SFRPG & Arm/Wrist Lock

Glory Times has been amended. Laura (BJJ) no longer has Improved Pin, and her combos. She now has Arm/Wrist Lock. This maneuver is in the Brazilian 20th book, it has now been added to both Glory Times and Circuit Guide.

Arm/Wrist Lock

Prerequisites: Grab •••, Punch •, Kick •

Power Points: Aikido, BJJ 1; Kabaddi, Special Forces 2; Any 3

A character who knows this maneuver can, immediately after a successful block, twist an opponent’s arm or leg and pin them to the ground, in order to immobilize the opponent without causing great damage (theoretically).

System: This is a Sustained Hold and causes, besides normal damage, a knockdown.

Cost: None

Speed: +0

Damage: +0

Move: Two

Glory Times & Circuit Guide

Tekken for Street Fighter Translation

Here are two translations of Tekken for Street Fighter RPG (SFRPG) supplements, specifically Tekken 4; the original work was by Fagner Vieira Stutzel and Eric Henrique “Musashi” de Souza, who is also an editor of Punho do Guerreiro (Warrior’s Fist). The work was originally made in 2001, so a few things have been changed since then, such as the then new maneuvers: Dankuukyaku and Double Jump Kick that had been created, have since been replaced with the classic Hurricane Kick. One of the good things about SFRPG these days is how many games have been played, things tested; how many players try to limit system bloat, stripping things back to the original core rules when appropriate and possible.

The first translation is for core characters for Tekken 4.

The second translation is for secret characters for Tekken 4.

To me, the Tekken universe has always felt like a cross between Street Fighter and the World of Darkness. The plot about evil corporations and devil gene could easily be something from the research of the Special Project Division of the Technocracy and their work with Pentex; maybe the reason the SPD disappeared is because they had a breakthrough? Or maybe because the Fallen, Earthbound, maybe even Lucifer himself took notice.

There are plenty of benefits of adding the King of Iron Fist Tournament, and the famous fighters, plus the plots around the Mishima Corporation in to Street Fighter. In particular it provides another megalomaniacal organisation that would be in competition with the machinations of Shadoloo(Shadaloo), as well as having a specific interest in why special martial artists matter so much. Throw in Mortal Kombat to explore the dilemma of whether the devil gene could be used to ward off Shao Kahn’s forces in Outworld; would Raiden be against using the godly power of Ancient Ogre? Etc.

Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 26 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to list of contributors and editors. As always an extra thank you to Eric for helping with the translation.

This issue looks at the idea of applying Juggling mechanics that became popular in the Fighting game genre after this RPG was originally created. The Emergent Dungeons article provides a list of tables to create/inspire plots.

The third installment looking at the origins of different Elementals. This issue’s “By Fight!” is an introduction to my own home, Blackpool; I am writing more on this with the aim of producing a standalone supplement, but first I plan a follow-up article for a future WF issue.

This issue’s Circuit Legend is the Boogeyman, Baba Yaga, aka John Wick. An assassin pulled back into the world of extreme violence. The Maneuver of the Month is Counterpressure, adding an extra threat to a user of Sustained Holds.

Issue 26. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 25 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to Eric for the issue, plus the big list of contributors: Aloísio Soares Senra, Eric M. Souza, Felipe M. Vasconcelos, Giovane do Monte, Jeferson Vicentini, Jhan Aragão, and Marcos Amaral. As always an extra thank you to Eric for helping with the translation.

This issue looks at introducing more Beat ‘Em Up aspects to SFRPG, plus a look at a more MMA focused chronicle. The classic SFRPG debate about Jujitsu and free maneuvers, so this issue has an article exploring the topic and provides suggestions for giving every style free maneuvers, as well as the prerequisites.

Normally each issue of Warrior’s Fist presents details about Kabuki Town, a fictional city for SFRPG, but this issue introduces By Fight! A look at a real life location and how it can be used in a SFRPG game. By Fight! is a play on the old White Wolf’s city books (Chicago by Night, New Orleans by Night, etc.), for Vampire: the Masquerade for the World of Darkness. This issue Eric presents Campo Grande (“Great Field”), which is a city in the interior of Brazil in South America. It is the capital of Mato Grosso do Sul. Eric says this feature will be a regular one in the pages of PdG and has asked for people to submit ideas; in time the setting will have many regions covered, providing the setting with more of the travel seen in the arcade game. 😉

This issue’s Circuit Legend is Jeiza Rocha, a MMA fighter and a member of the police. Additionally the issue includes two historical characters, Madam Satan & Thin Waist; although they could be tweaked to fit in to any SFRPG era. The Maneuver of the Month is Record. In closing, a recommendation to look at Jhan Aragon’s Solo rules for SFRPG.

Issue 25. Eric tweaked the explanation in Issue 13 about ways to handle the Backgrounds of the super-rich. A few minor errors have been fixed in older issues. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Mortal Kombat for Street Fighter RPG Update

Eric has updated his Mortal Kombat supplement for Street Fighter RPG (SFRPG) that was previously blogged about. Eric has changed the basic punch and kick maneuvers to be the same as SFRPG core rules, plus all the NPCs now have a Special Maneuver table, like the other supplements. Several NPCs stats have changes.

There is also an important change in regards to the suggestion of how to run a chronicle set in the MK universe. The short version is, using the SFRPG renown and tournament idea to become not just a World Warrior, but also a Defender of the Earth!

Download the file: MKSFRPG Link. Plus Bruno “Giryu” Barbosa created some Mortal Kombat arenas.

If you want to look at the old MKSFRPG file, in case you want to experiment with the MK basic strikes: Old MKSFRPG Link. The Shinnok supplement currently still uses the MK strike system.

Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

SFRPG Glory Times Translation

Glory Times, or Times of Glory, is a translation of Tempos de Glória, a Street Fighter supplement created by Eric “Musashi” de Souza. This supplement has many contributors, see the book’s credits for details, links below.

Eric “Musashi” de Souza, Odmir Fortes, Devayr “Jun” Junior, Thiago Andrade Ferreira, Roberto Vaz Magalhães, Thiago Rosa “Shinken”, Luiz Fernando Duarte Junior, Rafael Tonon, Marcos Amaral, and Ingo Mulle. The sheets for Street Fighter, Street Fighter Alpha, Street Fighter 3 and Street Fighter EX, as well as several maneuvers in the book, were based on the work originally produced by Chris Hoffmann, Ewen Cluney and Matt Meade; plus Rich (Ansatsuken).

Eric told me that the Tempos de Glória has been around since 2001, gaining its current layout in 2016. I think this wonderfully highlights the care and attention that the Brazilian SFRPG community has given it. There is so much that can be added to a SFRPG game, especially when combined with the issues of Warrior’s Fist, or the great supplements like the Circuit Guide or Mortal Kombat.

Glory Times is a supplement that covers the multiple generations of warriors that Ryu and Ken have gone through, making it possible to chronicle different eras with new fighters and World Warriors! Glory Times contains:

· Stats for all fighters from various Street Fighter seasonal events – from the fighting games, right into your campaign!

· Updates to the classic World Warrior sheets!

· Dozens of maneuvers and new rules to enhance your fights!

· Descriptions and villains of Metro City!”

Download the file: SFRPG Glory Times. Plus, here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Solo rules for Street Fighter RPG

Here is a translation of the Meet the Strongest supplement, which provides a detailed solo system for Street Fighter; it is created by Jhan Aragão. Issue 18 of Warrior’s Fist presented ideas for Solo Street Fighter, however, Jhan’s work, which is an adaptation of SOLO 10 (see below), goes in to a lot more depth.

Meet the Strongest has a hexmap system for creating the playing area; the example city is Malibu in California. There are different tables for each of the hexmap sectors, providing plenty of prompts to guide and structure your stories. The system is designed to be flexible, not restrictive, so if you have a more specific idea, go for it. Jhan also includes ideas for variations of play style, including an option to include more players. If you want to make setup for a game even easier, Kabuki Town in the issues of Warrior’s Fist has a simple map presenting different regions that fit this table approach. Of course you can create maps for anywhere, building things up to even a world level; I can imagine some users creating multiple massive connected playing areas.

As the system is primarily focused around human locales, prompts are generally a mix of either day-to-day life encounters, or some type of criminal activity. I think this gives the prompts a more small-scale personal focus, grounded, but there are some hooks that can cover the more mystical aspects that exist in the Street Fighter. The overall effect is to give the feeling of a normal city, but with the PC traversing and spotting the countless aspects of the underbelly of society. There is nothing stopping someone following this supplement’s system and making a few tables to cover a solo mystical chronicle, or something more brutal like a Mortal Kombat style story.

Many thanks to Jhan Aragão for creating it, allowing the translation to go ahead, and helping to clarify a few things. As normal with my translations, thank you to Eric “Musashi” de Souza for his help. Overall I think is an excellent framework for solo games, all packaged in a lovely layout! Check it out: Meet the Strongest (Solo SFRPG).

Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, the epic Circuit Guide, Solo, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

SOLO 10 is an open license system created by 101 Games. For more information check out: https://www.101games.com.br/downloads

Spartacus for Street Fighter RPG

This is another translation of a Street Fighter supplement by Eric “Musashi” de Souza; interestingly it also draws some inspiration from GURPS (another popular RPG in Brazil). The supplement builds upon the TV series Spartacus: Blood and Sand (2010), which was inspired by the historical figure of Spartacus, a Thracian gladiator, who famously led a major slave uprising against the Roman Republic from 73 to 71 BC; Third Servile War. Whilst the show is an intense watch, with a lot of graphic violence, nudity, and sex, it also manages to have interesting characters and tells a story.

Even for those who don’t want to play as Gladiators in the Roman Empire, this supplement still provides character stats that can be used in other Street Fighter settings; maybe a duelist tournament in Kabuki Town, or other locales. Although the Gladiator concept is focused on melee weapons, with no mystical powers, by utilizing articles from the Warrior’s Fist fanzine and/or the Mortal Kombat adaptions, it should be easier to tweak things. Imagine a mystical Roman Empire, by the slave revolts include ice ninjas and other empowered individuals. 😉

Spartacus SFRPG

Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, the epic Circuit Guide, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Street Fighter MegaDumbCast

For quite a while I have pondered making a podcast talking about the fun old Street Fighter RPG, but a Podcast can be a lot of work, and with so few official books is the effort worth it? So, I decided to focus on the translations of Warrior’s Fist (Punho do Guerreiro) and other Brazilian fan supplements, plus my own projects and fiction. Recently, I nearly started a SFRPG podcast due to a chat on the Facebook group about tutorial videos. Thankfully, I now feel like I don’t need to, since Kris Newton of the MegaDumbCast recently finished a fantastic & funny analysis of the Secrets of Shadoloo.

I first came across the MegaDumbCast in September 2019 via Mage: the Podcast, which I have blogged about previously. Since then they have collaborated again: Making an Archmage Dating Sim with Kris Newton. A fun and interesting episode diving deep in to Mage’s metaplot and characters, plus the game concept sounded great!

The MegaDumbCast (MDC) has primarily focused on Palladium games, such as: Heroes Unlimited, Beyond the Supernatural, Transdimensional Teenage Mutant Ninja Turtles, and Ninjas & Superspies; so Kris is no stranger to fun RPGs focused on Martial Arts. MDC’s Secrets of Shadoloo series is extra special, with each episode focusing on a single page, methodically going through the whole book, and even the covers! Each page was scoured in search of clues, to then ascertain the many Secrets of Shadoloo. Consider the following clues: Ler Drit & Cross Fit, No Bull – a True Crime podcast, Shadoloo & Snacks, the importance of Turnstiles, and so much more is revealed.

Check the MDC Secrets of Shadoloo series: Episode 1, Front Cover. The MDC has also previously made episodes about new characters for SFRPG.

Mortal Kombat for Street Fighter RPG p2

Here is a translation of another Mortal Kombat supplement for Street Fighter RPG (SFRPG). As always, thank you to Eric for his help with the translations. 🙂

This one explores characters from MK4, plus provides a summary of the MK4 Shinnok storyline. The original work was by Fagner, based on the Mortal Kombat adaptation by Eric Henrique “Musashi” de Souza. Eric is also the editor for Punho do Guerreiro (Warrior’s Fist). This fan supplement has character sheets for: Tanya, Kai, Reiko, Jarek, Quan Chi, Fujin, and Shinnok! There is also a new special maneuver: Double-Hit Punch. Overall a great overview, even if you have no plans to run MK in your SFRPG, you could still use some of the fighters with minimal adjustment. PdG/WF Issue 24 presents the idea of running a Mortal Kombat: Conquest setting, maybe you’d like to foreshadow the Shinnok plot in a chronicle.

Download the Shinnok Mortal Kombat supplement.

Update: the supplement has been updated 20 March 21, read the details. Or go ahead and download: MKSFRPG Link. Plus Bruno “Giryu” Barbosa created some Mortal Kombat arenas.

If you want to look at the old MKSFRPG file, in case you want to experiment with the MK basic strikes: Old MKSFRPG Link

Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂