Warrior’s Fist 27 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to list of contributors and editor, plus, as always, an extra thank you to Eric for helping with the translation.

This issue expands upon Issue 3’s idea of Experienced Characters; this version includes another way to handle Standing. An article about using the world of Strider with SFRPG, ideas of how to present this, Hiryu’s stats, as well as some Items of Power.

This issue’s “By Fight!” is a look at the epic city of São Paulo. Lots of locations and some character names are included; plus an Arena using a Basketball Court. The Maneuver of the Month is Fake Death, an interesting idea. This issue’s Circuit Legend is Miguel Garza, from the TV show El Dragón: Return of a Warrior. Lastly, an article about Creating New Styles From Scratch.

Issue 27. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Punho do Guerreiro (Warrior’s Fist) PDF Article List

SFRPG Circuit Guide Basic

Building upon the success of the Circuit Guide, Eric “Musashi” Souza and Gabriel Tabatcheik were joined by Ingo Muller to create a new supplement: Circuit Guide – Basic. This book focuses on only using character designs (Maneuvers, Styles, Backgrounds, and Abilities) from the core rulebook and the Secrets of Shadoloo supplement. The profession system by Odmir Fortes also returns to assist with character design. Extra thank to Eric and Ingo for their help in translating.

The supplement has many NPC templates that can be used straight out of the book, covering the different Divisions: Tradition, Freestyle, and Duellists. Another section has random tables to assist with character creation, be they PC or NPC, covering names, nicknames, characters quirks, and sayings.

In addition the book has a section tackling a question that might be common in many games: how many Street Fighters are there? A classic question in the other Storyteller World of Darkness games, regarding the number of different supernatural entities in an area, never mind the whole world. I’m sure this information will be helpful to most groups, plus it includes ideas about varying the answers. Last but not least, new Antagonist templates are included such as biker gang members, guerrillas, robots, mentalist, arcanist, tribal chief, shaman, plus small and large beasts.

Circuit Guide Basic

A link to the folder for SFRPG translations, such as Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂 The other Circuit Guide.

Some of my Street Fighter creations can be downloaded from this folder. 🙂

Virtual Tabletop SFRPG Combat Cards

With the growing popularity of Virtual Tabletop software, Eric M. Souza has made some SFRPG Combat Cards. When you remember how many Special Maneuvers there are, you realise how much work Eric has done! This also meant I had a lot to translate and reformat. 😉

SFRPG Combat Cards

I’ve not used Roll20, so I don’t have a guide or tips yet. I run my games via Discord, plus Google Drive for sharing files (game handouts, pictures, links, and diary). I hope to experiment in the next few weeks. I’ll also check with the Brazilian community to see if they have a guide.

OLD Virtual Tabletop SFRPG Combat Cards

With the growing popularity of Virtual Tabletop software, Eric M. Souza has made some SFRPG Combat Cards. When you remember how many Special Maneuvers there are, you realise how much work Eric has done. Thus, translating this many things has the increased risk of errors slipping through, so please let me know if I’ve missed anything. To see the original Brazilian version: http://sfrpg.com.br/shotokan/materiais.htm

Updated SFRPG Combat Cards

I’ve not yet separated the cards in the PDFs in to their own images. In a few weeks I’ll recheck everything again and then finalize things. In the meantime if you take a look and find a problem, please let me know; here or via https://www.facebook.com/groups/sfstg Updated: the cards have been completed.

More SFRPG Maneuvers From Brazil

Following on from the Arm/Wrist Lock in the last blog. In the Brazilian SFRPG 20th Anniversary book there are some maneuvers highlighted orange with the Blanka icon, these were originally published in Brazil in the adventure Sangue de Lutador. Unfortunately because some supplements were not published in Brazil, Maneuvers named Push & Flight already exist, but since these Maneuvers do different things they have a place in the game; maybe if characters have both versions, refer to these versions as Push 2 and Flight 2?

PDF with these Brazilian supplement Maneuvers + Arm/Wrist Lock.

Dislocate Limb

Same stats but slightly different wording for the system in the Brazilian version: for the next few turns, the opponent whose arm is dislocated in this way suffers a -3 Speed reduction. All punches and strikes using this arm will have an additional -2 damage reduction. They must spend a turn to put the dislocated arm back in place, or only use kicks (but still with the -3 Speed reduction) until they have time to put the arm back in place.

Brazilian book page 85

Push

Prerequisite: Grab ••

Power Points: Aikido, Kabaddi 1; Any 2.

With this maneuver the character “gently” pushes their opponent with the aim of pushing them away or knocking them down, usually on an unpleasant surface, or on another opponent.

System: The opponent is thrown a number of hexes equal to the attacker’s Strength + Grab and suffers a knockdown.

Cost: None

Speed: +1

Damage: None

Move: One

Brazilian book page 88

Disarming

Prerequisite: Athletics ••

Power Points: Aikido 1; Special Forces, Kung Fu 2; Any 3

This maneuver is intended to allow an unarmed person to take an opponent’s weapon, or throw away the opponent’s weapon, be it a melee weapon (knife, sword, stick…) or a firearm (pistol, machine gun…).

System: When performing this maneuver, you must make a quick contest of the player’s Strength + Athletics, against Strength + Technique with the opponent’s weapon. If the opponent has more successes, the maneuver fails.

Cost: 1 Willpower

Speed: +3

Damage: None

Move: +2

Brazilian book page 91

Flight

Prerequisite: Athletics •••, Focus ••••

Power Points: Ler Drit, Soul Power 4; Kabaddi 5

This move allows the fighter to use his spiritual levitate and fly, thus gaining a tactical advantage over their opponent. Unfortunately, it is very tiring.

System: the fighter can fly for as long as they want. But, since their spiritual energy is turned to flight, while flying they will not be able to use any other Special Maneuvers that consume Chi. In flight, all maneuvers or attacks made by the fighter are considered to be Aerial.

Cost: 1 Chi per turn

Speed: +2

Damage: None

Move: +3

Brazilian book page 101

SFRPG & Arm/Wrist Lock

Glory Times has been amended. Laura (BJJ) no longer has Improved Pin, or relating combos. This maneuver is in the Brazilian 20th book, it has now been added to both Glory Times and Circuit Guide.

Arm/Wrist Lock

Prerequisites: Grab •••, Punch •, Kick •

Power Points: Aikido, BJJ 1; Kabaddi, Special Forces 2; Any 3

A character who knows this maneuver can, immediately after a successful block, twist an opponent’s arm or leg and pin them to the ground, in order to immobilize the opponent without causing great damage (theoretically).

System: This is a Sustained Hold and causes, besides normal damage, a knockdown.

Cost: None

Speed: +0

Damage: +0

Move: Two

Glory Times & Circuit Guide

Also now a PDF with the extra Brazilian supplement Maneuvers.

Tekken for Street Fighter Translation

Here are two translations of Tekken for Street Fighter RPG (SFRPG) supplements, specifically Tekken 4; the original work was by Fagner Vieira Stutzel and Eric Henrique “Musashi” de Souza, who is also an editor of Punho do Guerreiro (Warrior’s Fist). The work was originally made in 2001, so a few things have been changed since then, such as the then new maneuvers: Dankuukyaku and Double Jump Kick that had been created, have since been replaced with the classic Hurricane Kick. One of the good things about SFRPG these days is how many games have been played, things tested; how many players try to limit system bloat, stripping things back to the original core rules when appropriate and possible.

The first translation is for core characters for Tekken 4.

The second translation is for secret characters for Tekken 4.

To me, the Tekken universe has always felt like a cross between Street Fighter and the World of Darkness. The plot about evil corporations and devil gene could easily be something from the research of the Special Project Division of the Technocracy and their work with Pentex; maybe the reason the SPD disappeared is because they had a breakthrough? Or maybe because the Fallen, Earthbound, maybe even Lucifer himself took notice.

There are plenty of benefits of adding the King of Iron Fist Tournament, and the famous fighters, plus the plots around the Mishima Corporation in to Street Fighter. In particular it provides another megalomaniacal organisation that would be in competition with the machinations of Shadoloo(Shadaloo), as well as having a specific interest in why special martial artists matter so much. Throw in Mortal Kombat to explore the dilemma of whether the devil gene could be used to ward off Shao Kahn’s forces in Outworld; would Raiden be against using the godly power of Ancient Ogre? Etc.

Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 26 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to list of contributors and editors. As always an extra thank you to Eric for helping with the translation.

This issue looks at the idea of applying Juggling mechanics that became popular in the Fighting game genre after this RPG was originally created. The Emergent Dungeons article provides a list of tables to create/inspire plots.

The third installment looking at the origins of different Elementals. This issue’s “By Fight!” is an introduction to my own home, Blackpool; I am writing more on this with the aim of producing a standalone supplement, but first I plan a follow-up article for a future WF issue.

This issue’s Circuit Legend is the Boogeyman, Baba Yaga, aka John Wick. An assassin pulled back into the world of extreme violence. The Maneuver of the Month is Counterpressure, adding an extra threat to a user of Sustained Holds.

Issue 26. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 25 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to Eric for the issue, plus the big list of contributors: Aloísio Soares Senra, Eric M. Souza, Felipe M. Vasconcelos, Giovane do Monte, Jeferson Vicentini, Jhan Aragão, and Marcos Amaral. As always an extra thank you to Eric for helping with the translation.

This issue looks at introducing more Beat ‘Em Up aspects to SFRPG, plus a look at a more MMA focused chronicle. The classic SFRPG debate about Jujitsu and free maneuvers, so this issue has an article exploring the topic and provides suggestions for giving every style free maneuvers, as well as the prerequisites.

Normally each issue of Warrior’s Fist presents details about Kabuki Town, a fictional city for SFRPG, but this issue introduces By Fight! A look at a real life location and how it can be used in a SFRPG game. By Fight! is a play on the old White Wolf’s city books (Chicago by Night, New Orleans by Night, etc.), for Vampire: the Masquerade for the World of Darkness. This issue Eric presents Campo Grande (“Great Field”), which is a city in the interior of Brazil in South America. It is the capital of Mato Grosso do Sul. Eric says this feature will be a regular one in the pages of PdG and has asked for people to submit ideas; in time the setting will have many regions covered, providing the setting with more of the travel seen in the arcade game. 😉

This issue’s Circuit Legend is Jeiza Rocha, a MMA fighter and a member of the police. Additionally the issue includes two historical characters, Madam Satan & Thin Waist; although they could be tweaked to fit in to any SFRPG era. The Maneuver of the Month is Record. In closing, a recommendation to look at Jhan Aragon’s Solo rules for SFRPG.

Issue 25. Eric tweaked the explanation in Issue 13 about ways to handle the Backgrounds of the super-rich. A few minor errors have been fixed in older issues. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Mortal Kombat for Street Fighter RPG Update

Eric has updated his Mortal Kombat supplement for Street Fighter RPG (SFRPG) that was previously blogged about. Eric has changed the basic punch and kick maneuvers to be the same as SFRPG core rules, plus all the NPCs now have a Special Maneuver table, like the other supplements. Several NPCs stats have changes.

There is also an important change in regards to the suggestion of how to run a chronicle set in the MK universe. The short version is, using the SFRPG renown and tournament idea to become not just a World Warrior, but also a Defender of the Earth!

Download the file: MKSFRPG Link. Plus Bruno “Giryu” Barbosa created some Mortal Kombat arenas.

If you want to look at the old MKSFRPG file, in case you want to experiment with the MK basic strikes: Old MKSFRPG Link. The Shinnok supplement currently still uses the MK strike system.

Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂