Positivity & Quality, the Mikey Neumann Way

For me this week has been marvellous, two projects that I’ve been anticipating for a while were released, and both delivered. The first was by Max Landis which I wrote about in The Passion of Landis, the second is Mikey Neumann’s video on John Wick 2. I appreciate this somewhat abandons my normal anti-hype stance, but there are both in that rare category of constantly delivering.

After I watched Mikey’s video on John Wick 2, I know I wanted to write something about Mikey and why I think his work and positivity is of such a high quality. I was introduced to the amazing Movies with Mikey via this statement:

 “Mikey is a wonderful human being, so it kind of adds up that he would make one of the most celebratory film review shows on the Internet.”

Extra Credits. 22 Dec 2016.

After such a good recommendation I checked out Movies with Mikey, which is on the Chainsawsuit Original channel, and I was not disappointed. I believe that Mikey Neumann wonderfully highlights the many things that can make a film great, even if the film has some substantial flaws.

For example: the film Sunshine received a lot of criticism, and Mikey doesn’t ignore how the second half was a problem for some viewers. Crucially Mikey also talks about the film’s incredible music (it truly is!), the cinematography, the gravitas of the plot, the human drama. Even though I have seen the film and thought it was a good but flawed, after watching Mikey’s video I now have a much better appreciation for Sunshine.

When I discover a new YouTube channel that impresses me I prefer to go to the channel’s beginning and watch everything. I appreciate that normally earlier videos tend to lack the production quality, but even his old videos like Ninja Turtles have the quality and voice of his later work.

One of the fun things that Mikey does with his videos is quirky segues. Granted there is nothing too unusual with that …

But Did You Know? Previously Mikey Neumann was an actor and writer for the games Brothers in Arms and Borderlands.

Mikey’s video on The Force Awakens is a great example of digging into a film that many people have intense opinions about. I loved the Star Wars setting as a kid, as well as the numerous games (computer, tabletop role-playing, etc.) I still like the setting now, but I am somewhat guilty of being sick of the hype Star Wars gets, in particular by those that claim it is on the only thing; these days I restrain myself at least. Personally I thought the film was okay, there are bits in it that I found annoying and things that I enjoyed, nothing special there. After watching Mikey’s video I found myself reassessing the film, and I came away from the summary with some extra appreciation for The Force Awakens.

I had a similar experience with Mikey’s overview of Interstellar, a film which I had really enjoyed, albeit with a few niggles. Mikey presented a wonderful rationale about the power of love and how it relates to events in the plot, which cut through my complaints. Whilst I consider myself open to persuasion, like most people it takes a lot to persuade me, and that’s a power that Mikey has.

Now when I see a film, I have the added pleasure of looking forward to the hope that Mikey Neumann will make an overview of it. I am intrigued as to what Mikey will say about it, what redeeming things will he highlight?

I adored the film Arrival, and Mikey’s analysis was a second helping of film love. Mikey’s overview of John Wick helped me overcome a creative barrier with a role-playing game that I have been working on; I will blog about this after playtesting the ideas some more. Thus I was heavily invested in Mikey’s analysis of John Wick 2.

It’s Going Down For Real!

And here’s the thing, I think appropriate positivity is important, as is being fair, but these concepts are so vague that we all have different opinions about them. So I think it’s valuable highlighting that some of the fun and quirky things he puts in his videos might be off-putting to a few, and like all good art there are differences of opinion. Give one of his videos a full viewing, I think for the majority of people that time will be well spent. Mikey’s introduction to John Wick 2 is a case in point, I wasn’t a fan, yet I was pretty much smiling the entire time. Oddly I was in no rush to get to the detailed analysis that I had been looking forward to for months, I simply enjoyed the moment, his creativity and fun. I later decided to look at the comments section, and I was amused by a few people being negative about Mikey’s rapping. Certainly any regular viewers should appreciate his style, and stay positive themselves. I found the rest of the video to be amazing, with some very interesting points made.

But did u knnnooow?

Mikey has Multiple sclerosis (MS), and his ongoing battle with health is quite the tale. This is part of the reason I felt compelled to write about someone I only know through their art. Some time ago I wrote a blog about Wallowing in Positivity, and given my own ongoing health problems I can somewhat appreciate Mikey’s much more severe condition. Managing any work whilst ill is impressive, never mind high quality work; this is not about implying perfection, I am sure Mikey has many varying emotional responses to things. I originally wrote a lot about how being ill typically makes everything not just physically by psychologically more difficult, partly because I’ve met people who dismiss this as untrue. My point is better served by stating that I think it’s inspiring that Mikey is able to radiate such positivity; to read more about Mikey’s health check out “The Road to Here…”

Like most people I have a bunch of things that I criticise, and whilst I always strive to be constructive, I can often feel like I’ve been too negative when discussing something. My own bed rest provided me a lot of thinking time, this led me to re-examine how sometimes it is more constructive to be positive, to focus on the good, instead of starting from a negative point. In a world filled with critics offering typically negative heavy analysis, it is great to have people like Mikey offering something different. Discovering Mikey’s work has brought great joy to my life, and emphasised a life style approach that I aspire to embrace more myself. Check out more of his work at http://chainsawsuit.com/

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The Passion of Landis

I detest our celebrity obsessed culture. I respect hard work, as well as talent that works hard. If we put someone on a pedestal, idolise them, we are denying them their humanity. They will struggle like the rest of us, and sometimes fail; they shouldn’t be denied this reality. I’m not interested in learning about people’s personal lives, or fixating upon their every utterance, looking for either perfection or errors. This post is about Max Landis’s art, not the person, who I don’t know. I respect his work ethic and passion, plus his informative/fun videos.

Blimey, this latest Max project is bizarre, intriguing, and fun. It’s probably brilliant, I’m not sure, I’m still analysing it since it’s grand in scope.

I rarely get excited about forthcoming releases, particularly films or computer games, like most people I’ve been disappointed too many times. I appreciate the importance of advertising, and the reality that the big game or film studios are about big business, that the art comes second. Max Landis is somebody that talks about the realities of screenwriting and TV/film production. Some people claim his career is built upon nepotism, I believe it is a career built upon relentless writing, practice & study, combining passion and hard work; like most great artists. Max’s latest project is something that he’s been building up to for a while, and I’ve been looking forward to this more than any film release.

It’s strange that I’ve been anticipating this project so much, since I’m not a follower of Carly Rae Jepson’s music. Over the years I’ve probably heard about ten tracks, I thought they were good, but since I have so much music, as well as podcasts, competing for attention, Carly’s music isn’t on my radar. Yet when Max passionately announced this pattern project I was intrigued, suddenly Carly was on my radar, I even watched a bunch of her videos. I then waited, and waited, and now it’s here! What I’ve read of Max’s analysis so far has already resulted in me switching between reading something, then watching a Carly video; the next few days are going to be quite fun.

Besides Max’s great advice on writing, I love recommending his other special projects. As part of the release for the movie Chronicle, Max released The Death and Return of Superman video. I’ve watched that video many times, as well as linked it to so many of my friends. Overall I like comics, so it’s no surprise that I’d love both of these products, as well as Max’s Superman: American Alien series, which is a delightful low powered take on the Man of Steel. Yet despite not being a fan of watching professional wrestling, I thought Max’s Wrestling Isn’t Wrestling was spectacular, funny, and a beautiful summary of why professional wrestling is a legitimate storytelling art form, especially when done well.

Every time I’ve watched Wrestling Isn’t Wrestling, the ending really moves me. I think the build-up and release is masterful, a documentary equivalent of Chvrches: Clearest Blue; I’m sure Max would appreciate that association 😉

While a few people accuse Max of being any number of things, only a fool would dismiss his passion. I have found this project to be another example of Max’s attention to detail, as well as keen insight in to narrative. I now listen to Carly with a newfound depth, for me, like Max, there is something more to her music now, and I want to keep digging. I have avoided spoilers, just hinting at Max’s remarkable analysis, dive in and check out the fascinating The Jepson Pattern, A Scar No One Else Can See #ascarnooneelsecansee. You can also read Max’s scripts, or visit a collection of his notes at: http://www.maxlandiswrites.com/

 

My Reflections on #RPGaDay

Despite how much time I ended up spending on RPGaDay, I don’t regret taking part, it was fun and interesting. If you are not familiar with #RPGaDay, then please read this page first. The full list of my answers for each day can be found in my menu’s RPG section.

Before the event had started I had been unsure about participating. I always have too many projects, and due to the time factor I’ve avoided getting too involved with Twitter. The alternate questions were what sealed my participation, although it’s quirky that I didn’t use any of them in the end; I plan on answering them over the weeks to come.

Whilst I knew I would typically spend too much time over-thinking my answers, a task I thoroughly love/hate, I’d be saved by having a daily deadline. Since a few friends knew I was taking part, I had a nice amount of self-inflicted peer pressure to keep me on target.

For me RPGaDay proved to be an overall interesting experience. I’ve cut some negative points out, to keep things within the spirit of the event. I learned about some new games, and interestingly that Kickstarter is even more important to help with RPG advertising than I’d thought. It was also great to get so many different answers to the same question; I was quite intrigued by this, since it is a rare occurrence.

Due to equipment, time, and health reasons I didn’t record any video answers for the event. I may still record my answers, even though the event has passed and I’d be lucky to get one viewer. I agree with the premise that videos and blogs should be made with viewers/readers in mind, but also with the acceptance that maybe only the maker views them.

For me the RPGaDay event proved to be a great reminder of the different experience levels, and preferences, that the RPG hobby contains. An easy or dull answer for one participant could be hard or exciting for another, some of the answers draw attention to these differences, and the positive spirit of the event helped remind everyone to not be too judgemental. I had been planning on writing about psychology, RPG history and the transient nature of the hobby, but I have lots to write already and Runeslinger’s post does a great job of summarising things, so read that instead. 😉

Dave Chapman and Anthony Boyd (Runeslinger) have made this great video:

Bestseller Experiment & Gingerbread

Back in April I wrote the Bestseller Experiment podcast in a post called Writing Curious/Crazy Experiment. If you are unfamiliar with the podcast then I’d recommend reading that first.

Since April a lot has happened with the two Marks, I’m not going to write any major spoilers here, although a minor spoiler is perfectly fine 😉 As their big deadline approaches the work on their novel has continued and really blossomed, along with an ever increasing sense of urgency. So the chaps were recently surprised by needing to make a major decision, whether to release the work under their own names: Mark Stay & Mark Desvaux, or a pen-name, since the story has a female lead, and their names are clearly male. Once again the two Marks do a wonderful job of discussing the situation, as well as presenting feedback from their editor. Given that there is no easy answer for this dilemma, the drama of this curious experiment has reached an interesting twist; definitely check out Episode 48 for more information.

It was a surprise to receive a bonus episode last Friday, they normally come out on a Monday. Episode 50 was to announce a writing competition with the charity Gingerbread:

We’re the leading charity working with single parent families. Supporting, advising and campaigning with single mums and dads to help them meet their family’s needs.

The competition is:

Are you an aspiring writer with experience of single parent family life?

We’re thrilled to be launching the ‘One in Four’ new writer competition, in partnership with Trapeze Books and The Pool. Together, we want to find a new talent to write a novel that celebrates single parent families.

I was raised by my father in a single-parent family, so I have plenty of personal experience in regards to the sorts of problems that a single-parent family faces. In particular the time and financial constraints, as well as the social stigma, which exists even to this day. My own story has what sounds like a scene from a movie: when I was very young my dad had to go to court to fight a custody battle with the state, which was planning on placing my sister and I into the care system. I assume this is no longer the case for single-parent males, but this highlights an important point about how it is easy to assume social stigmas have been beaten back in our lifetime. In reality I have no idea, and maybe it hasn’t, because so many social stigmas still exist, as well new ones being added. Like most things in life, we typically take an interest when it affects us, since we all normally have so many concerns already. Another thing to research 🙂

Fortunately for me, a few months ago I made notes about a character from a single-parent family in my current writing project, so I was immediately hooked on the idea of entering this competition. The Bestseller Experiment episode’s conversation highlighted how writing about such personal experience could be emotionally difficult, but also rewarding. So another project has been added to the pile, but with an all-important deadline, so the top of the pile it goes.

If you’ve ever pondered whether to give writing a go, even a few seconds, then I highly recommend checking this great podcast out, all of it 😉

tbe_banner_shallow-405w
http://bestsellerexperiment.com

#RPGaDay 31

If you are not familiar with #RPGaDay, then please read this page first. For the 31st day of #RPGaDay the question is:

What do you anticipate most for gaming in 2018?

My tweeted answer is: #RPGaDay 31, #TrinityContinuum #Aberrant @TheOnyxPath & #Cryptomancer @Papa_Shell finally releasing my own #RPG work

I’m greatly anticipating the launch of Trinity Continuum by Onyx Path; previously old White Wolf’s Trinity Universe (Trinity (Æon), Aberrant, Adventure). I’ve mentioned Trinity in several of my answers for RPGaDay, I adore the setting, and I am confident this upcoming version will be a masterpiece.

I am quite intrigued to see what happens with Cryptomancer, especially as more people are getting involved. I’ll review the recent release of Code & Dagger volume 2 in September. Cryptomancer’s Chad is also writing for the recently funded Spire RPG, so that’s on my TODO list.

If multiple playtests and edits go well, then I’ll be publishing some connected RPG products next year; I have several near finished. I’ll not waffle about my own work, since if my players hate my projects, or more likely think they are weak, then I may have a lot of rethinking to do.

This month’s RPGaDay has certainly helped highlight several games I’d like to play. I plan on changing from my normal long campaigns, and running very short campaigns, plus maybe a few one-shots. My current TODO games list goes back years, I guess like many other role-players. Whether as a player, GM, or writer/designer, I always enjoy exploring other people’s work; besides fun it’s also research 😉

#RPGaDay 30

If you are not familiar with #RPGaDay, then please read this page first. For the 30th day of #RPGaDay the question is:

What is an RPG genre-mashup you would most like to see?

My tweeted answer is: #RPGaDay 30, #RPG inspired by many systems, and my old job, a Mafia Time Extortion game.

Like many role-players, I have a collection of ideas that I’ve been adding to for years. It can be argued that so many genre-mashups have been done, that there is nothing left. I almost agree with that sentiment, particularly with so many systems and settings allowing for easy adaptation of anything.

  • Whether it’s GURPs in general, or the Banestorm setting in particular.
  • The wondrously detailed Heroes system.
  • Palladium’s Rifts, and the Megaverse in general.
  • Technically the World of Darkness has everything within its vast Tellurian.
  • Dungeons & Dragons has mentions of links to other realities, so there is nothing preventing mash-ups with that system.
  • Or other systems that work well as a launching platform such as Savage Worlds or Fate.

Keeping to the spirit of RPGaDay, and having fun with the question, I’ll get hung-up on whether my idea is silly, or already been done. I am sure people will mention all sorts of ideas that may actually in a few groups giving it a bash, so I am quite looking forward to scouring the Web for answers.

When I worked at KJC Games back in the 2000s, there a few ideas that Mica, my boss, and I discussed as potential for a commercial PBM RPG. Mica worked on some details for an interesting flashback vampire game. Since he knew I was a fan of supernatural myths and many game systems, in particular World of Darkness, he used me as an example of the target customer. Sadly that game never happened, too many other things to do. Years later I contemplated doing something with the idea, but decided against it since it was originally Mica’s, instead I got obsessed with coding software to support role-playing a time travel game.

d6

There are many games that touch on time travel, and of course GURPS explores the subject in quite some depth. In the 90s and early 00s I had run the Vampire Giovanni Chronicles with a few groups, and my main group had gotten up to book 4. The PCs start out as mortals in the 1920s working for the Mafia. The chronicle explores their lives being drawn in to the World of Darkness, eventually being Ghouls, and eventually embraced by Giovanni. My players, however, decided they were really happy playing a mortal Mafia game, since they were having such fun they even requested I delay any supernatural aspects indefinitely. Since I was still working on the time travel game ideas, I got the idea of doing a setting that was a mash-up of a Mafia Time Extortion game. Years later Looper was made, which is somewhat of a Mafia time travel story.

In 1999 I spent a year working on time travel ideas after meeting Martin and Damian of the original Suzerain team. After writing them a detailed essay about the game, I was invited to become more involved with the game, and so I became a freelance writer. I later helped with Suzerain’s GenCon UK launch, demonstrating games and helping to run the two LARP events that weekend. Suzerain was an interesting RPG, that reminded me of Quantum Leap. I’ll write about my Suzerain interest another time.

Although I’ve not playtested the designs I have for my Mafia Time Extortion game, I did adapt a few things for the Trinity Verse game I ran. What started out as a typical Aberrant campaign became about tracking down Max Mercer’s time travel. Typically for me the game got complicated, and required a database to track all the Novas, as well as Adventure and Trinity era NPCs. That game is on hold awaiting the release of the Trinity Continuum.

#RPGaDay 29

If you are not familiar with #RPGaDay, then please read this page first. For the 29th day of #RPGaDay the question is:

What has been the best-run RPG Kickstarter (crowd funded) you have backed?

My tweeted answer is: #RPGaDay 29, #RPG #GURPS Dungeon Fantasy @sjgames Looking forward to getting @manticgames #TerrainCrate

I am impressed with how the Kickstarter for Dungeon Fantasy box set by Steve Jackson Games was run. The campaign kept us backers informed, whilst avoiding spamming. The updates were useful, and even included interesting bonus things like a video of a factory visit showing production lines. Since I went for the big bundle, once the campaign was funded I received the PDFs of products that were already available. As new Pyramid magazine issues were released I was promptly sent them. I received the PDFs for the boxset whilst the crew were at GenCon. I now eagerly await the physical products, but that doesn’t feel like an issue since I’ve got so many PDFs to read currently.

This year I finally started playtest part of a big RPG project that I’ve been working on for years; effectively inspired by everything 😉 Due to being programmed my system is exceptionally detailed, but due to health I’ve not been able to code for the last two years, and there is still a lot TODO. Whilst being bedridden I simplified my ideas and adapted them to use GURPS, so when I saw the S. J. Games campaign I was immediately hooked.

Batjutsu GURPS prep
Preparation for my Elemental Masters game, currently using GURPS rules.

Quick tangent: adapting many old ideas has led to some surprising breakthroughs in some of my old designs. By the end of this year I should know whether these breakthroughs are real, or just my enthusiasm at being healthier and playing again.

My project is a bit like a megadungeon, so I decided to playtest the game using models and scenery; I’ve not used models for years for RPG. Years ago a friend introduced me to Mantic Games; they backed many of Mantic’s campaigns, and always raved about the company. We were impressed by the quality of their work plus their cheaper prices, especially when compared to other companies. I currently own Mantic’s Dungeon Furniture Pack, so when the Terrain Crate Kickstarter was launched I backed it, and so far so good.

Mantic Dungeon Furniture Pack

RPG & Crowd Funding

I find it interesting how crowd funding has become a big part of the way of the many RPGs are made nowadays. I appreciated that crowd funding would help with regards to product awareness, but I wasn’t aware of the scale of it until this month, primarily because of RPGaDay answers, and seeing numerous extra comments about the subject.

Videos

Today I’ve been setting up hardware to record videos, and learning more about the process. By tomorrow, I’ll finally be joining the people on Youtube with some answers; I will go back and video my previous RPGaDay blogs over the next few weeks.