This continues on from part 1 PBM Thanks & Secret Rage.
It has been a while since I blogged about my #SecretRage PBM campaign, Richie and I have been busy so it has been on the back burner. This at least allowed me to explore ways to link ideas about the potential psychology of spirits, something that relates to two other projects. I considered abandoning this campaign and playtesting my new setting, but since I’ve put a lot of preparation in to this campaign, plus Richie and I wanted to play Werewolf, I decided to stick with things. I participated in #RPGaDay again this year, I mentioned #SecretRage on several of the days. For Day 26 I talked about Ambitions.
This urge to keep changing projects is an ongoing problem for me, so I gave myself a deadline; following advice from The Bestseller Experiment. I finished up the comic pages and the introductory turn as well. Finalising everything for this project helped re-inspire my passion for #SecretRage, plus given me inspiration to run something else, Cyberpunk, D&D, Pendragon, Cthulhu, etc.
I won’t be posting the turn data since I’ve added another player, plus I am considering inviting other players to join in, maybe some of the people from the #RPGaDay community. Below are those comic pages, which once again I found the writing of to be an interesting puzzle to figure out, in part due to writing about a messed-up Luna, but also because comic writing is different.
Gaming ambition for the next 12 months
Lots of people posting information about their quite interesting ambitions for their next 12 months, inspiring to see what people are thinking about. Due to limited time I’ve kept my video short, partly because I plan on more blogs and videos about one of my ambitions for the next 12 months.
I’ve not run an in-depth PBM game since working at KJC Games. I’ve done little bits but nothing major, mostly because I always come back to my main ambition: better GM & Player tools. I am still in the midst of writing a novel, plus a few short stories I keep playing with, too many things, so I decided that 2018 should be the year of Project Overlap. Scaling ideas back, managing health better and better time management are how I plan to achieve my ambition.
Since I touched on D&D and Pendragon in my video, here is Runeslinger talking about his plans. Any similarity between my video and Antony’s is entirely down to me imitating him 😉
So many plans:
Big plans at The GM Table
Plus so many more 🙂
Art that inspires your game
For day eighteen’s question I went into quite a deep dive, but I still managed to miss several things. I didn’t talk about movies, computer games, the art of gaming itself, writing, poetry, or the powerful access to imagery that the Internet provides; whether sites like Pinterest or character casting ideas from IMDb. Playing Cyberpunk 2013 and then 2020 helped highlight the importance of fashion to some characters, the settings tagline of Style over Substance helped emphasise this.
I talk about maps and journeying in games multiple times in the video, but I’m not sure I did a good job of coherently summarising that my biggest source of art inspiration has always been maps. Lots of interesting post from the RPGaDay community, I link some of them below.
Mick Hand’s blog has a great list of art, and in particular cover art: https://igm4u.com/f/rpgaday2018-18
Nerdwriter1’s made a great video: “A look at the colorful history of sci-fi book covers”
IvanMike1968 particularly got my attention with this video:
Runeslinger giving an interesting overview.
Another interesting take on a question at Ede Sol Media channel:
Excellent UK costume designer Tom Roe runs WhiteStar Clothing.
The Wonderful writers, who are two of my favourites, are Ed McDonald and Gavin G Smith. I’ve posted reviews about their work on various sites, but I really should blog about them as well 😉
Describe a tricky RPG experience you enjoyed
Almost a brain-fog video today, but I think I managed to been coherent enough. I talk about anxiousness and the moment, LARP, Street Fighter and my Mage game; see #PieChartofIndecision below. I didn’t go with any thoughts about handling tricky experiences based around things like clashes of playing styles, system opinions or expectations. I’ve had a few tricky RPG encounters at Conventions in the Living D&D and Star Wars systems, thankfully those were rare. Not that those don’t count, but I went with experiences that were all positive, I think to better keep with the #RPGaDay focus, otherwise I might have descended into a confused rant about something negative; today has been a bad day! Keeping it positive, below is a bit more info about the L5R game event that I list.
This story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.
Short-version: eventually both investigations uncover the truth, the murder was self-defence by the Chonin’s daughter who had been assaulted. The cold-PC is slightly ahead of the rest of the party, calls the village to hear the confession of the Chonin and immediately decapitates the Chonin; an innocent person. The rest of the party are quietly furious. During a drink break the others admit that they are a bit freaked out OCC, but appreciate Rokugan is different and complicated, but thankfully were loving the IC drama of it all.
A long IC awkward silence ensues, eventually the Kitsuki trained PC questions the cold-PC on their actions. The cold-PC is offended, but eventually gives in and explains that the Chonin was honourable, saved his daughter who would have been killed regardless of whether you believe her self-defence was warranted. The Chonin saved face for all, the Samurai’s family will not have their name tarnished, and the Chonin’s soul will gain from his honourable actions. Plus any parent sacrificing themselves for their child is understandable, and is worthy of respect. This way everyone won, whilst the Kitsuki’s methods would have revealed a truth, but would have undermined the Kami’s Order and Tradition. It was a wonderfully awkward session, both IC and OOC, and helped us all learn the tricky political and religious viewpoints about truth in the setting.
Describe a failure that became amazing
I go into some depth about a crazy game Vampire that I run back in the 90s, which become a disaster from a certain point of view, but most of the players loved it. It also led to an amazing game. No LARP stories, nor have I included tales about a critical dice roll radically altering a game, not that I have anything against those moments, just that the list I think I made is enough 🙂
Just realised I badly explain my point about high fantasy RPG, pesky sleep deprivation. I guess my foggy thinking was that high fantasy is typically about big failures and big successes, so many of the stories I know from others are the overly-epic type. Such as intentionally pushing scenarios to create guaranteed failures, invulnerable NPCs monologuing, which then requires Deus Ex Machina or there is a party wipe.
Wildest character concept?
Sadly no #PieChartofIndecision today since I had a few obvious answers for today’s question. In my video I forgot to mention a twin-souled/twin-avatar Mage character idea I had, but since I’ve not played that yet I’ll keep ‘Quiet’; paradox pun spirits will be after me now 😉 In the Mage game I am currently running this idea might be used by one of the players as being secretly a twin, I briefly discussed it with them, but they wanted to see how the chronicle pans out before deciding on this. Their concept includes a sense of loss and displacement, so finding out they have a twin-soul could nicely fit as a possible answer.
I’ve come across plenty of wild concepts at LARP, particularly the big festival LARPs like Lorien Trust or Empire, but I was not involved so I decided not to talk about them. I’ve mentioned the party of independent Chaos Champions on Day 5. The concept of running that party itself was quite wild 😉
After posting I’ve remembered playing AD&D 2ed in 1992 at college, the Mage character was inspired by Simkins from the Darksword series. Wild concept but since I basically took it probably shouldn’t count 😉
More in video: Street Fighter RPG, not talking about work at KJC Games and what ideas customers submitted because that would be unprofessional 😉 Vampire (WoD), Werewolf.
Wildest character name?
I mention a few character names that could count as wild on Day 05: Spat the Spider-Cat-God from Changeling The Dreaming 6 point Companion. The Goatface time travelling Chaos Lord from my old Warhammer Fantasy RPG party of Independent Chaos Champions of course had a Daemon name, as did some of the other PCs. Sadly I forgot their names and cannot find the character sheets from 1995.
I also forgot to talk about some of the crazy character names from Lorien Trust LARP. I even went for something silly for one of my character’s, which was supposed to be a throw-away one, maybe I’ll write/talk about them another time.
Otherwise I have nothing particularly extra to add to what I discuss in my video, I focus on my work at KJC Games. No #PieChartofIndecision but there is an #RPGDeepDive on today’s video.