#RPGaDay 12

If you are not familiar with #RPGaDay, then please read this page first. For the 12th day of #RPGaDay the question is:

Which RPG has the most inspiring interior art?

My tweeted answer is: #RPGaDay 12 #RPG, #Aberrant #Trinity #Adventure due to the wonderful IC pages.

I had so many initial thoughts about this question, and sadly despite the list of honourable shout-outs I have provided, I know I am missing off to many noteworthy games. Many old games came to mind, in part because they had been part of my formative RPing years. Whether staring at the old Monster Manuals for AD&D 1st ed over and over again, or the Warhammer artwork emphasising the dark setting. When I started playing Cyberpunk, the artwork helped to differentiate itself from the fantasy games I had previously played; a game with both style and substance 😉

Cyberpunk Interior artI considered Tales from the Loop, which was built upon a wonderful collection of art. This is also a great example of how modern RPGs can have amazing artwork, and how we can keep being surprised.

L5R is one of my favourite games, in part due to its incredible artwork; I tend to buy all the books for a game I like, but at least that means more artwork. Given the game’s emphasis on culture, and how important appearance is in that setting, with so many pieces of art showing character interaction and attire, it was quite easy to show players an example to help inspire them.

I nearly choose Changeling: The Dreaming, I adore that game; I wrote about one of my Changeling campaigns for Day 7. I shouldn’t really single out any of the classic World of Darkness (cWoD) games, as a whole the interior art was diverse and gripping; the walls of my old flats were covered in mostly WoD artwork. The artwork for Wraith really helped to inspire that game’s setting and mood, although I know a few players that were too disturbed by that game to even try it. Changeling’s lovely artwork helped to make that game stand out, and with the diverse races (kith) the pictures felt like a nod at the older games like D&D, whilst being noticeable different to them.

Changeling Interior ArtA special shout-out to Palladium’s: Ninjas & Superspies and Mystic China; whilst I am it, also for Nightbane. Like so many of Palladium books, there is a good mix of artwork. In a hobby dominated by fantasy, then Sci Fi, and then probably Supers, I really appreciated any martial arts artwork.

Although Street Fighter is a big IP, and thus it’s a bit unfair to compare it to non-major-IP games, as I mentioned on Day 5, the artwork was very inspiring. Overall the artwork was vibrant and fitted the style of the game. I’ll admit that anything martial arts related gets a bonus from me, but I really love that game for taking a beat’em up and turning in to something special.

As mentioned above, I finally settled on the books for the Trinity Universe, and in particular Aberrant. Having so many In Character (IC) pages really helped to get the setting across. They were easy to show new players, especially the pages that were comics. Thus the interior art was more than just artwork, they were IC game props. Although the old White Wolf company had done this sort of thing before with the cWoD books, it was taken to a new level with books for the Trinity Universe. Between the timeline, the IC news articles, interviews, wrestling shows, and profiles, the whole collection was both inspiring and highly informative.

Aberrant Interior ArtAs I mentioned yesterday, Onyx Path Publishing are working on rebooting this setting as the Trinity Continuum. Clearly with such a rich heritage to build upon, and the great work and experience of Onyx, Trinity Continuum is obviously going to be amazing. I’d only be surprised if the game was less than stunning to look at. Check out the Trinity Continuum pages.

#RPGaDay 07

If you are not familiar with #RPGaDay, then please read this page first. For the 7th day of #RPGaDay the question is:

What was your most impactful RPG session?

My answer is: #RPGaDay 7, True Love at a fairy cake party for 8 players in Changeling #RPG #WoD

Another tough question; like many role-players I don’t normally try to rate/compare my games, but of course when asked I’ll still spend time pondering 😉 Years ago I ran a Changeling: The Dreaming campaign for roughly a year, often it had 8 players in attendance, and I don’t recall a session with less than 6. I mention this because everyone was very proactive whilst sharing the spotlight, it was a joy to GM, and often felt effortless to run, despite how many players and all the extra work I did (see below). This campaign had several sessions that could each fulfil the criteria of this question.

Despite being a slightly larger group, the game worked well. Feedback from the players during the campaign was that they felt constantly included, and motivated to play. Part of the trick I used was to write a revelation of a past life for each of the characters. Every few sessions I would give all the players a handout each, summarising another glimpse of their past lives via their dreams. This was tied in to events happening in the game, inspiring the characters to overcome great difficulty. This meant in addition to game events, each player also had an internal exploration. All of the characters had known each other in their past life, so the glimpses also worked as a way of expanding the relationships in the group.

Old World of Darkness, Trinity Universe, Exalted, Street Fighter

The session in mind was going to be a big IC celebration, and the players decided that this justified having an OOC fairy cake party. So at the start of the celebration session it was revealed that the collection of fairy cakes was more of a massive spread, like a birthday party, we even had jelly.

In addition to all the different character activities, two characters finally planned a big get together. During the many previous sessions, Limpet (Pooka) and Angel (Satyr) had teased and flirted with each other, and things had been building up.

During the previous two sessions they had started to get serious about each other. I offered regular game maintenance between sessions, as well as PBM aspects. The players of Limpet and Angel wanted to explain their character’s emotional state during a private mini-session. Once I knew what they both planned I was shocked, there was going to be emotional fireworks, and since both players seemed to have no idea that the other was doing this, I made sure to keep neutral.

At the start of the celebration session the players of Limpet and Angel both handed me a final note about how they planned on things. This was partly because there were potential game mechanics involved, and they didn’t want them getting in the way of very emotional dialog.


A quick explanation just for those not familiar with Changeling: The Dreaming. Changelings are divided in to different species (Kith), and each have birthrights and frailties.

  • Pooka have problems with telling the truth, but it’s not as simple as simply saying the opposite, and even when it is, which part is opposite and which is straightforward? They can make a dif 8 Willpower to overcome this, so not easy for many characters.
  • Satyr have Passion’s Curse. They can have wild mood swings, and can also have difficulties resisting temptations.

Angel was desperate for a real relationship. Whilst Limpet felt unloved by the world, since no one understood him, he was so insightful about others. Of course others found him to be too complex, whilst he thought he was simple, and this paradox plus his nature meant discussing anything about himself to be impossible.


So, at the celebration, Angel & Limpet finally had their chance to be honest with each other about their deep feelings. The following is what transpired:

  • The Satyr, Angel, believed she had learned how Limpet tended to speak, and how she could discuss her love for him. The player note stated she would spend WP to pass any frailty rolls, how Angel had been building up to this, it meant the world to her.
  • Meanwhile Limpet also had decided that was the moment, he wanted to know why Angel declared she had feelings for him, but then teased him and went off with other people!  The player note for Limpet stated he would spend WP to pass his initial frailty roll so he could speak like a ‘normal person’, to speak honestly, since he had been building up to this, it meant the world to him!

So Angel asks Limpet to speak with her, it’s important. At this stage, the two players had the spotlight. The rest of the players guessed at what would happen at this moment, and even the Sidhe and Redcap kept quiet. Limpet takes a deep breath and nods that he will go with Angel; he starts to psyche himself up for the difficulty of overcoming his nature. They step out on to a balcony of the wonderful mansion hosting the party, the sun is setting, the weather is perfect, the Redcap is not persecuting anything, the childe Pooka is busy, they look at each other, with their hearts are racing as this is the perfect moment.

The tension builds as seconds tick by, both are too nervous to speak. Finally Limpet declares love for Angel, the delivery is so earnest, Angel freaks out, confused, how could Limpet take the piss out of her!? He was like that with everyone, but she thought she was different, and she tells him this: “You take the piss when you mean the opposite, the more you do so, the more the seriousness. Yet you dismiss me now, you think so little of me?!” Limpet once again earnestly declares his love for Angel. Angel’s anger subsides, maybe he is being truthful, so she asks him this if this time he is being truthful. Limpet has Willpower issues, so the player opts for a dice roll, he succeeds and explains that he is being totally truthful. Angel starts crying, finally they have broken through the communication barrier, and Limpet’s elaborate piss-taking stunts. Limpet is relieved, there is someone for him, she has persevered and understands him. Angel’s emotional rollercoaster gets the better of her, she asks a lot of questions, Limpet is overwhelmed, his frail nature breaks through, he cannot help but take the piss, dismiss and lie about things. Angel runs away crying…

Moments later there is an outcry, the newly crowned High King David is missing. The Redcap takes the opportunity to persuade a young Pooka to get ice cream from the freezer, and then locks her in, whilst her Troll guardian is discussing playing spin the Eshu to find out which is the way to go. Limpet starts telling the Sidhe that are freaking out that he believes David has gone hiking.

The zany ending aside, maybe down to all the sugar that had been eaten, the 30 minute dialog between Angel and Limpet was at first a beautiful encounter, but in the end heart wrenching. The session stands out as being a great example of role-play build-up, delivery, emotional rollercoaster, as well as the fun nature of gaming; the fantastic amount of celebration food also helped to give the session an extra immersive feel. I also love how two players independently decided to implement their plan, at the same time, and how it almost worked out.