with it, making new scenes, hoping it would get going again.

Motivated by various chats, as well as discussion tonight in the Mage the Podcast Discord server, I have tweaked the comic that I made and uploaded as a complete PDF.

#SecretRage 0

Batjutsu Secret Rage p1

Mage the Podcast Review

I love role-playing games (RPG), and in particular the Mage: the Ascension (MtA). There are many podcasts covering different RPGs, but at the start of 2018 there was none dedicated to Mage, so Joseph Aleo launched Mage the Podcast. Joseph explained his reasoning in what I think is quite an attention grabbing pithy introduction.

https://magethepodcast.com/index.php/2018/04/14/what-is-mage-the-ascension/

Impressively the first episode has an interview with the overall main Mage writer and current Line Developer: Satyros Phil Brucato; Satyros has many other writing credits and projects, covering numerous World of Darkness books, as well as other games (Deliria, Powerchords) and numerous fiction. Satyros was quite the scoop for the first show, plus unquestionably the best person to discuss Mage with. I found the interview informative and professional, which I am sure was helped by Josephโ€™s experience running radio and other podcasts. After this episode I was hooked, each week I eagerly looked forward to the new episode.

I think one of the strengths of the podcast is the mix of hosts. For episode two, Joseph introduced the showโ€™s co-host, Adam Simpson, in a discussion about Mageโ€™s Lexicon. Over time the team was expanded to include Terry Robinson, who has hosted most of the recent episodes, often with Adam Simpson. Other hosts include Mark Hope and Joshua Heath. These different voices, ranging in MtA experience, bring their own take on things. Useful, since the podcast is for a game that typically varies in interpretation from person to person; after all Mage is a vast game about reality and individuality.

โ€œThe Podcast that works hard towards Ascension, so you donโ€™t have to.โ€

The focus for each episode is varied, with a wide-ranging of topics discussed, which I think keep things interesting. One week there is an interview with a Mage writer like Rachelle Udell, another week the guest is Dr. Anders Sandberg the creator of the old Anders Mage Page (new site). An extra noteworthy episode was about Gods and Monsters, with the writers: Satyros Phil Brucato, Hiromi Cota, James Sambrano and Isabella Price all present.

The next episode could be a discussion about cross-over games. For example: Changeling & MtA with Victor Kinzer of the Walking Away from Arcadia podcast. Joshua Heath (Werewolf : the Podcast & High Level Games) discussing Werewolf  & MtA. Charles Siegel discussing Demon & MtA. David Herman discussing Wraith & MtA (The Geekly Oddcast). I do love fusing different RPGs, increase that RPG Mental Toolkit, plus helps justify the collection ๐Ÿ˜‰

Something extra dear to my heart is the old White Wolf Street Fighter RPG (SFRPG), so I particularly appreciated the chat with Kris Newton (MegaDumbCast). The chat was about the potential of a Street Fighter cross-over with MtA; a topic I thought I was the only one that cared about. I’ve been slowly running a cross-over game with one of my groups, I’ll write more about this when I am happy with the fusion.

https://magethepodcast.com/index.php/2019/09/28/hadouken-rpg-tag-team-street-fighter-rpg-mage-with-kris-newton/

Mage SFRPG

Another week has a wonderful discussion about something typically less focused on in the general Mage chats. For example Darling Rose of the Midnight Express podcast chatting about all things WoD, but in particular Quiet. Terry and Josh discussing Cosmicism (Lovecraft Mythos). Mark Hope discussing running street level games. Or a fascinating chat about Mage and Live Action Role-Play (LARP/LRP) with Matthew Webb of Jackalope Live Action Studios. There are also episodes interviewing the author of a Storyteller Vault product such as: Joshua Heath, Victor Kinzer, or Charles Siegel.

A regular feature of the podcast is to discuss one of MtA books, which there are quite a lot of; the release of Gods & Monsters meant I had to rearrange my games library ;-). This classic episode format for RPG podcasts is always a hit for me, since I have not read some of the books in many years. This review series also helps remind me of the differences between editions, which is extra helpful given some of the dramatic changes over the years; never mind our memoryโ€™s tendency to fade and/or summarise things over time.

There was a Mage Twitter game setup by Ira Grace called Duplicity that started in August 2019. I made a character and also offered to help summarise the tweets, which is how I became involved with the podcast team, albeit in a minor way. Since I am not involved in making any podcast episodes, I donโ€™t think this counts as me fanboying myself ๐Ÿ˜‰ this blog post is just to praise something I appreciate and support. You can also join the Mage the Podcast Discord server and chat about all things Mage.

If you are a Mage the Ascension fan, then this podcast is definitely for you. If you are a player of other RPGs but not Mage yet, then definitely check out the podcastโ€™s first episode and learn about what makes this game extra special.

https://magethepodcast.com/index.php/2018/04/14/what-is-mage-the-ascension/

โ€œUntil next time, Truth Until Paradox, baby.โ€

Trinity Continuum Aberrant Erupts

At the time of writing Trinity Continuum: Aberrant is in the final 24 hours on Kickstarter. Iโ€™ve been waiting years for this event, a reimagining of Aberrant. https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

Aberrant is a fabulous Supes/Super RPG that was part of the Trinityverse, now called Trinity Continuum. Back in the late 90s Aberrant presented a world obsessed with super powered celebrities (Novas), hyper focused reality TV (N!), individuals with the power of gods but also dark conspiracies, and power that tainted the Novas. The old game was very socially minded, why rob a bank when sponsorship and mercenary work is available, etc. The new Trinity Continuum: Aberrant builds upon this, but crucially there are some differences that I love! The game requires the Trinity Continuum core book, I wrote about this last year https://batjutsu.wordpress.com/2018/02/28/impressive-reboot-of-trinity/.

โ€œWhat would you do with the power of a god?โ€

First a quick shout out to Ian A. A. Watson (@VonAether), who in particular has spent years trying to create a new Aberrant. There are many interviews covering the process, so here is a summary of the journey about how the old White Wolf merged with CCP Games. Richard Thomas formed Onyx Path Publishing and producing old and new RPGs. Later Paradox Interactive purchased the World of Darkness IP, whilst Onyx Path negotiated to buy Trinityverse outright, which is now solely owned by Onyx Path. Hence the IP of Trinity, Aberrant and Adventure! have had quite the journey.

Aberrant Trinity Batjutsu

Iโ€™ve run a few Aberrant games over the years. Some of the games were more like D.C. Comics or Marvel 4 colour style, more carefree fun, sometimes a bit silly. Whilst with my main I ran a dark investigation game for over ten years. This chronicle was about hope, about trying to prevent the inevitable Aberrant War. When we last played it seemed that maybe the PCs had helped solve so many problems, that the future looked positive; Iโ€™ll not froth about this campaign, whilst I loved it, typically with RPGs you needed to be there ;-). Like many RPGs the tone can be tweaked, along with keeping in mind PCs motivations and player preferences, to create the style wanted. The new Aberrant includes an examination of this, with an explanation of how to approach the different styles of Supes.

The system is not the old Storyteller one, instead using the Storypath. Iโ€™ve still yet to play the system but I do love what I read when I backed Trinity Continuum. In addition to the great momentum mechanic, is the idea of Scale. Scale is reminiscent of the old D.C. Comic RPG, but is designed to be easier to allow for quick decision making, allowing everyone to focus on narrative. From the Kickstarter page Danielle Lauzon explained:

โ€œOkay, so Narrative Scale is for when you just want to know how badly you crush something because of your difference in Scale. It’s described liberally as a multiplier to your successes on a simple roll to get a thing done, but what that really means is that a Scale 1 difference doubles the number of successes you have to do the thing, Scale 2 difference triples, Scale 3 quadruples, etc. Narrative Scale is there for the following kind of scenarios “Superman flies through a building, and we want to know how much damage that does to the building.” We accept that he flies right through, so the roll isn’t to see if he can, but instead to find out his damage to help figure out if the damned thing falls down. Sometimes the SG might just look at a Scale difference and decide narratively that we don’t even need a roll, it just crumples.

I loved the old Aberrant the most out of the numerous Supers RPGs, even though I appreciated it had a few mechanic problems. Iโ€™ve read/run/played old Heroes/Champions, GURPS Supers, Mutants & Mastermind, D.C. Comics, Marvel and Palladium. For me, I think the old Aberrant presented both a great setting and rules that worked well enough. Trinity Continuum: Aberrant seems to stride the middle ground between these various systems, providing a vast range of powers, in a setting with different types of powered and baseline characters, with rules that better understand what they are focused on. Iโ€™d be very surprised if I donโ€™t love the game when I run it!

Usually I’d write about different game ideas, even crazy ideas about merging various RPGs together. Instead I look forward to returning to my old long running chronicle, which included Adventure! and Trinity. The fact the group and I have had so much fun over the years speaks volumes about the game, and I am sure we will continue to love it for years to come.

The factions are still there, but there have been some important tweaks. Another titanic difference is that Taint is now Transcendence; Novas are no longer time-bombs towards physical and psychological disaster. Characters can still grow distant from humanity, for example Dr Manhattan (Watchman) is a great example of ludicrously powered individual who has very high Transcendence. Check out these two interviews for more details about changes:

https://thestorytold.libsyn.com/bonus-episode-aberrant-kickstarter-interview-with-steve-kenson-and-ian-watson

Onyx Path have a free Aberrant comic at http://theonyxpath.com/comic/you-are-not-alone-cover/

Join the Kickstarter at https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

#TCAberrant #TrinityContinuum

Prelude – Secret Rage PBM 6

This continues on from part 1 PBM Thanks & Secret Rage.

It has been a while since I blogged about my #SecretRage PBM campaign, Richie and I have been busy so it has been on the back burner. This at least allowed me to explore ways to link ideas about the potential psychology of spirits, something that relates to two other projects. I considered abandoning this campaign and playtesting my new setting, but since Iโ€™ve put a lot of preparation in to this campaign, plus Richie and I wanted to play Werewolf, I decided to stick with things. I participated in #RPGaDay again this year, I mentioned #SecretRage on several of the days. For Day 26 I talked about Ambitions.

This urge to keep changing projects is an ongoing problem for me, so I gave myself a deadline; following advice from The Bestseller Experiment. I finished up the comic pages and the introductory turn as well. Finalising everything for this project helped re-inspire my passion for #SecretRage, plus given me inspiration to run something else, Cyberpunk, D&D, Pendragon, Cthulhu, etc.

I wonโ€™t be posting the turn data since I’ve added another player, plus I am considering inviting other players to join in, maybe some of the people from the #RPGaDay community. Below are those comic pages, which once again I found the writing of to be an interesting puzzle to figure out, in part due to writing about a messed-up Luna, but also because comic writing is different.

#SecretRage 07#SecretRage 08#SecretRage 09+10#SecretRage 11#SecretRage 12#SecretRage 13#SecretRage 14#SecretRage 15+16

#RPGaDay2018 Day23 Play Again

Which game do you hope to play again?

So many choices, like most gamers. I kept my video short today, in part to avoid rambling about some of the long running campaigns/chronicles.

Besides my main group, currently playing Mage, I have a few 1 on 1 games being discussed, so there is a chance I might get to play several of these games soon. I bought a lot of terrain to help run a megadungeon, good chance the game will use either D&D 5th or GURPS Fantasy.

 

RPG Welcome to the Technocractic Union

I have uploaded an in-character video for my current Mage 20th chronicle. I originally started work on this a while ago, but due to health problems, limited time and not knowing much about making videos I placed the project on hold. My health has improved a bit, plus I’ve had time to think and do a bit more research, so I’ve remade the video; I accept that my video making and acting skills will take time to improve.

This introductory video is part of a series for my current World of Darkness chronicle, focusing on Mage 20th. There are a whole bunch of things I think I need to work on, but at least it’s a start.

 

Impressive Reboot of Trinity

I love so many role-playing games and in particular the old Trinity universe. So I was ecstatic when the Kickstarter for a new version was announced, itโ€™s called Trinity Continuum, from Onyx Path Publishing. The old White Wolf Game Studio published the original ร†on Trinity in 1997; the game became known as Trinity due to a lawsuit with MTV due to their Aeon Flux, something that I recall helped spread word about the game at the local games shop I worked at. Set in the 22nd century Trinity was about humanity rebuilding after the Aberrant wars, with the game focusing on psychic humans call Psions. Over the years the Trinity Universe was expanded over the years to include Aberrant (Supes) and then Adventure! (Pulp) A d20 version in 2004. There was also a Trinity Battleground wargame (see end for poster collection). Then it was goneโ€ฆ

Like so many others I’ve been running the same Trinity campaign for many years, linking characters across multiple timelines. A big part of the appeal of the old games is their diverse settings and how they relate to each other, however, the old games were clearly not designed to fit neatly together, which put some people off. The Trinity Continuum Kickstarter has revealed that how Trinity Continuum fits together was a core design, and having read the new manuscripts I am very impressed. The multiverse of Trinity Continuum generates Flux, which besides being a great joke about old lawsuits, very nicely gives a basis to the luck and powers of the people in the different eras. This also makes any Trinity setting cannon, allowing Onyx to publish different products without violating anyoneโ€™s campaign deviations. This was never a problem for me, I would buy things and adapt them, but I appreciate many gamers felt the old vast metaplot made new products irrelevant to them.

Trinity Continuum will be using the new Storypath system, which I think is a big improvement on the old Storyteller system. For example: the introduction of the Momentum is a great mechanic that gives failures now add to the Momentum pool, which the party can use to overcome problems later. Momentum can also be used to power skill Tricks. There is more to Storypath system, so definitely check it out. I saw a negative post about somebody not liking the idea of Momentum and โ€œfailing forwardโ€, personally I think this is a great addition. As normal for me and my group if we want to tweak things we do, and I already contemplating testing these mechanics in other games like L5R and GURPS; all part of the RPG mental toolkit ๐Ÿ˜‰

The Storypath system is also used by Scion, but each game universe has its own tweaks. I love this because it will enable easy transition between different game universes, whilst allowing each game universe to have specialised mechanics to enhance the gameflow envisioned by the designers.

The core Trinity universe eras have been expanded in the Trinity Continuum. The Kickstarter is for the core rules, with a focus on modern day games. This has been done with foresight, allowing for games ranging from things like the Bourne Identity, Chuck (2007, TV), A Town Called Eureka (2006, TV), Fringe (2008, TV). There is nothing stopping a group from playing less action and super science games, such as focusing on the ร†eon Society in the modern day that links to an era spanning campaign about the organisation over time.

A Kickstart add-on is Trinity Continuum: ร†on book. This covers the original Trinity 22nd era, but there are a few tweaks, 99% of which I love. What is particularly impressive is how the Unity part of the setting is being given rules to help demonstrate the point, designer Ian Watson explained in an interview about how Psions can empower another Psion, like in Orpheus. One of my players always emphasises reasons for teamwork and they are going to love this tweak.

In a Polyhedron interview there were many gems such as a future settings of Anima, which will be set in 2084 (Total Recall, Remember Me) emphasising Implants and Memory Tech, and focusing on questions of identity. Another focus is people retreating to virtual realities after the Aberrant War, I wonder if full-borg conversions will be an option, or at least remote controlled androids, something like Surrogates. There was also mention of an era set in the ancient world, a Sword & Sandals style game; this was inspired by the Adventure! game notes of Doctor Primoris (who later became Divis Mal).

Another important point discussed in the interview was how diverse the old Trinity games were due to the global scale of the setting; itโ€™s always great to have more game specific material. The new version will be building upon this legacy, which will include an expanded look at Africa, which never got its own sourcebook back in the old days in part due to them having so much to expand on; Iโ€™m sure it would have eventually if the games had not been cancelled.

Trinity Aberrant Books

There was such much I wanted to write about this Kickstarter, I had planned on summarising my own games but that would be too big a project and miss the point of highlighting what other people need to know about the Trinity setting. Thankfully lots of information is now available about the Trinity Continuum as well as the Storypath system via the Kickstarter. So before I end I will give a few campaign ideas that I have been pondering.

Psions Lost In Space / ST: Voyager: A Jumpship takes a group of people to a new colony, but they end up lost and so far away they are cut off from Earth. A campaign emphasising survival and testing the Unity ideas of the people aboard.

Paramorph Time War: empowered by the Trinity Continuumโ€™s Flux, and assisted by many books, films as well as my trusty GURPS reference books. A vast Time War. Since leaving my old job games master job running Play-By-Mail games, one of the designs I have part finished is a way of tracking dynamic timelines, but due to how grand the game goal was I had to strip it back, and focus on a smaller project. I also have work from old Suzerain game focusing on time travel in tabletop games. Running a single player campaign would be much easier, imagine playing a character like Max Mercer seeing the sheer scope of the cosmos and trying to figure out how to help our species, add in the complication of other time travellers doing the same thing. This could be done for a group, maybe the group need to combine powers to jump.

Attack of the Titans / Kaiju Planet / Pacific Rim: Maybe set after the Aberrant War in a world that was even more devastated. Maybe beastlike Aberrants are left behind on Earth, but they have mutated further to become giant mindless entities. Can humanity defeat these Kaiju, and if so at what cost in lives and further global devastation?

Nova Terminators: Maybe the Op-net was destroyed not just because two Novas had a war, maybe there was a 3rd Nova that planned on world domination by initiating WW3 and ruling the remains like Skynet (SkyNova). In this world SkyNova succeeded and humans are now fighting a losing battle against Terminators. Maybe this game focuses on Daredevils and Psiads?

ร†on Amber: Last year I finally got around to reading the Amber series by Roger Zelazny, Arthurian style court drama on a multiverse scale. Although travelling between every universe fighting other powerful factions is a bit too grand in scale; the TV series Sliders is a good example of this. Given that I am also looking forward to Changeling: The Lost 2nd Ed, maybe I can add this in as well? A nice way of cramming on more epic gaming in to limited playing time.

Lords of Light: Another Roger Zelazny book in which a human crew arrives at a planet but struggles to survive, so they alter themselves becoming vastly powerful entities. The crew masquerade as Hindu Gods subjugating the planetโ€™s native inhabitants. A very interesting story following Sam trying to overthrow the crews control of the planet. This story would likely make a better fit for a Nova/Aberrant style game.

Iโ€™m sure many gamers are contemplating other campaign ideas, particularly the classic: Atlantis, Roman era, ancient Egypt dynasties, Aztecs, Mystic China, etc.

Trinity Battleground

At the time of publishing there are 19 hours of the Kickstarter left. There are lots of stretch goals unlocked, so join in and reap the benefits even if just for the new PDFs and the $15 for most of the old 1st Edition Trinity books. I think Trinity Continuum seems to balancing the modern RPG approach of specialised rules whilst not sacrificing a broad ability to run so many games, this alone is a great reason to join in. https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg/description

I dug out my old posters, publisherย catalogue from working at Tower Models and the Trinity Battlegrounds wargame.

Trinity and old White Wolf Posters

 

Kickstarter – Changeling: The Lost

At the time of posting the Kickstarter for the role-playing game Changeling: The Lost 2nd edition has just 14 hours to go. This is a project that I strongly recommend to get involved with, especially now so many stretch goals have been unlocked.

The game is part of the Chronicles of Darkness, from Onyx Path Publishing (previously staff from the old White Wolf company). Changeling: The Lost is a deep and fascinating game, taking the classic World of Darkness’s Changeling: The Dreaming and substantially changing it; this was achieved by ramping up the bleakness, adding more than a sprinkle of bizarre Lovecraftian torment, all leading to memory and identity issues. The Lost is closer to the mythological Changelings: a human child being stolen by fairies and replaced with a duplicate.

For anyone that does not know the previous edition, or for those that are familiar but undecided, I would strongly recommend at least reading the Kickstarter page. If you still not sure then I will try to provide you with an extra reason: I have mentioned in my previous blogs the concept of maximising our โ€˜role-playing mental toolkitโ€™. Even if we never play a game, simply reading the setting and rules can provide incredible inspiration, as well as game fusion potential. Like the GURPS gaming line, many of the World of Darkness and Chronicle of Darkness books can provide very diverse and well-presented information. I very much consider all of the Changeling games to be worth buying because of the interesting themes and differences to most other role-playing games. For just $10 a backer can get most of the Changeling: The Lost 1st books in PDF format, which alone is a bargain.

Changeling

My Campaign Ideas

Before I run any role-playing games with my group we have a discussion about the sort of ideas and characters they’d like to explore. Given how much gaming we have all done they are often happy with the answer of “Surprise us.” I have been playing around with ideas for Changeling: The Lost campaign for quite a while, and I eagerly await the 2nd editionโ€™s release. I have a few different campaign ideas for the players to vote on; since role-players have no problems coming up straightforward ideas, here are some more quirky ones:

Taking the inspiration from the film Contact (1997). The idea being that a team uses a new device to contact aliens, but it is the Gentry. When they finally escape it would be like the ending of contact, but the PCs know that they shared an experience.

Drawing upon the book Roadside Picnic, or the Stalker game series, a strange zone where the laws of physics seem to be broken. The twist for Changeling could be a seemingly ordinary group of friends come across a strange zone that does not break the laws of physics, but that of consciousness.

A game focusing on escaping The Village, but in the style of Patrick McGoohan’s The Prisoner TV series. This seriesโ€™ obsession with questions and information gave the lead character and the show overall a strong identity. Adding the surreal elements helped to add the psychological disturbance.

The PCs are at a games Convention participating in a Cthulhu LARP, unaware that they are drawing attention from the True Fae (Gentry), or maybe they previously had and are about to remember.

โ€œHey, look, a Dungeons & Dragons ride!โ€ Whether running a game taking inspiration from the cartoon series, a convention LARP, or the Gentry running their RPG. This doesnโ€™t have to be run as zany and there is a lot of richness in D&D to draw upon.

Taking inspiration from the film Melancholia (2011), a beautiful psychological sci-fi that is a bit of a flawed gem. This is an extremely slow film that takes some dysfunctional moments between friends and family and becomes a realistic portrayal of depression, and then it oddly adds what amounts to a supernatural element.

Predator & Prey: pitching the players a cross between the movie Predator and The Running Man; maybe Alien or going full AvP craziness. Why am I writing Sci-Fi pitches? Well the party alternate between the roles of predators and prey, keeping one of the Gentry entertained as they try to figure out how to escape. In one scenario they are heavily armed hunters, in the next they are running away a lot, and in some they are both.

Cthulhu Fae: running the game in the style of one of the many Cthulhu games. The lower the PCs sanity the more the real world is revealed to them.

If I’ve not convinced you yet, consider that my ramblings are not doing the game justice, and check out the Kickstarter page anyway.

Disclaimer: Artwork is copyright 2017 Onyx Path Publishing http://www.theonyxpath.com

#RPGaDay 12

If you are not familiar with #RPGaDay, then please read this page first. For the 12th day of #RPGaDay the question is:

Which RPG has the most inspiring interior art?

My tweeted answer is: #RPGaDay 12 #RPG, #Aberrant #Trinity #Adventure due to the wonderful IC pages.

I had so many initial thoughts about this question, and sadly despite the list of honourable shout-outs I have provided, I know I am missing off to many noteworthy games. Many old games came to mind, in part because they had been part of my formative RPing years. Whether staring at the old Monster Manuals for AD&D 1st ed over and over again, or the Warhammer artwork emphasising the dark setting. When I started playing Cyberpunk, the artwork helped to differentiate itself from the fantasy games I had previously played; a game with both style and substance ๐Ÿ˜‰

Cyberpunk Interior artI considered Tales from the Loop, which was built upon a wonderful collection of art. This is also a great example of how modern RPGs can have amazing artwork, and how we can keep being surprised.

L5R is one of my favourite games, in part due to its incredible artwork; I tend to buy all the books for a game I like, but at least that means more artwork. Given the gameโ€™s emphasis on culture, and how important appearance is in that setting, with so many pieces of art showing character interaction and attire, it was quite easy to show players an example to help inspire them.

I nearly choose Changeling: The Dreaming, I adore that game; I wrote about one of my Changeling campaigns for Day 7. I shouldnโ€™t really single out any of the classic World of Darkness (cWoD) games, as a whole the interior art was diverse and gripping; the walls of my old flats were covered in mostly WoD artwork. The artwork for Wraith really helped to inspire that gameโ€™s setting and mood, although I know a few players that were too disturbed by that game to even try it. Changelingโ€™s lovely artwork helped to make that game stand out, and with the diverse races (kith) the pictures felt like a nod at the older games like D&D, whilst being noticeable different to them.

Changeling Interior ArtA special shout-out to Palladiumโ€™s: Ninjas & Superspies and Mystic China; whilst I am it, also for Nightbane. Like so many of Palladium books, there is a good mix of artwork. In a hobby dominated by fantasy, then Sci Fi, and then probably Supers, I really appreciated any martial arts artwork.

Although Street Fighter is a big IP, and thus itโ€™s a bit unfair to compare it to non-major-IP games, as I mentioned on Day 5, the artwork was very inspiring. Overall the artwork was vibrant and fitted the style of the game. Iโ€™ll admit that anything martial arts related gets a bonus from me, but I really love that game for taking a beatโ€™em up and turning in to something special.

As mentioned above, I finally settled on the books for the Trinity Universe, and in particular Aberrant. Having so many In Character (IC) pages really helped to get the setting across. They were easy to show new players, especially the pages that were comics. Thus the interior art was more than just artwork, they were IC game props. Although the old White Wolf company had done this sort of thing before with the cWoD books, it was taken to a new level with books for the Trinity Universe. Between the timeline, the IC news articles, interviews, wrestling shows, and profiles, the whole collection was both inspiring and highly informative.

Aberrant Interior ArtAs I mentioned yesterday, Onyx Path Publishing are working on rebooting this setting as the Trinity Continuum. Clearly with such a rich heritage to build upon, and the great work and experience of Onyx, Trinity Continuum is obviously going to be amazing. Iโ€™d only be surprised if the game was less than stunning to look at. Check out the Trinity Continuum pages.