Share something you learned about playing your character
When discussing role-playing I typically mention Intent, whether it is about something that is In Character (IC) or Out Of Character (OOC). This approach grew out of my early experiences of being in games with Adversarial stances, both players and person running the game. I like to have clarity of what a person is trying to achieve, not just IC but also OOC. I don’t obsessively ask the question, I let me players know they can clarify something at any time during a game, and just occasionally check with them if I feel I might be missing something. I find this approach has allowed me to empower not just the players but myself as the GM, and ideally the game as a whole.
I’ve learnt a lot more from particular characters and RPG in general. Empathy, culture, history, art, etc. But since we are keeping things short Intent is my main takeaway, which I also use in day-to-day life a lot.
The story of my first regular lunchtime High School gaming group: Role-play Meets Lord of the Flies.
Share a friendship you have because of RPGs
My answer to the 29th question is a day late since I slept most of yesterday. More slow health improvements, whilst having the classic odd feeling of being more tired.
Another great RPGaDay question, it was nice reading/listening to other people describing their friendships. Granted some view this question as being too sentimental, but I think that this question captures a core of the RPGaDay’s message: positivity. Another thought that occurred to me after I made the video is how this question ties back to Connections, they are a core part of role-playing, whether connections to people and/or ideas. Connections help provide meaning and motivation, just as they do in real life.
Like many role-players I have many friends due to the hobby, but there was one key friendship:
Share whose inspiring gaming excellence you’re grateful for
As I mentioned in the video: anyone that puts effort into playing. I adore excellence, but I appreciate effort far more!
I forgot to mention the dedication of Ian A A Watson to get the Trinity universe back #TrinityContinuum
The Peter Austin blog I reference is 5 Positive Role-Play Lessons.
I blogged about Richie Janukowicz: Inspirational Friends.
Which non-dice system appeals to you?
I could have talked about LARP. Even before I developed physical problems, I was quite aware that relying upon a player’s physical skills can strongly affect a player’s choices and PC capabilities. Thankfully this also depends on the LARP system; due to how the rules are designed some systems are much more inclusive 🙂
Some PBM ‘cheat’, since they remove any type of tests from the players, whether the GM resolving things, or the game engine handles whatever test system has been decided upon.
Besides that I’ve nothing extra to add to my video about non-dice system, well I do but that would be spoilers 😉
Music that enhances your game
I sent the #RPGaDay organisers Autocratic and Runeslinger a lot of suggestions about music, understandable they converted to a simpler but broader question allowing people to answer what they will. The origins of those questions came from the entrance music used for some fight sport events, or musical kata, plus some old chats playing Street Fighter in the 90s. The idea of theme tunes for a character (PC/NPC), story, or even a whole campaign came to mind, since I have on occasion thought of something I felt nicely encapsulated an idea. Until podcasts and cheaper audiobooks came along I listened to a lot of music, I still manage a bit of music each week, so it’s nice to read/watch what other people think about RPGs and music.
Live music at LARP can be incredible, but not something I’ve experimented with for tabletop. As part of my communication with two friends that I used to do a lot of PBM with, we’d include references to the music we’d worked out our orders to, plus maybe something new we’d been listening to.
Links to Hexen II soundtrack
Dune 1984 OST
Describe the best compliment you’ve had while gaming
An awkward question but as this is a positive event I’ve gone for an #RPGDeepDive, but then included some criticism of myself 😉 I didn’t make a #PieChartofIndecision for today, that felt like going too far; isn’t doubt great. I did consider writing about other ways the question could be answered, such as other people being inspired by your games or characters, people being clearly invested in a game, hearing stories about some amazing role-player that turns out to be about me, being reminded that I messed something up but at least improved because of it 😉 Whilst I could add more I think it is worth highlighting:
We play a collaborative hobby, so I appreciate any personal compliments are in that framework.
Please check the video below out for what I do talk about:
Describe a tricky RPG experience you enjoyed
Almost a brain-fog video today, but I think I managed to been coherent enough. I talk about anxiousness and the moment, LARP, Street Fighter and my Mage game; see #PieChartofIndecision below. I didn’t go with any thoughts about handling tricky experiences based around things like clashes of playing styles, system opinions or expectations. I’ve had a few tricky RPG encounters at Conventions in the Living D&D and Star Wars systems, thankfully those were rare. Not that those don’t count, but I went with experiences that were all positive, I think to better keep with the #RPGaDay focus, otherwise I might have descended into a confused rant about something negative; today has been a bad day! Keeping it positive, below is a bit more info about the L5R game event that I list.
This story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.
Short-version: eventually both investigations uncover the truth, the murder was self-defence by the Chonin’s daughter who had been assaulted. The cold-PC is slightly ahead of the rest of the party, calls the village to hear the confession of the Chonin and immediately decapitates the Chonin; an innocent person. The rest of the party are quietly furious. During a drink break the others admit that they are a bit freaked out OCC, but appreciate Rokugan is different and complicated, but thankfully were loving the IC drama of it all.
A long IC awkward silence ensues, eventually the Kitsuki trained PC questions the cold-PC on their actions. The cold-PC is offended, but eventually gives in and explains that the Chonin was honourable, saved his daughter who would have been killed regardless of whether you believe her self-defence was warranted. The Chonin saved face for all, the Samurai’s family will not have their name tarnished, and the Chonin’s soul will gain from his honourable actions. Plus any parent sacrificing themselves for their child is understandable, and is worthy of respect. This way everyone won, whilst the Kitsuki’s methods would have revealed a truth, but would have undermined the Kami’s Order and Tradition. It was a wonderfully awkward session, both IC and OOC, and helped us all learn the tricky political and religious viewpoints about truth in the setting.