#RPGaDay2018 Day18

#RPGaDay2018 Day18 Art that inspires your game

For day eighteen’s question I went into quite a deep dive, but I still managed to miss several things. I didn’t talk about movies, computer games, the art of gaming itself, writing, poetry, or the powerful access to imagery that the Internet provides; whether sites like Pinterest or character casting ideas from IMDb. Playing Cyberpunk 2013 and then 2020 helped highlight the importance of fashion to some characters, the settings tagline of Style over Substance helped emphasise this.

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I talk about maps and journeying in games multiple times in the video, but I’m not sure I did a good job of coherently summarising that my biggest source of art inspiration has always been maps. Lots of interesting post from the RPGaDay community, I link some of them below.

Mick Hand’s blog has a great list of art, and in particular cover art: https://igm4u.com/f/rpgaday2018-18

Nerdwriter1’s made a great video: “A look at the colorful history of sci-fi book covers”

IvanMike1968 particularly got my attention with this video:

Runeslinger giving an interesting overview.

Another interesting take on a question at Ede Sol Media channel:


Excellent UK costume designer Tom Roe runs WhiteStar Clothing.

The Wonderful writers, who are two of my favourites, are Ed McDonald and Gavin G Smith. I’ve posted reviews about their work on various sites, but I really should blog about them as well 😉

 

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#RPGaDay2018 Day15

Describe a tricky RPG experience you enjoyed

Almost a brain-fog video today, but I think I managed to been coherent enough. I talk about anxiousness and the moment, LARP, Street Fighter and my Mage game; see #PieChartofIndecision below. I didn’t go with any thoughts about handling tricky experiences based around things like clashes of playing styles, system opinions or expectations. I’ve had a few tricky RPG encounters at Conventions in the Living D&D and Star Wars systems, thankfully those were rare. Not that those don’t count, but I went with experiences that were all positive, I think to better keep with the #RPGaDay focus, otherwise I might have descended into a confused rant about something negative; today has been a bad day! Keeping it positive, below is a bit more info about the L5R game event that I list.

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This story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.

Short-version: eventually both investigations uncover the truth, the murder was self-defence by the Chonin’s daughter who had been assaulted. The cold-PC is slightly ahead of the rest of the party, calls the village to hear the confession of the Chonin and immediately decapitates the Chonin; an innocent person. The rest of the party are quietly furious. During a drink break the others admit that they are a bit freaked out OCC, but appreciate Rokugan is different and complicated, but thankfully were loving the IC drama of it all.

A long IC awkward silence ensues, eventually the Kitsuki trained PC questions the cold-PC on their actions. The cold-PC is offended, but eventually gives in and explains that the Chonin was honourable, saved his daughter who would have been killed regardless of whether you believe her self-defence was warranted. The Chonin saved face for all, the Samurai’s family will not have their name tarnished, and the Chonin’s soul will gain from his honourable actions. Plus any parent sacrificing themselves for their child is understandable, and is worthy of respect. This way everyone won, whilst the Kitsuki’s methods would have revealed a truth, but would have undermined the Kami’s Order and Tradition. It was a wonderfully awkward session, both IC and OOC, and helped us all learn the tricky political and religious viewpoints about truth in the setting.

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Describe a failure that became amazing

I go into some depth about a crazy game Vampire that I run back in the 90s, which become a disaster from a certain point of view, but most of the players loved it. It also led to an amazing game. No LARP stories, nor have I included tales about a critical dice roll radically altering a game, not that I have anything against those moments, just that the list I think I made is enough 🙂

Just realised I badly explain my point about high fantasy RPG, pesky sleep deprivation. I guess my foggy thinking was that high fantasy is typically about big failures and big successes, so many of the stories I know from others are the overly-epic type. Such as intentionally pushing scenarios to create guaranteed failures, invulnerable NPCs monologuing, which then requires Deus Ex Machina or there is a party wipe.

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Wildest character concept?

Sadly no #PieChartofIndecision today since I had a few obvious answers for today’s question. In my video I forgot to mention a twin-souled/twin-avatar Mage character idea I had, but since I’ve not played that yet I’ll keep ‘Quiet’; paradox pun spirits will be after me now 😉 In the Mage game I am currently running this idea might be used by one of the players as being secretly a twin, I briefly discussed it with them, but they wanted to see how the chronicle pans out before deciding on this. Their concept includes a sense of loss and displacement, so finding out they have a twin-soul could nicely fit as a possible answer.

I’ve come across plenty of wild concepts at LARP, particularly the big festival LARPs like Lorien Trust or Empire, but I was not involved so I decided not to talk about them. I’ve mentioned the party of independent Chaos Champions on Day 5. The concept of running that party itself was quite wild 😉

After posting I’ve remembered playing AD&D 2ed in 1992 at college, the Mage character was inspired by Simkins from the Darksword series. Wild concept but since I basically took it probably shouldn’t count 😉

More in video: Street Fighter RPG, not talking about work at KJC Games and what ideas customers submitted because that would be unprofessional 😉 Vampire (WoD), Werewolf.

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Wildest character name?

I mention a few character names that could count as wild on Day 05: Spat the Spider-Cat-God from Changeling The Dreaming 6 point Companion. The Goatface time travelling Chaos Lord from my old Warhammer Fantasy RPG party of Independent Chaos Champions of course had a Daemon name, as did some of the other PCs. Sadly I forgot their names and cannot find the character sheets from 1995.

I also forgot to talk about some of the crazy character names from Lorien Trust LARP. I even went for something silly for one of my character’s, which was supposed to be a throw-away one, maybe I’ll write/talk about them another time.

Otherwise I have nothing particularly extra to add to what I discuss in my video, I focus on my work at KJC Games. No #PieChartofIndecision but there is an #RPGDeepDive on today’s video.

#RPGaDay2018 Day09

How has a game surprised you?

No graph today, for once I only had a few competing answers. I’ve been meaning to write/talk about my Vampire play-by-mail style games that helped me think about games differently, particularly larger scale games in both players and NPCs. The answer that I went with was in part because I think players surprising themselves; whether a person is in the role as GM, NPC, or player. This is one of the most enjoyable aspects of any role-playing game for me.

I also thought about mechanics or settings. Since discovering the hobby nothing has majorly surprised me, but I have had lots of little surprises, and it would be unfair to single out one system/setting without listing them all out, which I thought would be a dull answer 😉

I was surprised earlier this year by the way Orion Sphere LARP came together, but I have a part written overview of that to finish. It’s also a bit niche compared to the global nature of tabletop RPGs.

The example I discuss in the video is about the Giovanni Chronicles for Vampire: The Masquerade; I first ran that game in the 90s, I think it was 1996. The player typically played characters that could be labelled as the strong silent type; of course there was more to their characters, I’m just highlighting a commonality. Typically the player’s character said little, watching and carefully acting, saving their words for crucial moments. In this Giovanni Chronicles played an incredible Machiavellian, charismatic, outgoing, very manipulative individual. The character worked ways to approach the difficult situation they were in, how to handle others, to not see them as a threat but as an asset, an ally, a tool even. The character effectively played the powerful vampires off against each other. The campaign went on to be incredible, certainly one of our favourites. We have talked about returning to those characters, but other games and limited time, maybe one day.

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Favourite recurring NPC?

Following on from question 4, the most memorable NPC, I got thinking about the word recurring and that led me down a different direction, which inspired me to think about time. So this is the reason why I’ve added a few more NPC’s to my Pie Chart of Indecision, plus the reason I didn’t choose Samuel Haight for my answer.

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I nearly went with Wrinkle from Mage: The Ascension, a Paradox Spirit of Time. Wrinkle is generally very polite to individuals and tries to persuade them to think about doing magick in a different way, or to resolve a problem in a different way and maybe not to use magick. If the if the character (PC or NPC) keep pushing things, vulgar magic it’s been utilised and in particular if blotches keep happening, then eventually Wrinkle might remove the character from time itself, they never existed.

Wrinkle reminded me of a Warhammer Fantasy Role-Play campaign that ran in 1995. The party consisted of independent Chaos Champions, who weren’t allowed to kill each other so group cohesion was maintained. As things occurred in the game the characters who marked by the Chaos Gods, which could include Chaos Attributes (not always a good thing). One of most common on Chaos Attributes D1000 roll was beast face, and eventually most of the characters had this. One of the players ended up with goat face which ended up becoming their nickname: Goatface, when they rolled up beast face again they were allowed to choose a Chaos Attribute, making them quite powerful compared to the other PCs. Unfortunately the player went away to University, but just before they did they rolled up Temporal Instability. Since their character was randomly dropping out of the time stream it become a bit annoying to RP, but the timing (sorry) coincided with them leaving so it was decided that their character would become an NPC.

Goatface continued to blink in and out existence, from the other PCs point of view. Goatface would typically appear during a quiet moment, just bleat something then disappearing. Occasionally Goatface would appear in combat and assist the party, a bit like the Mysterious Stranger in the Fallout series, appear make a bleating noise then decapitate something then disappear.

Goatface appearing became a bit rarer over the rest of the campaign, so the player’s anticipating its arrival become I thing of fun, a running joke of “Will Goatface save us?” Crucially it never take agency away from the other players, which I think is an important about any NPC. PCs should have the majority of the spotlight, to not have to listen to a five+ minute NPC monologue because the GM has made what they think is an ‘amazing scene’, so the NPC gives a speech with effectively godmode on.

So yeah Goatface!