#RPGaDAY2019 ~ Noble (day 20)

IvanMike1968

I suppose I try to live a life that one could call noble. I try to do the best I can and to make a difference in my little corner of the world. That said, I don’t exactly jump on my white horse looking for damsels in distress or dragons to slay. Likewise, very often there is a cost to noble actions. Sometimes you have to weigh the potential downside because real life is filled with plenty of consequences and peril. This becomes more difficult when we have responsibilities to other people.

Role playing games offer us the opportunity to experience, witness, and participate in moments of extreme nobility. It’s my opinion that these are best when they are not contrived or engineered but emerge naturally due to the decisions the characters make in tough situations.

Some of my favorite moments in RPGs involve moments of sacrifice or heroism. Some…

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#RPGaDAY2019 ~ Mystery (day 13)

IvanMike1968

Role playing games are full of mystery. But this blog post isn’t about that.

I didn’t watch it very often but every time I found it on television I enjoyed it. In fact, once the idea to use this as a topic came to me, I looked it up on YouTube and listened to one of the episodes on my way back from an event this evening. I laughed quite a bit. Probably too much.

Mystery Science Theatre 3000 is a ridiculous show where the viewer finds themselves watching a B movie of some sort from the vantage point of being in a movie theater behind the silhouettes of a man and two Bizarre looking puppets. As the movie goes on they engage in incessant banter, commenting on the movie. As most of these movies are just plain awful, you can imagine the kind of comments they make.

What the…

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#RPGaDAY2019 ~ Critical (day 9)

A great overview of how to aproach constructive critical view of any RPG.

IvanMike1968

Doing a Google search on critical thinking I found something rather amusing in the suggested questions in my mobile device. One of the drop down menus said “what are the seven critical thinking skills?” ~ The list provided was observation, analysis, interpretation, reflection, evaluation, inference, explanation, problem-solving, and decision-making.

I don’t know about you, but I counted nine. So much for critical thinking. Or maybe that was just a test to see if I could apply those skills to notice the discrepancy.

For a long time I have enjoyed taking Games apart. I like to see what makes them tick. I like to see how they work, what the mechanics actually do. I like to do this from a mathematical standpoint, but also in terms of how they interface with the fiction. What does it feel like when the mechanics are invoked? Is it easy to narrate from? What do…

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RPGaDay – In Preparation for 2019

Casting Shadows

#RPGaDay is returning for its sixth year, but in a whole new way that embraces the flexibility and creativity that make roleplaying games great.

The Infographic

Share this wherever people discuss roleplaying games~

Each day in August, RPGaDay invites gamers to share a positive example of the fun of RPGs. This year, the prompts have been presented as single word entries that participants can work with in any way that inspires them, both in terms of content and in terms of form. In the past most responses have been Tweets, YouTube videos, and Facebook comments. This does not begin to address all the different ways that gamers experience and express their creativity. The prompts invite participants to respond to them in any creative and positive way that suits and inspires them. Write, Draw, Act, Design, Dance, Compose, or… whatever comes to mind!

Despite a terribly busy schedule doing paid graphic…

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Prelude – Secret Rage PBM 6

This continues on from part 1 PBM Thanks & Secret Rage.

It has been a while since I blogged about my #SecretRage PBM campaign, Richie and I have been busy so it has been on the back burner. This at least allowed me to explore ways to link ideas about the potential psychology of spirits, something that relates to two other projects. I considered abandoning this campaign and playtesting my new setting, but since I’ve put a lot of preparation in to this campaign, plus Richie and I wanted to play Werewolf, I decided to stick with things. I participated in #RPGaDay again this year, I mentioned #SecretRage on several of the days. For Day 26 I talked about Ambitions.

This urge to keep changing projects is an ongoing problem for me, so I gave myself a deadline; following advice from The Bestseller Experiment. I finished up the comic pages and the introductory turn as well. Finalising everything for this project helped re-inspire my passion for #SecretRage, plus given me inspiration to run something else, Cyberpunk, D&D, Pendragon, Cthulhu, etc.

I won’t be posting the turn data since I’ve added another player, plus I am considering inviting other players to join in, maybe some of the people from the #RPGaDay community. Below are those comic pages, which once again I found the writing of to be an interesting puzzle to figure out, in part due to writing about a messed-up Luna, but also because comic writing is different.

#SecretRage 07#SecretRage 08#SecretRage 09+10#SecretRage 11#SecretRage 12#SecretRage 13#SecretRage 14#SecretRage 15+16

#RPGaDay2018 Day31 Why Join In

Share why you take part in RPGaDAY

I went with a silly but heartfelt video for today’s question; I clearly need to practice puppet skills, or my dreams of a puppet RPG will never happen. I had pondered mentioning more things, but I decided to save them for a post-RPGaDay analysis, like I did last year.

I’m still a bit tempted to go a bit overboard and carry out a psychology content analysis, but too much TODO and I am trying to stick to Project Overlap 😉 At least taking part and looking at some many tweets, blogs and vlogs means I got a decent overview of answers, which whilst taking a lot of time was very informative and fun.

#RPGaDay2018 Day30 Lessons

Share something you learned about playing your character

When discussing role-playing I typically mention Intent, whether it is about something that is In Character (IC) or Out Of Character (OOC). This approach grew out of my early experiences of being in games with Adversarial stances, both players and person running the game. I like to have clarity of what a person is trying to achieve, not just IC but also OOC. I don’t obsessively ask the question, I let me players know they can clarify something at any time during a game, and just occasionally check with them if I feel I might be missing something. I find this approach has allowed me to empower not just the players but myself as the GM, and ideally the game as a whole.

I’ve learnt a lot more from particular characters and RPG in general. Empathy, culture, history, art, etc. But since we are keeping things short Intent is my main takeaway, which I also use in day-to-day life a lot.

The story of my first regular lunchtime High School gaming group: Role-play Meets Lord of the Flies.

RPG Lord of the Flies