Following on from the Arm/Wrist Lock in the last blog. In the Brazilian SFRPG 20th Anniversary book there are some maneuvers highlighted orange with the Blanka icon, these were originally published in Brazil in the adventure Sangue de Lutador. Unfortunately because some supplements were not published in Brazil, Maneuvers named Push & Flight already exist, but since these Maneuvers do different things they have a place in the game; maybe if characters have both versions, refer to these versions as Push 2 and Flight 2?
PDF with these Brazilian supplement Maneuvers + Arm/Wrist Lock.
Same stats but slightly different wording for the system in the Brazilian version: for the next few turns, the opponent whose arm is dislocated in this way suffers a -3 Speed reduction. All punches and strikes using this arm will have an additional -2 damage reduction. They must spend a turn to put the dislocated arm back in place, or only use kicks (but still with the -3 Speed reduction) until they have time to put the arm back in place.
Brazilian book page 85
Prerequisite: Grab ••
Power Points: Aikido, Kabaddi 1; Any 2.
With this maneuver the character “gently” pushes their opponent with the aim of pushing them away or knocking them down, usually on an unpleasant surface, or on another opponent.
System: The opponent is thrown a number of hexes equal to the attacker’s Strength + Grab and suffers a knockdown.
Brazilian book page 88
Prerequisite: Athletics ••
Power Points: Aikido 1; Special Forces, Kung Fu 2; Any 3
This maneuver is intended to allow an unarmed person to take an opponent’s weapon, or throw away the opponent’s weapon, be it a melee weapon (knife, sword, stick…) or a firearm (pistol, machine gun…).
System: When performing this maneuver, you must make a quick contest of the player’s Strength + Athletics, against Strength + Technique with the opponent’s weapon. If the opponent has more successes, the maneuver fails.
Cost: 1 Willpower
Brazilian book page 91
Prerequisite: Athletics •••, Focus ••••
Power Points: Ler Drit, Soul Power 4; Kabaddi 5
This move allows the fighter to use his spiritual levitate and fly, thus gaining a tactical advantage over their opponent. Unfortunately, it is very tiring.
System: the fighter can fly for as long as they want. But, since their spiritual energy is turned to flight, while flying they will not be able to use any other Special Maneuvers that consume Chi. In flight, all maneuvers or attacks made by the fighter are considered to be Aerial.
Cost: 1 Chi per turn
Brazilian book page 101