#RPGaDay2018 Day26 RPG Ambition

Gaming ambition for the next 12 months

Lots of people posting information about their quite interesting ambitions for their next 12 months, inspiring to see what people are thinking about. Due to limited time I’ve kept my video short, partly because I plan on more blogs and videos about one of my ambitions for the next 12 months.

I’ve not run an in-depth PBM game since working at KJC Games. I’ve done little bits but nothing major, mostly because I always come back to my main ambition: better GM & Player tools. I am still in the midst of writing a novel, plus a few short stories I keep playing with, too many things, so I decided that 2018 should be the year of Project Overlap. Scaling ideas back, managing health better and better time management are how I plan to achieve my ambition.

Since I touched on D&D and Pendragon in my video, here is Runeslinger talking about his plans. Any similarity between my video and Antony’s is entirely down to me imitating him 😉

So many plans:

Big plans at The GM Table

Plus so many more 🙂

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#RPGaDay2018 Day15 Tricky RPG XP

Describe a tricky RPG experience you enjoyed

Almost a brain-fog video today, but I think I managed to been coherent enough. I talk about anxiousness and the moment, LARP, Street Fighter and my Mage game; see #PieChartofIndecision below. I didn’t go with any thoughts about handling tricky experiences based around things like clashes of playing styles, system opinions or expectations. I’ve had a few tricky RPG encounters at Conventions in the Living D&D and Star Wars systems, thankfully those were rare. Not that those don’t count, but I went with experiences that were all positive, I think to better keep with the #RPGaDay focus, otherwise I might have descended into a confused rant about something negative; today has been a bad day! Keeping it positive, below is a bit more info about the L5R game event that I list.

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This story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.

Short-version: eventually both investigations uncover the truth, the murder was self-defence by the Chonin’s daughter who had been assaulted. The cold-PC is slightly ahead of the rest of the party, calls the village to hear the confession of the Chonin and immediately decapitates the Chonin; an innocent person. The rest of the party are quietly furious. During a drink break the others admit that they are a bit freaked out OCC, but appreciate Rokugan is different and complicated, but thankfully were loving the IC drama of it all.

A long IC awkward silence ensues, eventually the Kitsuki trained PC questions the cold-PC on their actions. The cold-PC is offended, but eventually gives in and explains that the Chonin was honourable, saved his daughter who would have been killed regardless of whether you believe her self-defence was warranted. The Chonin saved face for all, the Samurai’s family will not have their name tarnished, and the Chonin’s soul will gain from his honourable actions. Plus any parent sacrificing themselves for their child is understandable, and is worthy of respect. This way everyone won, whilst the Kitsuki’s methods would have revealed a truth, but would have undermined the Kami’s Order and Tradition. It was a wonderfully awkward session, both IC and OOC, and helped us all learn the tricky political and religious viewpoints about truth in the setting.

 

#RPGaDay2018 Day12 Wildest Character Concept

Wildest character concept?

Sadly no #PieChartofIndecision today since I had a few obvious answers for today’s question. In my video I forgot to mention a twin-souled/twin-avatar Mage character idea I had, but since I’ve not played that yet I’ll keep ‘Quiet’; paradox pun spirits will be after me now 😉 In the Mage game I am currently running this idea might be used by one of the players as being secretly a twin, I briefly discussed it with them, but they wanted to see how the chronicle pans out before deciding on this. Their concept includes a sense of loss and displacement, so finding out they have a twin-soul could nicely fit as a possible answer.

I’ve come across plenty of wild concepts at LARP, particularly the big festival LARPs like Lorien Trust or Empire, but I was not involved so I decided not to talk about them. I’ve mentioned the party of independent Chaos Champions on Day 5. The concept of running that party itself was quite wild 😉

After posting I’ve remembered playing AD&D 2ed in 1992 at college, the Mage character was inspired by Simkins from the Darksword series. Wild concept but since I basically took it probably shouldn’t count 😉

More in video: Street Fighter RPG, not talking about work at KJC Games and what ideas customers submitted because that would be unprofessional 😉 Vampire (WoD), Werewolf.

#RPGaDay2018 Day05 Recurring NPC

Favourite recurring NPC?

Following on from question 4, the most memorable NPC, I got thinking about the word recurring and that led me down a different direction, which inspired me to think about time. So this is the reason why I’ve added a few more NPC’s to my Pie Chart of Indecision, plus the reason I didn’t choose Samuel Haight for my answer.

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I nearly went with Wrinkle from Mage: The Ascension, a Paradox Spirit of Time. Wrinkle is generally very polite to individuals and tries to persuade them to think about doing magick in a different way, or to resolve a problem in a different way and maybe not to use magick. If the if the character (PC or NPC) keep pushing things, vulgar magic it’s been utilised and in particular if blotches keep happening, then eventually Wrinkle might remove the character from time itself, they never existed.

Wrinkle reminded me of a Warhammer Fantasy Role-Play campaign that ran in 1995. The party consisted of independent Chaos Champions, who weren’t allowed to kill each other so group cohesion was maintained. As things occurred in the game the characters who marked by the Chaos Gods, which could include Chaos Attributes (not always a good thing). One of most common on Chaos Attributes D1000 roll was beast face, and eventually most of the characters had this. One of the players ended up with goat face which ended up becoming their nickname: Goatface, when they rolled up beast face again they were allowed to choose a Chaos Attribute, making them quite powerful compared to the other PCs. Unfortunately the player went away to University, but just before they did they rolled up Temporal Instability. Since their character was randomly dropping out of the time stream it become a bit annoying to RP, but the timing (sorry) coincided with them leaving so it was decided that their character would become an NPC.

Goatface continued to blink in and out existence, from the other PCs point of view. Goatface would typically appear during a quiet moment, just bleat something then disappearing. Occasionally Goatface would appear in combat and assist the party, a bit like the Mysterious Stranger in the Fallout series, appear make a bleating noise then decapitate something then disappear.

Goatface appearing became a bit rarer over the rest of the campaign, so the player’s anticipating its arrival become I thing of fun, a running joke of “Will Goatface save us?” Crucially it never take agency away from the other players, which I think is an important about any NPC. PCs should have the majority of the spotlight, to not have to listen to a five+ minute NPC monologue because the GM has made what they think is an ‘amazing scene’, so the NPC gives a speech with effectively godmode on.

So yeah Goatface!

 

#RPGaDay2018 Day04 Memorable NPC

Most memorable NPC?

As it’s become my thing I started off with a list and created my Pie Chart of Indecision to help me work out my answer. I mixed it with NPCs from supplements as well as NPCs that I’ve created; although I didn’t include any from my work at KJC Games, oddly I don’t consider them mine anymore.

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Firstly a quick nod towards the various Mr Johnsons from Shadowrun, although technically a fusion of NPCs that could be classed as cheating, but I think it is fair to include due to the fact the name tends to get a strong player reaction.

From CRPG there are quite a few NPCs of note, whether Planescape Torment, Vampire Bloodlines, etc., but I went with Deekin Scalesinger from Neverwinter Nights: Shadows of Undrentide. Such a brilliant expansion, and an NPC I’ve chatted with several people about over the years, including my dad who also adored those games.

Samuel Haight from the classic World of Darkness, a rampaging angry individual who went after power to help him get revenge. I’ll probably talk about this character more for Day 5.

NPCs that I’ve actually made myself from a Changeling campaign I ran back in the 90s, one of the players joked about having a 6point Chimerical Companion background. We decided to make an incredibly powerful chimerical creature who didn’t really do anything and the player was quite happy with that. It was a fusion between a

Spider & a Cat, which was nicknamed Spat; fortunately there was no spitting jokes. Spat lived underneath the Sluagh’s hat, and it would only occasionally come out when it wanted a stretch; there were a few times when Spat having a stretch coincided with the party having a major problem. Technically Spat considered the Sluagh PC as its companion, 1pt of course 😉 Fortunately this never took the spotlight away from any PCs, I very much believe in player agency not NPCs regularly saving the day, or that my scenes should over-ride player actions.

Probably my most memorable NPC I can think of is Shinjo Mifune an L5R Unicorn Bushi that looked Gaijin yet was blessed by several Fortunes. Mifune started out as NPC friend of a Crab PC. They got along during the Crab’s Gempukku due to them both being treated as outsiders, the Crab loved that Mifune epitomised Bushido. When a new player joined the group we discussed various characters and the story, we decided to let them take over Mifune and they did a great job of keeping continuity plus adding more depth.  Mifune eventually became close with the NPC Magda from the wonderful boxset City of Lies. This campaign has been played on and off for over a decade, so Mifune & Magda’s story is not yet complete.

PBM Thanks & Secret Rage

A while ago when I was mostly bedridden several of my friends would skype with me. It really helped to have some extra communication, and thankfully with a wireless headset it meant I could rest in bed. One of my long-time friends is Richie; he’s self-employed working from home, and has a young child, so he’s ludicrously busy, yet he still allocated time for me.

In addition to saying thank you to Richie for his support, I have tried to offer small gifts to show my appreciation. Richie and I first role-played together well over twenty years ago. Due to his busy life he’s not able to game regularly, so I thought a Play By Mail (PBM) game would do us both good, neatly sliding in to his hectic life schedule, at whatever pace he could manage. I wrote an introductory series to PBM here.

Roughly a year ago we discussed playing old White Wolf’s Aberrant game, since Richie’s a fan of comics, but he’d not played that setting yet. Aberrant has a rich Supers setting with mature themes, and lots of world changing powers to explore. Sadly this game never quite got going due to how busy Richie always is, and since I was still struggling with my health I didn’t push the subject. I have managed to offer a few other things as thanks, for example I made this small thing a while ago when he was ill:

BatJanoSandman

More recently I returned to the idea of offering a better present by running a PBM game. As we are both writers I considered proposing a classic style Dungeons & Dragons game emphasising the Hero’s Journey arc. Although this may feel a bit too cliché to many role-players, I think it is worth keeping in mind that there is so much you can do with good old D&D, there are so many settings and styles of gameplay. I also considered a Cthulhu game, given the single player nature of this game maybe doing something along the lines of Groundhog Cthulhu: Live, Go Insane, Die, Repeat. Or maybe going a bit over the top and running a GURPS Infinite Worlds game. I went through lists of other RPGs, even games that I’d not tried out yet. Eventually I settled on a game that I thought was the most likely to get Richie to bite, so I suggested the Gift of Werewolf.

We both adore Werewolf: The Apocalypse; well we adore all of the classic World of Darkness (cWoD). Despite how much we played Werewolf, we still want to play more, both feeling the genius game was overlooked by many gamers, and those who did take an interest in the World of Darkness games typically favoured Vampire. Over the years when I’ve been asked to pick to my favourite cWoD game I’ve always picked the World of Darkness as a cohesive whole, since that was how I always ran the setting. So my friend knows that when I suggested Werewolf, I really meant the cWoD with the primary focus being Werewolf.

After some chats I made a list of ideas for the Werewolf PBM for us to discuss further, and things quickly developed; typically I wanted to do something more and a bit different than my previous games. The initial premise was Richie playing a lone Garou, however, role-playing a lone Garou is a bit depressing; they are primarily pack animals after all. So I proposed a game spanning eons, we could use Past Lives to allow for story that covered such a time period, a chance to explore a powerful historical and social background of the Garou, and it could be about preventing the Apocalypse. The new White Wolf Publishing company are working on a new World of Darkness, one that roughly continues from the classic, without the Apocalypse/Gehenna/Ascension ending. Whilst we are waiting for those products I considered this to be an intriguing idea.

Over the course of a few weeks I played about with the premise and kept coming back to wanting to do something more like my Vampire Methuselah and Elder PBM campaigns. Meanwhile Richie wrote a cool short story, things were a go. I then had a more intriguing campaign idea, one that would take the Past Lives plan to an even bigger level, and take the game in a radically different direction. It didn’t involve abandoning what we’d initially set out to do, and Richie’s story would tie-in.

Next time I’ll go in to more detail about my Secret Rage.

You can check out some of Richie’s great designs at http://www.richiedigital.co.uk/

#RPGaDay 30

If you are not familiar with #RPGaDay, then please read this page first. For the 30th day of #RPGaDay the question is:

What is an RPG genre-mashup you would most like to see?

My tweeted answer is: #RPGaDay 30, #RPG inspired by many systems, and my old job, a Mafia Time Extortion game.

Like many role-players, I have a collection of ideas that I’ve been adding to for years. It can be argued that so many genre-mashups have been done, that there is nothing left. I almost agree with that sentiment, particularly with so many systems and settings allowing for easy adaptation of anything.

  • Whether it’s GURPs in general, or the Banestorm setting in particular.
  • The wondrously detailed Heroes system.
  • Palladium’s Rifts, and the Megaverse in general.
  • Technically the World of Darkness has everything within its vast Tellurian.
  • Dungeons & Dragons has mentions of links to other realities, so there is nothing preventing mash-ups with that system.
  • Or other systems that work well as a launching platform such as Savage Worlds or Fate.

Keeping to the spirit of RPGaDay, and having fun with the question, I’ll get hung-up on whether my idea is silly, or already been done. I am sure people will mention all sorts of ideas that may actually in a few groups giving it a bash, so I am quite looking forward to scouring the Web for answers.

When I worked at KJC Games back in the 2000s, there a few ideas that Mica, my boss, and I discussed as potential for a commercial PBM RPG. Mica worked on some details for an interesting flashback vampire game. Since he knew I was a fan of supernatural myths and many game systems, in particular World of Darkness, he used me as an example of the target customer. Sadly that game never happened, too many other things to do. Years later I contemplated doing something with the idea, but decided against it since it was originally Mica’s, instead I got obsessed with coding software to support role-playing a time travel game.

d6

There are many games that touch on time travel, and of course GURPS explores the subject in quite some depth. In the 90s and early 00s I had run the Vampire Giovanni Chronicles with a few groups, and my main group had gotten up to book 4. The PCs start out as mortals in the 1920s working for the Mafia. The chronicle explores their lives being drawn in to the World of Darkness, eventually being Ghouls, and eventually embraced by Giovanni. My players, however, decided they were really happy playing a mortal Mafia game, since they were having such fun they even requested I delay any supernatural aspects indefinitely. Since I was still working on the time travel game ideas, I got the idea of doing a setting that was a mash-up of a Mafia Time Extortion game. Years later Looper was made, which is somewhat of a Mafia time travel story.

In 1999 I spent a year working on time travel ideas after meeting Martin and Damian of the original Suzerain team. After writing them a detailed essay about the game, I was invited to become more involved with the game, and so I became a freelance writer. I later helped with Suzerain’s GenCon UK launch, demonstrating games and helping to run the two LARP events that weekend. Suzerain was an interesting RPG, that reminded me of Quantum Leap. I’ll write about my Suzerain interest another time.

Although I’ve not playtested the designs I have for my Mafia Time Extortion game, I did adapt a few things for the Trinity Verse game I ran. What started out as a typical Aberrant campaign became about tracking down Max Mercer’s time travel. Typically for me the game got complicated, and required a database to track all the Novas, as well as Adventure and Trinity era NPCs. That game is on hold awaiting the release of the Trinity Continuum.