SFRPG Emergent Cities

Eric M. Souza has created Emergent Cities, a way of randomly generating a settlement for use in Street Fighter games. The supplement is built upon the work of Jhan Aragão’s Meet the Strongest supplement. In addition to a random system, the Emergent Cities supplement has tiles that can be used in games, whether printed or virtual. Thanks to Eric for a great resource for any game, check it out: Emergent Cities.

For more translations check out this Street Fighter folder, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Killer Instinct for Street Fighter RPG

Here is a translation of the Brazilian Killer Instinct fan project for Street Fighter RPG; thank you to Eric M. Souza and Gustavo Maru for their work. When Killer Instinct was released in the 90s, I barely played it; we were generally still too busy playing Street Fighter and Mortal Kombat. It did occasionally pop up in conversation, but for the people I played with, after a few years faded into history. So translating this supplement and reading the Killer Instinct wiki was interesting. Whilst the setting includes supernatural, it is closer to the cyberpunk genre than Mortal Kombat or Darkstalkers. I am sure a Street Fighter group could take ideas from Killer Instinct, besides the characters, the idea of Ultratech machinations undermining Shadaloo or rivalling Tekken’s Mishima Corporation should make for a more intrigue focused game.

Killer Instinct SFRPG Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist 29 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to list of contributors and the editor Eric, plus, as always, an extra thank you to Eric for helping with the translation.

This issue gives advice on planning experience points and the number of fights for a character over a chronicle. The return of the School of Combos, this article examines the topic of unstoppable combos, how this can be achieved in SFRPG. By Fight! explores the big Brazilian city of Brasília as well as an arena for the Fight Hard Café.

The Maneuver of the Month: Stuntsman revives the antics of Jackie Chan and gives new meaning to the Stunt Card that Street Fighter inaugurated. Lastly an exploration of the idea giving SFRPG more of a feel of the 3D Fighting Games like Tekken and Virtua Fighter. Examining the idea of a Dodge Abort Maneuver.

Issue 29. Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Darkstalkers for Street Fighter RPG

Here is a translation of the Brazilian Darkstalkers fan project for Street Fighter RPG. Adding supernatural creatures to the SF setting is a common thing for fans to do, since Street Fighter’s genre is effectively: Supers + Martial Artists, and many (most?) Supers settings have characters from every genre, but also:

In 1997, White Wolf licensed the World of Darkness name and logo to Capcom for use on the third arcade game in the Darkstalkers series. That game, which was originally titled Vampire Savior: The Lord of Vampire for its Japanese release, was localized for arcades in North America as “Vampire Savior: World of Darkness”.

https://whitewolf.fandom.com/wiki/Capcom

As with any game/setting fusions, there are implications to consider, as well as unforeseen problems to at least expect to happen. The world of Darkstalkers is quite different to Street Fighter, so a SFRPG set there will involve major changes. An alternative that I am pondering is the world is initially the standard one in SF, and then Pyron and the Darkstalkers start to arrive. For those that have read/played Palladium’s Nightbane, setting the game at the start as the Dark Day event occurs.

Other World of Darkness adaptions can be found in Warrior’s Fist, Werewolf: the Apocalypse 3, Vampire: the Masquerade 5, Changeling: the Dreaming 6, Mage: the Ascension 8. Plus Street Fighters In The World Of Darkness S7.

Darkstalkers SFRPG. Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Dominus Solo rules for Street Fighter RPG

Here is a translation of Giovane do Monte’s Dominus Fighter supplement, which provides a solo system for Street Fighter; layout was by Eric “Musashi” Souza. I have previously translated Jhan Aragão’s Meet the Strongest SFRPG solo rules. Issue 18 of Warrior’s Fist also presented ideas for Solo Street Fighter.

Dominus Fighter uses a minimalist approach, as well as different ways to process the rules. For those players that prefer less rules this version should hit the spot, whilst I am sure others players would benefit from still taking a look, maybe inspiring ideas to fuse this with Meet the Strongest. Whether sticking with the default SFRPG setting, focusing on a Mortal Kombat Outworld invasion, or a traditional underdog sport story plot like Best of the Best, have fun and when in doubt maybe add ninjas. Check out: Dominus Fighter.

Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, the epic Circuit Guide, Circuit Guide – Basic, Solo, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist 28 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to list of contributors and the editor Eric, plus, as always, an extra thank you to Eric for helping with the translation.

This issue explores the topic of doping and the Street Fighter circuit. 20 Frequently Asked Questions are answered. A new style, that of someone with no style, a Street Fighter. Hobbies for SFRPG, a way to add more depth to characters and story, as well as to help focus ideas. An adaption of iZombie. The Maneuver of the Month is Provoke. This issue’s Circuit Legend is Maurice Jackson, a character from the core rulebook fiction. An option for recreating a character’s maneuvers and combos. Finally the Arena is New York sewers.

Issue 28. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 27 Street Fighter Translation

Here is latest the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to list of contributors and editor, plus, as always, an extra thank you to Eric for helping with the translation.

This issue expands upon Issue 3’s idea of Experienced Characters; this version includes another way to handle Standing. An article about using the world of Strider with SFRPG, ideas of how to present this, Hiryu’s stats, as well as some Items of Power.

This issue’s “By Fight!” is a look at the epic city of São Paulo. Lots of locations and some character names are included; plus an Arena using a Basketball Court. The Maneuver of the Month is Fake Death, an interesting idea. This issue’s Circuit Legend is Miguel Garza, from the TV show El Dragón: Return of a Warrior. Lastly, an article about Creating New Styles From Scratch.

Issue 27. Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂

The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Punho do Guerreiro (Warrior’s Fist) PDF Article List

#RPGaDay2021 is WILD

For the last few years I would set aside my August to participate in #RPGaDay, so I could read/watch/listen to as many responses as I could, as well as write my own. I would also make sure to share and comment on the posts I particularly appreciated. Sadly this year due to health, family, projects, plus current RPGs, I don’t have the vast amount of time that it would take to do what I have done previously. Thankfully I have managed to read and watch lots of peoples’ posts, as always some great results, as well as treasures. For myself, I had pondered pithy answers, but I wanted to do something bigger.

Since I’ve managed to complete some projects, I allocated some time to have fun with Dave Chapman’s new RPG: WILD: Dream Dive Training Simulation; I am planning a game diary and review for this RPG for September. Before running a WILD game for players, I decided to first play a solo game, to help provide me with more system familiarity. I reread the rulebook and made a summary of the rules. For the solo session I used some of the #RPGaDay prompts, such as Solo and System, also WILD could be said to match Wilderness and Explore, etc. In addition to this being my post for #RPGaDay2021, that the result could later be turned into something that can be used as a game handout for one of my ongoing games.

I’ve blogged about WILD during the Kickstarter. WILD is designed around using Tarot cards, something I already have familiarity with. Knowledge of the Tarot is not needed to play WILD, since the book present useful and clear information. The game has many inspirations; important ones are Inception, Paprika, Falling Water, Reverie, The Cell. To an extent What Dreams May Come can also be useful.

The players in my World of Darkness chronicle Sliders have been exploring the importance of dreams for nearly three years. Primarily a Mage: the Ascension game, but there are also separate Werewolf, Changeling, and Wraith characters, all feeding information to a central file; Mummy and Vampire parts have not happened yet. The PCs have discussed and practiced different methods of dream exploration. Now they are getting close to revealing the web of mysteries, so introducing the WILD’s dreamshare device will hopefully help the PCs illuminate what lies at the centre of the web.

WoD Sliders players mind map of clues

Since this solo session relates to an ongoing game, I had confidence that I could connect any outcome to it. Whilst using a Tarot is random, there is also a lot of room for interpretation and guidance.

A quick note about the WILD rules, the game includes multiple suggestions of how to handle things. I find the rules inspiring, particularly the emphasis on options and the value of multiple interpretations. To help make sense of the following, here are a few basics:

  • One way to generate a scene is to draw 4 tarot cards to generate the: Situation, Obstacle, Aid, and Resolution.  The book provides multiple suggestions for each category on each card.
  • For a standard test, draw 3 cards, but this can be modified by character aspects (min 1, max 5 cards).
  • A successes comes from a card’s value being equal or lower to target number (a combination of Attribute and Ability), another success for each card Suit that matches the Attribute being tested. Additionally a special modifier for a Major Arcana.

The game rules are great, lots of scope, but this post is not about that.

WILD Solo

WoD Sliders Chronicle themes: Water, Egypt, Dreams

WILD Dream Prelude

NWO operative Duncan Sanderson scrambled over yet another car awaiting salvaging to reach this high stack. The tracking of the strange electrical signals had led him to the sleeping body of Tony Fletcher, who was still dressed in the suit he had worn to the opera a few hours ago. The Reality Deviant had a strange device upon his head, it was surprisingly elegant and clean. Tony and his device’s appearance contrasted with the scrapped car he was sat in, barely sheltering him from the rain. Intel had stated Tony was a low level concern, but data predictions had extrapolated an important meeting was taking place today. There had been no forecast of unusual danger, so why had he run, and from whom? Duncan thought, ‘It must be bad for him to have crawled into place like this. His desperation will prove useful during his interview.’

Duncan followed standard protocols. Backup was on the way. The site seemed secure. Now he was required to take preliminary readings to ascertain threat levels. After numerous thorough scans no warnings chimed up. There was a faint anomalous signal present. Duncan ran an enhanced app to decrypt this localised broadcast. It was data rich, but not going beyond this physical location, maybe having a dimensional destination. It seemed like Tony’s thoughts were being transmitted. Maybe Tony was meeting someone in the Digital Web? The containment team wouldn’t arrive in time. Duncan had orders prioritising Tony’s data connections, so he made an executive decision to act. He ran his enhanced firewall, activated various energy and bio monitors, and then connected his scanner’s trodes to Tony’s head. A moment later a vast amount of data streamed in. Curiously the different brain waves were all outside of the norm, as were blood biomarkers. Suddenly Tony’s heart rate spiked, his system was being flooded with cortisol. As Duncan tried to hit the disconnect button he felt a wave of vertigo hit, his awareness stretched then faded…

Scene 1

Current Situation: Unsure.

The Situation Enter dream. Passionate Visionary p85, Beach playing, childlike

The Obstacle The Star reversed p68, Tidal Wave, Turbulent Sea, River

The Aid Patience p67, Protection, shield

The Resolution: Controlled Rogue p76, Find direction

Action/Intent = The peaceful beach play is interrupted by thunder and lightning, a storm has raced in from the sea. The water line suddenly retreats, young Duncan realised he had minutes to run to the cliff wall and start climbing to safety.

Control 3 + Rogue 2 = 5. DRAW = Focused Guardian p84, Hanged Man p66 (Readjustment), Three of Control p72 = 1 Suit Success + 1 Number Success + Major.

As Duncan ascends the cliff he readjustments to this dream realm, his internal conditioning routine kicking in. As an NWO operative, he has studied Psychology and Psychoanalysis. His dream self is no longer a child, allowing him to climb faster, his training kicking in. He successfully climbs the cliff.

Scene 2

Current Situation: Atop the cliffs Duncan finds Wilderness (#RPGaDay)

The Situation Passionate Rogue p90 Desert, pyramids

The Obstacle Nine of Strength p96, no money (no resources to cross desert)

The Aid Nine of Passion p89, robot

The Resolution Controlled Guardian p77, repair the cracks

Action/Intent = Nothing else is to hand, so Duncan decides that to survive the desert / traverse it, he needs to fix the robot, access its databanks, and see if it has helpful information.

Focus  3 + Scholar 3 = 6, DRAW = Aspect: Optimistic +1card, +1 card Hoarder (he always carries spare power cells) = 5 cards = Passionate Scholar, Death, Focused Diplomat, Seven of Focus, Passionate Diplomat = 0 Number + 1 Suit Success = 1, Major = Death p66.

Duncan takes a long time to access the robot’s databanks. There is limited information, severe system degradation. Information is found about a nearby cave system connecting to pyramids in distance, the system quickly shorts out. Duncan feels a strange time compression effect, starts to experience dehydration, as well as an electric shock from the robot shorting, causing 1 harm  (-1Strength (Usually Attribute damage is to the active Attribute, but this felt more appropriate)).

Scene 3

Current Situation: The dream shifts to being in caves, but they are odd:

The Situation Architect p60, Exploring caves, a laboratory is found

The Obstacle Teacher p62, confusing information

The Aid Six of Control p73, call for help, alarm

The Resolution Hermit p64, light the darkness

Action/Intent = Attempt to reactivate the laboratory system in the caves, figure out the many strange apparatus and the research goal of the place.

Focus  3 + Scholar 3 = 6 DRAW = Aspect explorer, but I decided the Aspects Optimistic + Hoarder had been used up. So 4 cards. = Five of Focus, Seven of Control, Lucidity, Strong Diplomat = 1 Suit Success + 1 Number Success = 2 Successes + Major p69.

Duncan manages to reactivate the system and studies the data. He determines that this location has been used to study brain activity in general and dreams in particular, he is familiar enough with the array of specialist fields of enlightened science. There is little in the databanks, maybe a particular room in this place holds the key?

Scene 4

I decide to use RPGaDay prompts to guide this scene. Current Situation: The dream shifts to zooming through the corridors being of the dream research section:

The Situation One room contains a person, whose head is covered in wires, they are sat upon a silver throne.

The Obstacle The data about the person shows a lot of brain activity, they appear to be sleeping. Duncan figures out that the room is trapped, automated defences are active and nonresponsive to control room overrides.

The Aid Needs a weapon, but so far most rooms are empty, maybe one has something?

The Resolution Access Dreamer

Special Tweaks Dream as Action/Intent, surely an EMP grenade in one of the storage rooms. Focus + Visionary = 6. No aspects 3 cards: Six of Passion, Controlled Scholar, Five of Passion = 2 successes (fits lab and technocrat facility 🙂 does not destabilise the dream). EMP found and used on defences.

Duncan gets access to the Dreamer, it is Tony Fletcher. The computer systems have the blueprints for the device he is sat on a device called ALIS (Accelerated Lucidity Induction System), version 0.7. There is also reference to a Portable version Duncan saw in the waking world, PALIS. Besides the computer terminal is an open note book, many large words are sprawled across the page: Silver City, Silver Paths, Dreamers of the Silver Portal, Oneira, Moonbridge?, Syrannon?

Scene 5

Current Situation: Should Duncan attempt to directly interact/connect with sleeper.

The Situation The Technocrat p62, monitors, able to access view of dreamers dreams.

The Obstacle Strong Guardian, Undead approaching.

The Aid Wheel of Fortune – ALIS blueprints!

The Resolution Awakening (this card causes the character to awaken).

Grabs blueprints as he starts to awaken…

Dream Postscript

Duncan awakes to find the containment team stood over him…

In Closing

That was fun and stimulating. I look forward to converting it to a short story. I will reflect on things and make notes for my WILD game diary. This solo session will be tweaked and given as a handout. Tonight I also ran my first WILD session for other players, it went well, they liked WILD, but this post is not about that.

I have some ideas for a Street Fighter + WILD fusion, likely utilising the Cave of the Ancients idea from the old Street Fighter II V series. Maybe I can squeeze another solo session in before #RPGaDay2021 ends.

https://www.wildrpg.com/

https://www.drivethrurpg.com/product/359987/WILD-Dream-Dive-Training-Simulation

https://www.drivethrurpg.com/product/361041/WILD-Tarot-Deck

https://www.autocratik.com/ David F. Chapman

SFRPG Circuit Guide Basic

Building upon the success of the Circuit Guide, Eric “Musashi” Souza and Gabriel Tabatcheik were joined by Ingo Muller to create a new supplement: Circuit Guide – Basic. This book focuses on only using character designs (Maneuvers, Styles, Backgrounds, and Abilities) from the core rulebook and the Secrets of Shadoloo supplement. The profession system by Odmir Fortes also returns to assist with character design. Extra thank to Eric and Ingo for their help in translating.

The supplement has many NPC templates that can be used straight out of the book, covering the different Divisions: Tradition, Freestyle, and Duellists. Another section has random tables to assist with character creation, be they PC or NPC, covering names, nicknames, characters quirks, and sayings.

In addition the book has a section tackling a question that might be common in many games: how many Street Fighters are there? A classic question in the other Storyteller World of Darkness games, regarding the number of different supernatural entities in an area, never mind the whole world. I’m sure this information will be helpful to most groups, plus it includes ideas about varying the answers. Last but not least, new Antagonist templates are included such as biker gang members, guerrillas, robots, mentalist, arcanist, tribal chief, shaman, plus small and large beasts.

Circuit Guide Basic

A link to the folder for SFRPG translations, such as Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂 The other Circuit Guide.

Some of my Street Fighter creations can be downloaded from this folder. 🙂

Virtual Tabletop SFRPG Combat Cards

With the growing popularity of Virtual Tabletop software, Eric M. Souza has made some SFRPG Combat Cards. When you remember how many Special Maneuvers there are, you realise how much work Eric has done! This also meant I had a lot to translate and reformat. 😉

SFRPG Combat Cards

I’ve not used Roll20, so I don’t have a guide or tips yet. I run my games via Discord, plus Google Drive for sharing files (game handouts, pictures, links, and diary). I hope to experiment in the next few weeks. I’ll also check with the Brazilian community to see if they have a guide.