Spirit Choice for Secret Rage

This continues on from part 1 PBM Thanks & Secret Rage, the 2nd part is Spirit Game – Secret Rage.

Further to what I wrote previously about the scale of any game that includes something as vast as D&D’s Planescape, L5R’s spirit realms, or World of Darkness’s three Umbras, etc., I appreciated I was giving myself a ludicrous amount of work. Powerful characters tend to have a lot of lore and cultural understanding that would be a key factor in any character choices, and typically large networks of others to manage. This applies to all sorts of high-end campaigns:

  • Epic level character in D&D, GURPS, etc.
  • Methuselah in Vampire, or Archmage in Mage, Deathlord in Wraith
  • Clan Daimyo in L5R
  • Epic level Superteam member like one of the Justice League
  • Daemon Prince in Warhammer’s Slave to Darkness and Lost & Damned
  • Eldar Farseer in Warhammer 40,000

In 1995 I ran a Warhammer Chaos Champions RPG, with the goal of one of the party becoming Daemon Princes. Despite how much we all enjoyed it, two of the players left the area and the game was put on hold. Cue reminiscing about one of those cool campaigns that got away…

Whilst this chronicle is very much set in the World of Darkness, games like D&D’s Planescape, L5R and GURPS have been great aids in working out ideas. All part of my RPG mental-toolbelt belief.

Since an ancient spirit would have vast knowledge of many subjects and treaties with many other spirits, I decided to go with the easy solution of starting the game with the birth of the spirit. This way the player and I will develop a better understanding of the character’s development, and as I’ve written about before PBM is particularly good at handling Time. The time between turns allows for all sorts of details to be pondered, worked out, and dramatic character development.

I made a big list of story/chronicle ideas for Richie to choose from. The idea being that by playing a unique spirit, the spirit’s nature and goals can be designed to cater to the type of game he wants to play. The following is part of the list I sent to him:

  • An Ancestral Incarna, this could be ancient Spirit that goes back to the dawn of the Garou Tribes; these types of spirits are heavily linked to Past Life. They might be closely linked to the dead, maybe even formed by long-dead Garou, or they could be epherma (Spirit matter awakened by a Tribe’s actions), or maybe they came from the Tribe’s Totem but gained importance and independence. This sort of Incarna would be focused on members of a single Tribe.
  • Incarna of Historical Big Moment, this Spirit embodies the idea that big moments are guaranteed/inevitable, and that an individual plays a pivotal role; humans tend to fixate on the ‘big-movers of history’, but this Spirit understands things are more complicated, and it figures out what domino to knock over. Maybe it’s an Ancestral spirit, maybe more linked to the dream realm and Chimera’s brood, maybe this is linked to Storytelling Spirits given its narrative nature, maybe a Past Life Spirit, or maybe it is a manifestation of the Fates.
  • A Wyrm healing Incarna that has hidden itself away and wants to heal the Wyrm by re-joining it! This is likely a super-hard mode campaign, which is saying something given the standard hard mode of the Apocalypse. Maybe the Wyrm is insane because this Incarna spirit escaped, maybe with this piece the Wyrm could heal, sounds like a crazy plan, but the Hydra is crazy 😉
  • A tiny spark of the Balance Wyrm, this Incarna focuses on figuring out how free its parent. However, how to fight a Triat? Especially given the scope of the task. Can the Weaver be persuaded? Can the Wyld be slowed enough to talk to? Could the Wyrm reveal a secret even in its current insane state? As above, super-hard mode, and crazy Hydra.
  • A Weaver Spirit that is a hybrid with either Wyld or Wyrm. In the Wenn Diagram of the Triat there is cross-over, albeit normally in smaller ways and only briefly, cosmologically speaking.
  • Maybe a Spirit explicitly dedicated to a different Supernatural race, maybe in regards to healing, communication, monitoring, or maybe the race’s total annihilation.
  • A lesser Incarna that is a sub-part of the Phoenix Incarna, this would be a big secret since the Garou nation does not know about it. It reveals itself only to Garou who must walk a lonely path to carry out a quest associated to a concept like redemption, rebirth, transformation, etc.
  • The Carer of Gaia’s Word, a spirit that has a secret quest, to protect a secret of Gaia, one that was whispered to her sister Luna. What that secret is, how it relates to the Triat, or to the Apocalypse would be a key part for focusing the chronicle’s theme.
  • Crazy Outsider Spirit Pretending to be a Wyld Incarna: This crazy suggestion could be that the spirit is basically one of Cthulhu Mythos in disguise trying to usurp Gaia, or simply get a place at the buffet of gnosis.
  • Trickster Incarna, super-mega-turbo-hard campaign. It claims to have this big secret, and travels about distracting everything so a subtle plan can be implemented. Likely results in many dead Garou, and other Fera. Maybe the secret is even real!
  • Ninja Spirit, because well ninjas.
  • <Insert TODO Incarna>. The ultimate trick of the Weaver, the Procrastination Planning Spirit. Somehow it will resolve the Apocalypse via a night of cramming. This sounds like the most powerful thing ever! 😉

After a lot of discussion we worked out another spirit idea, which will be revealed in a later blog. Once this was done we were able to determine the chronicle’s focus. I also mentioned that once the game is established I will consider adding new players to the game, partly depending on health, partly workload, and also whether I program some of the game aspects to make it easier to run something even bigger.

There had been a good few minutes spent discussing the <Insert TODO Incarna>. I love this idea, and I’ve added it to my vast list of comedy RP ideas to develop; I’ve made a few already for my forever in development role-playing guide, since it previously read like a monotone academic volume.

Next time I will introduce the prelude.

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#RPGaDay 13

If you are not familiar with #RPGaDay, then please read this page first. For the 13th day of #RPGaDay the question is:

Describe a game experience that changed how you play.

My tweeted answer is: #RPGaDay 13 #RPG, balancing challenges & avoid being too epic.

I have tried to keep growing over the years, both in relation to myself, and also how I play/GM RPGs, I have often reflected on how fortunate I was to role-play with so many different people. From being 11 and the silly amount of D&D sessions at school, to playing with much older role-players when I was 16, to being mentored by people at my local games shop, and the great influence by gamers at college. Like other gamers, I am sure this question can result in a floodgate of reflecting and cool stories. Thus there were a few different answers that I started writing for this, each competing for the limelight. I also wrote some blog posts last year about some of my early RP experiences that fitted this question:

d6

The first role-playing game I ran greatly influenced how I saw the hobby. It was shortly after my first role-playing session, so I was still extremely new to the whole concept of role-play, and of course an inexperienced 11 year old. I came up with a very simplistic adventure idea, since I was pressed for time to prepare the game. Due to my lack of experience I struggled to balance encounters, and I escalated too quickly to being epic about things!

Thankfully one of the players appreciated that I’d been willing to run the game, since everybody had wanted to play.  Sadly I forget the person’s name now, but this 11 year old gave surprisingly sophisticated feedback, explaining why he thought my session had been clearly run by someone struggling and going overboard. His explanation was roughly:

  • It quickly became obvious to him which were my weak and tough encounters, thus the party acted accordingly. He advised mixing things up, tough goblins and monsters near death, and to give clues to this.
  • The party gained too much loot at the end. If one gold coin is valuable than a hundred is a treasure, whilst thousands is ridiculous.
  • The plot reasons I’d come up with were silly, and it was all to epic, making it even sillier.
  • He added that whilst giving out lots of treasure did make one player happy, who at the time was running around the room bragging, but for him he felt it was worthless, since it was all too easy.

This advice started my journey in thinking about plot, balance, character meaning, value and the near-paradoxes of gaming. In turn I have passed on this advice, along with other ideas, to new players and GM’s:

Explore and enjoy low level things when they are new, don’t be in a rush to throw epic encounters in.

This also led my 11 year old self to try and appreciate what was happening in a game at that moment. Not to fixate on what loot we would find, or when we next levelled/spent XP. This of course applies whether the party are 1st level D&D characters, neonate vampires, poorly equipped Solo/Street Samurai, etc., or  powerful versions of those characters.

During my teenage years this advice led me to appreciating little character details. Whether playing Warhammer or Cyberpunk, etc., that as a player epic-ness is my character’s story, and the decisions I make. That as a GM, to allow players to explore their character details, to make decisions and have an impact, and not just to ram my epic plot down their throats. The big plot event down the line will mean more to players who are invested in their characters.

#RPGaDay 12

If you are not familiar with #RPGaDay, then please read this page first. For the 12th day of #RPGaDay the question is:

Which RPG has the most inspiring interior art?

My tweeted answer is: #RPGaDay 12 #RPG, #Aberrant #Trinity #Adventure due to the wonderful IC pages.

I had so many initial thoughts about this question, and sadly despite the list of honourable shout-outs I have provided, I know I am missing off to many noteworthy games. Many old games came to mind, in part because they had been part of my formative RPing years. Whether staring at the old Monster Manuals for AD&D 1st ed over and over again, or the Warhammer artwork emphasising the dark setting. When I started playing Cyberpunk, the artwork helped to differentiate itself from the fantasy games I had previously played; a game with both style and substance 😉

Cyberpunk Interior artI considered Tales from the Loop, which was built upon a wonderful collection of art. This is also a great example of how modern RPGs can have amazing artwork, and how we can keep being surprised.

L5R is one of my favourite games, in part due to its incredible artwork; I tend to buy all the books for a game I like, but at least that means more artwork. Given the game’s emphasis on culture, and how important appearance is in that setting, with so many pieces of art showing character interaction and attire, it was quite easy to show players an example to help inspire them.

I nearly choose Changeling: The Dreaming, I adore that game; I wrote about one of my Changeling campaigns for Day 7. I shouldn’t really single out any of the classic World of Darkness (cWoD) games, as a whole the interior art was diverse and gripping; the walls of my old flats were covered in mostly WoD artwork. The artwork for Wraith really helped to inspire that game’s setting and mood, although I know a few players that were too disturbed by that game to even try it. Changeling’s lovely artwork helped to make that game stand out, and with the diverse races (kith) the pictures felt like a nod at the older games like D&D, whilst being noticeable different to them.

Changeling Interior ArtA special shout-out to Palladium’s: Ninjas & Superspies and Mystic China; whilst I am it, also for Nightbane. Like so many of Palladium books, there is a good mix of artwork. In a hobby dominated by fantasy, then Sci Fi, and then probably Supers, I really appreciated any martial arts artwork.

Although Street Fighter is a big IP, and thus it’s a bit unfair to compare it to non-major-IP games, as I mentioned on Day 5, the artwork was very inspiring. Overall the artwork was vibrant and fitted the style of the game. I’ll admit that anything martial arts related gets a bonus from me, but I really love that game for taking a beat’em up and turning in to something special.

As mentioned above, I finally settled on the books for the Trinity Universe, and in particular Aberrant. Having so many In Character (IC) pages really helped to get the setting across. They were easy to show new players, especially the pages that were comics. Thus the interior art was more than just artwork, they were IC game props. Although the old White Wolf company had done this sort of thing before with the cWoD books, it was taken to a new level with books for the Trinity Universe. Between the timeline, the IC news articles, interviews, wrestling shows, and profiles, the whole collection was both inspiring and highly informative.

Aberrant Interior ArtAs I mentioned yesterday, Onyx Path Publishing are working on rebooting this setting as the Trinity Continuum. Clearly with such a rich heritage to build upon, and the great work and experience of Onyx, Trinity Continuum is obviously going to be amazing. I’d only be surprised if the game was less than stunning to look at. Check out the Trinity Continuum pages.

#RPGaDay 05

If you are not familiar with #RPGaDay, then please read this page first. For the 5th day of #RPGaDay the question is:

Which RPG cover best captures the spirit of the game?

There are so many amazing game covers I contemplated picking, I’ve listed ones I nearly choose below. Since this question has no correct answer, choosing one was quite difficult. I went with:

#RPGaDay 5 Usagi Yojimbo, also the only game I’ve bought simply due to the cover.

Batjutsu RPG IP Covers

Since any RPG using existing intellectual property (IP) brings with it a lot of sentiment, be it: Star Wars, Trek, D.C, Marvel, Middle Earth, Babylon 5, Street Fighter, etc., could be thought of as having a bonus to any dice roll to help capture what the spirit of a game would be; I’d go as far as claiming that it’s an automatic success. This is why I think it puts any RPG cover for such an IP in to a special category. This is not to diminish some of the amazing front covers for any RPG using a big IP setting; I’m just saying that for me I already have an opinion of what the spirit is.

I had no idea what Usagi Yojimbo was when I bought it, so I am ignoring the fact the game used an existing IP; also it’s clearly not as famous as the IPs mentioned above 😉 I vaguely recall thinking it might be a bit like TMNT, but it looked less zany, more serious. Also my first introduction to Greg Stolze, whose varied great work I’ve enjoyed many times over the years.

I almost choose the stunning artwork used for Tales from the Loop. So many are saying it really captures the spirit of the game, but I have not played it yet so I thought in inappropriate to pick. Whilst the game is partly inspired by Stranger Things, but it does not use the title, so I think it is fair to not treat like the big IPs like Star Wars.

Tales from the Loop

Minimalist Front Cover Shout-Outs

It’s hard make a front cover whilst keeping details to a minimum. It makes sense to make epic fantasy/sci-fi pictures for an RPG, since the fan base is usually the sort of people that will plaster their walls with pictures of dragons and spaceships. So it is understandable that the majority of RPGs use an epic scene for their front cover, especially given how important drama is for any RPG.

Two games that deviate from this norm, that I also think use the front cover to capture the spirit of their game are:

  • Traveller’s text on a black background somehow works; maybe because it is a gripping short story, atop the black which represents deep space and vulnerability?
  • Code and Dagger (Cryptomancer) does a great job of encapsulating that game.

CodeDagger

Other Shout-Outs

There are so many other front covers that I nearly choose: Cyberpunk 2020, Warhammer 1st Ed, Shadowrun, L5R, Deadlands. Of special note to me is Aberrant, there is a lot going on in the picture that captures the drama of the setting, without it being too busy.

Batjutsu RPG covers

aberrant

Like many others I have spent too much time on pinterest if you’d like to look at more RPG artwork: https://www.pinterest.co.uk/batjutsu/

Vampire, Batman and the Origin of my Nickname

Vampire, and by extension the World of Darkness, has had a massive effect on my life as well as how I developed my nickname. Given the power of nicknames it is no surprise that Vampire is more than a hobby to me, it lead to work and could even be argued to have become part of my identity; although crucially I do not think I am a literal Vampire.

A quick clarification, I love all sorts of role-playing games (RPGs). different RPG types, systems & genres. Whilst I think systems matter, I think players & implementation matters more.

I was sixteen when I first played Vampire the Masquerade; it had only been out for a few months. I was fortunate enough to have been invited in to a group of much older role players, so I was able to get a lot of experience from more worldly players. This proved helpful when I later started running Vampire for my long running group. At the time there were only a few supplements for the game, and there were none of the other games set in the World of Darkness had been released. Given the limited information and the newness of the game, it all felt very refreshing. This links back to the point about age, since our Storyteller Dale was in his 30s, he brought in all sorts of different cultures, not just USA or European ideas. Over many sessions our characters met all sorts of unusual antagonists; a deranged yogi was my favourite. All in all quite different from my experiences playing games like D&D, Cyberpunk or Warhammer. I quickly knew Vampire was going to be something I was going to play a lot, plus another thing I wanted to collect.

I was fortunate in that I had been brought up loving all sorts of music. I had become obsessed with metal and particularly thrash in 1989, but by 1991 I was broadening back out again. Vampire played a big part in influencing what music to investigate; I am sure it did for many gamers.

In the summer of 1992 I was working at a computer shop, and the boss insisted that everyone had to have a nickname. One of the young staff members couldn’t think of anything, so since he was slightly annoying the boss nicknamed him Snot! The computer shop was next door to the local games shop, and this led to the boss asking me about my visits to that shop during my breaks, and my role-playing obsession, and a brief explanation about Vampire the Masquerade. Since I did a lot of long-distance running, generally late at night, I was very pale skinned and surprisingly strong for my slender frame, which led to the boss deciding that I should be called something vampire related, and this led to me being given the nickname of Bat. When I got to college the new large social group I spent most of my time with had other people called Richard, so my nickname was used instead.

halloween-undead-batman-batjutsu

Unfortunately this Bat nickname has resulted in numerous conversations with new people about where the nickname comes from, and they always guess it’s to do with Batman. I’ve even had to deal with some odd enquiries like whether I can do the Batdance(Batusi), or my opinion on Batman versus Superman, shish. My family have purchased me several Batman t-shirts and jumpers to help rub this in. Eventually I embraced (yep, pun intended) this Batman tie in, after all given the cultural significance and number of Batman stories it is an iconic character. So far I have avoided any Batman cosplay as Vampire-Batman, but I have done an undead-Batman.

The Batjutsu nickname came from wanting a unique handle for using online, as well as email address. Given that my obsession with martial arts matched that of role-playing, I decided on the jutsu addition. This was also a way of differentiating from Batman, although Batman is a black belt in jujitsu, of course.

bjj-training-batman-batjutsu

All in all, I am quite thankfully that I was given the nickname Bat, especially considering what my old boss could have come up with!

Cyberpunk RPG and CRPG: style and substance

I have written an article Cyberpunk 2077 a smart linked chromed sandbox for NoobGrind. My gaming group and I first watched the Cyberpunk 2077 trailer around the time it was released; I think we had been looking up something to do with Cyberpunk, whilst playing in a Cyberpunk tabletop role-playing session. We were quite excited, in part because the teaser trailer was well done, but additionally because CD Projekt Red was involved.

The person running the gaming session that night has probably run more Cyberpunk games than most people on the planet, including me, and I’ve run a silly amount. So for us the announcement of Cyberpunk 2077 was a big deal, as I’m sure it is for many other role players around the planet.

I was first introduced to the Cyberpunk 2013 whilst at high school, I think in 1989 via the Dungeons & Dragons (D&D) club. In 1987 I played nearly every school lunchtime with some older lads, and via them I meet another old chap called Pete, although I forget exactly when. I had been introduced to some other systems via the D&D club, in particular Warhammer Fantasy/40K wargamming; I started collecting Skaven and Space Marines around then, then Eldar 2 years later. Of course I had read Tolkien, as well as quite a lot of other fantasy and sci-fi, but looking back I don’t recall reading any cyberpunk books before 89. I think I had seen Dark Future in White Dwarf around this time.

Even back then Pete’s style of game mastering was different to the majority that I had experienced via the D&D club. There was a fun intensity combined with a mature character realism that was less common in most of the D&D games I had played; in part due to our ages. I got to know Pete a little bit, he was odd that he didn’t seem intimidated by people, he had mentioned studying Muay Thai, which I had seen on the telly as a young lad and I thought was psychotic and cool. I once saw Pete stand-up to a much bigger lad bullying people, the lad realised Pete was not worth the hassle and backed down. I think it was this confidence, as well as his relaxed attitude that gave Pete’s games an extra level of fun; it also helps that I was exposed to a new gaming system.

Back in the 80s there were not many cyberpunk style computer games, but my friends and I had at least had some solid reference points via movies, which helped us grasp the setting of Cyberpunk 2013 the RPG. The violence and cybernetics of Robocop was a big influence, the film noir style of Bladerunner, the example of ordinary humans trying to stop Arnie in The Terminator, and even psychic inspiration of a near future setting in Neo Tokyo of Akira.

By 1990 I had Cyberpunk 2020, and yet another expanding RPG book collection. At the time of writing this I started dictating gaming anecdotes about my Cyberpunk experiences, but I’ll save them for future articles.

I just hope that by the time Cyberpunk 2077 does come out, that I am healed enough to be able to play it without worrying about physical problems. Although I have Dragon NaturallySpeaking, if only real-life was as simple as buying a cyber arm for 3000eurodollars, as well as 1200 for a neural processor so I can get a Pain Editor!

NoobGrind Cyberpunk 2077 a smart linked chromed sandbox

Role-Play Timeline, article 2 https://batjutsu.wordpress.com/2016/05/17/role-play-meets-lord-of-the-flies/