#RPGaDay 19

If you are not familiar with #RPGaDay, then please read this page first. For the 19th day of #RPGaDay the question is:

Which RPG features the best writing?

My tweeted answer is: #RPGaDay 19, #RPG, for me #L5R, more shout-outs at:

Like many others answering this, I’ve decided to go overboard in regards to special shout-outs.

Shout-outs

In Nomine, Dogs in the Vineyard, Fading Suns, various GURPS sourcebooks, Exalted, Witchcraft, Cyberpunk’s Night City Sourcebook, Unknown Armies. Maybe even something like H.o.L. 😉

 ‘Old School’

As a kid I thought Manual of the Planes 1st ed. by Jeff Grubb was the greatest sourcebook.  Even to this day that series is still one of my favourite RPG supplements. The writing sets the ideas out well, providing enough metaphysics for the reader to make great games from. Besides his other work, Jeff joined Guild Wars to work on Nightfall and continued to work with ANet leading towards the splendour of Guild Wars 2.  Interestingly Jeff co-wrote the Ghosts of Ascalon, a Guild Wars 2 novel with another RPG standout, Matt Forbeck notable for working on Deadlands, amongst other work.

Educational

I really like the way Cryptomancer was written. A key design goal was to explain concepts like hacking, security and privacy concepts. I found Chad Walker’s explanations to be well explained.

Bronze

I love the writing and diversity of the classic World of Darkness games. From the simple rules, the numerous examples, the amount of short stories and in-character overviews in the various sourcebooks, to the totally in-character books like the Book of Nod or Fragile Path.  I have so many choices from this setting, and of special note Orpheus.

Silver

I really enjoyed reading Aberrant. The old Trinity Verse has some exquisite writing, but Aberrant really stands out to me. Besides liking the rules explanation, I particular loved the in-character pieces that made up the first 100 pages of the book. The whole product was superb.

Gold

L5R won out for me. The first book presented the massive amounts of cultural detail well. Whilst many other RPGs are great, I feel that L5R went that extra mile. I also found the rules to be quite clear, as I mentioned for Day 16.

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Also of note for L5R is the L5R City of Lies boxset, by Greg Stolze. I was part of Greg’s playtest for his game Reign, so I got to see different iterations of that game, and thus Greg’s writing. I find Greg’s work to be enjoyable and accessible, and he has quite a diverse range of games and fiction.

Sunglar’s blog has a great write-up, and I nearly made the same choice, I’ll not spoil it, and I recommend checking it out.

A good breakdown by Runeslinger at Casting Shadows.

Another RPG I’d considered is discussed by Nolinquisitor. A great explanation about why he made his choice:

#RPGaDay 18

If you are not familiar with #RPGaDay, then please read this page first. For the 18th day of #RPGaDay the question is:

Which RPG have you played the most in your life?

My tweeted answer is: #RPGaDay 18 likely #WoD but maybe #DnD. #Cyberpunk and #L5R get to fight over the bronze.

The top four were no surprise to me, but instead of indulging in reminiscing about long running campaigns, my thoughts took me to a few other places. Having read many other tweets, blogs and watched a bunch of videos on this question, it is good to see that other gamers are reminiscing about the hours they spent, and not declaring any time a waste. I am sure most gamers know someone who proclaims they wasted time on a particular system. I believe more gamers would agree with me, that the hours spent with one system, provide us with transferable skills to other games, and a better overall mental RPG tool-kit.

If the hobby of role-playing was starting now, I am sure most games would be tightly integrated with software tracking various things. Then this question could be answered quite accurately, since undoubtedly there’d be a “Total Hours Played”, as well as a list of achievements. I am sure the hobby will go that way, and I am an example of an enthusiastic role-player who can code a bit and has plans to do my bit to help. Digital character sheets have been around for years, and I am guessing that virtual gaming tables are growing in popularity; I’ve certainly heard them discussed more. What’s next emergent AI GMs?!

 

#RPGaDay 15

If you are not familiar with #RPGaDay, then please read this page first. For the 15th day of #RPGaDay the question is:

 Which RPG do you enjoy adapting the most?

My tweeted answer is: #RPGaDay 15 #RPG WoD just a few tweaks. Plus as a toolkit #GURPS #Cryptomancer

I am going to separate my answer in to two:

1) The setting I have enjoyed adapting the most is the classic World of Darkness, after just a few tweaks I was very happy with the game. Once Werewolf came out, and the WoD had two games, I always ran my games as a cohesive world, not as separate games. Those that know the games appreciate that they were not designed with any idea of balancing a mixed party; I ran a few games with a mixed party, so I know they can work. I am referring to the complicated supernatural web that envelopes the WoD, the different factions pulling at strands. I’ll blog about this more another time.

2) Since 2000 the game I’ve drawn from the most is GURPS, it has greatly helped me with other games. The books are a wonderful source of information, and I’ll go as far claiming they are the ultimate RPG toolkit; overstatement aside, GURPS is brilliant.

Following on from GURPS, this year I’ve really taken a shine to Cryptomancer. I think the game has added something missing in the RPG hobby, and it was written with system hacking in mind; I wrote a review. I have already been using it, and I have plans to incorporate it further in other games. So whilst I have not used it as much as GURPS yet, I suspect over the next few years I certainly will.

I have enjoyed adapting every game, even the few I am not keen on. As I mentioned for Day 14, I think it is great to expand our mental RPG tool belt.

RPG Lessons From Watching Games 3

Part one can be read here, and then part 2 here.

This is the continuation of the story from part 2 about the time I watched a Vampire the Masquerade game in the 90s. Over the course of the gaming session my friend asked me several questions, some were rules queries, and some were requests for feedback on ideas he was pondering. I politely reminded him that it was not my game, nor did I know the house rules, so even if I quoted the rule-book it wouldn’t matter. My friend explained that he’d only asked me questions so he could bounce ideas around; he only did this when the Storyteller was busy with other players.

The person running the game did not complain, instead choosing to focus on running the game. I am sure my friend’s actions were a bit distracting, but my friend was not trying to ruin the game, and had been considerate in regards to quietly chatting with me whilst he was waiting for his turn.

The game was good, and thankfully nobody seemed annoyed by my attendance. I thanked the Storyteller, and apologised if my presence had been disruptive, he said it was fine; I had sensibly turned my Presence discipline off. To my friend he then said:

“Next time, leave your pet Storyteller at home.”

On the walk back to my friends we had a good laugh about me being his pet Storyteller. He expanded his previous explanation, to help explain why he did not view his actions as being disruptive. He thought by bouncing ideas off me, he was helping to keep the game flow, so he could speed up his interactions with the Storyteller, since besides not having to check rules he could additionally have his ideas developed. I appreciated that his goal was to be more efficient, and to take up less Storyteller time, which was in theory commendable.

The lessons of note:

1) Ask about deviating from the group’s normal playstyle

I think my friend should have asked the Storyteller before the game started, if it was okay to discuss ideas with me whilst the Storyteller was busy with other player. It could be distracting to some, especially since the person running the game obviously has an opinion on rules queries, and it could be viewed that having an external person agreeing about how things could work is a form of ganging up.

One of my common answers to questions about how best to handle things in a group is whatever the group’s preference is. Despite what some may think, there is no perfect playing style, so therefore the opinions of the members of a gaming group are what matter, not those of an evangelising article written by somebody that is not involved.

Upon reflection, after the initial query by my friend I think I should have added “It is not my game, maybe ask the ref if they are okay with you involving me.” I guess I didn’t to minimise my impact on the game, I thought what I had said would have deterred my friend earlier.

Batjutsu Pet DM close
Batjutsu Pet DM/GM

2) Perception of fairness still matters, even in co-operative games

This may initially seem like a strange thing to mention, since role-playing games, especially tabletop, are co-operative not competitive. In a game part of what is always involved are the feelings and reputations of the participants, since nobody likes to be seen as foolish, or less important.

Consider that if one player is receiving a private peer review before they discuss ideas with the Storyteller, then their ideas might be better on average than others, leading to all sorts of potential gains for them in game, such as resources or implementing clever plans over enemies. Over time another player might become resentful at this sort of special treatment. The point is to be aware that even something as small as this can have an impact, and thus it can affect others; after all if it was not worth doing, then the player asking wouldn’t be doing it. This issue is likely avoided if a group regularly discusses ideas, and even an individual player’s action, thus everyone’s ideas gets a chance to be discussed.

3) When to tackle concerns

I think the Storyteller handled the whole thing well. They did not become emotional at what could have been deemed as disrespectful. I appreciate that whether the incident counts as disrespectful is subjective, my friend certainly didn’t mean to be, and saw an opportunity to help the game. A DM/GM/ST will consider whether something is going to escalate, and thus some things may be deemed as needing sorting out as soon as possible. Although often patience and respect for others will reveal that there was not going to be an escalation, and confronting a tiny problem could make it become major.

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Batjutsu Pet DM/GM

An extra bit of the anecdote is that once we got back to my friend’s place, we continued a solo Vampire Elder game we had been playing for the last week. Elysium: the Elder Wars had not long been out, and as long-time Vampire players it was interesting to explore the mind of a much older Vampire. The relevance of this is that week of playing an Elder vampire lead to my massive Methuselah campaign roughly a year later, and from that to my 16 player Night City campaign.

Due to this being a busy month, #CampNanoWriMo and I am also getting ready to play-test a boardgame I have been working on. So I will write about the big games next month.

RPG Lessons Watching Games 2

The first part of this topic can be read here.

In the 90s, whilst visiting a friend in another town, I went with him to one of his local gaming groups. The game being run was Vampire the Masquerade, although I’d have been happy with whatever the game was, but sadly for me there were already six players. I appreciated that it wasn’t always easy to involve a new player, especially in to a busy group that were in the midst of things. Additionally, since I would only be attending for a single session I didn’t want to upset the flow of the game by asking to be included. So since I had not watched another person’s game for a while, I was happy to just observe.

The Storyteller (GM/ST) ran a very smooth game of Vampire, keeping the players well engaged. Over the course of several hours I got to appreciate yet another perspective on the setting, rule interpretations, and game flow.  Back then I had primarily been playing Vampire, and the rest of the World of the Darkness (cWoD). I was almost starting to get bored of Vampire, which is likely a shock to anyone that knows me.

I had become an Elder Storyteller, ennui was setting in, gaming torpor could have followed; although thankfully not a Garou’s Harano.

The Storyteller was running a seemingly standard Vampire game, but as blasé as I could have been, I instead found watching the game helped to reinvigorate my waning passion. I don’t think it would have mattered if had been running a massively altered version of Vampire. It wasn’t that I lacked ideas, or that I had grown indifferent to the layers of scheming with players about their character plans. It was more simply the sheer amount of hours I had been running games for over the years, they had caught up with me.

3rd Lesson: the value of having a break from running games.

This is obvious to me now, but all those years ago, it was a bit of a surprise that my favourite pastime of running games was starting to take a toll on me. For years I had been gaming as much as I could, in multiple groups, so I was playing every day, and we normally played long sessions. Fundamentally I was doing the same thing day in, day out, and that had become a bit of problem, no matter how much I enjoyed it. At this time, when I wasn’t running games, I was normally reading gaming books, and working on details for one of my games. Nearly all of my socialising was about role-playing. So as much as I loved running games, I started doing a bit more besides role-playing.

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4th Lesson: Recapture the spirit of being a player.

I was reminded that with all the GMing, I had been missing out on the fun of playing. I considered how taking a break from running games, and being a player would mix things up for me, so I didn’t have to drop out of any of the groups I was in. When I got home I made plans to just play again in some of the groups I game with. It was refreshing being back as a player, to not know the depth of game details I knew as the GM, and to reconnect with exploring a character and the setting.

5th Lesson: Play something different, even retry things.

I even joined in with a few games I had previously grown bored of, as well retrying games I had found to be lacking. One of the beauties of role-playing is the wealth of systems and settings, and our own imagination, so there is no reason to fixate on just a few games, even if those games are rich in variations like the World of Darkness or D&D. Over time our preferences will normally change, so we could be in quite a different mental place. This is more likely to be the case as we try out different games. The result is we will build a more complex connection of gaming knowledge, further modifying our preferences. Plus let’s not forget the power of nostalgia.

I have an anecdote about the particular Vampire game I watched, I’ll write about for the next article.

RPG Lessons From Watching Games by Batjutsu

Part 1 https://batjutsu.wordpress.com/2017/02/27/rpg-lessons-from-watching-games/

RPG Lessons From Watching Games

At 16 I spent a lot of time visiting my local gaming shop. Due to this I got to regularly chat with the staff about gaming, often helping boxing up train or tram kits; it was a rite of passage. Being at the shop also gave me access to lots of other role-players, and particularly GMs. Thus I gained exposure to a wide range of opinions, about all sorts of games; in the early 90s it was rare for people to go online, so this was the best local place to go.

Occasionally a group would leave an open invite at the shop for a new player, or an individual seeking a group. So I made use of the invites and tried out several groups. It was a great way to try out different games, as well to hopefully become a regular in yet another great group. One of the groups I joined suggested that I just watch, which I initially thought was odd, since it’s normal to join start playing immediately. Why watch a game when you can play? This particular GM said it was a chance for me to see if would enjoy being in the group, without disrupting the existing game.

Being an observer at a game was surprising. Despite all chats I’d had with different people, playing with different groups, as well as reading articles, I hadn’t considered what watching a game could teach me. Nowadays with some groups filming their gaming sessions, and in particular popular celebrity groups, it has become easy to watch games, but back then it seemed alien. Whilst the celebrity gaming videos are focused on entertainment, not on education, they could still prove useful to someone wanting to analyse them.

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As an observer I had a chance to perceive things in a different way, since the situation was impersonal I was able to strive to be more analytical. One of the first things that struck me was that since I didn’t know any of the group, and thus their anecdotes, I found it extra annoying when a player disrupted the game to mention random things. Doing so is generally referred to as going Out Of Character (OOC), although I think OOC is a misleading way to phrase the issue; my opinion likely requires some clarification, so I’ll write about that another time.

I got to see how the group handled focusing everyone back on the game. It was surprising, to my young perception, how often individual players helped the group to refocus on the game. Even though I knew that my players sometimes helped my games out, I had thought I was predominately the one refocusing the group back to the game.

Confirmation bias is funny like that.

Since I was not invested as either a player or GM, I got to watch a bunch of strangers energetically chatting and unwinding. Because I did not have to think about running a game, or how I’d play my character based upon some new stimuli, this allowed me to track their levels of fun. Even when a player was going OOC for quite a while, the group didn’t complain; likely due to the difference between school kids and adults. Whilst I am sure my presence influenced the players and the GM at least a little bit (Hawthorne Effect), I don’t think it was overall an issue. Mainly because I kept quiet, but also because the GM had done this with their group before. Finding that balance of how to prioritise the game whilst hanging out and relaxing friends was something this group seemed to have found, they were not pretending for my benefit.

During my first few years of GMing, at 11 and 12, I had it often felt that I needed to quickly get the game back on track. The idea was driven by concern that the actions of one or two players would become too disrupting for others, and thus risks annoying the others. A major reason for my thought was due to trying to cram as much role-playing as possible in to my lunch break whist at school; I wrote about those sessions here: Role-Play meets Lord of the Flies. At 14 I was running Warhammer with a different group of players in the school library. Later in 1990 we changed to Cyberpunk, and I started running day long sessions. Whilst we had long periods of keeping IC during the 10+ hour sessions, we did have OOC tangents, but they were uncommon.

This links to another lesson about not being as self-conscious when running games, as well as to stay relaxed when being observed by others. This would prove helpful when later running games, be it tabletop, LARP or PBM, as well as talking to customers. As well for games when I’ve had a player observing.

For the next blog post I’ll write about another lesson I learned whilst at another group I watched. Part 2.

RPG Lessons From Watching Games by Batjutsu

Vampire, Batman and the Origin of my Nickname

Vampire, and by extension the World of Darkness, has had a massive effect on my life as well as how I developed my nickname. Given the power of nicknames it is no surprise that Vampire is more than a hobby to me, it lead to work and could even be argued to have become part of my identity; although crucially I do not think I am a literal Vampire.

I was sixteen when I first played Vampire the Masquerade; it had only been out for a few months. I was fortunate enough to have been invited in to a group of much older role players, so I was able to get a lot of experience from more worldly players. This proved helpful when I later started running Vampire for my long running group. At the time there were only a few supplements for the game, and there were none of the other games set in the World of Darkness had been released. Given the limited information and the newness of the game, it all felt very refreshing. This links back to the point about age, since our Storyteller Dale was in his 30s, he brought in all sorts of different cultures, not just USA or European ideas. Over many sessions our characters met all sorts of unusual antagonists; a deranged yogi was my favourite. All in all quite different from my experiences playing games like D&D, Cyberpunk or Warhammer. I quickly knew Vampire was going to be something I was going to play a lot, plus another thing I wanted to collect.

I was fortunate in that I had been brought up loving all sorts of music. I had become obsessed with metal and particularly thrash in 1989, but by 1991 I was broadening back out again. Vampire played a big part in influencing what music to investigate; I am sure it did for many gamers.

In the summer of 1992 I was working at a computer shop, and the boss insisted that everyone had to have a nickname. One of the young staff members couldn’t think of anything, so since he was slightly annoying the boss nicknamed him Snot! The computer shop was next door to the local games shop, and this led to the boss asking me about my visits to that shop during my breaks, and my role-playing obsession, and a brief explanation about Vampire the Masquerade. Since I did a lot of long-distance running, generally late at night, I was very pale skinned and surprisingly strong for my slender frame, which led to the boss deciding that I should be called something vampire related, and this led to me being given the nickname of Bat. When I got to college the new large social group I spent most of my time with had other people called Richard, so my nickname was used instead.

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Unfortunately this Bat nickname has resulted in numerous conversations with new people about where the nickname comes from, and they always guess it’s to do with Batman. I’ve even had to deal with some odd enquiries like whether I can do the Batdance(Batusi), or my opinion on Batman versus Superman, shish. My family have purchased me several Batman t-shirts and jumpers to help rub this in. Eventually I embraced (yep, pun intended) this Batman tie in, after all given the cultural significance and number of Batman stories it is an iconic character. So far I have avoided any Batman cosplay as Vampire-Batman, but I have done an undead-Batman.

The Batjutsu nickname came from wanting a unique handle for using online, as well as email address. Given that my obsession with martial arts matched that of role-playing, I decided on the jutsu addition. This was also a way of differentiating from Batman, although Batman is a black belt in jujitsu, of course.

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All in all, I am quite thankfully that I was given the nickname Bat, especially considering what my old boss could have come up with!