#RPGaDay returns for 2020

A follow-on to my post #RPGaDAY2020 Has Been Announced and Dave’s (Autocratik) blog post, Anthony (Runeslinger) has also blogged about it. There is a key clarification that I missed off my blog post, although it is mentioned in video Dave and Anthony made, that the emphasis for #RPGaDay is that of positivity. I’ve reblogged Anthony’s post so you can check out the few rules. 😀

Casting Shadows

If it is possible to have a perfect year for RPGaDay to be run, I imagine 2020 is that year – the year of perfect vision. Hopefully, our hindsight will be as accurate as our day to day sight, and they will conspire to improve our insight and foresight as well.

Dare to dream!

Some Background

Each year for the past few I have enjoyed collaborating with the Autocratik blog on his idea for a month-long celebration of all that we love about roleplaying games. Each year, the event grows and changes a little bit, and each year brings all sorts of surprises as responses come in from all over the globe in different languages, in different forms, and about different games.

Last year we shifted from providing full questions to single-word prompts. We did this for several reasons, not the least of which was to make it easier for…

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Warrior’s Fist 13 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue gives examples for Maneuvers with Weapons, plus this issues Special Maneuver is the legendary One Inch Punch! Rules for using SFRPG to represent Professional Boxing bouts. An important look at the power of money, why Resources 5 is impressive, but not the answer to all the other backgrounds. Kabuki Town, stats for Kyle Travers, plus a SFRPG version of the renowned Rickson Gracie! A look at the Street Fighter II V series, how that could be used for SFRPG. Random Encounters, a useful set of tables for those times when you have a gap in your game’s narrative flow; ideal for those gaming sessions that are less focused on plot and more on the fighting circuit, but you still want a few plot events to happen.

Issue 13

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

#RPGaDAY2020 Has Been Announced

This year’s #RPGaDay has been announced, another inspiring collection of prompts, once again presented in a fun graphic by the great Will Brooks. I look forward to the event each year; I strive to read as many tweets and watch as many videos as possible, plus try to reply and encourage others to keep going. There are always interesting stories and ideas about role-playing, a treasure trove of anecdotes and wisdom.

I have thought about the various ways I could answer the prompts. I am tempted to be more creative this year, inspired by many previous participants, but in particular @Catrinity and @CoronaTinoF, who I wrote about in my summary of #RPGaDAY2019. Although this may cause me to have less time to read and respond to other people’s posts; I already know I will have a busier August than the last few years.

I have a few tabletop and play-by-email (PBEM) games on the go, plus I have started my #Lynchcraftian PBEM game, so I’m pondering whether to focus my answers for this year on something more IC, maybe Flash Fiction fiction. Or should I go with something relating to the Street Fighter RPG, since I’ve spent a lot of time recently translating the Brazilian issues for Punho do Guerreiro, plus I am planning a SFRPG PBEM.

For more information, check out David F. Chapman’s blog, plus watch the video of Dave (Autocratik) and Anthony (Runeslinger) discussing this year’s event.

https://www.autocratik.com/2020/06/announcing-rpgaday2020.html

#RPGaDAY2020

1    Beginning

2    Change

3    Thread

4    Vision

5    Tribute

6    Forest

7    Couple

8    Shade

9    Light

10    Want

11    Stack

12    Message

13    Rest

14    Banner

15    Frame

16    Dramatic

17    Comfort

18    Meet

19    Tower

20    Investigate

21    Push

22    Rare

23    Edge

24    Humour

25    Lever

26    Strange

27    Flavour

28    Close

29    Ride

30    Portal

31    Experience

Warrior’s Fist 12 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

The last few issues have had some epic stuff, this issue maintains that level. I’ll start by mentioning the Mud Arena, it may sound straightforward, but this is a lot of mud; dirty and deadly! D&D Alignments is a complex topic, which sends many role-players off on epic rants at its mere mention, why on earth would we want Alignments in SFRPG… oh, this is quite a simple and nice adaption, adds flavour, not restrictions; definitely worth a read 😉

Rules for Traditional and Olympic Karate, sweet. More interesting strategy analysis with the School of Combos part 3. New options for Cyber characters. Rope Boost, what a fabulously simple, yet clever, maneuver, very thematic when tied with this issue’s examination of Professional Wrestling and how it fits into the Street Fighter universe.

All in all, an amazing issue 😀

Issue 12

Minor fixes have been made to prior Issues; here is a link to the folder. The whole folder can be downloaded as a Zip file 🙂

Review Mage Made Easy

TL;DR: the book covers what the title says and has some useful suggestions. If you are a Mage fan this book has ideas for you. If players/STs are struggling then I definitely recommend this book. If you are a Mage expert, maybe this book is just a 3/5 for you, since experts likely have many proven dynamic pitches, plus the ability to quickly adapt and personalise chronicles; but maybe they’d still get something from this book, or enjoy reading more Mage things.

For those wanting more details, here is a deep dive. From my experience, players new to Mage typically fit into one of the following non-exhaustive groups:

A) Those that need help with the scale and implications of the setting. Character creation alone introduces a lot of Factions; does a player need an overview of each?

B) Those that struggle with the concept of what Spheres can do, plus maybe the rest of Mage’s metaphysics: Paradox and its many manifestations, the different realms, and in particular the topic of what counts as Coincidental / Witnesses / Vulgar magick.

C) Those that also that struggle with A + B.

D) Those that struggle with neither.

For people wanting more advice for dealing with Group B, I can appreciate why some might give the book a 3/5. However, from a certain P.o.V., Satyros does provide advice about the Spheres, from Focus over Spheres, ways to reconsider Witnesses and Vulgar Magick, different ways to use Paradox, to highlighting centring a game low level characters and stories, on more mundane but personal matters. My advice is don’t be quick to dismiss how these threads interact with each other.

Some might think advising people to strip back the scale of Mage, especially given the vast number of books, never mind just looking at the size of Mage 20th, is a simple and maybe even useless answer. I disagree, years ago I used to talk about the rich setting and the fun creativity of the Spheres, some of the players admitted to being intimidated before they began. When I returned to Mage I had an easier time persuading some new players to explore the game by focusing on the personal, not trying to summarise lots of factions, history, or metaplot.

I particularly liked the Arcane Approaches section. Whilst some may view this section as being weak or even obvious, maybe in hindsight it is. Personally, I think it helps make things easier, especially when combined with the rest of the book.

Will players in Group D benefit from this book? The title itself then should be an obvious indication to them about the book’s goal. It seems unlikely that Group D will see this book as a must read; I don’t think it is for them, but if someone enjoys reading Mage books, then I’d recommend this.

Could this book have gone further for those in Group B? Maybe, but I’m not sure more explanations will achieve what some are after. I’ve not experienced long-term problems with people in Group B, since over the course of a chronicle they have learned their characters range and explored different potential; but, I appreciate others may have different experiences. There are other products available that look at the Spheres, Nodes, etc., and maybe this work will inspire another product focusing on the details that some are after. I’ll be reviewing Sources of Magick next 🙂

I enjoyed the book and I think this book succeeds in its goals, 5* drivethrurpg, 4* on Goodreads. 😀

https://www.drivethrurpg.com/product/314476/Mage-Made-Easy-Advice-from-That-Damn-Mage-Guy?affiliate_id=11172 (Mage the PodcastMage the Podcast Affiliate Link)

https://www.patreon.com/philbrucato/

Warrior’s Fist 11 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG). More Merits & Flaws for SFRPG! Chain Combos. Rock Beach Arena and Circuit Legend: Nida. An useful article about the humanity of thugs, highlighting why even most thugs would be inclined to run away from a Street Fighter 😉 Plus the new Manuever Flaming Hurricane Kick; Kentastic.

Another great issue by the Punho do Guerreiro team! 😀

Issue 11

Minor fixes have been made to prior Issues; here is a link to the folder.

Warrior’s Fist 10 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG). This issue tackles one of the big Storyteller system gaps for SFRPG: Merits & Flaws! An interesting look at how to make Social Attributes more important, Social Maneuvers. A look at Dodging Bullets. Using Vampire 5th kits making it quicker to choose Abilities for a particular Concept for SF. Plus the new Manuever Iron Body and Circuit Legend: Bankuu Toshiro.

Another great issue by the Punho do Guerreiro team 😀

Issue 10

Minor fixes have been made to prior Issues; here is a link to the folder.

Warrior’s Fist Special 3 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG). Issue 1 is here, plus an explanation of why I am doing this.

This issue builds upon issue 9’s suggestion for different SFRPG settings/eras, exploring Brazil’s colonial period. There is the adventure Bloody Colony, plus the Colonial Fighting Circuit. This issue’s new Manuever is Mystical Aid. The Circuit Legend Zumbi of Palmares. Last but not least an examination of melee weapons and what could be done with the Berserk Attack! Thanks to the Punho do Guerreiro team for another interesting issue, full of ideas and educational; as always, an extra thanks to Eric “Musashi” Souza for his assistance with translations.

Special Issue 3

 

Warrior’s Fist 9 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG). Issue 1 is here, plus an explanation of why I am doing this.

This issue looks at Advanced Combat ideas, Battle Scars, Creating More Styles, Cybernetic Animal Companions, plus the new Manuever Ice Clone (Sub Zero). An interesting Kabuki Town and Circuit Legend, that I cannot talk about 😉 well I guess that was a give away, so yes Fight Club in SFRPG. Last but not least, a look at different using the SFRPG to explore/play different Ages and World, highlighting what more can be done with this great game. Another great issue by the Punho do Guerreiro team 😀

Issue 9

Idea for a future SFRPG idea, Street Countdown. Spell and Fight!

First rule of Street Countdown. Is that you really must try and tell as many people as possible about it. It’s a rather fun game and the more people you tell about it the better.”

Warrior’s Fist 8 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG). Issue 1 is here, plus an explanation of why I am doing this.

Following on from motor racing in issue 7, this issue includes more rules about driving. Fusing Mage: the Ascension with Street Fighter, this introduces a simple yet interesting way of handling True Magick. This issue adds a new Maneuver: Sense Magic. The tale of Snow and Blood. Ken Master’s Yacht in Kabuki Town. A dangerous Circuit Legend. A clarification about MMA, as well as the difference between a starting character and a fighter that is new to big fight organisations like the UFC.

As normal thanks to Punho do Guerreiro team for the original issue, plus Eric and Odmir also did some extra work for this translation 😃

Issue 8