#RPGaDay 31

If you are not familiar with #RPGaDay, then please read this page first. For the 31st day of #RPGaDay the question is:

What do you anticipate most for gaming in 2018?

My tweeted answer is: #RPGaDay 31, #TrinityContinuum #Aberrant @TheOnyxPath & #Cryptomancer @Papa_Shell finally releasing my own #RPG work

I’m greatly anticipating the launch of Trinity Continuum by Onyx Path; previously old White Wolf’s Trinity Universe (Trinity (Æon), Aberrant, Adventure). I’ve mentioned Trinity in several of my answers for RPGaDay, I adore the setting, and I am confident this upcoming version will be a masterpiece.

I am quite intrigued to see what happens with Cryptomancer, especially as more people are getting involved. I’ll review the recent release of Code & Dagger volume 2 in September. Cryptomancer’s Chad is also writing for the recently funded Spire RPG, so that’s on my TODO list.

If multiple playtests and edits go well, then I’ll be publishing some connected RPG products next year; I have several near finished. I’ll not waffle about my own work, since if my players hate my projects, or more likely think they are weak, then I may have a lot of rethinking to do.

This month’s RPGaDay has certainly helped highlight several games I’d like to play. I plan on changing from my normal long campaigns, and running very short campaigns, plus maybe a few one-shots. My current TODO games list goes back years, I guess like many other role-players. Whether as a player, GM, or writer/designer, I always enjoy exploring other people’s work; besides fun it’s also research 😉

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#RPGaDay 30

If you are not familiar with #RPGaDay, then please read this page first. For the 30th day of #RPGaDay the question is:

What is an RPG genre-mashup you would most like to see?

My tweeted answer is: #RPGaDay 30, #RPG inspired by many systems, and my old job, a Mafia Time Extortion game.

Like many role-players, I have a collection of ideas that I’ve been adding to for years. It can be argued that so many genre-mashups have been done, that there is nothing left. I almost agree with that sentiment, particularly with so many systems and settings allowing for easy adaptation of anything.

  • Whether it’s GURPs in general, or the Banestorm setting in particular.
  • The wondrously detailed Heroes system.
  • Palladium’s Rifts, and the Megaverse in general.
  • Technically the World of Darkness has everything within its vast Tellurian.
  • Dungeons & Dragons has mentions of links to other realities, so there is nothing preventing mash-ups with that system.
  • Or other systems that work well as a launching platform such as Savage Worlds or Fate.

Keeping to the spirit of RPGaDay, and having fun with the question, I’ll get hung-up on whether my idea is silly, or already been done. I am sure people will mention all sorts of ideas that may actually in a few groups giving it a bash, so I am quite looking forward to scouring the Web for answers.

When I worked at KJC Games back in the 2000s, there a few ideas that Mica, my boss, and I discussed as potential for a commercial PBM RPG. Mica worked on some details for an interesting flashback vampire game. Since he knew I was a fan of supernatural myths and many game systems, in particular World of Darkness, he used me as an example of the target customer. Sadly that game never happened, too many other things to do. Years later I contemplated doing something with the idea, but decided against it since it was originally Mica’s, instead I got obsessed with coding software to support role-playing a time travel game.

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There are many games that touch on time travel, and of course GURPS explores the subject in quite some depth. In the 90s and early 00s I had run the Vampire Giovanni Chronicles with a few groups, and my main group had gotten up to book 4. The PCs start out as mortals in the 1920s working for the Mafia. The chronicle explores their lives being drawn in to the World of Darkness, eventually being Ghouls, and eventually embraced by Giovanni. My players, however, decided they were really happy playing a mortal Mafia game, since they were having such fun they even requested I delay any supernatural aspects indefinitely. Since I was still working on the time travel game ideas, I got the idea of doing a setting that was a mash-up of a Mafia Time Extortion game. Years later Looper was made, which is somewhat of a Mafia time travel story.

In 1999 I spent a year working on time travel ideas after meeting Martin and Damian of the original Suzerain team. After writing them a detailed essay about the game, I was invited to become more involved with the game, and so I became a freelance writer. I later helped with Suzerain’s GenCon UK launch, demonstrating games and helping to run the two LARP events that weekend. Suzerain was an interesting RPG, that reminded me of Quantum Leap. I’ll write about my Suzerain interest another time.

Although I’ve not playtested the designs I have for my Mafia Time Extortion game, I did adapt a few things for the Trinity Verse game I ran. What started out as a typical Aberrant campaign became about tracking down Max Mercer’s time travel. Typically for me the game got complicated, and required a database to track all the Novas, as well as Adventure and Trinity era NPCs. That game is on hold awaiting the release of the Trinity Continuum.

#RPGaDay 12

If you are not familiar with #RPGaDay, then please read this page first. For the 12th day of #RPGaDay the question is:

Which RPG has the most inspiring interior art?

My tweeted answer is: #RPGaDay 12 #RPG, #Aberrant #Trinity #Adventure due to the wonderful IC pages.

I had so many initial thoughts about this question, and sadly despite the list of honourable shout-outs I have provided, I know I am missing off to many noteworthy games. Many old games came to mind, in part because they had been part of my formative RPing years. Whether staring at the old Monster Manuals for AD&D 1st ed over and over again, or the Warhammer artwork emphasising the dark setting. When I started playing Cyberpunk, the artwork helped to differentiate itself from the fantasy games I had previously played; a game with both style and substance 😉

Cyberpunk Interior artI considered Tales from the Loop, which was built upon a wonderful collection of art. This is also a great example of how modern RPGs can have amazing artwork, and how we can keep being surprised.

L5R is one of my favourite games, in part due to its incredible artwork; I tend to buy all the books for a game I like, but at least that means more artwork. Given the game’s emphasis on culture, and how important appearance is in that setting, with so many pieces of art showing character interaction and attire, it was quite easy to show players an example to help inspire them.

I nearly choose Changeling: The Dreaming, I adore that game; I wrote about one of my Changeling campaigns for Day 7. I shouldn’t really single out any of the classic World of Darkness (cWoD) games, as a whole the interior art was diverse and gripping; the walls of my old flats were covered in mostly WoD artwork. The artwork for Wraith really helped to inspire that game’s setting and mood, although I know a few players that were too disturbed by that game to even try it. Changeling’s lovely artwork helped to make that game stand out, and with the diverse races (kith) the pictures felt like a nod at the older games like D&D, whilst being noticeable different to them.

Changeling Interior ArtA special shout-out to Palladium’s: Ninjas & Superspies and Mystic China; whilst I am it, also for Nightbane. Like so many of Palladium books, there is a good mix of artwork. In a hobby dominated by fantasy, then Sci Fi, and then probably Supers, I really appreciated any martial arts artwork.

Although Street Fighter is a big IP, and thus it’s a bit unfair to compare it to non-major-IP games, as I mentioned on Day 5, the artwork was very inspiring. Overall the artwork was vibrant and fitted the style of the game. I’ll admit that anything martial arts related gets a bonus from me, but I really love that game for taking a beat’em up and turning in to something special.

As mentioned above, I finally settled on the books for the Trinity Universe, and in particular Aberrant. Having so many In Character (IC) pages really helped to get the setting across. They were easy to show new players, especially the pages that were comics. Thus the interior art was more than just artwork, they were IC game props. Although the old White Wolf company had done this sort of thing before with the cWoD books, it was taken to a new level with books for the Trinity Universe. Between the timeline, the IC news articles, interviews, wrestling shows, and profiles, the whole collection was both inspiring and highly informative.

Aberrant Interior ArtAs I mentioned yesterday, Onyx Path Publishing are working on rebooting this setting as the Trinity Continuum. Clearly with such a rich heritage to build upon, and the great work and experience of Onyx, Trinity Continuum is obviously going to be amazing. I’d only be surprised if the game was less than stunning to look at. Check out the Trinity Continuum pages.

#RPGaDay 11

If you are not familiar with #RPGaDay, then please read this page first. For the 11th day of #RPGaDay the question is:

Which ‘dead game’ would you like to see reborn?

My tweeted answer is: #RPGaDay 11 #RPG, #Dune and #TrinityContinuum #Æon #Trinity #Aberrant #Adventure

I am eagerly anticipating the return of the Trinity Verse, now called Trinity Continuum. Onyx Path Publishing are working on rebooting this setting, and the tweaks are sounding great. Whilst it is rare to hear about a tabletop RPGs in development being cancelled, it could still happen, so it’s not done till it’s done 😉

I have been running a Trinity Verse campaign for over ten years. Overall it’s been a great campaign, with many engrossing sessions. I started the setting before Slider being murdered, and since the party really mixed things up she wasn’t killed, but of course things still got messy in different ways. All of the PCs partially focused on Mega Intelligence whilst individuals also explored their powers. The groups goal became about researching how to manage taint. They also looked in to different types of energy, brain structure. They used the research to network with many different groups, and over the years moving towards global social engineering; and of course then handling the different fallouts from such work.aberrant

Due to the PCs detailed orientated approach to the game, the game’s complexity really escalated. I made a databases to track what 100s of key Novas were up to, as well as there previous actions. I also have extensive notes as Adventure era characters discovered mysteries that tied back to the Nova age, as well as affected the alternate future Trinity timeline. One of my player knows the setting very well, and they appreciated that they got to play something different.

This campaign has been great to run, in part because the party often spent time talking to each other, allowing many moments when the players effectively ran entire sessions between themselves. Partly due to how complex things became I took a break from running the game. Since we heard about the reboot the group agreed to wait to see what is done. I recommend checking out the latest Trinity information, .

Since I choose a setting that is in the process of being rebooted, then I’ll add a 2nd choice: Dune. My own setting and mechanics that I have been working on for years, has a strong psychology and spiritual emphasis, and this is something that I would love to see in an official Dune RPG. Years ago I did briefly play around with making a Dune game, lot most role-players taking bits from all sorts of game. Add in some Mage: The Ascension, and we get the Dune: The Sleeper Must Awaken 😉