Spartacus for Street Fighter RPG

This is another translation of a Street Fighter supplement by Eric “Musashi” de Souza; interestingly it also draws some inspiration from GURPS (another popular RPG in Brazil). The supplement builds upon the TV series Spartacus: Blood and Sand (2010), which was inspired by the historical figure of Spartacus, a Thracian gladiator, who famously led a major slave uprising against the Roman Republic from 73 to 71 BC; Third Servile War. Whilst the show is an intense watch, with a lot of graphic violence, nudity, and sex, it also manages to have interesting characters and tells a story.

Even for those who don’t want to play as Gladiators in the Roman Empire, this supplement still provides character stats that can be used in other Street Fighter settings; maybe a duelist tournament in Kabuki Town, or other locales. Although the Gladiator concept is focused on melee weapons, with no mystical powers, by utilizing articles from the Warrior’s Fist fanzine and/or the Mortal Kombat adaptions, it should be easier to tweak things. Imagine a mystical Roman Empire, by the slave revolts include ice ninjas and other empowered individuals. 😉

Spartacus SFRPG

Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, the epic Circuit Guide, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

22 #RPGaDay2020 Rare

I love Artefacts/Artifacts, so when I was 11 I made sure players got access to them as quickly as possible in my naïve D&D games. Players actually complained about being given lots of magical items, explaining how I was undermining the value of everything.

The psychological impact that rarity has on us is a curious thing, like many things it is not straightforward. Whilst I own a lot of RPGs, I don’t have the money required to be a collector of rare books, but due to many RPGs being purchasable via PDFs, some older works are easier to acquire. Of course, like many others, I still like to own the physical RPG books as well. One day I might get justify the cost of GURPS Prisoner.

Whilst pondering Rare & RPG, I was reminded of the forgery skill at Lorien Trust LARP. If memory serves it was only available via the Scouts or Bards Guild. The skill was rarely used, in part because it required a lot effort to use in game, including OOC referee involvement, but also because if a forgery was detected, then the people would assume one of the Guild members with the skill must have done it. Pesky LARP logistics, maybe this issue has been resolved since I last played that game. This reminded me of an old TED speech about rarity, forgeries, value. Worth a quick watch if only for the explanation of Han van Meegeren duping Goering:

Street Fighter RPG

The impact rarity has on the power of characters is best exemplified by the “Inverse Ninja Law” taken from Dr McNinja:

“One ninja is an elite and powerful adversary. Multiple ninjas make a group of faceless and incompetent pawns.”

I love/hate parallel world ideas; I mentioned I am running a multiverse game, WoD: Sliders, for Day 21. Jet Li’s film The One explores this idea in a daft but fun way 😉

Having reread GURPS Infinite Worlds recently, I contemplated making a MultiVerse Authority version. Who are the Multi-World Warriors? 😉

After playing about with character stats for Jet Li’s two characters in The One: Gabriel Yulaw and Gabe Law, I felt I needed to rewatch the film to do a good enough job. Partly to see what maneuvers they specialise in, if any. But since characters rapidly become super powered, making normal character sheets seemed a bit daft. I might come back to the idea, plus I can use the Aberrant rules variant that is explored in Warrior’s Fist Issue 04 (English), Punho do Guerreiro 04 (Brazilian).

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/22/rpgaday2020-day-22-frame/

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/22/rpg-a-day-2020-part-twenty-two-getting-burnt-rare-in-rpgs/

Craig Oxbrow @CraigOxbrow

http://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-22-rare.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-22b-rare.html

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/22/rpgaday2020-day-22-rare/

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/22/rpgaday-22-rare/

Melestrua @Melestrua

https://melestrua.net/2020/08/22/rpgaday2020-day-22-rare/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/22/rpgaday-2020-rare/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

21 #RPGaDay2020 Push

An old work situation, my then boss asking players at a game meeting: “Are saying that want to be able to push a button called ‘Play Game’?!” Several of the players did in fact say “Yes”. A great example of how a room full of players, and in this case customers, want different things, to push things in different directions. The context was to do with whether to simplify some complex mechanics down to a simple process, some wanted it, others preferred to micro-manage things. The following week at work had some lively conversation, but the upshot being goods things were designed.

One of the regular tabletop games I’ve been running has the working title ‘WoD: Sliders’; this is not the TV Series Sliders, but I have used that title because things can slide between realities, they just need a Push. To summarise, characters exist in different realities, the PCs are a connection between the realities, each an axis. I almost choose this game for yesterday’s topic, because the players are investigating a problem that has clues in different realities; player clue file is currently 30 pages. 🙂 In one reality the PC is a Mage, whilst in other realities they are either a: Changeling, Werewolf, Wraith, Mummy, Vampire and finally Hunter. The players have various multi-reality powers, for example they can Push things between realities. Linking back to my opening anecdote, the players choose to have these mechanics hidden from them, to effectively have a button they can push that keeps things simple for them at the start, and they FOIP the powers (Find Out in Play). So far the characters have used a few Push powers, but are not sure exactly what is happening and have become suspicious of them.

Whilst I had wanted to run a game with the players understanding the big picture going in, so their PCs would have control over their multi-reality powers, but the players choose otherwise. I am happy enough that they liked the idea, trusted me to run it, and crucially I didn’t push the system on to them.

Street Fighter RPG

I recently looked through some old SFRPG house rules I made many years ago. One big topic I pushed back then was Fight Camp Preparation. Since then I have learned a lot more about game design, different martial arts and training in general, so some of these old ideas are laughable to me; thankfully a few still hold up IMHO. One of the dodgy ideas was that of a character pushing fitness. The idea actually goes back to old games: Panza Kick Boxing (Amiga) and C64 Barry McGuigan World Championship Boxing, both of which had fight camp mini-games.

Note I’ve not posted the mechanics here, because they were part of a package, which I think needs a solid rework. I wouldn’t want to push ideas that I think are faulty. 😉

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/21/rpgaday2020-day-21-dramatic/

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/21/rpg-a-day-2020-part-twenty-one-push-your-luck-with-stress-in-alien/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-push.html

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-21-push.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-21b-push.html

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/21/rpgaday-21-push/

Melestrua @Melestrua

https://melestrua.net/2020/08/21/rpgaday2020-day-21-push/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2172520.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/21/rpgaday-2020-push/

Paul Baldowski @deesanction

http://thedeesanction.com/push-rpgaday-21/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

20 #RPGaDay2020 Investigate

I was inspired to write a big post and even record a video for this prompt, but pesky health problems have stolen my spoons whilst I was half way through; I’ll return to it after this event. Meanwhile, here are some links I gave to someone asking for investigation mechanics assistance.

Whilst not relating to mechanics, I also recommend checking out GURPS Mysteries. Many GURPS books are well written and this book I think is exceptionally well put together, providing a great exploration of the topic.

Years ago I persuaded some players that played lots of Call of Cthulhu to give SFRPG a go by highlighting how a core part of the game is about investigation; fortunately they enjoyed the games I ran. If veteran Investigators find SFRPG to fulfil their investigation needs, it shows the system does not need things, but like with many old games I have been pondering of adding mechanics from newer games to it. In this case using the Hunt Rolls from Trophy RPG, but I have not gotten to playtest this yet, but I will get to playtest it when I run my Game of Death fused with Twin Peaks adventure I am working on; day 19.

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/20/rpgaday2020-day-20-comfort

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/20/rpg-a-day-2020-part-twenty-different-methods-of-investigation-in-games/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-investigate.html

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/20/rpgaday-20-investigate/

Craig Oxbrow @CraigOxbrow

http://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-20-investigate.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-20b-investigate.html

Heather Fey @slapjellyfish

https://ko-fi.com/post/Investigate–RPGaDay2020-T6T422V5G

Adam Dickstein @alien_barking

https://barkingalien.blogspot.com/2020/08/rpgaday-challenge-2020-investigate.html

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/20/rpgaday2020-day-20-investigate/

Melestrua @Melestrua

https://melestrua.net/2020/08/20/rpgaday2020-day-20-investigate/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/20/rpgaday-2020-investigate/

@PPMGamer

https://www.ppmgames.co.uk/2020/08/20/rpgaday2020-day-20-investigate/

https://www.gauntlet-rpg.com/blog/age-of-ravens-movemonth-rpgaday-part-1

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2172387.html

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

02 #RPGaDay2020 Change

The Change prompts a passionate response from me, about exploring how a tiny Change can cause large effects. After playing some games for a while, usually a campaign/chronicle, I love exploring how even a tiny change to a mechanic can majorly changes things. I appreciate that this can cause surprising results. Some players don’t like this. Plus, not every game suits this. To clarify, I am referring to things that change during play, the areas of the environment can change, possibly whole laws of reality. Whilst this is not a common event for games/settings like D&D, it can happen, whereas it’s built into Mage: the Ascension via Reality Zones, likewise the varying effects on Changelings that the different regions of the Dreaming have. Similarly, games that focus on parallel worlds like GURPS Infinite Worlds or Cypher System’s: The Strange, etc.

An old at KJC Games work meeting discussing different designs for Quest, our high fantasy play-by-mail RPG (later PBeM), and how to beat the memory limitations we had; the problem with working with old Pascal code. The aim was to reduce how much human moderation was needed with certain game aspects, so we could spend that time writing more and better stories, providing players more meaningful role-playing choices. The relevancy to tabletop is that I worked on designs to introduce tiny modifiers to achieve large effects on the game. I drew inspiration from RPGs like Mage, WFRP’s Realms of Chaos (Elric setting 😉) and Magic: the Gathering; from the global enchantments to Artifacts like Howling Mine; how different dynamic tweaks in play could change the feeling and maths of a game, without destroying what the game is. I surprised my old boss, who was happy to hear I was improving my ideas and how I explained them; in my first year working with him, I’d typically talked about big sweeping changes; I was still learning how agile the reality of business was and learning the delicacies of balancing the different preferences of each game’s community.

This leads me to my Street Fighter RPG (SFRPG) answer for today. From the 90s I have pages of game notes about adding/tweaking mechanics to achieve different outcomes. Like many role-players passionate about martial arts, real and fake, I was also a fan of Teenage Mutant Ninja Turtles (TMNT) and Mortal Kombat (MK), etc. When I first saw MK and learned its setting, I pondered how to handle the mysterious Outworld within Street Fighter, maybe borrowing from D&D’s Manual of the Planes, or the various Umbras for the World of Darkness? But… I knew one thing was common for players of SFRPG, the design approach taken resulting in a surprising speed of play, despite the sheer number of maneuvers. So any alteration to combat could quickly bog the flow down.

I ran an alternate SFRPG game that was similar to the TV show Mortal Kombat: Conquest, where characters could receive Blessings and Curses. For example: Shichifukujin (Seven Lucky Gods) Blessing grants +1 Attribute as an Auto Success once per day, which could be allocated before or after a roll! This is not quite the same as a Merit/Advantage or Flaw/Disadvantage, because it can come and go. Although once per day, this is a powerful ability, for example, a botch can be negated, or a character could see how much damage an opponent has done to them and then grant themselves +1 soak, or make their Dexterity one point higher, which could mean they gain that lucky bit of speed to avoid a nasty combo. Crucially once per day is a big restriction; is it best to save it? Luck is a fickle thing, each time they use their Blessing they could lose it, starting at 1 in 10 and raising by +1 each time it’s used. Characters could do things to please the Shichifukujin, doing so could reduce or even reset the counter. Initially, it resulted in players taking more time to decide, but after a short while, most of the time it was quick, thus not undermining the speed of play aspect of SFRPG.

As I’ve nearly caught up on Punho do Guerreiro (Warrior’s Fist) translations, I have been able to see what the team has previously explored. After RPGaDay I can go over my old ideas and work on a series of articles for the fanzine. 🙂 Also I’ll emphasis clarity of presentation, unlike the section above. 😉

Based upon this old temporary blessing idea, I added something similar to my Trophy Gold Incursion entry. I will be breaking down what I did, in a later blog post, the good and the bad.

Other Peoples’ Answers

Autocratik discussing change in gaming tastes

https://www.autocratik.com/2020/08/rpgaday2020-day-two-change.html

Runeslinger

https://castingshadowsblog.com/2020/08/02/rpgaday2020-day-2-change/

Melestrua with a fun framing for the discussion of an important practical topic, find out what CLOC is:

https://melestrua.wordpress.com/2020/08/02/rpgaday2020-day-2-change/

Complex Games Apologist discusses the interesting topic of environment stats.

IvanMike1968 gives a lovely summary about one of the beauties of this hobby.

Bryon1187 gives an interesting quick answer:

Craig Oxbrow’s The Watch House highlighting the usage animated GIF and RPGs

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-2-change.html

The Anxious Gamer uses prompt Change to give a review of Magical Fury

https://theanxiousgamer.wordpress.com/2020/08/03/review-magical-fury/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

RPG Impact 9

Continuing with RPG Impact. I’m saving one of the best till last, leaving me with many choices for no.9. There are far too many RPGs I love, I could have chosen: GURPS, L5R, Aberrant, Nightbane, plus games in the last ten years like Blades in the Dark, Ryuutama, and the wonderfully adaptable system Powered by the Apocalypse, etc. After a lot of indecision, for my ninth RPG, I choose the Cypher System.

I finally got around to looking at the Cypher System because of Torment: Tides of Numenera. Initially, I was not a fan of the system, and the Numenera setting seemed too disjointed / dreamlike, however, I persevered, and both the system and setting grew on me. Monte Cook Games has made some impressive game settings, and whilst neither the system nor the settings are my favourite, they have left quite the impression on me in terms of accessibility, ease of play and most of all creativity. Thanks to Bundle of Holding and Humble Bundle I was able to purchase lots of PDFs for Cypher System, Numenera, and The Strange; hence why no physical book picture for this post. I’ve looked at the Invisible Sun preview, cool stuff; I know a few Mage the Ascension fans who highly rate Invisible Sun, so hopefully one day I can give the game a try.

I’m a fan of fusing RPGs together, partly due to having played so many things; it keeps old systems from feeling stale or predictable. A Play-by-Email campaign I’ve been working, sort of Twin Peaks meets World of Darkness plus Call of Cthulhu, which I’ve nicknamed Lynchcraftian, has some Cypher System & Settings influences.

Part 10

RPG Impact 5

Continuing with RPG Impact. The fifth RPG that had a big impact on me was Champions / Hero System. In my first Vampire group, one player was obsessed with Champions and arranged to run a game. At that point I hadn’t played any Supes RPGs yet, nor looked at GURPS, so I was delighted to skim through the densely packed Champions rules and contemplate all the possibilities. Character creation was slow but fascinating, different to the simplicity of the games I’d predominately been playing: Cyberpunk & Vampire. I was somewhat reminded of Warhammer’s Realm of Chaos books, the key difference being those powers were random and unbalanced by design.

I made a few characters, then settled on a character inspired by Eldar Harlequin Solitaires. I thoroughly enjoyed the character creation process; I vaguely recall pondering solo RPG ideas, again somewhat inspired by Narrative Wargaming from the Realm of Chaos.

How was the game play? Well, the first session was messy, silly premise, and mostly it was one big team fight. It was fun, even a nice change from the serious sessions I predominately played. Sadly, the game faded away, it was a few years until I returned to the system.

In the mid-90s, I run a short campaign with the group I’d been playing with since high school. It was fun, but the players didn’t quite gel with the system. Roughly they felt that whilst it was fun, it was too much work, and that they could have fun more easily with other games; not helped that 2 players were not keen on Supes genre. We discussed whether they thought things would improve as their system expertise grew. They thought even if they thoroughly read the rules, that they’d still prefer other games. By this stage I had Marvel Super Heroes and D.C. Heroes, plus I had a lot of experience with Palladium games, none of which appealed to them. Instead, we returned to the World of Darkness, primarily Mage and Changeling.

One of regular players loved GURPS, they convinced me to look in to it, using the Hero System as a comparison; awesome, another system I liked yet didn’t do much with for years 😉 Some time passed… I managed a mini-game of Champions using the new Fuzion system; although easier to play, the players gave similar feedback to before. In the 2000s I ran Aberrant a lot, resulting in multiple chronicles, plus some smaller chronicles with other groups, so I eventually got some long-term Supes gameplay 😉

I have met people that played Hero for years. Whilst the system is dense, I’d argue that it is not much denser than various D&D editions. Did I pitch the game in awkward ways? Or was it simply a case of player preferences amidst an option rich field?

For me, Champions/Hero System is ‘the one that got away’.

Part 6

RPG TV Shows Fusing

In January I came across tweets about combining RPGs with TV Shows using #GamingTVShows. There were several people participating and plenty of excellent tweets. Always good to expand the #RPGMentalToolKit 😉

It was fun to think about, of note for myself was I said I’d make a comedy one-shot of: Coronation Street Fighters; sadly I had writing deadlines, which I hit, huzzah. Now I have some more deadlines, so I’ve not been able to start that yet. I also kept pondering and adding more to the list, which eventually helped spawn the idea for my forthcoming Play-by-eMail (PBeM) Twin Peaks like game I’ve nicknamed #Lynchcraftian. Of course it turns out Lynchcraftian has been used before in regards to summarising David Lynch’s work.

Regarding the comedy one-shot for SFRPG and Coronation Street. The moment I started working on it, I of course decided I wanted to do a good job, but:

  • I have not watched Coronation Street in years and I don’t have the time nor interest to research plotlines.
  • Artwork is always an issue, particularly for me and my poorly wrists.
  • I have two impending deadlines.

There are still many Street Fighter issues of Punho Do Guerreiro to translate, which would be of more use to the community than a silly one-shot. Plus I have other projects I’d prefer to focus on, that might even help me earn some money 😉 After my current deadlines, I might work on the idea, as as part of writing warmup; reminding myself to keep it light of course.

I have also remembered the wonderfully fun artwork of Jim’ll Paint It, which literally encapsulates this zany idea.

Jim’ll Paint It Coronation Street Fighter II

My silly list of RPG TV show fusion ideas. I think there are some gems in here:

  • Buffy the Vampire Slayer – am I doing it right? 😉
  • Jim Bowen’s Marvel Bullseye
  • Coronation Street Fighters
  • Forever Knights of the Round Table
  • 7th Sea Heaven
  • The One Ring Show
  • The Strange Angel
  • Sapphire, Lace & Steel
  • Cult Kult
  • Mr. Robotech
  • Saturday Nightbane Live
  • Better Call Saul of Cthulhu
  • Dream Parks and Recreation
  • Black Mirror Crusade
  • Spaced (GURPS or D6)
  • The Walking Deadlands
  • The Good Life with Master
  • Mad Men in Black
  • His Dark Materials Heresy
  • Heavy Top Gear
  • GURPS Numberwang
  • Golden Ball Heroes
  • Eclipse Catch Phase
  • John Carter, Warlord and the Biker Mice of Mars
  • Hollyworldoaks
  • To University Challenge Tomorrow
  • Westworld End Games
  • Marc W. Miller’s Travel Man (play as Richard Ayoade)
  • Fading Sons and Daughters
  • What We Do in the Shadowruns
  • The Golden Girls Sky Stories
  • Savage Builds Worlds
  • QI the Warring States
  • Don’t Tell the Bluebeard’s Bride
  • RuPaul’s Dungeon Race
  • Stormbringer Chasers
  • Have I Got New World of Darkness For You
  • Mock the Werewolf
  • Numenerawang
  • Stupid Man, Smart Pathfinder
  • Panoramanoria
  • Caught Red Markets
  • Eating with My Ex Machina
  • Poldarkaris
  • 8 out of 10 Cats Does Cthulhu
  • Airwerewolf
  • My Little Cyberpony 2020
  • Law & Orpheus
  • The Benny Hillfolk Show
  • The Unknown A Team
  • Black Books Crusade
  • Twilight Zone 2000
  • Delta Green Street Fighters
  • The Garou Dancer
  • Sesame Street Fighter
  • The Likely Changelings
  • Whatever Happened to the Likely Changelings?
  • I’m Alan Pendragon
  • Middle Earth Behaving Badly
  • Gimme Gimme Gamma World
  • Faulty Towers of Castle Falkenstein
  • Last of the Summer Changeling
  • First of the Summer Changeling
  • Saved by the CthulhuTech
  • Bushido Hills 90210
  • Demon or No Demon
  • The Secret Diary of Aberrant Mole, aged 13¾
  • Everybody Loves Earthdawn
  • Everybody Hates Shadowrun
  • Will and En Garde!
  • Aberrant the Last Airbender
  • Boy meets Apocalypse World
  • Curb Your Esoterrorists
  • Whose #Promethean Is It Anyway?
  • The #Mechwarrior Singer
  • The SLA Industries Gong Show
  • The Joy of Painting Street Fighters
  • #Lynchcraftian
  • The Werewolf Waltons of the Apocalypse
  • City of Mists on the Prairie
  • Howard’s Everway

Trinity Continuum Aberrant Erupts

At the time of writing Trinity Continuum: Aberrant is in the final 24 hours on Kickstarter. I’ve been waiting years for this event, a reimagining of Aberrant. https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

Aberrant is a fabulous Supes/Super RPG that was part of the Trinityverse, now called Trinity Continuum. Back in the late 90s Aberrant presented a world obsessed with super powered celebrities (Novas), hyper focused reality TV (N!), individuals with the power of gods but also dark conspiracies, and power that tainted the Novas. The old game was very socially minded, why rob a bank when sponsorship and mercenary work is available, etc. The new Trinity Continuum: Aberrant builds upon this, but crucially there are some differences that I love! The game requires the Trinity Continuum core book, I wrote about this last year https://batjutsu.wordpress.com/2018/02/28/impressive-reboot-of-trinity/.

“What would you do with the power of a god?”

First a quick shout out to Ian A. A. Watson (@VonAether), who in particular has spent years trying to create a new Aberrant. There are many interviews covering the process, so here is a summary of the journey about how the old White Wolf merged with CCP Games. Richard Thomas formed Onyx Path Publishing and producing old and new RPGs. Later Paradox Interactive purchased the World of Darkness IP, whilst Onyx Path negotiated to buy Trinityverse outright, which is now solely owned by Onyx Path. Hence the IP of Trinity, Aberrant and Adventure! have had quite the journey.

Aberrant Trinity Batjutsu

I’ve run a few Aberrant games over the years. Some of the games were more like D.C. Comics or Marvel 4 colour style, more carefree fun, sometimes a bit silly. Whilst with my main I ran a dark investigation game for over ten years. This chronicle was about hope, about trying to prevent the inevitable Aberrant War. When we last played it seemed that maybe the PCs had helped solve so many problems, that the future looked positive; I’ll not froth about this campaign, whilst I loved it, typically with RPGs you needed to be there ;-). Like many RPGs the tone can be tweaked, along with keeping in mind PCs motivations and player preferences, to create the style wanted. The new Aberrant includes an examination of this, with an explanation of how to approach the different styles of Supes.

The system is not the old Storyteller one, instead using the Storypath. I’ve still yet to play the system but I do love what I read when I backed Trinity Continuum. In addition to the great momentum mechanic, is the idea of Scale. Scale is reminiscent of the old D.C. Comic RPG, but is designed to be easier to allow for quick decision making, allowing everyone to focus on narrative. From the Kickstarter page Danielle Lauzon explained:

“Okay, so Narrative Scale is for when you just want to know how badly you crush something because of your difference in Scale. It’s described liberally as a multiplier to your successes on a simple roll to get a thing done, but what that really means is that a Scale 1 difference doubles the number of successes you have to do the thing, Scale 2 difference triples, Scale 3 quadruples, etc. Narrative Scale is there for the following kind of scenarios “Superman flies through a building, and we want to know how much damage that does to the building.” We accept that he flies right through, so the roll isn’t to see if he can, but instead to find out his damage to help figure out if the damned thing falls down. Sometimes the SG might just look at a Scale difference and decide narratively that we don’t even need a roll, it just crumples.

I loved the old Aberrant the most out of the numerous Supers RPGs, even though I appreciated it had a few mechanic problems. I’ve read/run/played old Heroes/Champions, GURPS Supers, Mutants & Mastermind, D.C. Comics, Marvel and Palladium. For me, I think the old Aberrant presented both a great setting and rules that worked well enough. Trinity Continuum: Aberrant seems to stride the middle ground between these various systems, providing a vast range of powers, in a setting with different types of powered and baseline characters, with rules that better understand what they are focused on. I’d be very surprised if I don’t love the game when I run it!

Usually I’d write about different game ideas, even crazy ideas about merging various RPGs together. Instead I look forward to returning to my old long running chronicle, which included Adventure! and Trinity. The fact the group and I have had so much fun over the years speaks volumes about the game, and I am sure we will continue to love it for years to come.

The factions are still there, but there have been some important tweaks. Another titanic difference is that Taint is now Transcendence; Novas are no longer time-bombs towards physical and psychological disaster. Characters can still grow distant from humanity, for example Dr Manhattan (Watchman) is a great example of ludicrously powered individual who has very high Transcendence. Check out these two interviews for more details about changes:

https://thestorytold.libsyn.com/bonus-episode-aberrant-kickstarter-interview-with-steve-kenson-and-ian-watson

Onyx Path have a free Aberrant comic at http://theonyxpath.com/comic/you-are-not-alone-cover/

Join the Kickstarter at https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

#TCAberrant #TrinityContinuum

Bleak Spirit: Lost Lore + Adversaries

At the time of writing the RPG Kickstarter for Bleak Spirit has just over two days left to go. It is already funded, demonstrating the game has a market. I have several ideas about this game, both by itself, but also as an aid to other games. Before I talk about my plans, here is a quick overview:

Bleak Spirit is a tabletop roleplaying game inspired by the empty, haunted worlds of video games like Dark Souls, Hollow Knight, and Salt and Sanctuary. Using a rotating role system, two or more players collaborate to create the story of how a wanderer comes to a strange place, and leaves it forever changed in their wake.”

The game follows in the style of the collaborative storytelling game Lovecraftesque, a game that is inspired by Stealing Cthulhu (single player writing RPG). As noted in the quote above, players take in turns to play:

  1. The World describes the scene, which can be a danger, interaction, or feature scene. The tone of the game is that of melancholy, mystery, and faded glory. Lore is introduced, which in addition to providing a chance to explore the setting, also can be building towards the final Adversary.
  2. The Wanderer explores the scene, decides what action to take, uncovering lore as they travel. The person playing the Wanderer that turn chooses their actions, taking care to avoid describing the wanderer’s internal monologue.
  3. If there are more than 2 players than there is also a Chorus supporting the World. The Chorus can elaborate on events, suggest prices during danger scenes, or play a character that has been introduced.

The game is broken down into 3 sections (part 1 of 5 scenes, part 2 of between 1 to 3 scenes), allowing the wanderer to find lore and building the game towards part 3 and the story’s main Adversary. There are a set number of scenes classed as Interaction, Danger and Feature. The game has special cards that can be played altering the course of a scene. The cards do more than just mix things up, they can also add extra tension. You can read more about mechanics at the Kickstarter, such as why Leaping to Conclusions is part of the fun of the game 🙂

Bleak Spirit Card Samples

The wanderer is a stranger in a strange land, generally visiting bleak, run down locations. Other characters are eccentric, elusive and cryptic. Bleak Spirits approach allows for players to discover depth and complexity, without preloading the world, capturing for example how Dark Souls series achieves this. I think the method of alternating roles supports the game’s intent.

Bleak Spirit also strips away many of the common RPG mechanics and tropes, allowing for freer flowing storytelling. Also the power of a veteran Dark Soul’s player shines, with the exception of the final Adversary, the Wanderer can survive most encounters without issue. The interesting aspect is how the Wanderer moves forward/survives, what price is paid?

After a game, players may wish to discuss things about what occurred, their plans and Conclusion Leaps; maybe even add extra context. During play, the lack of information should be embraced. More gaming session could be set in the same story world, building up the setting lore. A long campaign could result in a very detailed world, so keeping things vague is likely the best way to proceed after each game.

Truth & Ambiguity

I’ll emphasis what is intriguing to me is that quintessentially Bleak Spirit, that it seeks to avoid setting clarity; there is no TruthTM, even about the Wanderer themselves. Whilst there are many RPGs that are easy for new players to access, particularly games set in modern day real world, many RPGs have a lot to learn upfront, particularly for the DM/GM. Even the massively popular D&D settings like Forgotten Realms have a lot of maps, lore and proper nouns to learn. Granted you can ignore everything, but I think a big part of what makes characters interesting in RPGs is figuring out how they fit in their world, as well as exploring social implications. Movie amnesia is one work around, but I think the fact Bleak Spirit intentionally integrates the lack of knowledge is great, the character’s lack of memory is not important. I think this further helps support the setting’s tone of faded glory.

This year I’ve blogged about two other Kickstarters that explore the subject of characters and memory, One Child’s Heart and Afterlife: Wandering Souls. I’ve been working on my own RPG settings and different fiction that explore my long-time obsession with memories and identity, as well as what those mean to characters in RPGs. Bleak Spirit is taking a different approach to those games, as well as my own, so I was very pleased to come across this project.

Aiding other games & #RPGMentalToolkit

I like to mention expanding my RPG Mental Toolkit in several of my RPG posts, so please indulge my thought process with this. Since I think Bleak Spirit manages to capture an important dilemma in RPGs: creating collaborative eerie cryptic complexity, without a lot of reading or preparation. Therefore I think it can be switched to as a mini-session for other games, when something unusual needs to be created, Bleak Spirit could be a more surreal and esoteric way to do so.

As a veteran gamer of many systems, I am aware that no matter the game system, a group of good players can discuss things, set a tone and embrace hidden depth. Whilst some role-players take the idea of a DMGM/Storyteller/etc. as meaning only they can decide what a setting’s contents are, plenty of other gamers allow any players to contribute. In addition players can use the Blue-booking or Play-by-mail (PBM/PBeM) methods to explore/build something away from a table session, but not everyone uses those methods.

Imagine one of the many RPGs that are out there, gaining from having a mini-session of Bleak Spirit. I think the mystery and melancholy of this game will excel when players want to explore something personal in an esoteric way in another game/setting. Particularly with any game that has weird lore (civilisations, magic, dreams, etc.). Here is a non-exhaustive list of games that includes a strange aspect to its reality, from different planes of existence to ways of altering/exploring mental states:

Any Cthulhu game, particularly if the Dreamlands are involved. The various different types of Umbra in the World of Darkness (in particular Mage, but also Wraith, Changeling, Werewolf, Vampire), similarly the Chronicles of Darkness, Unknown Armies, Kult, Exalted, D&D (explore more exotic places/planes and unknown societies in: Planescape, Scarred Lands, Ravenloft, Dark Sun, Forgotten Realms, Spell Jammer, etc.), Legend of the 5 Rings, GURPS, Warhammer Fantasy or 40k, et cetera.

Bleak Spirit could also be a way for a group to help players learn how to take the lead in a scene. An important baby step towards learning to be a GM and to gain confidence. Other collaborative storytelling games like Fiasco are worth exploring for this reason.

I had arranged a playtest game, but due to my ill health and busy friends those plans fell through. My plan was to offer either a totally unknown setting, the default for Bleak Spirit, or to explore a Realms of Chaos Champion within the Warhammer setting. However, you can check out another blog post about Bleak Spirit that also has an actual play:

https://allthethings123.blogspot.com/2019/06/bleak-spirit.html

https://allthethings123.blogspot.com/2019/07/the-war-sessions-zero-and-one.html

Check out the Kickstarter at https://www.kickstarter.com/projects/179941520/bleak-spirit/