After several years of barely any healing, now I’m finally improving, so it is time to shave the beard. Check out the video below for my public declaration to finish and publish several projects this year. In association with The Bestseller Experiment https://bestsellerexperiment.com
This continues on from part 1 PBM Thanks & Secret Rage.
It has been a while since I blogged about my #SecretRage PBM campaign, Richie and I have been busy so it has been on the back burner. This at least allowed me to explore ways to link ideas about the potential psychology of spirits, something that relates to two other projects. I considered abandoning this campaign and playtesting my new setting, but since I’ve put a lot of preparation in to this campaign, plus Richie and I wanted to play Werewolf, I decided to stick with things. I participated in #RPGaDay again this year, I mentioned #SecretRage on several of the days. For Day 26 I talked about Ambitions.
This urge to keep changing projects is an ongoing problem for me, so I gave myself a deadline; following advice from The Bestseller Experiment. I finished up the comic pages and the introductory turn as well. Finalising everything for this project helped re-inspire my passion for #SecretRage, plus given me inspiration to run something else, Cyberpunk, D&D, Pendragon, Cthulhu, etc.
I won’t be posting the turn data since I’ve added another player, plus I am considering inviting other players to join in, maybe some of the people from the #RPGaDay community. Below are those comic pages, which once again I found the writing of to be an interesting puzzle to figure out, in part due to writing about a messed-up Luna, but also because comic writing is different.
Gaming ambition for the next 12 months
Lots of people posting information about their quite interesting ambitions for their next 12 months, inspiring to see what people are thinking about. Due to limited time I’ve kept my video short, partly because I plan on more blogs and videos about one of my ambitions for the next 12 months.
I’ve not run an in-depth PBM game since working at KJC Games. I’ve done little bits but nothing major, mostly because I always come back to my main ambition: better GM & Player tools. I am still in the midst of writing a novel, plus a few short stories I keep playing with, too many things, so I decided that 2018 should be the year of Project Overlap. Scaling ideas back, managing health better and better time management are how I plan to achieve my ambition.
Since I touched on D&D and Pendragon in my video, here is Runeslinger talking about his plans. Any similarity between my video and Antony’s is entirely down to me imitating him 😉
So many plans:
Big plans at The GM Table
Plus so many more 🙂
Which non-dice system appeals to you?
I could have talked about LARP. Even before I developed physical problems, I was quite aware that relying upon a player’s physical skills can strongly affect a player’s choices and PC capabilities. Thankfully this also depends on the LARP system; due to how the rules are designed some systems are much more inclusive 🙂
Some PBM ‘cheat’, since they remove any type of tests from the players, whether the GM resolving things, or the game engine handles whatever test system has been decided upon.
Besides that I’ve nothing extra to add to my video about non-dice system, well I do but that would be spoilers 😉
Which dice mechanic appeals to you?
Today has yielded a diverse collection of answers 🙂 Initially I pondered talking about how dice rolls and mechanics don’t matter so much; if viewed in an entirely positive point of view, we all just flow forward and ‘roll appropriately’. I forgot to mention in my video that I find the biggest impact on play is how often dice rolls are required and the reasoning behind the request. Going back decades ago I experienced far too many GM/DMs requiring constant rolls for the smallest of reasons; often because the system implied it was required, or worse they thought the genre demands it. Even when the Storyteller came along and explained in the short rules section about how and when to roll, some ran the games requiring constant rolls. A bit of a negative subject, but thankfully from my experience less of a problem as players and games have evolved 🙂
In today’s video I talk about an answer that surprised me: Street Fighter. Plus an honourable mention of Legend of the 5 Rings (pun intended), and the forthcoming Storypath system for Trinity Continuum.
Dave talks about various things in his blog, in particular the Vortex System for Doctor Who.
Check out Runeslinger’s answer. Reminded me why I originally thought Palladium was odd yet brought something different. Overall I found it worked and I grew to appreciate it 🙂
Which game mechanic inspires your play the most?
Straight forward video answer today, I love things that help propel PC play, that help inspire players, that are personal to the player, typically something additional that sets an individual PC apart. I did contemplate talking about ideas I’ve been working on for years, but I’ll save them for another time.
Doh, I forgot to mention Life Paths, like in the Cyberpunk systems.
I submitted a list of question suggestions for this year’s #RPGaDay event. In return I was sent a list of questions for an interview by Autocratik (David F. Chapman), the creator of #RPGaDay. Since the Garou that guards my games library is also called Dave, I thought it could serve as a good stand-in interviewer. Quirky what you think is funny when sleep deprived. Could be worse, I had considered doing the interview in one of several LARP characters 😉