#RPGaDay2023 Answers

My answers for #RPGaDay2023. Since this year included a look back to 2014, when my answer would be different I have highlighted it. Satyros proposed a #30yearsofMage this month, some of my #RPGaDay answers tie-in to that. Because this website is currently the free version and can have ads, here is a PDF of the answers without ads.

Day 1 #RPGaDay2023 FIRST RPG played (this year)

Day 1 #RPGaDay2023 FIRST RPG played (this year)

2023: Mage: the Ascension

#RPGaDay 2014: Cyberpunk 2020

Day 2 #RPGaDay2023 First RPG GAMEMASTER.

If the Fighting Fantasy books count, then them J I guess this applies to many people, but also appreciate why that might feel like a lacking answer 😉 More interestingly I hope, the 1st GM that I appreciated, Julian Baldwin. That I respected and there games were always great, Peter Austin.

Day 3 #RPGaDay2023 First RPG BOUGHT (this year)?

Humble RPG Bundle: Warhammer 40,000: Wrath & Glory, yet to play but I do have 2 Rogue Trader games on the go.

#RPGaDay 2014: I didn’t buy any games that year, partly due to moving and having no room at the time. I did later buy The Strange & Demon: The Descent which had come out in 2014.

Day 4 #RPGaDay2023 Most RECENT game bought

I recently backed Trinity Continuum Aegis, but that’s not finished yet.

Most recent purchase was some PDF supplements for Mage: the Ascension off the Storyteller Vault.

The last physical RPG book I bought was Fight to Survive.  #FighttoSurvive

Day 5 #RPGaDay2023 OLDEST game you’ve played

AD&D (1977), although I didn’t play it till 1987.

Day 6 #RPGaDay2023 Favourite game you NEVER get to play

I’ve been fortunate and I’ve been able to play a ridiculous amount of games, yet there are still many I’d love to try! The redesign and reboot of Trinity Continuum effectively makes it a new game. The old system and setting I’d played a chronicle for over ten years.

A high priority is to try the new Fight to Survive.

#RPGaDay 2014 Promethean: The Created had hooked me, but it was years till I got to play it. A fabulous game.

Day 7 #RPGaDay2023 SMARTEST RPG you’ve played

Some great replies for this question. 🙂 I’ll avoid a big essay about the many amazing games.

Trophy and WILD are both fabulous, focused designs, and game play experiences. 😀

Day 8 #RPGaDay2023 Favourite CHARACTER

John Jackson. John Jackson is many! Initially an Orphan in one of my 90s Mage the Ascension games, a broker of peace, neutral in the Ascension War and eerie coffee magnet. Years later for a new game, the player decided to make a new version of John Jackson, during play it was decided it was really the old John Jackson. Years later John Jackson returned, but this time tweaked again. Years later, I played the real/clone of John Jackson in another game. A year later, the original player was playing the old John Jackson in another game.

There is so much more to John Jackson, each is a bit different, but are they actually independent of each other. Maybe think of many clones, or parallel worlds, or Twin Peaks the Return and what happens with Dale Cooper, but neither of those quite apply since John Jackson is actually the original John Jackson. Eventually I started writing fiction about the story of John Jackson. The character that keeps on turning up, but each time, less sure of themselves, and feeling more paranoid and unsure of their own memories. Will the next time be the last?

2014: my answer would have likely been about one of my long running LARP characters, or an old SFRPG character. But in retrospect, it was clearly John Jackson as well…

Day 9 #RPGaDay2023 Favourite DICE

I’ve been having fun with the D1000 again this year, in particular Realms of Chaos Warhammer. So really the D10, because of its versatility, plus base 10 is the most common human counting system. Same answer for #RPGaDay 2014

Day 10 #RPGaDay2023 Favourite tie-in FICTION

I love fiction tie-ins, but I also love exploring a game’s setting without any framework or references. Fiction isn’t essential to me, like spice, different flavours for different meals. Whether LotR, Arthurian Legends, Mythos, Tales from the Loop, RTG’s Cyberpunk, Street Fighter, etc., we are spoilt for choices, which is fabulous! My vacillating answer would be WoD like: Revelations of the Dark Mother, The Fragile Path, etc. Fiction that resides in universe, but is also myth, so they definitely don’t constrain play.

Bonus – Player fiction can be a wonderful treat.

Day 11 #RPGaDay2023 WEIRDEST game you’ve played

Our fun, weird, plus not so little hobby, has so many wonderful games and experiences, weird and not weird is all good with me. Going with Weird, as in Fate. John Jackson back from the grave, a tool of the Lady of Fate, in Risen Fists. A game fusing Wraith: the Oblivion with Mage: the Ascension, but using Street Fighter combat.

Day 12 #RPGaDay2023 Old game you STILL play

This year I returned to 1st ed. Warhammer to play a Realms of Chaos narrative campaign, in particular the descent/ascent of Cruk Firepaw. It is great when shifting between TTRPG and wargaming goes well.

Day 13 #RPGaDay2023 Most memorable character DEMISE

I thankful I have several answers I could give, whether mine or other players. I nearly went with Andy’s L5R Crane’s last stand in the Shadowlands but my favourite is the Luckiest Character and their Retirement Party!

In the summer of 1990 we played a ludicrous amount of Cyberpunk 2020. Ian’s character, Max, was the manifestation of luck, just constantly, it was preposterous. For their 9D10 attribute roll, Ian rolled 87, little did we realise that was just the start of an amazing streak of luck. Throughout a summer of many long sessions, probably approaching 200 hours of play, Max kept surviving deadly encounters and big risks constantly payed off. By this stage they’d earned a lot of IP(XP), connections, favours, and gear. The other players in the party had lost several characters, but Ian’s was still going strong. Finally after surviving a trip to Crystal Palace, narrowly avoiding ending up in the middle of a Mega-Corp War, clearing debts, forming some decent relationships, the character was all set to retire.

The retirement party took place at Afterlife nightclub, no biggie, the character was well known, even respected. Several hours of celebration went by, fun times. As Max was leaving with his fiancé he finally started messing up. A failed Awareness roll, so Ian described how his character was a bit too drunk and happily talking with his fiancé as Max bumped in to some low level gangers. No biggie, but Max didn’t want any trouble, plus he also thought nothing of the situation. OOC the group laughed at the massive skill and equipment difference, you know like a Hobbit and a Dragon. Things escalated, Ian rolled low for his persuasion check and role-played Max politely dismissing the gangers, but they took offence. Initiative was rolled the gang rolled high whilst Ian rolled a 1, he was going last. One of gangers had a polymer one-shot and then managed score a head hit, and well, Ian’s Death Save was a 10. Everyone cheered as the luckiest character finally got a series of bad rolls, plus it also all fitted the change in the character, no longer on edge, now a soon to be retired family man to be. Ian was ecstatic, what a pathetic but also appropriate way to go!

Day 14 #RPGaDay2023 Favourite CONVENTION purchase

Suzerain: Mortal Realms (2000) by TreeHouse. I have a bit of a tale about this book and myself, if you’ll indulge me. In 1999 TreeHouse were visiting the smaller UK conventions to drum up interest for the 2000 release. So I got to meet the creators and try out the game at the 1999 TowerCon in Blackpool. Martin Klimes ran the game that some friends and I played in. The session, it was great; it wonderfully showed off both the system and the setting. Afterwards the design team provided feedback forms. They told me they were pleasantly surprised that I had written a detailed 2 page essay. I’d raised a few points of view they hadn’t considered before, which led to some chats about the metaphysics of the setting and how it all worked; thankfully many Mage: the Ascension and GURPS chats had help train me for that chat. Awkwardly they explained that they had already sent the manuscript off to be printed, so my feedback was too late to change anything. Further discussions with Martin and Damian resulted in being invited to do some freelance writing, to expand upon some of the ideas that I’d written about. However, it was a difficult time for myself, since I had developed problems with both of my wrists, but I agreed to explore the opportunity. At that time speech recognition software was starting to be effective.

In April 2000 I started working at KJC Games, so I had substantially less free writing time, but later that year I was invited to run demo games at Gen Con UK 2000 in Manchester. TreeHouse paid for my ticket and accommodation during the event. It was a little bit awkward preparing gaming sessions for a game that had not been released yet, but fortunately at the event I had a few hours to read my newly purchased Suzerain rulebook. The book itself came in a beautiful slipcase, and even had some colour pages within the book. When added to the all the plans TreeHouse had in regards to the setting, computer games, LARPS, it was an inspiring thing to be involved in. Unfortunately for TreeHouse, along with a lot of other RPG companies, D&D 3rd Ed was launched that year and the 3rd books were also impressive as well as cheap!

Back to Suzerain, I was relieved that we had plenty of players come and check out the game and try demo games. I even mostly was given positive feedback from the players that I ran sessions for, as well as managing to sell several of the rulebooks. We also got to run Suzerain LARPs in the evening, but that’s another tale. Some of the customers asked the designers in attendance to sign their book, amusingly one person insisted that I sign their book, even after I clarified I hadn’t contributed anything to the book itself.

Later that year, design work at KJC Games got more intense plus I was also studying coding at night college, so alas I stepped away from TreeHouse. Over the years I’ve had a few chats with Martin, but sadly too busy with my own projects to get involved in again. It’s great that Suzerain has gone on to be a Savage Worlds setting. As for the old Suzerain: Mortal Realms, I have played it several times over the years and the book still has a special place in my collection.

Day 15 #RPGaDay2023 Favourite Con MODULE / ONE-SHOT

During a break at one of the TowerCons I was discussing different game options with some other players. The chat became about Mage the Ascension, those players hadn’t tried it yet, but they’d played many different cyberpunk games, so I proposed a different focused Mage game. The result was the PCs playing a team of Hit Marks sent to cleanse a Nephandi Chantry. The Hit Marks were prototypes, awakened and they had Rank 1 Spheres. The PCs had a list of rotes, but could also figure out new uses. A fun session and the players were surprised at how versatile Rank 1 Spheres were, plus wondering about the higher ranks! I have run this a few times, plus tweaked and run it in 2 Chronicles. Maybe one day I’ll edit it and submit to the STV.

Day 16 #RPGaDay2023 Game you WISH you owned

Despite not being a collector I have a ridiculously large collection of RPGs, whilst I don’t need the Invisible Sun Cube, it would be nice.

2014 nothing I particularly wanted, I guess old Ghostbusters.

Day 17 #RPGaDay2023 FUNNIEST game you’ve played

The fun of Funny haha & Funny odd, Warhammer campaign following the adventures of Chaos Champions. One ended up nicknamed as Goatface, who was rewarded with Temporal Instability. The player left for University, but Goatface stayed with the party, continuing to blink in and out existence. Goatface would typically appear during a quiet moment, just bleat something then disappear. Occasionally Goatface would appear in combat and assist the party, a bit like the Mysterious Stranger in the Fallout series, appear make a bleating noise then decapitate something then disappear. The end of that campaign, plus in other games, players would sometimes bleat, hoping for Goatface intervention, a great example of the fun laughs staying with us all for years.

Day 18 #RPGaDay2023 SYSTEM

I love how using a different game system can led to a different voyage of discovery. With some it is easy to mathematically convert between them, but even the subtle differences can still standout in gameplay, leading to some interesting chats & choices about what system to use and any tweaks.

E.g., my megadungeon campaign that fused GURPS, Mage: the Ascension, and Warhammer 40k. 🙂

It is extra special when the group navigates such an experience without getting lost or sunken by a system. Even adventures aboard custom ships, barely adequate rafts, or warp infused space hulks, can succeed, often empowered by system choices. 😀

Day 19 #RPGaDay2023 Favourite PUBLISHED adventure

This is possibly the day with the widest range of answers, so many choices! I have some fond memories of old D&D modules that, but apart from The Temple of Elemental Evil, I’ve only played/run them once. I’ve barely played any Call of Cthulhu published adventures, in part because I got told a lot about them by many of them players in other groups, particularly whilst working at my FLGS. Most of my Mythos experiences were player created.

Back in the early 90s I ran Awakening: Diablerie Mexico several times. It helped me convince some ‘D&D only’ players to try Vampire: the Masquerade. I’ve run the Giovanni Chronicles several times, a great framework, but as always not to be limited by. I’ve run Street Fighter High Stakes several times, it was always great, including one party that impressively quickly resolved things, which shows how open it is to player choices. Ceremony of the Samurai (1st Ed Legend of the 5 Rings), another adventure I’ve run many times, helping to show setting specific information.

I’m going to pick Alien Hunger (VtM). The many times I ran it, it always worked well in providing an introduction to the setting, as well as helping to initiate a Chronicle, partly why I had several Vampire groups running at once in the early 90s.

Day 20 #RPGaDay2023 Will still play in TWENTY years time

So many games, but two in particular. The 20th anniversary editions brought me back to the World of Darkness and Mage the Ascension. This led me back to Street Fighter. I’ve had a lot of fun with them both since, plus combining them. This month has been a celebration of #30YearsOfMage.  I look forward to 20 more.

Day 21 #RPGaDay2023 Favourite LICENSED RPG

Another day with a wealth of answers! When two companies exchange IP, magic can happen. Capcom’s deal with old White Wolf resulted in the brilliant Street Fighter RPG, whilst Capcom had their Darkstalkers games. Darkstalkers is not the World of Darkness (WoD), but they did use the name and company logo for Vampire Savior: World of Darkness. An interesting version, not matched until Monte Cook’s fascinating take on the WoD.

If both companies had not been doing so well, and thus understandably focused on their big money earners, then who knows what could have been made?! Maybe the RPG aspect of SF6 would have happened decades earlier and we’d have had other big licenses tied in to SFRPG. The initial talks at White Wolf had included focusing on Mortal Kombat instead. Another what if. Considering how much money old White Wolf had access to for a while, maybe other big licenses could have resulted in a multi-reality setting, which the arcade fighters certainly explored.

The variety of fan made products is amazing, especially for what most would consider a niche RPG. Of course Darkstalkers, but also TMNT, Batman, King of Fighters, Mortal Kombat, Jackie Chan, Double Dragon, and more. With its highly focused combat system, it is surprisingly more akin to the openness of GURPS or #Heroes, especially given how easy it is to adapt other Storyteller games. Street Fighter is a game that punches way above its weight. #SFRPG

Day 22 #RPGaDay2023 Best SECONDHAND RPG purchase

If I think of SECONDHAND, as in indirect I still end up at the same answer as the full question, curious. In the early 90s after playing Champions 4th I bought a 2nd hand copy of Hero System 4th. The Hero System was a major influence on my ideas in the 90s and later with my work at KJC Games and beyond. Plus when added to GURPS, the old fun of converting characters between systems was easier, since Hero<->GURPS and GURPS has a lot of official licenses, resulting in a sort of Rosetta Stone. Hero and me: https://batjutsu.wordpress.com/2020/03/18/rpg-impact-5/  

Day 23 #RPGaDay2023 COOLEST looking RPG product / book

So many choices, plus the more answers I read, the bigger the list became. Time to use the old #PieChartofIndecision

My answer would have been the crazy inspirational (+WTF) Mage: the Ascension 1st edition Screen. However, due to the wonderful range of answers I’m going to highlight Classic Traveller, in part because it might have a unique cover design!?

Thus, this interestingly is the opposite of one meaning of Coolest, as in Trendiest, why did others not copy Traveller? I appreciate it wouldn’t fit the image of many games, but no other games?

Thanks to Phil @thedicemechanic for highlighting this. The answer led to me doing a bunch of research, so bonus points. https://bsky.app/profile/thedicemechanic.bsky.social/post/3k5mr4lp4gb2g

Day 24 #RPGaDay2023 COMPLEX / SIMPLE RPG you play

Mage: the Ascension both Complex & Simplex, seemingly all things at once.

I found Trophy to be wonderfully simplex to explain and play, although I’ve not tried with people who are new to RPGs.

One then the other = Street Fighter. Typically complex for new people, a lot of things to look at during character creation, plus there are big decisions for future character development. Yet interestingly quickly the game is understood and is simple to play.

Day 25 #RPGaDay2023 UNPLAYED

In a long running game, a music tape, that the characters think might be cursed, has remained Unplayed. The characters figured out a way around playing the tape, via the fun of Spheres inverse logic gates, resonance, and 100% definitely not listening to the tape. A mostly Mage: the Ascension chronicle, with the rest of the World of Darkness joining in on occasion, plus Powerchords. Out sourcing sound analysis to a musical Pooka and a Wraith Chanteur, an attempt at a ritual focusing unplayed sounds through a Sluagh; the type of hubris Mage excels at. Keen for Keening. One day I’ll write up the details for the STV…

Day 26 #RPGaDay2023 CHARACTER SHEET

Amongst the great answers for today, I wanted to build upon a thought-provoking answer by Runeslinger, since it inspired me to write a new and more personal answer to the prompt. It has been decades since my experiments with character sheet design. With different games, seeing how I felt about information accessibility and prioritisation in play. From overly detailed, to minimal information D&D or Cyberpunk, leading to a few Vampire: the Masquerade  games in 93 and 94, that just had a few descriptions, no actual stats. Those experiments were with curious player who agreed, not with tyrannical demands. In one game, the players hadn’t created their characters, so they never know their stats, but they did have a character overview and some backstory that fitted the descriptor. (I didn’t read Over the Edge till later, but later it was interesting to see that idea in a professional game.) This resulted in bleeding more towards a LARP style of sessions (multiple puns intended), which worked well for sessions focused on Elysium and Haven experiences. An experiment with Mage: the Ascension proved interesting, but quickly became a fixation on trying to determine their Sphere rankings, a bit too frustrating and comedic, but interestingly felt more like untutored Mages scrambling to make sense of a complex warp-able reality; this also made acquiring Rotes amazingly important.

No surprise, some players loved these character sheet experiments, and some hated them. Some felt set free, whilst others felt a bit lost without what had been a core game structure for them; fascinatingly, my chats revealed it wasn’t even a LARP versus tabletop thing. Which was all informative regarding those players’ preferences and sometimes revealing new things. Also of note, between gaming sessions, these experiments also had an impact. Some enjoyed discussing designs, whilst others wanted chats between sessions to be focused on character ideas, reminiscing and fun. A few players come to mind with their creative works, maybe something for a future blog post.

Nowadays I discuss sheet options as part of game discussion, with some players opting to have different character sheets. Returning to Runeslinger’s post and his closing comment, whilst people had different reasons for how they interact and relate to their character sheets, I likewise think there is something extra special about a character sheet that a player looks after and is lovingly cared for, regardless of its age. Whether they are the sheets of rare decade played characters, Investigators that have survived more than one Mythos mystery, or freshly created.

Day 27 #RPGaDay2023 Game you’d like a new EDITION of…

Street Fighter, but due to licensing that is unlikely, so I’m making my own.

EDITION: An answer inspired by https://thewatchhouserpg.blogspot.com/2023/08/rpgaday2023-27-game-youd-like-new.html The fun of making mini editions of newspapers for games, especially Cyberpunk 2020 screamsheets plus cuttings for handouts for a variety of games. This gave me practice for my later fanzine involvement and creations, plus early practice for me of being involved in collaborative projects.

Day 28 #RPGaDay2023 SCARIEST game you’ve played

SCARIEST (easily frightened; timid) I played a Sluagh LARP character for years that was quite timid, almost a coward, so they often became the assistant to whoever was the most powerful person in the room.

In 1991 Peter ran an Aliens campaign in Cyberpunk 2020. The first session was incredibly tense, soon escalating to scary. When the violence started, the fear didn’t go down, it went up! Masterful GMing and player buy-in all round, not bad for 15 year olds. Sadly RL stuff got in the way, we never completed that campaign, so myself and another player played a lot of Space Hulk.

Day 29 #RPGaDay2023 Most memorable ENCOUNTER

Thankfully far too many memories, but inspired by https://thewatchhouserpg.blogspot.com/2023/08/rpgaday2023-29-most-memorable-encounter.html I shall go with this answer that also addresses the prompt. 🙂

I ran a game in 97 that was about normal people in modern day. The PCs just had vague character descriptions instead of detailed stats (see Day 26). This campaign was created after a collection of wonderful player discussions; they wanted something initially mundane, then strange things to start.

When we started, each PC had an extensive prelude followed by the first group reunion, old friends at high school. The next day a 24 hour eclipse starts (sort of Dark Day from Palladium Nightbane), 80% of humans disappeared (a bit like The Quiet Earth (1985)). The next few days, some of the remaining people became quite violent; the PCs have to survive gangs and Escape from New York. A big part of the initial sessions was coming to terms with the violence, and how far the PCs were willing to go, plus the weird mystery of it all. The PCs have an urge to head west, a siren’s call to a place they knew would be a ‘Sanctuary’. As they travelled west the PCs start to develop Psi powers (Aeon Trinity), the further west, the bigger their power (idea from Monster Island – PBM). The campaign was great. Although we planned to run a 2nd campaign, two players moved away, the remaining players voted for other games. A shame, since the game was really a Mage: the Ascension campaign, the bigger mystery was about what rituals and errors had led to this global mess, and maybe how to undo it. 🙂

I’ve thought about a new version using Trinity Continuum

Day 30 #RPGaDay2023 OBSCURE

In one of my groups, Damian typically played strong & silent characters, but for the VtM Giovanni Chronicles, he made an obscure, impoverished nobleman, who often talked at length. The player did a great job of politically manoeuvring this character through the many chronicles, obscuring their motivations and making themselves invaluable to the various Elders & Methuselahs. This was all much to the confusion of the PCs, who were often surprised at Damian’s character deftly changing plans on the fly. Additionally, the character was a Lasombra, who despite having Obtenebration and later learning Obfuscate, only used their Disciplines in subtle ways. In a game about obscuring the truth of reality to the mundane world, a shadowy empowered character impressively navigated the dangerous vampire world, playing at a deeper level than most.

A bonus to this story, later, a player joined this group, but then complained to me that Damian (someone that they’d only known for a year) only played boring and incapable characters; I’d been playing with Damian since we were 12, so I know that wasn’t the case. I used the story of Damian’s Lasombra to help show that role-playing is more than memorising rules or playing charismatic characters, that a player does not need to always play a proactive and charismatic character, that sometimes the humble character in the party is doing more than the other characters, and even players, know. At the next session I mentioned the Lasombra, the rest of the group were buzzing with anecdotes. This helped the complaining player reconsider the current game of Aberrant, Damian was playing Gravitas (Strong & Silent), to realise that Damian had done more than they assumed; also to maybe talk with other people and check.

Day 31 #RPGaDay2023 FAVOURITE RPG of all time + FAVOURITE = “sport a competitor thought likely to win”

My tournament has a deep bracket, filled with all sorts of settings, rules, and genres. Against all the odds, the finale of RPGs comes down to two veterans that are always vying for my attention. Whilst both are showing their years, products of a different era, yet both do things few other games do, they are more than gatekeepers to me. Mage: the Ascension, a game that transcends its parts, vs. Street Fighter, the scrappy underdog that many assumed was just a joke. In the bout, Street Fighter starts using clever arena positioning then launches a devastating combo, forcing Mage back towards the arena edge, however, never underestimate a prepared Mage. Some might say it is cheating to be all things, whilst being neither a universal setting or engine, but apparently its fine in this tournament. The winner is Mage: the Ascension, by having Arete 10 and becoming one with all. Reality Warping Fighter

— #30YearsofMage #MagetheAscension #StreetFighter #SFRPG #Warhammer #WFRP #RealmsofChaos #SpaceHulk #TrophyRPG #ChangelingtheDreaming #PowerchordsRPG #Cyberpunk2020 #TrinityContinuum #AeonTrinity #Palladium #Nightbane #PrometheanTheCreated #WorldofDarkness

12 #RPGaDay2020 Message

Thankfully the youthful days of silly, even irresponsible, note passing have long since passed. 🙂 For one-shot games with strangers, like at conventions, I err on the side of no secret messages, helps keep things friendly and better support team-play. I’ve heard of bad experiences, so I can appreciate why some have an issue with this aspect. 🙂

For players I’ve played with a lot, secret messages are an option, but typical I find the player preferences vary depending on the genre. I think some games lend themselves particularly well to secret messages, like Mage: the Ascension, the Avatars feel more personable; I also use for other internal things like dreams and visions, memories in Changeling: the Dreaming.

Street Fighter RPG

For my Street Fighter answer I present a power I originally used in a chronicle that was similar to the TV show Mortal Kombat: Conquest. This could also be a useful power for a game using Extraterrestrials, like Warrior’s Fist Special 05 introduced. Obviously the idea of sending messages via magic or spirits is a common idea in fantasy, but I wanted to retain the psychic angle SFRPG already has.

My inspiration years ago partly came from Æon Trinity, now Trinity Continuum: Æon, the Psi Order: The Ministry of Noetic Affairs (Ministry/Tels/Telepaths), plus pondering the long-distance aspect of Interplanetary School of Research and Advancement (ISRA/Clairsentient). I initially allowed the range to be more like that of an Aberrant, which of course made it ridiculous, but then decided to reduce the range and make a further power that required more extreme range. I also considered a group rite, the Telepath using willing participants to help boost their signal, but I put that idea to one side and never got back to it.

In my old game, only NPCs had the power, but the fact it existed made the world feel more connected, plus dangerous! Powerful organisations could transmit crucial information, allowing them to outmanoeuvre the PCs; the characters were not sure they could outrun problems. The PCs considered whether to pursue the training for themselves, but the chronicle came to an end before that happened.

Telepathic Message

Prerequisites: Focus •••••, Telepathy

Power Points: Aikido, Baraqah, Kabaddi, Ler Drit, Tai Chi Chuan 1; Any 2

Before long distance technology was created, sending a message any distance was difficult and typically extremely slow. So some mystics developed ways to enhance their Telepathic ability, focusing on distance. It takes time to send a short message a long way, requiring the practitioner to focus their mind and visualise the recipient to receive the message.

System: Although built upon Telepathy, this power works differently; this is a long range power and does not link multiple minds. The practitioner needs to be still, also ideally calm. A short message can be sent, up to a 100 words. The practitioner must have met the recipient; roll Intelligence + Mysteries difficulty 6 if close friend, 7 for someone they sort of know, 8 if they barely know them. Optional: using in a stressful situation, like combat, is possible, maybe increase the difficulty by +1.

Botch = the user thinks they succeeded in sending their message.

1 success = 1 mile

2 successes = 5 miles

3 successes = 10 miles

4 successes = 20 miles

5 successes = 50 miles

6 successes+ = 100 miles

The process takes a round (10 turns). If the practitioner is struck or affected by anything then the power fails; this can led to situations of other people needing to protect the practitioner whilst an urgent message for aid is sent.

The recipient of the message is not overwhelmed by a psychic ring, or other cheeky ways to exploit this ability. The recipient gently receives the information in their mind if they want to, they can even choose to reject it. There is no pingback to the practitioner about the recipients choose.

Cost: 2 Chi

Speed: N/A

Damage: N/A

Move: None

Other Peoples’ Answers

Paul Baldowski @deesanction

http://thedeesanction.com/message-rpgaday-12/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/12/rpgaday2020-day-12-shade/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/12/rpgaday-2020-message

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/12/rpg-a-day-2020-part-twelve-sending-a-message-to-players-with-love-letters/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Message–RPGaDay2020-V7V421NI4

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-message.html

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2169648.html

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-12-message.html

https://zer0meansyouredead.wordpress.com/2020/08/14/rpg-a-day-2020-message/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

Warrior’s Fist 4 Street Fighter Translation

I have continued my work of translating Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG). Issue 1 is here, plus an explanation of why I am doing this.

Another wonderful issue: Alternative rules for how to handle Experience Points in the Storyteller system, Demonic Heritage, more on Developing your own Maneuvers, examination of Firearms, Gun Kata, Cyber Ninjas, as well as Stunts from Exalted. Plus Kabuki Town continues to grow more detailed, and suggestions for how to handle Mega Attributes from the Aberrant RPG (now Trinity Continuum); another of my favourite RPGs.

Issue 4The Punho do Guerreiro team has redesigned Mega Attributes and added the variant system of Power Scale. Interstingly the new Aberrant for Trinity Continuum has something similar with its Storypath system and Scale.

Trinity Continuum Aberrant Erupts

At the time of writing Trinity Continuum: Aberrant is in the final 24 hours on Kickstarter. I’ve been waiting years for this event, a reimagining of Aberrant. https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

Aberrant is a fabulous Supes/Super RPG that was part of the Trinityverse, now called Trinity Continuum. Back in the late 90s Aberrant presented a world obsessed with super powered celebrities (Novas), hyper focused reality TV (N!), individuals with the power of gods but also dark conspiracies, and power that tainted the Novas. The old game was very socially minded, why rob a bank when sponsorship and mercenary work is available, etc. The new Trinity Continuum: Aberrant builds upon this, but crucially there are some differences that I love! The game requires the Trinity Continuum core book, I wrote about this last year https://batjutsu.wordpress.com/2018/02/28/impressive-reboot-of-trinity/.

“What would you do with the power of a god?”

First a quick shout out to Ian A. A. Watson (@VonAether), who in particular has spent years trying to create a new Aberrant. There are many interviews covering the process, so here is a summary of the journey about how the old White Wolf merged with CCP Games. Richard Thomas formed Onyx Path Publishing and producing old and new RPGs. Later Paradox Interactive purchased the World of Darkness IP, whilst Onyx Path negotiated to buy Trinityverse outright, which is now solely owned by Onyx Path. Hence the IP of Trinity, Aberrant and Adventure! have had quite the journey.

Aberrant Trinity Batjutsu

I’ve run a few Aberrant games over the years. Some of the games were more like D.C. Comics or Marvel 4 colour style, more carefree fun, sometimes a bit silly. Whilst with my main I ran a dark investigation game for over ten years. This chronicle was about hope, about trying to prevent the inevitable Aberrant War. When we last played it seemed that maybe the PCs had helped solve so many problems, that the future looked positive; I’ll not froth about this campaign, whilst I loved it, typically with RPGs you needed to be there ;-). Like many RPGs the tone can be tweaked, along with keeping in mind PCs motivations and player preferences, to create the style wanted. The new Aberrant includes an examination of this, with an explanation of how to approach the different styles of Supes.

The system is not the old Storyteller one, instead using the Storypath. I’ve still yet to play the system but I do love what I read when I backed Trinity Continuum. In addition to the great momentum mechanic, is the idea of Scale. Scale is reminiscent of the old D.C. Comic RPG, but is designed to be easier to allow for quick decision making, allowing everyone to focus on narrative. From the Kickstarter page Danielle Lauzon explained:

“Okay, so Narrative Scale is for when you just want to know how badly you crush something because of your difference in Scale. It’s described liberally as a multiplier to your successes on a simple roll to get a thing done, but what that really means is that a Scale 1 difference doubles the number of successes you have to do the thing, Scale 2 difference triples, Scale 3 quadruples, etc. Narrative Scale is there for the following kind of scenarios “Superman flies through a building, and we want to know how much damage that does to the building.” We accept that he flies right through, so the roll isn’t to see if he can, but instead to find out his damage to help figure out if the damned thing falls down. Sometimes the SG might just look at a Scale difference and decide narratively that we don’t even need a roll, it just crumples.

I loved the old Aberrant the most out of the numerous Supers RPGs, even though I appreciated it had a few mechanic problems. I’ve read/run/played old Heroes/Champions, GURPS Supers, Mutants & Mastermind, D.C. Comics, Marvel and Palladium. For me, I think the old Aberrant presented both a great setting and rules that worked well enough. Trinity Continuum: Aberrant seems to stride the middle ground between these various systems, providing a vast range of powers, in a setting with different types of powered and baseline characters, with rules that better understand what they are focused on. I’d be very surprised if I don’t love the game when I run it!

Usually I’d write about different game ideas, even crazy ideas about merging various RPGs together. Instead I look forward to returning to my old long running chronicle, which included Adventure! and Trinity. The fact the group and I have had so much fun over the years speaks volumes about the game, and I am sure we will continue to love it for years to come.

The factions are still there, but there have been some important tweaks. Another titanic difference is that Taint is now Transcendence; Novas are no longer time-bombs towards physical and psychological disaster. Characters can still grow distant from humanity, for example Dr Manhattan (Watchman) is a great example of ludicrously powered individual who has very high Transcendence. Check out these two interviews for more details about changes:

https://thestorytold.libsyn.com/bonus-episode-aberrant-kickstarter-interview-with-steve-kenson-and-ian-watson

Onyx Path have a free Aberrant comic at http://theonyxpath.com/comic/you-are-not-alone-cover/

Join the Kickstarter at https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

#TCAberrant #TrinityContinuum

#RPGaDay2018 Day23 Play Again

Which game do you hope to play again?

So many choices, like most gamers. I kept my video short today, in part to avoid rambling about some of the long running campaigns/chronicles.

Besides my main group, currently playing Mage, I have a few 1 on 1 games being discussed, so there is a chance I might get to play several of these games soon. I bought a lot of terrain to help run a megadungeon, good chance the game will use either D&D 5th or GURPS Fantasy.

 

Impressive Reboot of Trinity

I love so many role-playing games and in particular the old Trinity universe. So I was ecstatic when the Kickstarter for a new version was announced, it’s called Trinity Continuum, from Onyx Path Publishing. The old White Wolf Game Studio published the original Æon Trinity in 1997; the game became known as Trinity due to a lawsuit with MTV due to their Aeon Flux, something that I recall helped spread word about the game at the local games shop I worked at. Set in the 22nd century Trinity was about humanity rebuilding after the Aberrant wars, with the game focusing on psychic humans call Psions. Over the years the Trinity Universe was expanded over the years to include Aberrant (Supes) and then Adventure! (Pulp) A d20 version in 2004. There was also a Trinity Battleground wargame (see end for poster collection). Then it was gone…

Like so many others I’ve been running the same Trinity campaign for many years, linking characters across multiple timelines. A big part of the appeal of the old games is their diverse settings and how they relate to each other, however, the old games were clearly not designed to fit neatly together, which put some people off. The Trinity Continuum Kickstarter has revealed that how Trinity Continuum fits together was a core design, and having read the new manuscripts I am very impressed. The multiverse of Trinity Continuum generates Flux, which besides being a great joke about old lawsuits, very nicely gives a basis to the luck and powers of the people in the different eras. This also makes any Trinity setting cannon, allowing Onyx to publish different products without violating anyone’s campaign deviations. This was never a problem for me, I would buy things and adapt them, but I appreciate many gamers felt the old vast metaplot made new products irrelevant to them.

Trinity Continuum will be using the new Storypath system, which I think is a big improvement on the old Storyteller system. For example: the introduction of the Momentum is a great mechanic that gives failures now add to the Momentum pool, which the party can use to overcome problems later. Momentum can also be used to power skill Tricks. There is more to Storypath system, so definitely check it out. I saw a negative post about somebody not liking the idea of Momentum and “failing forward”, personally I think this is a great addition. As normal for me and my group if we want to tweak things we do, and I already contemplating testing these mechanics in other games like L5R and GURPS; all part of the RPG mental toolkit 😉

The Storypath system is also used by Scion, but each game universe has its own tweaks. I love this because it will enable easy transition between different game universes, whilst allowing each game universe to have specialised mechanics to enhance the gameflow envisioned by the designers.

The core Trinity universe eras have been expanded in the Trinity Continuum. The Kickstarter is for the core rules, with a focus on modern day games. This has been done with foresight, allowing for games ranging from things like the Bourne Identity, Chuck (2007, TV), A Town Called Eureka (2006, TV), Fringe (2008, TV). There is nothing stopping a group from playing less action and super science games, such as focusing on the Æeon Society in the modern day that links to an era spanning campaign about the organisation over time.

A Kickstart add-on is Trinity Continuum: Æon book. This covers the original Trinity 22nd era, but there are a few tweaks, 99% of which I love. What is particularly impressive is how the Unity part of the setting is being given rules to help demonstrate the point, designer Ian Watson explained in an interview about how Psions can empower another Psion, like in Orpheus. One of my players always emphasises reasons for teamwork and they are going to love this tweak.

In a Polyhedron interview there were many gems such as a future settings of Anima, which will be set in 2084 (Total Recall, Remember Me) emphasising Implants and Memory Tech, and focusing on questions of identity. Another focus is people retreating to virtual realities after the Aberrant War, I wonder if full-borg conversions will be an option, or at least remote controlled androids, something like Surrogates. There was also mention of an era set in the ancient world, a Sword & Sandals style game; this was inspired by the Adventure! game notes of Doctor Primoris (who later became Divis Mal).

Another important point discussed in the interview was how diverse the old Trinity games were due to the global scale of the setting; it’s always great to have more game specific material. The new version will be building upon this legacy, which will include an expanded look at Africa, which never got its own sourcebook back in the old days in part due to them having so much to expand on; I’m sure it would have eventually if the games had not been cancelled.

Trinity Aberrant Books

There was such much I wanted to write about this Kickstarter, I had planned on summarising my own games but that would be too big a project and miss the point of highlighting what other people need to know about the Trinity setting. Thankfully lots of information is now available about the Trinity Continuum as well as the Storypath system via the Kickstarter. So before I end I will give a few campaign ideas that I have been pondering.

Psions Lost In Space / ST: Voyager: A Jumpship takes a group of people to a new colony, but they end up lost and so far away they are cut off from Earth. A campaign emphasising survival and testing the Unity ideas of the people aboard.

Paramorph Time War: empowered by the Trinity Continuum’s Flux, and assisted by many books, films as well as my trusty GURPS reference books. A vast Time War. Since leaving my old job games master job running Play-By-Mail games, one of the designs I have part finished is a way of tracking dynamic timelines, but due to how grand the game goal was I had to strip it back, and focus on a smaller project. I also have work from old Suzerain game focusing on time travel in tabletop games. Running a single player campaign would be much easier, imagine playing a character like Max Mercer seeing the sheer scope of the cosmos and trying to figure out how to help our species, add in the complication of other time travellers doing the same thing. This could be done for a group, maybe the group need to combine powers to jump.

Attack of the Titans / Kaiju Planet / Pacific Rim: Maybe set after the Aberrant War in a world that was even more devastated. Maybe beastlike Aberrants are left behind on Earth, but they have mutated further to become giant mindless entities. Can humanity defeat these Kaiju, and if so at what cost in lives and further global devastation?

Nova Terminators: Maybe the Op-net was destroyed not just because two Novas had a war, maybe there was a 3rd Nova that planned on world domination by initiating WW3 and ruling the remains like Skynet (SkyNova). In this world SkyNova succeeded and humans are now fighting a losing battle against Terminators. Maybe this game focuses on Daredevils and Psiads?

Æon Amber: Last year I finally got around to reading the Amber series by Roger Zelazny, Arthurian style court drama on a multiverse scale. Although travelling between every universe fighting other powerful factions is a bit too grand in scale; the TV series Sliders is a good example of this. Given that I am also looking forward to Changeling: The Lost 2nd Ed, maybe I can add this in as well? A nice way of cramming on more epic gaming in to limited playing time.

Lords of Light: Another Roger Zelazny book in which a human crew arrives at a planet but struggles to survive, so they alter themselves becoming vastly powerful entities. The crew masquerade as Hindu Gods subjugating the planet’s native inhabitants. A very interesting story following Sam trying to overthrow the crews control of the planet. This story would likely make a better fit for a Nova/Aberrant style game.

I’m sure many gamers are contemplating other campaign ideas, particularly the classic: Atlantis, Roman era, ancient Egypt dynasties, Aztecs, Mystic China, etc.

Trinity Battleground

At the time of publishing there are 19 hours of the Kickstarter left. There are lots of stretch goals unlocked, so join in and reap the benefits even if just for the new PDFs and the $15 for most of the old 1st Edition Trinity books. I think Trinity Continuum seems to balancing the modern RPG approach of specialised rules whilst not sacrificing a broad ability to run so many games, this alone is a great reason to join in. https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg/description

I dug out my old posters, publisher catalogue from working at Tower Models and the Trinity Battlegrounds wargame.

Trinity and old White Wolf Posters

 

Kickstarter Sigmata RPG p2

This follows on from Kickstarter Sigmata RPG.

I am currently playing about with campaign ideas for this game, as well as future ideas merging with other games. Chad’s previous game Cryptomancer included a suggestion about a mechanical bolt on approach for other games, hence my thinking along this line for Sigmata. If you’ve not checked out the Sigmata Kickstarter page yet, here is a quick overview. The game is linking together serious and silly ideas, drawing upon numerous political ideas, people movements like the Arab Spring, as well as 80s pop culture. Major influences include things like Synthwave, plus films like Akira along with Saturday morning cartoons like Transformers and G.I. Joe.

Sigmata is an RPG in the Cyberpunk genre of games, joining the likes of famous RPGs like Shadowrun and Cyberpunk. For a few people defining Cyberpunk is an almost religious process. My simple take on the subject is that Cyberpunk is a broad encapsulating term that includes all sorts of products; I agree with the following genre overview:

Cyberpunk is a subgenre of science fiction in a futuristic setting that tends to focus on “a combination of low life and high tech” [1] featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order.[2]

Sigmata allows players to play as Cybernetic badasses, who have access to diverse and interesting capabilities. Players (receivers) receive their powers via hearing signals, which are broadcast via radio towers. When the players have access to a very strong signal they are akin to superheroes in power level. The game includes a campaign tracking system, which in particular intrigues me.

I plan on running Sigmata by itself first, so I can get a good appreciation for the game and the practical experience of the rules. Additionally the Sigmata Kickstarter already has many goals unlocked, which includes alternate time periods to play in. This alone should keep the majority of gamers engaged for years to come. Lots of game options at launch, most impressive.

Merging with other RPGs

Whilst Sigmata is much more than just resistance tracking and signal towers giving powers, but these two ideas in particular are what I am very keen on exploring in other games. Following on from my previous post and my habit of mentioning RPG mental tool kit/belt, I’ll provide a list of ideas, like I wrote for my Changeling Kickstarter blog.

I love the idea of adding the Signal to a fantasy game, whether a high fantasy setting like D&D’s: Forgotten Realms, Ravenloft, Planescape, etc., or a grim-dark setting like Warhammer. Part of my thinking is that Sigmata could provide Avatar-like potential, as well as an extra level of campaign goals, but with mechanics of how to track such things. Whilst I have run very politically and rebellion focused campaigns in D&D previously, it was a long-time ago, and I didn’t make any mechanics for tracking resistance movements.

Consider how many fantasy settings have tyrannical rulers, but not just mortal monarchs, but also Magocracy or Theocracy, etc. Many magical settings include abilities empowering communication, speed of travel, as well as divination, all of which would really mix things up. However, what if magic cannot be trusted, and the party has to travel to hand deliver importance evidence, trying to avoid a scrying government, relying more on individual power, charm and guile. In a world of rare powerful magic the Signal could provide the party a much needed edge. Whether playing Rokugan with the Legend of the 5 Rings system, or the D20 system, there is interesting potential for Sigmata crossover.


Cthulhu mythos could take the Sigmata into dimensional territory, as well as paranoia and insanity. Imagine a game with cults having infiltrated tyrannical governments, so not only do the players need to resist things, but the fate of the world is at stake. Players (receivers) wondering where the signal comes from, and whether their newfound power cost something like sanity, or worse!


The World of Darkness is a game setting has all sorts of potential. The Signal could be related to any one of the existing supernatural groups, or something new. A Changeling campaign based in the Dreaming could have tyrannical Sidhe ruling commoners with an ‘iron’ fist, maybe the Signal allows a commoner to overcome the increased power of their innate nobility that Sidhe have in the Dreaming. A Werewolf game could have Garou being empowered by the Signal, which could be a new techno-spirit, providing new tools in the fight against the Wyrm. The same applies to a Mage centric game, but the metaphysical debates and paranoia regarding the Signal would be what I would want to focus on. An interesting twist to the Jyhad, such as Anarch vampires fighting Camarilla Elders, or Hunters avoiding Kindred. This could also work with the Chronicle of Darkness games.


Although the Trinity Continuum is about to be relaunched in the near future, the Trinity, Aberrant, Adventure settings of old included a powerful signal altering people. I am currently running Trinity and will be for a while yet, so I may start including things.


GURPS Riverworld, this setting is based upon a great sci-fi novel, which has its own sort of towers and effects on the world. I will avoid spoilers here; I guess most of those that have read it will appreciate where I am going with my thoughts. For me the wonderful GURPS reference books epitomise the RPG mental tool kit, so there is easily infinite scope regarding Sigmata ideas added into the GURPS system.


Shadowrun or R. Talsorian’s Cyberpunk games should be quite easy to merge with Sigmata due to the genre closeness and the typical adversarial nature of Corporations. Since powerful cybernetics already exist in these games, imagine if they were further empowered, which radically alters things. The magic in Shadowrun could also be enhanced, maybe in a way like with the D&D ideas I mention above.


I hope I’ve convinced you to at least check out the Kickstarter page for more information. Join in and #RepeatTheSignal.

#RPGaDay 31

If you are not familiar with #RPGaDay, then please read this page first. For the 31st day of #RPGaDay the question is:

What do you anticipate most for gaming in 2018?

My tweeted answer is: #RPGaDay 31, #TrinityContinuum #Aberrant @TheOnyxPath & #Cryptomancer @Papa_Shell finally releasing my own #RPG work

I’m greatly anticipating the launch of Trinity Continuum by Onyx Path; previously old White Wolf’s Trinity Universe (Trinity (Æon), Aberrant, Adventure). I’ve mentioned Trinity in several of my answers for RPGaDay, I adore the setting, and I am confident this upcoming version will be a masterpiece.

I am quite intrigued to see what happens with Cryptomancer, especially as more people are getting involved. I’ll review the recent release of Code & Dagger volume 2 in September. Cryptomancer’s Chad is also writing for the recently funded Spire RPG, so that’s on my TODO list.

If multiple playtests and edits go well, then I’ll be publishing some connected RPG products next year; I have several near finished. I’ll not waffle about my own work, since if my players hate my projects, or more likely think they are weak, then I may have a lot of rethinking to do.

This month’s RPGaDay has certainly helped highlight several games I’d like to play. I plan on changing from my normal long campaigns, and running very short campaigns, plus maybe a few one-shots. My current TODO games list goes back years, I guess like many other role-players. Whether as a player, GM, or writer/designer, I always enjoy exploring other people’s work; besides fun it’s also research 😉

#RPGaDay 30

If you are not familiar with #RPGaDay, then please read this page first. For the 30th day of #RPGaDay the question is:

What is an RPG genre-mashup you would most like to see?

My tweeted answer is: #RPGaDay 30, #RPG inspired by many systems, and my old job, a Mafia Time Extortion game.

Like many role-players, I have a collection of ideas that I’ve been adding to for years. It can be argued that so many genre-mashups have been done, that there is nothing left. I almost agree with that sentiment, particularly with so many systems and settings allowing for easy adaptation of anything.

  • Whether it’s GURPs in general, or the Banestorm setting in particular.
  • The wondrously detailed Heroes system.
  • Palladium’s Rifts, and the Megaverse in general.
  • Technically the World of Darkness has everything within its vast Tellurian.
  • Dungeons & Dragons has mentions of links to other realities, so there is nothing preventing mash-ups with that system.
  • Or other systems that work well as a launching platform such as Savage Worlds or Fate.

Keeping to the spirit of RPGaDay, and having fun with the question, I’ll get hung-up on whether my idea is silly, or already been done. I am sure people will mention all sorts of ideas that may actually in a few groups giving it a bash, so I am quite looking forward to scouring the Web for answers.

When I worked at KJC Games back in the 2000s, there a few ideas that Mica, my boss, and I discussed as potential for a commercial PBM RPG. Mica worked on some details for an interesting flashback vampire game. Since he knew I was a fan of supernatural myths and many game systems, in particular World of Darkness, he used me as an example of the target customer. Sadly that game never happened, too many other things to do. Years later I contemplated doing something with the idea, but decided against it since it was originally Mica’s, instead I got obsessed with coding software to support role-playing a time travel game.

d6

There are many games that touch on time travel, and of course GURPS explores the subject in quite some depth. In the 90s and early 00s I had run the Vampire Giovanni Chronicles with a few groups, and my main group had gotten up to book 4. The PCs start out as mortals in the 1920s working for the Mafia. The chronicle explores their lives being drawn in to the World of Darkness, eventually being Ghouls, and eventually embraced by Giovanni. My players, however, decided they were really happy playing a mortal Mafia game, since they were having such fun they even requested I delay any supernatural aspects indefinitely. Since I was still working on the time travel game ideas, I got the idea of doing a setting that was a mash-up of a Mafia Time Extortion game. Years later Looper was made, which is somewhat of a Mafia time travel story.

In 1999 I spent a year working on time travel ideas after meeting Martin and Damian of the original Suzerain team. After writing them a detailed essay about the game, I was invited to become more involved with the game, and so I became a freelance writer. I later helped with Suzerain’s GenCon UK launch, demonstrating games and helping to run the two LARP events that weekend. Suzerain was an interesting RPG, that reminded me of Quantum Leap. I’ll write about my Suzerain interest another time.

Although I’ve not playtested the designs I have for my Mafia Time Extortion game, I did adapt a few things for the Trinity Verse game I ran. What started out as a typical Aberrant campaign became about tracking down Max Mercer’s time travel. Typically for me the game got complicated, and required a database to track all the Novas, as well as Adventure and Trinity era NPCs. That game is on hold awaiting the release of the Trinity Continuum.

#RPGaDay 24

If you are not familiar with #RPGaDay, then please read this page first. For the 24th day of #RPGaDay the question is:

Share a PWYW publisher who should be charging more.

My tweeted answer is: #RPGaDay 24, #RPG I have not read any PWYW, why is that? I’d have paid for fan made #Aberrant.

The moment I saw this question I struggled to think of reading a single ‘pay what you want’ (PWYW) RPG product. I was tempted to answer an alternate question, and I do love some of the alternate questions, but I considered the following: There seems to be a theme to the RPGaDay, also, upon closer inspection even some of the seemingly simple questions can be answered in great detail. So why haven’t I read any PWYW? I then pondered whether any PWYW have become ‘big’? I guess big would be anything that more than a few hundred people: like, use and ideally recommend to others.

I have downloaded a few PWYW. Each time I have planned to get around to reading them. Like most gamers I have an ever expanding backlog of RPG supplements, as well as blog/vlogs on my TODO list. The result being, the few PWYW products I have, have mostly been forgotten about.

I don’t believe I am biased against any of the PWYW products on some idea regarding quality. Despite the large amount of low quality professional RPG products I have seen over the years, I have seen plenty of brilliant fan-made free products. Aberrant was my first thought, since not only did I enjoy reading a whole lot of fan-made ideas, but the following fan free books became important parts of how I ran Aberrant, and then later the Trinity Verse:

  • Forceful Personalities
  • The New Flesh
  • A Breed Apart
  • Aberrant Nexus
  • India Underground: Psi Order Chitra Bhanu & Bharati Commonwealth Sourcebook
  • Trinity Field Report: Noetic Science
  • Trinity: Awaiting Inspiration

I would have happily paid money for those books. So I don’t have any issue with PWYW products, due to thinking that they are amateur products; I would also assume that some are quite high quality.

There are so many books for Dungeons & Dragons that it is easy to find just about everything. This includes adapting old things in new ones. For me the same applies with the old World of Darkness (oWoD). For a while I didn’t buy any of the Chronicles of Darkness, since I owned all of oWoD. Other factors came in to play: I had so many games on the go, I’d spent a fortune already, and I was running out of storage space so I stopped buying things until I planned on using them. This of course changed once buying PDFs become an option 😉

For years I’ve mostly ignored adventure modules. It’s not that I am against running modules; I don’t think I’d have the skillset I have today without having already read and ran so many modules. I guess this is the same for other gaming veterans. Add in how many full systems and settings have been released over the decades, and there is just too much out there.

d6

I came to the conclusion that a big part of today’s RPGaDay question is likely the point of passing around recommendations. Firstly to the RPG community itself, it is so easy to find opinions on the big games, but some of the people answering today will be highlighting why a PWYW product is worth checking out. Secondly, a chance for some authors to reconsider the value of their PWYW products, or maybe their next release.

There is a whole list of interesting psychological aspects to do with value, pricing, and time. I am avoiding turning this post in to a big breakdown of my opinions on psychology, so just a quick clarification of what I mean. When a product is free, many people will be inclined to think it is a lower quality, and thus more likely to ignore it; limited time is always a factor. After some people have paid nothing for a product, and eventually they read it, how many people will decide that they should make the effort to then give money to the creator(s)? Some people certainly do so, and technology has made this even easier, but people are busy, and it takes effort. We also have so many choices, and so many recommendations, we simply cannot look at everything.

Getting back to RPGs, I think today’s question is highlighting a complicated area of role-playing and the modern market: the value of RPG products.