The Bestseller Experiment Season 2

I interrupt my planned post about GollanczFest 2017 to excitedly promote the bringer of greater interviews, advice and witty banter. The Bestseller Experiment is back for another season. Just the thing to help keep motivation going with the latter half of NaNoWriMo 2017.

If the Illuminati was real, they wouldn’t allow this wonderful dissemination of knowledge, then again maybe this just another ruse to maintain their conspiracy, if we all become writers and bestsellers then we will be too busy to …

“Illuminati Confirmed!”

Anyway, the second season kicks off with a great interview with three publicists: Elaine Egan, Lauren Woosey and Virginia Woolstencroft. The episode includes some great tips, in particular good advice about when to chase-up on things. Check out the Publicity Secrets Revealed episode.

As a Patreon I got early access, and the two Marks have many benefits to supporters. If you are serious about writing please check out their tiered rewards, and help keep the podcast going.

I’ll now get back to my RPG group preparation, not GURPS Illuminati, although maybe it should be. GollanczFest 2017 reporting will continue on my next post.

GURPS Illuminati

Advertisements

GollanczFest 2017 part 3

This continues on from my first post about the Gollancz Festival 2017.

The first panel was called: Who you gonna call? Ghostwriters! I eagerly awaited the panel as the line-up consisted of several authors that I love, plus a few I don’t know much about, a great mix. The panel was moderated by Rachel Winterbottom (Commissioning Editor), and featured: Catriona Ward, A K Benedict, Ben Aaronovitch, Joanne M. Harris, and Joe Hill.

There was no shocking revelation that the authors had ghostwriters, nor were they ghostwriters for somebody else. The discussion focused on the why people like ghost stories, what is special/interesting about the genre. I’ve summarised a few things that each author mentioned; I appreciate I am missing a few interesting statements.

Catriona started things out and highlighted how ghost stories provide a form of comfort. She later explained the importance of creating a tension by scepticism and belief in ghost stories.

A K Benedict explained that the worst kind of haunting is the one that goes on in your own head. She also discussed the common link of depression, grief, pain or loss in relation to ghost stories, and how these stories can help as a form of exorcism of these feelings. A K mentioned a creepy experience of being chased around Cambridge by something…

Ben expanded on the statements by the other authors that had gone before him, underlining a few of the points previously mentioned. Ben went on to emphasis how ghost stories are a way of connecting and exploring the past, as well as our memories, making them live, possibly solving them.

Joanne made an enlightening point about how ghost stories are often satisfying, because they provide a reader with a sense of closure. Ghosts are also a way to explore areas of life that we don’t have the vocabulary to deal with. That we tell ghost stories to stop being afraid. Joanne delved in to evolutionary psychology in regards to our species was once prey, and our fear of the irrational, the unknowable, with of course death being the ultimate unknown. Joanne says she wrote a short story that creeped her out so much she has tried to forget it.

Joe took a different approach to the others, illuminating how ghosts are real, in many different ways. He told of his own experience after 9/11 of going to the cinema and appreciating the gravitas of things even there. How the silver screen manages to capture ‘things of light’, that repeat events, plus we are unable to interact with them. How ghosts are a metaphor for history throwing itself on the present. Joe brought up a Rick & Morty reference in regards to squirrel conspiracies and the fact squirrels don’t have fiction (or do they?!), which related to seeing a squirrel being schmucked. He also told a great tale about the time he spent at a hotel in a room with a boo!

The panel briefly struggled explaining why ghosts are different to mundane threats. After all seeing a person outside your window wearing a pig mask and wielding an axe is scary, but why are ghosts scary. After a bit of debating about whether mundane or supernatural horror was worse the panel arrived at the crucial point about ghosts traditionally being non-corporal, and difficulty of getting rid of them, or even harming them. This led to a building threat:

The idea of a pig masked thing getting in bed with you, and when you pull back the mask there is no face. (This nicely encapsulates the dread of the irrational.)

The interaction between the authors was splendid, and I wish it could have gone on a lot longer. The fact that stories are a tool of exploration, history, empathy and shield really applies to horror, but also applies to all fiction. This really set a high bar for the rest of the day.

Now back to my NaNoWriMo writing now, whilst resisting the urge to write another short ghost story for my fantasy setting. Thankfully the approaching deadline helps to keep me focused 😉

Next time is the panel: The Future’s so Bright I Gotta Wear Shades.

GollanczFest 2017 part 2

This continues on from my Bestseller and GollanczFest post.

Day 1 of GollanczFest 2017 was on Saturday November 4th. Richie and I had of time to chat about writing on the train as we travelled into London. Since Richie was going to the Writer’s Worksop at the Phoenix, whilst I was going to Foyles for the Panels, we knew we’d have plenty to discuss on the return train home.

I had heard Foyles was quite an impressive bookshop, I can confirm it certainly is, and thus it made for a great location for the event. Since I had over an hour till the panels started I perused the many floors of extensive bookshelves. Eventually I purchased John Yorke’s Into the Woods and settled down to reading for a while; a book both Richie and Mark Stay highly recommend. By the time I went back to the top floor for the event’s start there was quite an impressive queue.

Foyles

Upon entering the room for the panels, we were given a tote pack. The tote bag’s print design is quite impressive. The bag contained an overview of the event, some striking samples of forthcoming fiction, plus some water and even a chocolate bar. It certainly set the event up well, especially the water, since I’d forgotten to bring any; sadly I had also forgotten to bring Moo & Bat with me for photos.

GollanczFest tote bag

I got to briefly talk with Mark Stay who was working on the event, both on and off stage. The Bestseller Experiment podcast had officially started at the GollanczFest 2016, and it was great to see Mr Stay at this year’s event, but with the bonus that he is now a bestselling author; shame Mr Desvaux couldn’t be there, but it’s a very long way for him to come for a weekend.

Mark Stay
Mark Stay guardian of the Author-Portal for #GollanczFest 2017

One thing I regret is not talking to any of the people I was sat near. Undoubtedly anyone that had turned up was passionate about reading, and likely writing. Whilst it is likely the room had many shy book readers, it was unlikely any of us was going to freak out, quietly of course, and run out of the run if one of us said hello. Whilst I don’t consider myself shy anymore, I still fell back in to very old habits of feeling awkward about striking up a conversation with the few people I’d made eye contact with; which is extra odd since I had been talking to Mark Stay only minutes earlier. Looking around the room, there were people chatting. Thankfully it was only ten minutes until the first panel started, and armed with my mobile I did a little bit of writing and then checked Twitter.

Since so much happened at the numerous panels, I’ve decided to do separate posts about each of them. I still have lots of fiction writing to do today so I’ll write about the first panel another time: Who you gonna call? Ghostwriters!

I’ve currently focused on the Gingerbread competition, since the deadline of December 4th is fast approaching. I’ve made it my NaNoWriMo writing challenge, and although attending the GollanczFest really made me want to return to my main writing project, I have managed to stay on target; well, not my word count target, but something is better than nothing.

PS – Richie is the person that runs http://www.richiedigital.co.uk/

Bestseller and GollanczFest

Last week, November 4th & 5th, was quite the experience as I went to the Gollancz Festival. The event was held at Foyles, a rather grand bookshop in London. I had wanted to go to the writer’s workshop, but that had sold out. Fortunately for me I won tickets to the main Gollancz Festival via the Bestseller Experiment podcast.

Since my friend Richie was going to the writer’s workshop the event also had an extra appeal; we already chat a lot about our writing, and it’s rare we meet up these days. Plus I had not visited his home yet, so after a brief discussion an extended visit was planned.

One thing about long train journeys is at least there is plenty of chance for reading and writing. Even for someone like myself who suffers from travel sickness, trains are generally tolerable for me, plus when I did feel a bit off I stopped writing and changed to listening to an audio book.

Joining me on my journey were Moo & Bat, my mini-fluffy-sidekicks. I planned on taking some silly pictures of them on the train and at the festival, in part because I’ve been thinking through some children story ideas. Plus the Adventures of Moo & Bat amuses my wife.

The Adventures of Moo & Bat

I’ll write about the Saturday morning Gollancz Festival panels next time. I’ll end this short post by highlighting that the Bestseller Experiment has a Patreon fund. Considering the value Mark Stay & Mark Desvaux have provided with this great podcast, it is something I am happy to support even though I currently have no income due to health problems. Just to clarify, I had backed them before I knew I had won Gollancz Festival tickets 😉 It would be quite sad if the podcast does not continue, and it’s worth considering what quality & quantity season 2 could provide, so please consider getting involved.

https://www.patreon.com/bestsellerexperiment

I quite enjoyed Mark Stay’s recent interview with Cover to Cover.

Part 2 of my GollanczFest visit.

Prelude – Secret Rage PBM 5

This continues on from part 1 PBM Thanks & Secret Rage.

I’m off to visit Richie this weekend, and to go to GollanczFest. So there will be plenty of time to discuss the ways I plan on running the Chronicle, and see if Richie has developed or changed any of his ideas. It is also possible we will play a session or two.

Here are the next few pages of the comic prelude that I showed in my last post:

Batjutsu Secret Rage p3

Batjutsu Secret Rage p4

Batjutsu Secret Rage p5

Batjutsu Secret Rage p6

Disclaimer: This is a fan project for a friend, not a commercial product. Vampire, World of Darkness, Vampire the Masquerade, etc., are registered trademarks of White Wolf Publishing, Inc.  “Portions of the materials are the copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information please visit white-wolf.com.”

Prelude – Secret Rage PBM 4

This continues on from part 1 PBM Thanks & Secret Rage.

Where and when to start a game are typically essential questions. When I worked at KJC Games I took the long-time running fantasy game Quest and added in role-play with moderation. Since the game had been running for so long, and some customers knew nothing about role-playing, there was a lot of discussion about the best ways to implement such a dramatic change. In hindsight there are so many things I’d like to have done differently, but given the scale of the operation and time pressure, at least it mostly worked out well. So when I proposed this campaign I knew I would need to treat it as another professional undertaking, and not ignore lessons I had previously learned due to being too caught up with enthusiasm.

Years before when I had run my two big Vampire PBM games I had written out very detailed backgrounds, as well as spent a lot of time discussing things with the players. The Elder Night City PBM game had even more background than the Methesulah game, in part because I was merging R. Talsorian’s Cyberpunk with the World of Darkness (WoD), plus the WoD timeline had moved forward by many years. Although two players were replaced, since they lacked the time to play, surprisingly the final sixteen players eagerly read everything and put a lot of effort in to their turns 🙂

The previous bit of nostalgia was at the forefront of my mind when working on Secret Rage. Since Richie and I know the World of Darkness so well, at least I didn’t need to write a synopsis of the cosmology and numerous powerful organisations. This brought me back to the essential question, instead of having the character be somewhat established, why not set the game before the spirit even existed, or better yet at the birth of the spirit. This was somewhat inspired by a local role-player who decades ago was somewhat infamous for setting his D&D games at level 0. The joke became that in the next campaign the players would be playing the grandparents of their characters, with the goal being to make sure their family got born. Then the next campaign their grandparents’ dogs.

Since Richie is an artist, and a lover of comics, I had the idea of making the prelude a comic. I am not much of an artist, and I need to be careful about my ever present wrist RSI, so I accepted that I could not make it high quality. As spirits are more abstract than mortals, I thought this simpler approach could even turn out to be something distinct. Whilst I cannot use speech recognition software to draw, I can use things like https://pixabay.com/ for free artwork, and a few minutes with GIMP https://www.gimp.org/ isn’t a problem. Apart from using a few Werewolf glyphs I decided it was best to avoid using any official artwork, which is a shame since the WoD has some amazing art.

Batjutsu Secret Rage 0

Batjutsu Secret Rage p1

Batjutsu Secret Rage p2

Next time, more of the prelude.

Disclaimer: This is a fan project for a friend, not a commercial product. Vampire, World of Darkness, Vampire the Masquerade, etc., are registered trademarks of White Wolf Publishing, Inc.  “Portions of the materials are the copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information please visit white-wolf.com.”

Spirit Choice for Secret Rage

This continues on from part 1 PBM Thanks & Secret Rage, the 2nd part is Spirit Game – Secret Rage.

Further to what I wrote previously about the scale of any game that includes something as vast as D&D’s Planescape, L5R’s spirit realms, or World of Darkness’s three Umbras, etc., I appreciated I was giving myself a ludicrous amount of work. Powerful characters tend to have a lot of lore and cultural understanding that would be a key factor in any character choices, and typically large networks of others to manage. This applies to all sorts of high-end campaigns:

  • Epic level character in D&D, GURPS, etc.
  • Methuselah in Vampire, or Archmage in Mage, Deathlord in Wraith
  • Clan Daimyo in L5R
  • Epic level Superteam member like one of the Justice League
  • Daemon Prince in Warhammer’s Slave to Darkness and Lost & Damned
  • Eldar Farseer in Warhammer 40,000

In 1995 I ran a Warhammer Chaos Champions RPG, with the goal of one of the party becoming Daemon Princes. Despite how much we all enjoyed it, two of the players left the area and the game was put on hold. Cue reminiscing about one of those cool campaigns that got away…

Whilst this chronicle is very much set in the World of Darkness, games like D&D’s Planescape, L5R and GURPS have been great aids in working out ideas. All part of my RPG mental-toolbelt belief.

Since an ancient spirit would have vast knowledge of many subjects and treaties with many other spirits, I decided to go with the easy solution of starting the game with the birth of the spirit. This way the player and I will develop a better understanding of the character’s development, and as I’ve written about before PBM is particularly good at handling Time. The time between turns allows for all sorts of details to be pondered, worked out, and dramatic character development.

I made a big list of story/chronicle ideas for Richie to choose from. The idea being that by playing a unique spirit, the spirit’s nature and goals can be designed to cater to the type of game he wants to play. The following is part of the list I sent to him:

  • An Ancestral Incarna, this could be ancient Spirit that goes back to the dawn of the Garou Tribes; these types of spirits are heavily linked to Past Life. They might be closely linked to the dead, maybe even formed by long-dead Garou, or they could be epherma (Spirit matter awakened by a Tribe’s actions), or maybe they came from the Tribe’s Totem but gained importance and independence. This sort of Incarna would be focused on members of a single Tribe.
  • Incarna of Historical Big Moment, this Spirit embodies the idea that big moments are guaranteed/inevitable, and that an individual plays a pivotal role; humans tend to fixate on the ‘big-movers of history’, but this Spirit understands things are more complicated, and it figures out what domino to knock over. Maybe it’s an Ancestral spirit, maybe more linked to the dream realm and Chimera’s brood, maybe this is linked to Storytelling Spirits given its narrative nature, maybe a Past Life Spirit, or maybe it is a manifestation of the Fates.
  • A Wyrm healing Incarna that has hidden itself away and wants to heal the Wyrm by re-joining it! This is likely a super-hard mode campaign, which is saying something given the standard hard mode of the Apocalypse. Maybe the Wyrm is insane because this Incarna spirit escaped, maybe with this piece the Wyrm could heal, sounds like a crazy plan, but the Hydra is crazy 😉
  • A tiny spark of the Balance Wyrm, this Incarna focuses on figuring out how free its parent. However, how to fight a Triat? Especially given the scope of the task. Can the Weaver be persuaded? Can the Wyld be slowed enough to talk to? Could the Wyrm reveal a secret even in its current insane state? As above, super-hard mode, and crazy Hydra.
  • A Weaver Spirit that is a hybrid with either Wyld or Wyrm. In the Wenn Diagram of the Triat there is cross-over, albeit normally in smaller ways and only briefly, cosmologically speaking.
  • Maybe a Spirit explicitly dedicated to a different Supernatural race, maybe in regards to healing, communication, monitoring, or maybe the race’s total annihilation.
  • A lesser Incarna that is a sub-part of the Phoenix Incarna, this would be a big secret since the Garou nation does not know about it. It reveals itself only to Garou who must walk a lonely path to carry out a quest associated to a concept like redemption, rebirth, transformation, etc.
  • The Carer of Gaia’s Word, a spirit that has a secret quest, to protect a secret of Gaia, one that was whispered to her sister Luna. What that secret is, how it relates to the Triat, or to the Apocalypse would be a key part for focusing the chronicle’s theme.
  • Crazy Outsider Spirit Pretending to be a Wyld Incarna: This crazy suggestion could be that the spirit is basically one of Cthulhu Mythos in disguise trying to usurp Gaia, or simply get a place at the buffet of gnosis.
  • Trickster Incarna, super-mega-turbo-hard campaign. It claims to have this big secret, and travels about distracting everything so a subtle plan can be implemented. Likely results in many dead Garou, and other Fera. Maybe the secret is even real!
  • Ninja Spirit, because well ninjas.
  • <Insert TODO Incarna>. The ultimate trick of the Weaver, the Procrastination Planning Spirit. Somehow it will resolve the Apocalypse via a night of cramming. This sounds like the most powerful thing ever! 😉

After a lot of discussion we worked out another spirit idea, which will be revealed in a later blog. Once this was done we were able to determine the chronicle’s focus. I also mentioned that once the game is established I will consider adding new players to the game, partly depending on health, partly workload, and also whether I program some of the game aspects to make it easier to run something even bigger.

There had been a good few minutes spent discussing the <Insert TODO Incarna>. I love this idea, and I’ve added it to my vast list of comedy RP ideas to develop; I’ve made a few already for my forever in development role-playing guide, since it previously read like a monotone academic volume.

Next time I will introduce the prelude.