#RPGaDay2023 Answers

My answers for #RPGaDay2023. Since this year included a look back to 2014, when my answer would be different I have highlighted it. Satyros proposed a #30yearsofMage this month, some of my #RPGaDay answers tie-in to that. Because this website is currently the free version and can have ads, here is a PDF of the answers without ads.

Day 1 #RPGaDay2023 FIRST RPG played (this year)

Day 1 #RPGaDay2023 FIRST RPG played (this year)

2023: Mage: the Ascension

#RPGaDay 2014: Cyberpunk 2020

Day 2 #RPGaDay2023 First RPG GAMEMASTER.

If the Fighting Fantasy books count, then them J I guess this applies to many people, but also appreciate why that might feel like a lacking answer 😉 More interestingly I hope, the 1st GM that I appreciated, Julian Baldwin. That I respected and there games were always great, Peter Austin.

Day 3 #RPGaDay2023 First RPG BOUGHT (this year)?

Humble RPG Bundle: Warhammer 40,000: Wrath & Glory, yet to play but I do have 2 Rogue Trader games on the go.

#RPGaDay 2014: I didn’t buy any games that year, partly due to moving and having no room at the time. I did later buy The Strange & Demon: The Descent which had come out in 2014.

Day 4 #RPGaDay2023 Most RECENT game bought

I recently backed Trinity Continuum Aegis, but that’s not finished yet.

Most recent purchase was some PDF supplements for Mage: the Ascension off the Storyteller Vault.

The last physical RPG book I bought was Fight to Survive.  #FighttoSurvive

Day 5 #RPGaDay2023 OLDEST game you’ve played

AD&D (1977), although I didn’t play it till 1987.

Day 6 #RPGaDay2023 Favourite game you NEVER get to play

I’ve been fortunate and I’ve been able to play a ridiculous amount of games, yet there are still many I’d love to try! The redesign and reboot of Trinity Continuum effectively makes it a new game. The old system and setting I’d played a chronicle for over ten years.

A high priority is to try the new Fight to Survive.

#RPGaDay 2014 Promethean: The Created had hooked me, but it was years till I got to play it. A fabulous game.

Day 7 #RPGaDay2023 SMARTEST RPG you’ve played

Some great replies for this question. 🙂 I’ll avoid a big essay about the many amazing games.

Trophy and WILD are both fabulous, focused designs, and game play experiences. 😀

Day 8 #RPGaDay2023 Favourite CHARACTER

John Jackson. John Jackson is many! Initially an Orphan in one of my 90s Mage the Ascension games, a broker of peace, neutral in the Ascension War and eerie coffee magnet. Years later for a new game, the player decided to make a new version of John Jackson, during play it was decided it was really the old John Jackson. Years later John Jackson returned, but this time tweaked again. Years later, I played the real/clone of John Jackson in another game. A year later, the original player was playing the old John Jackson in another game.

There is so much more to John Jackson, each is a bit different, but are they actually independent of each other. Maybe think of many clones, or parallel worlds, or Twin Peaks the Return and what happens with Dale Cooper, but neither of those quite apply since John Jackson is actually the original John Jackson. Eventually I started writing fiction about the story of John Jackson. The character that keeps on turning up, but each time, less sure of themselves, and feeling more paranoid and unsure of their own memories. Will the next time be the last?

2014: my answer would have likely been about one of my long running LARP characters, or an old SFRPG character. But in retrospect, it was clearly John Jackson as well…

Day 9 #RPGaDay2023 Favourite DICE

I’ve been having fun with the D1000 again this year, in particular Realms of Chaos Warhammer. So really the D10, because of its versatility, plus base 10 is the most common human counting system. Same answer for #RPGaDay 2014

Day 10 #RPGaDay2023 Favourite tie-in FICTION

I love fiction tie-ins, but I also love exploring a game’s setting without any framework or references. Fiction isn’t essential to me, like spice, different flavours for different meals. Whether LotR, Arthurian Legends, Mythos, Tales from the Loop, RTG’s Cyberpunk, Street Fighter, etc., we are spoilt for choices, which is fabulous! My vacillating answer would be WoD like: Revelations of the Dark Mother, The Fragile Path, etc. Fiction that resides in universe, but is also myth, so they definitely don’t constrain play.

Bonus – Player fiction can be a wonderful treat.

Day 11 #RPGaDay2023 WEIRDEST game you’ve played

Our fun, weird, plus not so little hobby, has so many wonderful games and experiences, weird and not weird is all good with me. Going with Weird, as in Fate. John Jackson back from the grave, a tool of the Lady of Fate, in Risen Fists. A game fusing Wraith: the Oblivion with Mage: the Ascension, but using Street Fighter combat.

Day 12 #RPGaDay2023 Old game you STILL play

This year I returned to 1st ed. Warhammer to play a Realms of Chaos narrative campaign, in particular the descent/ascent of Cruk Firepaw. It is great when shifting between TTRPG and wargaming goes well.

Day 13 #RPGaDay2023 Most memorable character DEMISE

I thankful I have several answers I could give, whether mine or other players. I nearly went with Andy’s L5R Crane’s last stand in the Shadowlands but my favourite is the Luckiest Character and their Retirement Party!

In the summer of 1990 we played a ludicrous amount of Cyberpunk 2020. Ian’s character, Max, was the manifestation of luck, just constantly, it was preposterous. For their 9D10 attribute roll, Ian rolled 87, little did we realise that was just the start of an amazing streak of luck. Throughout a summer of many long sessions, probably approaching 200 hours of play, Max kept surviving deadly encounters and big risks constantly payed off. By this stage they’d earned a lot of IP(XP), connections, favours, and gear. The other players in the party had lost several characters, but Ian’s was still going strong. Finally after surviving a trip to Crystal Palace, narrowly avoiding ending up in the middle of a Mega-Corp War, clearing debts, forming some decent relationships, the character was all set to retire.

The retirement party took place at Afterlife nightclub, no biggie, the character was well known, even respected. Several hours of celebration went by, fun times. As Max was leaving with his fiancé he finally started messing up. A failed Awareness roll, so Ian described how his character was a bit too drunk and happily talking with his fiancé as Max bumped in to some low level gangers. No biggie, but Max didn’t want any trouble, plus he also thought nothing of the situation. OOC the group laughed at the massive skill and equipment difference, you know like a Hobbit and a Dragon. Things escalated, Ian rolled low for his persuasion check and role-played Max politely dismissing the gangers, but they took offence. Initiative was rolled the gang rolled high whilst Ian rolled a 1, he was going last. One of gangers had a polymer one-shot and then managed score a head hit, and well, Ian’s Death Save was a 10. Everyone cheered as the luckiest character finally got a series of bad rolls, plus it also all fitted the change in the character, no longer on edge, now a soon to be retired family man to be. Ian was ecstatic, what a pathetic but also appropriate way to go!

Day 14 #RPGaDay2023 Favourite CONVENTION purchase

Suzerain: Mortal Realms (2000) by TreeHouse. I have a bit of a tale about this book and myself, if you’ll indulge me. In 1999 TreeHouse were visiting the smaller UK conventions to drum up interest for the 2000 release. So I got to meet the creators and try out the game at the 1999 TowerCon in Blackpool. Martin Klimes ran the game that some friends and I played in. The session, it was great; it wonderfully showed off both the system and the setting. Afterwards the design team provided feedback forms. They told me they were pleasantly surprised that I had written a detailed 2 page essay. I’d raised a few points of view they hadn’t considered before, which led to some chats about the metaphysics of the setting and how it all worked; thankfully many Mage: the Ascension and GURPS chats had help train me for that chat. Awkwardly they explained that they had already sent the manuscript off to be printed, so my feedback was too late to change anything. Further discussions with Martin and Damian resulted in being invited to do some freelance writing, to expand upon some of the ideas that I’d written about. However, it was a difficult time for myself, since I had developed problems with both of my wrists, but I agreed to explore the opportunity. At that time speech recognition software was starting to be effective.

In April 2000 I started working at KJC Games, so I had substantially less free writing time, but later that year I was invited to run demo games at Gen Con UK 2000 in Manchester. TreeHouse paid for my ticket and accommodation during the event. It was a little bit awkward preparing gaming sessions for a game that had not been released yet, but fortunately at the event I had a few hours to read my newly purchased Suzerain rulebook. The book itself came in a beautiful slipcase, and even had some colour pages within the book. When added to the all the plans TreeHouse had in regards to the setting, computer games, LARPS, it was an inspiring thing to be involved in. Unfortunately for TreeHouse, along with a lot of other RPG companies, D&D 3rd Ed was launched that year and the 3rd books were also impressive as well as cheap!

Back to Suzerain, I was relieved that we had plenty of players come and check out the game and try demo games. I even mostly was given positive feedback from the players that I ran sessions for, as well as managing to sell several of the rulebooks. We also got to run Suzerain LARPs in the evening, but that’s another tale. Some of the customers asked the designers in attendance to sign their book, amusingly one person insisted that I sign their book, even after I clarified I hadn’t contributed anything to the book itself.

Later that year, design work at KJC Games got more intense plus I was also studying coding at night college, so alas I stepped away from TreeHouse. Over the years I’ve had a few chats with Martin, but sadly too busy with my own projects to get involved in again. It’s great that Suzerain has gone on to be a Savage Worlds setting. As for the old Suzerain: Mortal Realms, I have played it several times over the years and the book still has a special place in my collection.

Day 15 #RPGaDay2023 Favourite Con MODULE / ONE-SHOT

During a break at one of the TowerCons I was discussing different game options with some other players. The chat became about Mage the Ascension, those players hadn’t tried it yet, but they’d played many different cyberpunk games, so I proposed a different focused Mage game. The result was the PCs playing a team of Hit Marks sent to cleanse a Nephandi Chantry. The Hit Marks were prototypes, awakened and they had Rank 1 Spheres. The PCs had a list of rotes, but could also figure out new uses. A fun session and the players were surprised at how versatile Rank 1 Spheres were, plus wondering about the higher ranks! I have run this a few times, plus tweaked and run it in 2 Chronicles. Maybe one day I’ll edit it and submit to the STV.

Day 16 #RPGaDay2023 Game you WISH you owned

Despite not being a collector I have a ridiculously large collection of RPGs, whilst I don’t need the Invisible Sun Cube, it would be nice.

2014 nothing I particularly wanted, I guess old Ghostbusters.

Day 17 #RPGaDay2023 FUNNIEST game you’ve played

The fun of Funny haha & Funny odd, Warhammer campaign following the adventures of Chaos Champions. One ended up nicknamed as Goatface, who was rewarded with Temporal Instability. The player left for University, but Goatface stayed with the party, continuing to blink in and out existence. Goatface would typically appear during a quiet moment, just bleat something then disappear. Occasionally Goatface would appear in combat and assist the party, a bit like the Mysterious Stranger in the Fallout series, appear make a bleating noise then decapitate something then disappear. The end of that campaign, plus in other games, players would sometimes bleat, hoping for Goatface intervention, a great example of the fun laughs staying with us all for years.

Day 18 #RPGaDay2023 SYSTEM

I love how using a different game system can led to a different voyage of discovery. With some it is easy to mathematically convert between them, but even the subtle differences can still standout in gameplay, leading to some interesting chats & choices about what system to use and any tweaks.

E.g., my megadungeon campaign that fused GURPS, Mage: the Ascension, and Warhammer 40k. 🙂

It is extra special when the group navigates such an experience without getting lost or sunken by a system. Even adventures aboard custom ships, barely adequate rafts, or warp infused space hulks, can succeed, often empowered by system choices. 😀

Day 19 #RPGaDay2023 Favourite PUBLISHED adventure

This is possibly the day with the widest range of answers, so many choices! I have some fond memories of old D&D modules that, but apart from The Temple of Elemental Evil, I’ve only played/run them once. I’ve barely played any Call of Cthulhu published adventures, in part because I got told a lot about them by many of them players in other groups, particularly whilst working at my FLGS. Most of my Mythos experiences were player created.

Back in the early 90s I ran Awakening: Diablerie Mexico several times. It helped me convince some ‘D&D only’ players to try Vampire: the Masquerade. I’ve run the Giovanni Chronicles several times, a great framework, but as always not to be limited by. I’ve run Street Fighter High Stakes several times, it was always great, including one party that impressively quickly resolved things, which shows how open it is to player choices. Ceremony of the Samurai (1st Ed Legend of the 5 Rings), another adventure I’ve run many times, helping to show setting specific information.

I’m going to pick Alien Hunger (VtM). The many times I ran it, it always worked well in providing an introduction to the setting, as well as helping to initiate a Chronicle, partly why I had several Vampire groups running at once in the early 90s.

Day 20 #RPGaDay2023 Will still play in TWENTY years time

So many games, but two in particular. The 20th anniversary editions brought me back to the World of Darkness and Mage the Ascension. This led me back to Street Fighter. I’ve had a lot of fun with them both since, plus combining them. This month has been a celebration of #30YearsOfMage.  I look forward to 20 more.

Day 21 #RPGaDay2023 Favourite LICENSED RPG

Another day with a wealth of answers! When two companies exchange IP, magic can happen. Capcom’s deal with old White Wolf resulted in the brilliant Street Fighter RPG, whilst Capcom had their Darkstalkers games. Darkstalkers is not the World of Darkness (WoD), but they did use the name and company logo for Vampire Savior: World of Darkness. An interesting version, not matched until Monte Cook’s fascinating take on the WoD.

If both companies had not been doing so well, and thus understandably focused on their big money earners, then who knows what could have been made?! Maybe the RPG aspect of SF6 would have happened decades earlier and we’d have had other big licenses tied in to SFRPG. The initial talks at White Wolf had included focusing on Mortal Kombat instead. Another what if. Considering how much money old White Wolf had access to for a while, maybe other big licenses could have resulted in a multi-reality setting, which the arcade fighters certainly explored.

The variety of fan made products is amazing, especially for what most would consider a niche RPG. Of course Darkstalkers, but also TMNT, Batman, King of Fighters, Mortal Kombat, Jackie Chan, Double Dragon, and more. With its highly focused combat system, it is surprisingly more akin to the openness of GURPS or #Heroes, especially given how easy it is to adapt other Storyteller games. Street Fighter is a game that punches way above its weight. #SFRPG

Day 22 #RPGaDay2023 Best SECONDHAND RPG purchase

If I think of SECONDHAND, as in indirect I still end up at the same answer as the full question, curious. In the early 90s after playing Champions 4th I bought a 2nd hand copy of Hero System 4th. The Hero System was a major influence on my ideas in the 90s and later with my work at KJC Games and beyond. Plus when added to GURPS, the old fun of converting characters between systems was easier, since Hero<->GURPS and GURPS has a lot of official licenses, resulting in a sort of Rosetta Stone. Hero and me: https://batjutsu.wordpress.com/2020/03/18/rpg-impact-5/  

Day 23 #RPGaDay2023 COOLEST looking RPG product / book

So many choices, plus the more answers I read, the bigger the list became. Time to use the old #PieChartofIndecision

My answer would have been the crazy inspirational (+WTF) Mage: the Ascension 1st edition Screen. However, due to the wonderful range of answers I’m going to highlight Classic Traveller, in part because it might have a unique cover design!?

Thus, this interestingly is the opposite of one meaning of Coolest, as in Trendiest, why did others not copy Traveller? I appreciate it wouldn’t fit the image of many games, but no other games?

Thanks to Phil @thedicemechanic for highlighting this. The answer led to me doing a bunch of research, so bonus points. https://bsky.app/profile/thedicemechanic.bsky.social/post/3k5mr4lp4gb2g

Day 24 #RPGaDay2023 COMPLEX / SIMPLE RPG you play

Mage: the Ascension both Complex & Simplex, seemingly all things at once.

I found Trophy to be wonderfully simplex to explain and play, although I’ve not tried with people who are new to RPGs.

One then the other = Street Fighter. Typically complex for new people, a lot of things to look at during character creation, plus there are big decisions for future character development. Yet interestingly quickly the game is understood and is simple to play.

Day 25 #RPGaDay2023 UNPLAYED

In a long running game, a music tape, that the characters think might be cursed, has remained Unplayed. The characters figured out a way around playing the tape, via the fun of Spheres inverse logic gates, resonance, and 100% definitely not listening to the tape. A mostly Mage: the Ascension chronicle, with the rest of the World of Darkness joining in on occasion, plus Powerchords. Out sourcing sound analysis to a musical Pooka and a Wraith Chanteur, an attempt at a ritual focusing unplayed sounds through a Sluagh; the type of hubris Mage excels at. Keen for Keening. One day I’ll write up the details for the STV…

Day 26 #RPGaDay2023 CHARACTER SHEET

Amongst the great answers for today, I wanted to build upon a thought-provoking answer by Runeslinger, since it inspired me to write a new and more personal answer to the prompt. It has been decades since my experiments with character sheet design. With different games, seeing how I felt about information accessibility and prioritisation in play. From overly detailed, to minimal information D&D or Cyberpunk, leading to a few Vampire: the Masquerade  games in 93 and 94, that just had a few descriptions, no actual stats. Those experiments were with curious player who agreed, not with tyrannical demands. In one game, the players hadn’t created their characters, so they never know their stats, but they did have a character overview and some backstory that fitted the descriptor. (I didn’t read Over the Edge till later, but later it was interesting to see that idea in a professional game.) This resulted in bleeding more towards a LARP style of sessions (multiple puns intended), which worked well for sessions focused on Elysium and Haven experiences. An experiment with Mage: the Ascension proved interesting, but quickly became a fixation on trying to determine their Sphere rankings, a bit too frustrating and comedic, but interestingly felt more like untutored Mages scrambling to make sense of a complex warp-able reality; this also made acquiring Rotes amazingly important.

No surprise, some players loved these character sheet experiments, and some hated them. Some felt set free, whilst others felt a bit lost without what had been a core game structure for them; fascinatingly, my chats revealed it wasn’t even a LARP versus tabletop thing. Which was all informative regarding those players’ preferences and sometimes revealing new things. Also of note, between gaming sessions, these experiments also had an impact. Some enjoyed discussing designs, whilst others wanted chats between sessions to be focused on character ideas, reminiscing and fun. A few players come to mind with their creative works, maybe something for a future blog post.

Nowadays I discuss sheet options as part of game discussion, with some players opting to have different character sheets. Returning to Runeslinger’s post and his closing comment, whilst people had different reasons for how they interact and relate to their character sheets, I likewise think there is something extra special about a character sheet that a player looks after and is lovingly cared for, regardless of its age. Whether they are the sheets of rare decade played characters, Investigators that have survived more than one Mythos mystery, or freshly created.

Day 27 #RPGaDay2023 Game you’d like a new EDITION of…

Street Fighter, but due to licensing that is unlikely, so I’m making my own.

EDITION: An answer inspired by https://thewatchhouserpg.blogspot.com/2023/08/rpgaday2023-27-game-youd-like-new.html The fun of making mini editions of newspapers for games, especially Cyberpunk 2020 screamsheets plus cuttings for handouts for a variety of games. This gave me practice for my later fanzine involvement and creations, plus early practice for me of being involved in collaborative projects.

Day 28 #RPGaDay2023 SCARIEST game you’ve played

SCARIEST (easily frightened; timid) I played a Sluagh LARP character for years that was quite timid, almost a coward, so they often became the assistant to whoever was the most powerful person in the room.

In 1991 Peter ran an Aliens campaign in Cyberpunk 2020. The first session was incredibly tense, soon escalating to scary. When the violence started, the fear didn’t go down, it went up! Masterful GMing and player buy-in all round, not bad for 15 year olds. Sadly RL stuff got in the way, we never completed that campaign, so myself and another player played a lot of Space Hulk.

Day 29 #RPGaDay2023 Most memorable ENCOUNTER

Thankfully far too many memories, but inspired by https://thewatchhouserpg.blogspot.com/2023/08/rpgaday2023-29-most-memorable-encounter.html I shall go with this answer that also addresses the prompt. 🙂

I ran a game in 97 that was about normal people in modern day. The PCs just had vague character descriptions instead of detailed stats (see Day 26). This campaign was created after a collection of wonderful player discussions; they wanted something initially mundane, then strange things to start.

When we started, each PC had an extensive prelude followed by the first group reunion, old friends at high school. The next day a 24 hour eclipse starts (sort of Dark Day from Palladium Nightbane), 80% of humans disappeared (a bit like The Quiet Earth (1985)). The next few days, some of the remaining people became quite violent; the PCs have to survive gangs and Escape from New York. A big part of the initial sessions was coming to terms with the violence, and how far the PCs were willing to go, plus the weird mystery of it all. The PCs have an urge to head west, a siren’s call to a place they knew would be a ‘Sanctuary’. As they travelled west the PCs start to develop Psi powers (Aeon Trinity), the further west, the bigger their power (idea from Monster Island – PBM). The campaign was great. Although we planned to run a 2nd campaign, two players moved away, the remaining players voted for other games. A shame, since the game was really a Mage: the Ascension campaign, the bigger mystery was about what rituals and errors had led to this global mess, and maybe how to undo it. 🙂

I’ve thought about a new version using Trinity Continuum

Day 30 #RPGaDay2023 OBSCURE

In one of my groups, Damian typically played strong & silent characters, but for the VtM Giovanni Chronicles, he made an obscure, impoverished nobleman, who often talked at length. The player did a great job of politically manoeuvring this character through the many chronicles, obscuring their motivations and making themselves invaluable to the various Elders & Methuselahs. This was all much to the confusion of the PCs, who were often surprised at Damian’s character deftly changing plans on the fly. Additionally, the character was a Lasombra, who despite having Obtenebration and later learning Obfuscate, only used their Disciplines in subtle ways. In a game about obscuring the truth of reality to the mundane world, a shadowy empowered character impressively navigated the dangerous vampire world, playing at a deeper level than most.

A bonus to this story, later, a player joined this group, but then complained to me that Damian (someone that they’d only known for a year) only played boring and incapable characters; I’d been playing with Damian since we were 12, so I know that wasn’t the case. I used the story of Damian’s Lasombra to help show that role-playing is more than memorising rules or playing charismatic characters, that a player does not need to always play a proactive and charismatic character, that sometimes the humble character in the party is doing more than the other characters, and even players, know. At the next session I mentioned the Lasombra, the rest of the group were buzzing with anecdotes. This helped the complaining player reconsider the current game of Aberrant, Damian was playing Gravitas (Strong & Silent), to realise that Damian had done more than they assumed; also to maybe talk with other people and check.

Day 31 #RPGaDay2023 FAVOURITE RPG of all time + FAVOURITE = “sport a competitor thought likely to win”

My tournament has a deep bracket, filled with all sorts of settings, rules, and genres. Against all the odds, the finale of RPGs comes down to two veterans that are always vying for my attention. Whilst both are showing their years, products of a different era, yet both do things few other games do, they are more than gatekeepers to me. Mage: the Ascension, a game that transcends its parts, vs. Street Fighter, the scrappy underdog that many assumed was just a joke. In the bout, Street Fighter starts using clever arena positioning then launches a devastating combo, forcing Mage back towards the arena edge, however, never underestimate a prepared Mage. Some might say it is cheating to be all things, whilst being neither a universal setting or engine, but apparently its fine in this tournament. The winner is Mage: the Ascension, by having Arete 10 and becoming one with all. Reality Warping Fighter

— #30YearsofMage #MagetheAscension #StreetFighter #SFRPG #Warhammer #WFRP #RealmsofChaos #SpaceHulk #TrophyRPG #ChangelingtheDreaming #PowerchordsRPG #Cyberpunk2020 #TrinityContinuum #AeonTrinity #Palladium #Nightbane #PrometheanTheCreated #WorldofDarkness

09 #RPGaDay2020 Light

After a childhood full of Cyberpunk, WFRP, and D&D, it was not just rules light/lite that interested me, but unencumbered characters. Shopping can be fun, many RPGs provide escapist fun when it comes to planning and acquiring many different items for our characters, but obsession and greed can run things; both IC and OOC. Whilst still at high school I came to realise why some games felt like a struggle, the circular emphasis some had regarding loot and acquisition, how for some players it invited them to step on the murderhobo treadmill. Obviously a few clearly choose murderhobo treadmill, I could at least appreciate the clarity of preferences they provided, so we didn’t waste each other’s time.

Discovering V:tM in 92 helped me learn different things, in part because with much older adults. One bonus being that typically Vampires do not care about lists of items, no more PC shopping obsession; both as a player and a GM/ST. Playing various TTRPGs and Play-by-Mail helped me find peace with regards to PC shopping; obviously growing up and getting some maturity helped. 😉 Curiously being introduced to GURPS and Champions was interesting, both could feel encumbered due to all the options, but they could also be played in in a light way as well. I also liked that the old Storyteller was a bridge between detailed equipment lists and specialised explanations and the more minimalist systems. I appreciate that some see this as a half measure, or even categorise Storyteller as crunchy due to vast list of powers; well it is, but as always they are optional. People can of course play any as murderhobos … keeping this light 😉

Returning to Cyberpunk in 96 resulted in a very different game. 🙂 The vast lists of equipment were now appreciated for what they added to the setting and an individual’s style. The differences between the various firearms and armour barely mattered.

Not a separate Street Fighter answer today, just to explain this is one reason I love SFRPG, it is very minimalist in regards to equipment, focusing on character and martial arts. For its time it was quite revolutionary, showing how building a focused relationship between ‘Rules-Setting-Goals’ could enhance the game. Some people saw the game as a joke, a few I spoke with saw the minimalist setting as slapstick. The game was not helped by the company handling, the fast turnaround leading to the infamous Players Guide. Still the overall game was solid back in the 90s, just amend Cartwheel Kick many times and its golden; these days the community has hammered the problems out. 🙂

With SFRPG, whilst a few equipment lists exist, for most games they are irrelevant. Interestingly, for the people I have run games for, they have never complained about the depth of the Special Maneuver system, because it is clearly a part of the heart of the game. I was tempted to add a mechanic or maneuver for today, but I’ll keep to the Light prompt and reflect upon what will enhance, not overload.

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/09/rpgaday2020-day-9-close/

Craig Oxbrow @CraigOxbrow on Rules-light RPGs.

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-9-light.html

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-light.html

ivanmike1968

Bryon1187 @bryon1187 duration of light sources

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/09/rpgaday-9-light/

Melestrua @Melestrua

https://melestrua.wordpress.com/2020/08/09/rpgaday2020-day-9-light/

Paco from GMS Magazine @gmsmagazine

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/09/rpgaday2020-day-9-light-dark/

Roberto Micheri @Sunglar

@PPMGamer

https://www.ppmgames.co.uk/2020/08/09/rpgaday2020-day-9-light/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Light–RPGaDay2020-Z8Z3217ZJ

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2168887.html

SM Hillman @smh_worlds

https://zer0meansyouredead.wordpress.com/2020/08/10/rpg-a-day-2020-light/

Paul Baldowski @deesanction

http://thedeesanction.com/light-rpgaday-9/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

03 #RPGaDay2020 Thread

I had plenty of thread ideas, so I consulted my #PieChartofIndecision. Patterns, Fate, Time, Labyrinths, Ariadne, and TV series The Dark were all strong contenders. I’ll be writing about my Trophy RPG Incursion: Labyrinth of the Mind, after this event. Reminiscing about my long running LARP character’s pattern being merged with a Fate Elemental is probably of no interest to anyone but me. Mystic Threads in Mage: the Ascension are a topic I love, enabling diverse paradigms to more easily tap into potentiality, but I write about Mage too much. Several participants have mentioned running multiple plot threads, see below. So I went with pluralising thread and to write about character and clothing.

An old saying that appears in varying ways is: “the man is his clothing” or “clothes makes the man”; to modernise that: “the person is their clothing”. Whilst I don’t entirely agree with this sentiment, since I’ve met too many interesting people in rough clothing, I appreciate it still holds social power. My first two years of RP mainly covered fantasy clichés, if I even thought about clothes it was to copy descriptions from fantasy novels and the few movies I’d seen. At 13 years of age, it was my old referee Pete that introduced me to Cyberpunk 2013 and “Style over substance”; the invitation to explore what a character wears as an extension of their personality. Obviously many adult gamers, and I’m sure some young, understand the fun of exploring a character’s attire, whether the surface level of appearance, to exploring different fashions, or maybe diving deeper to the psychological underpinnings of why an image may appeal to someone. Add in the social norms and we have a complicated social tapestry, how our threads can quickly weave different groups together, or set them apart.

As a player I like to take a bit of time to consider my character’s look and what it means, implies, and why they care. If a character doesn’t care, that in itself speaks volumes.

GEF 1112 Stalik 2
The cobweb threads of my old LT character Stalik. Hot day, after lots of running around healing, so face paint has mostly melted.

Street Fighter RPG Answer

Keeping with my answer of threads, it is hard not to laugh at the tropey nature of the game setting and the prominent characters and their clothing. Having been part of martial art demonstrations, wearing different outfits in public, I appreciate how weird can people treat you looking silly (to them), so it just goes to show what outsiders/rebels the World Warriors are, to not care about their appearance, or how they’re perceived. Thankfully various comics and anime had the characters wearing clothing more appropriate to the social situation they were in, helping to break the cliché appearance some players assume their character is required to keep.

Building upon Punho do Guerreiro (Warrior’s Fist) issue 5 introduction of Items of Power, and taking inspiration from Jackie Chan’s The Tuxedo, we can explore the idea of magic clothing for SFRPG. This is easier to integrate for a chronicle that utilises True Magick, like issue 8 does with a fusion with Mage: the Ascension.

Duplicating Jackie Chan’s Tuxedo would result in a very powerful item, certainly requiring more than 5 background points. However, if we tone things down, an item could be made giving a non-martial artist basic fighting process. Temple guardians with Elemental Sashes. As normal with SFRPG there is the issue of not overwhelming the core game with more modifiers, if a PC can have magic items, maybe the World Warriors and others have some as well. 😉 It is a busy month, but it is something to work  on later for future issues of Punho do Guerreiro 🙂

Other Peoples’ Answers

Autocratik

https://www.autocratik.com/2020/08/rpgaday2020-day-three-thread.html

Runeslinger

https://castingshadowsblog.com/2020/08/03/rpgaday2020-day-3-thread/

Sue Savage presents a story about threads

https://savagespiel.blogspot.com/2020/08/rpgaday-thread.html

Complex Games Apologist

Roberto Micheri

What ties sessions together?

The Rolistes discussing threads of Fate

ivanmike1968 discussing social threads

GMSMagazine with a great example of a plot thread

Parts Per Million on Solo Role-Playing and Zweihander

https://www.ppmgames.co.uk/2020/08/03/rpgaday2020-day-3-thread/

Eleanor Hingley @Magpie_Elle

https://theanxiousgamer.wordpress.com/2020/08/04/review-threadbare/

John M. Kahane with alternate usages for webs

https://jkahane.livejournal.com/2167329.html

 

M&B Liam @_Boganova_

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

RPG Impact 6

Continuing with RPG Impact. The sixth RPG that had a big impact on me was Call of Cthulhu. When I was first told about the game, I was confused as to what all the fuss was about; although I was still a kid. I’d read horror stories, I’d run horror sessions of D&D and WFRP, well, what I thought was horror; the usual stuff: windy isolated locations, abandoned places, ghosts, spiders. Later I played and ran a lot of Cyberpunk and Vampire; I appreciated tragedy, personal horror, and the beast within that cannot be ignored.

I first played Call of Cthulhu (CoC) at 18 and it had a big impact upon me, because I played it wrong.

I don’t enjoy phrasing it that way, after all we can play RPGs in all manners of ways, but obviously there are ways to play something wrong; granted most of them are childish tantrums. Since the mid-90s, I’ve been open to different play styles. Whilst I still have my preferences, I am willing to play things I’m not keen on, to compromise with a group, etc. All part of growing up. When I play/run a game, I strive to play the genre and intent of the game, appreciating both players’ and characters’ goals. This has served me particularly well at conventions, or games clubs, because playing with strangers is always a big gamble. All of this came about partly because of my first CoC session and a lesson in role-playing.

I was playing a one-on-one session with someone who didn’t particularly like to run games. I had nagged them into running something. I rolled up a character, the Keeper laid out the scenario and of note I had an old character that was very rich. The character had purchased a bargain property, the plan was to renovate and flip it for profit, however, the workforce was refusing to complete the work, so my character went to inspect things. Several odd but low-key incidents occurred; eventually the foreman left, my character was left alone in a strange big house. They couldn’t find anything of note. Another strange and frightening incident occurred, so the character ran out of the house. My character tried to arrange for someone to investigate the house, using their vast wealth. The Keeper got frustrated, said time passed, that no one answered the call. I got frustrated and said that since my character could afford it, they’d write it off as a loss. We hit an impasse, neither of us seeing a way to realign our differences. The Keeper called an end to the game, I didn’t argue, nor did I present a workaround.

We didn’t fall out over the game, but sadly it reinforced my friend’s opinion that running games sucked. That night I relived the game events and came to some conclusions about how we could have played differently, I appreciated that the Keeper had likely become frustrated with me earlier, that I was playing CoC without keeping the genre and game goals in mind; yes I was playing a character, but I was not playing an investigator. At the time I’d mostly been GMing, I wanted to be a player, to explore someone else’s story; a particularly unhelpful approach for a one-on-one. Plus, nagging someone to do something they don’t like was the origin of this whole mess; obvious in hindsight.

Later that week I chatted with several players about why they loved CoC. We discussed the issues of IC and OOC goals, how these sorts of games were not so straightforward regarding the alignment of player and character goals. They also explained more about Chaosium, because despite having a lot RPG experiences, in many different systems, it was a company I had barely looked at.

My friends loaned me copies of Call of Cthulhu and Pendragon 🙂 It changed my opinion from: “Chaosium, maybe I should finally try one of their games.” To “Chaosium, there is something extra special about them.”

Part 7

#RPGaDay2018 Day14 Failure Became Amazing

Describe a failure that became amazing

I go into some depth about a crazy game Vampire that I run back in the 90s, which become a disaster from a certain point of view, but most of the players loved it. It also led to an amazing game. No LARP stories, nor have I included tales about a critical dice roll radically altering a game, not that I have anything against those moments, just that the list I think I made is enough 🙂

Just realised I badly explain my point about high fantasy RPG, pesky sleep deprivation. I guess my foggy thinking was that high fantasy is typically about big failures and big successes, so many of the stories I know from others are the overly-epic type. Such as intentionally pushing scenarios to create guaranteed failures, invulnerable NPCs monologuing, which then requires Deus Ex Machina or there is a party wipe.

#RPGaDay2018 Day14 graph

#RPGaDay2018 Day11 Wildest Character Name

Wildest character name?

I mention a few character names that could count as wild on Day 05: Spat the Spider-Cat-God from Changeling The Dreaming 6 point Companion. The Goatface time travelling Chaos Lord from my old Warhammer Fantasy RPG party of Independent Chaos Champions of course had a Daemon name, as did some of the other PCs. Sadly I forgot their names and cannot find the character sheets from 1995.

I also forgot to talk about some of the crazy character names from Lorien Trust LARP. I even went for something silly for one of my character’s, which was supposed to be a throw-away one, maybe I’ll write/talk about them another time.

Otherwise I have nothing particularly extra to add to what I discuss in my video, I focus on my work at KJC Games. No #PieChartofIndecision but there is an #RPGDeepDive on today’s video.

Kickstarter Sigmata RPG p2

This follows on from Kickstarter Sigmata RPG.

I am currently playing about with campaign ideas for this game, as well as future ideas merging with other games. Chad’s previous game Cryptomancer included a suggestion about a mechanical bolt on approach for other games, hence my thinking along this line for Sigmata. If you’ve not checked out the Sigmata Kickstarter page yet, here is a quick overview. The game is linking together serious and silly ideas, drawing upon numerous political ideas, people movements like the Arab Spring, as well as 80s pop culture. Major influences include things like Synthwave, plus films like Akira along with Saturday morning cartoons like Transformers and G.I. Joe.

Sigmata is an RPG in the Cyberpunk genre of games, joining the likes of famous RPGs like Shadowrun and Cyberpunk. For a few people defining Cyberpunk is an almost religious process. My simple take on the subject is that Cyberpunk is a broad encapsulating term that includes all sorts of products; I agree with the following genre overview:

Cyberpunk is a subgenre of science fiction in a futuristic setting that tends to focus on “a combination of low life and high tech” [1] featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order.[2]

Sigmata allows players to play as Cybernetic badasses, who have access to diverse and interesting capabilities. Players (receivers) receive their powers via hearing signals, which are broadcast via radio towers. When the players have access to a very strong signal they are akin to superheroes in power level. The game includes a campaign tracking system, which in particular intrigues me.

I plan on running Sigmata by itself first, so I can get a good appreciation for the game and the practical experience of the rules. Additionally the Sigmata Kickstarter already has many goals unlocked, which includes alternate time periods to play in. This alone should keep the majority of gamers engaged for years to come. Lots of game options at launch, most impressive.

Merging with other RPGs

Whilst Sigmata is much more than just resistance tracking and signal towers giving powers, but these two ideas in particular are what I am very keen on exploring in other games. Following on from my previous post and my habit of mentioning RPG mental tool kit/belt, I’ll provide a list of ideas, like I wrote for my Changeling Kickstarter blog.

I love the idea of adding the Signal to a fantasy game, whether a high fantasy setting like D&D’s: Forgotten Realms, Ravenloft, Planescape, etc., or a grim-dark setting like Warhammer. Part of my thinking is that Sigmata could provide Avatar-like potential, as well as an extra level of campaign goals, but with mechanics of how to track such things. Whilst I have run very politically and rebellion focused campaigns in D&D previously, it was a long-time ago, and I didn’t make any mechanics for tracking resistance movements.

Consider how many fantasy settings have tyrannical rulers, but not just mortal monarchs, but also Magocracy or Theocracy, etc. Many magical settings include abilities empowering communication, speed of travel, as well as divination, all of which would really mix things up. However, what if magic cannot be trusted, and the party has to travel to hand deliver importance evidence, trying to avoid a scrying government, relying more on individual power, charm and guile. In a world of rare powerful magic the Signal could provide the party a much needed edge. Whether playing Rokugan with the Legend of the 5 Rings system, or the D20 system, there is interesting potential for Sigmata crossover.


Cthulhu mythos could take the Sigmata into dimensional territory, as well as paranoia and insanity. Imagine a game with cults having infiltrated tyrannical governments, so not only do the players need to resist things, but the fate of the world is at stake. Players (receivers) wondering where the signal comes from, and whether their newfound power cost something like sanity, or worse!


The World of Darkness is a game setting has all sorts of potential. The Signal could be related to any one of the existing supernatural groups, or something new. A Changeling campaign based in the Dreaming could have tyrannical Sidhe ruling commoners with an ‘iron’ fist, maybe the Signal allows a commoner to overcome the increased power of their innate nobility that Sidhe have in the Dreaming. A Werewolf game could have Garou being empowered by the Signal, which could be a new techno-spirit, providing new tools in the fight against the Wyrm. The same applies to a Mage centric game, but the metaphysical debates and paranoia regarding the Signal would be what I would want to focus on. An interesting twist to the Jyhad, such as Anarch vampires fighting Camarilla Elders, or Hunters avoiding Kindred. This could also work with the Chronicle of Darkness games.


Although the Trinity Continuum is about to be relaunched in the near future, the Trinity, Aberrant, Adventure settings of old included a powerful signal altering people. I am currently running Trinity and will be for a while yet, so I may start including things.


GURPS Riverworld, this setting is based upon a great sci-fi novel, which has its own sort of towers and effects on the world. I will avoid spoilers here; I guess most of those that have read it will appreciate where I am going with my thoughts. For me the wonderful GURPS reference books epitomise the RPG mental tool kit, so there is easily infinite scope regarding Sigmata ideas added into the GURPS system.


Shadowrun or R. Talsorian’s Cyberpunk games should be quite easy to merge with Sigmata due to the genre closeness and the typical adversarial nature of Corporations. Since powerful cybernetics already exist in these games, imagine if they were further empowered, which radically alters things. The magic in Shadowrun could also be enhanced, maybe in a way like with the D&D ideas I mention above.


I hope I’ve convinced you to at least check out the Kickstarter page for more information. Join in and #RepeatTheSignal.

Kickstarter Sigmata RPG

At the time of writing there is a week to go for the Sigmata RPG Kickstarter. The main designer is Chad Walker, and this alone is reason for me to be interested; I’d like to persuade you as to why this should spike your interest. It’s worth noting that I’ve written about Chad’s Cryptomancer game previously; a great game idea plus it adds something original to the role-playing community.

I am a big fan in reading practically anything to expand my RPG mental tool kit/belt; I need to work out some comedy picture ideas to demonstrate this point 😉 Since Cryptomancer added important real life concepts like Cyber security to RPGs, and Chad is a big believer in life gamification, I am quite optimistic regarding what he plans to add to the RPG community with Sigmata.

From the Kickstarter overview:

“SIGMATA: This Signal Kills Fascists” is a cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980’s America.

Players assume the role of Receivers, the superheroic vanguard of the Resistance, who possess incredible powers when in range of FM radio towers emitting a mysterious number sequence called “The Signal.” When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People’s Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

It’s called the Sigmata, a Signal-induced stigmata, because it is a both a blessing and a curse. At least when you’re marked by the state, you can’t sit on the sidelines anymore.

Just based upon the full Sigmata title it should be clear that Chad takes the concept of life gamification seriously, just from daring to mention the word fascist. Politics is always a complicated subject and now it seems to be even more complicated. Personally I’d say political actions/events always matter, but cycles vary and some actions/events matter even more. I think it is reasonable to state that the current cycle matters in particular, so it’s no surprise to read comments questioning Chad’s reasoning for attempting such a project; especially since some view RPG as politically neutral, but I’ll write about that tricky subject another time.

I love the fact Chad is tackling such a tricky subject. Even though I have played a lot of political heavy RPG games, I am sure this forthcoming specialist game will present a more sophisticated game world to explore than the typical RPG. The mechanical explanations Chad has given reassure me that the rules will support the narrative/game goals. I am sure Sigmata will be adding a powerful mental tool to my RPG mental tool kit/belt.

There is a lot to unpack with Sigmata, and I plan to do so over the next few blogs. Meanwhile I hope I’ve convinced you to check out the Kickstarter page for more information. Join in and #RepeatTheSignal.

Prelude – Secret Rage PBM 4

This continues on from part 1 PBM Thanks & Secret Rage.

Where and when to start a game are typically essential questions. When I worked at KJC Games I took the long-time running fantasy game Quest and added in role-play with moderation. Since the game had been running for so long, and some customers knew nothing about role-playing, there was a lot of discussion about the best ways to implement such a dramatic change. In hindsight there are so many things I’d like to have done differently, but given the scale of the operation and time pressure, at least it mostly worked out well. So when I proposed this campaign I knew I would need to treat it as another professional undertaking, and not ignore lessons I had previously learned due to being too caught up with enthusiasm.

Years before when I had run my two big Vampire PBM games I had written out very detailed backgrounds, as well as spent a lot of time discussing things with the players. The Elder Night City PBM game had even more background than the Methesulah game, in part because I was merging R. Talsorian’s Cyberpunk with the World of Darkness (WoD), plus the WoD timeline had moved forward by many years. Although two players were replaced, since they lacked the time to play, surprisingly the final sixteen players eagerly read everything and put a lot of effort in to their turns 🙂

The previous bit of nostalgia was at the forefront of my mind when working on Secret Rage. Since Richie and I know the World of Darkness so well, at least I didn’t need to write a synopsis of the cosmology and numerous powerful organisations. This brought me back to the essential question, instead of having the character be somewhat established, why not set the game before the spirit even existed, or better yet at the birth of the spirit. This was somewhat inspired by a local role-player who decades ago was somewhat infamous for setting his D&D games at level 0. The joke became that in the next campaign the players would be playing the grandparents of their characters, with the goal being to make sure their family got born. Then the next campaign their grandparents’ dogs.

Since Richie is an artist, and a lover of comics, I had the idea of making the prelude a comic. I am not much of an artist, and I need to be careful about my ever present wrist RSI, so I accepted that I could not make it high quality. As spirits are more abstract than mortals, I thought this simpler approach could even turn out to be something distinct. Whilst I cannot use speech recognition software to draw, I can use things like https://pixabay.com/ for free artwork, and a few minutes with GIMP https://www.gimp.org/ isn’t a problem. Apart from using a few Werewolf glyphs I decided it was best to avoid using any official artwork, which is a shame since the WoD has some amazing art.

#SecretRage 0

Batjutsu Secret Rage p1

Batjutsu Secret Rage p2

Next time, more of the prelude.

Disclaimer: This is a fan project for a friend, not a commercial product. Vampire, World of Darkness, Vampire the Masquerade, etc., are registered trademarks of White Wolf Publishing, Inc.  “Portions of the materials are the copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information please visit white-wolf.com.”

#RPGaDay 06

If you are not familiar with #RPGaDay, then please read this page first. For the 6th day of #RPGaDay the question is:

You can game every day for a week. Describe what you’d do!

My answer is: #RPGaDay 6, discuss with my group: 1) run the week like a convention, or 2) see link

As always whatever I run would be discussed with my group. Since we’ve gamed together for decades I guess the vote would either be:

  1. Running the week like a tabletop convention. I’d have a choice of different games that the players could then vote on what games to fill those slots. Ideal for mixing things up, enabling players to return to old campaigns, start something new and also a chance to try out the latest RPGs.
  2. I am currently playtesting my own game (Elemental Masters (rubbish working title)). I feel it would be best to take breaks from this so I could take on board any feedback, and then tweak designs as necessary. The other 50% of the time I’d go with my answer for day 1 of returning to a long running L5R campaign, but adding in Cryptomancer shards for: “Shadow in the Shardnet”.
  3. Run a multitude of different settings using GURPS. Maybe on the final day the different settings are all linked up.

RPG Reality

I currently only have one group, and we are all too busy. Sadly we wouldn’t have a week we could put aside, and even if we did I would still want to focus on writing and design. Still I appreciated the dream time that the question instigated.

Quick Nostalgia

Like many gamers in their youth, I gamed as much as I could. During the summer holiday of 1990 I played Cyberpunk 2020 practically every day during 10+ hour sessions, for most of the 6 week summer holiday. I had been playing a lot of D&D before then, and World of Darkness once it was released.

Some years later I had less time to due to work, but for a while I did play in many different groups and ran several groups.  So I was gaming 5 days out of 7, mostly classic World of Darkness, but also some Street Fighter, Palladium (Ninja and Superspies) and D&D.

By 2000 when I was working at KJC Games I didn’t get to game as much. I was not gaming in as many groups. I started going to gaming conventions, as well as helping a bit with the local convention TowerCon. I stopped going to tabletop conventions since I returned to playing LARP. More recently I’ve mostly been finalising years of designs.

https://batjutsu.wordpress.com/2015/12/06/street-fighter-rpg-look-back/ and other links to old articles can be read via my RPG post summary page https://batjutsu.wordpress.com/role-playing-game-links/