SFRPG Updates Glory Times, MK, KoF

With the release of Street Fighter 6, discussion about the design of several of the new characters has led to some changes, as well as how Street Fighting, MMA and Jeet Kune Do are handled in SFRPG. Thanks to Eric for the many changes, along with Odmir for his help with Glory Times. So a few big changes and lots of little things, a translators work is never done. 😉

Glory Times

Updates to both Marisa and Manon’s character sheets.

Page 120(PDF 122), Jeet Kune Do paragraph changed. Plus, Dhalsim: Add Flying Fireball (4/15/3). The overview of MMA and Street Fighting on page 74(PDF 76) has been redesigned. The new Fighting Styles section on page 63 (PDF 65) has been almost entirely rewritten.

Some style changes. For Guy, Maki, Zeku and Kimberly, the style is now listed as Bushinryu (Wu Shu). On Rashid, it is now Parkour (Wu Shu). For Hakan, it is now Yağli Güreş (Wrestling). For El Fuerte, Lucha Libre (Wrestling). For Juri, Taekwondo (Wu Shu). For Oro, Senjutsu (Kung Fu). Finally for Makoto, Rindoukan (Kickboxing). Sodom’s school is now Self-Taught. Butsumetsu Buster and Daikyou Burning have been changed to Any 5 style

Luke has been changed to Special Forces and no longer has Dashing Punch, he has Spinning Back Fist instead, instead of Jet Uppercut he has Dragon Punch. Zeku changes, he no longer has Shikan-ken and Speed of the Mongoose, he now has Rekka Ken. Rashid change Jet Uppercut removed and added Jumping Shoulder Butt. Jet Uppercut changes: Special Forces at cost 5 on the list, and Wu Shu has been removed. Download Glory Times.

King of Fighters

Like Glory Times, the new Fighting Styles section on page 174 has been almost entirely rewritten. Download King of Fighters.

Mortal Kombat

Friendship and Mercy has been added to the Renown section, plus the Glory and Honor table has updated. There was also a few tweaks to Jax. Download Mortal Kombat.

For the many other translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Kengan Ashura, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The updated version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 38 Street Fighter Translation

Here is the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to Eric and the team for this edition, also an extra thank you to Eric for translation assistance. WF#38 is more than cram packed with ideas, it is also bigger than normal. Starting out, a look at Minions, building upon an article from WF#1. The idea of using Burnout in SFRPG, with different options. Optional rules for Projectiles, the idea of two projectiles clashing. Another wonderful School of Combos, now up to #8, which looks at the different Styles through the lens of: Rushdown, Tanker, and Zoner. New rules for Dizzy: Delayed Stun and Extended Stun. The Adventure presented is using the Celestial Tower Arena from Hunter x Hunter. Given the scope of this 251 floor coliseum, it could serve as an interesting place for a quick visit, to even multiple chronicles worth of fun. The Maneuver of the Month builds upon Ice Blast, presenting Absolute Zero. The Circuit Legend is something a bit different, Mario; yes Mario from Mario 😉 The Arena map is an Elevator. Lastly a story about Johnny Cage, The Most Incredible Movie, which includes two Johnny sayings/lines generators.

Warriors Fist 38. For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, plus the Arena Maps as separate files. Virtual Combat Cards.The epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Jackie Chan, Kengan Ashura, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The up to date version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus there is an online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Street Fighter RPG updates SF6, KoF, MK

Glory Times

Eric has updated several parts of Glory Times. Page 40 (PDF 42) Gangsters and Toughs list tweaked. Page 70 Mu no Hadou changed. Page 77 changes to the section, Modifications To The Old World Warriors And Other Fighters. Page 99 changes to the section, Modifications To The Previous World Warriors. Introducing Chapter 7 “A New Era”. Eric has added the new characters from Street Fighter 6 to the SFRPG supplement Glory Times: Kimberly, Jamie, Manon, Marisa, JP, and Lilly. Kolin has been moved to the end of Chapter 5 + adding Poison overview + character stats. I also tweaked the layout a bit, plus added Bookmark hyperlinks between Index and each Chapter. Download Glory Times.

King of Fighters

Eric and Odmir changed the chapter order, moving Garou: Mark of the Wolves, previously Chapter 8, to now being Chapter 3. Eric explained to me that this is to help emphasise, “AOF, FF and Garou are one timeline. Ikari and Psycho Soldier are something parallel. And from there on, KOF is another universe. Especially now, that a Garou 2 is about to be released, it’s good to avoid confusion.” I also tweaked the layout a bit, plus added Bookmark hyperlinks between Index and each Chapter. Download King of Fighters.

Mortal Kombat

Eric has updated the following 2 Special Maneuvers in the Mortal Kombat supplement. Absorb Soul & Metamorphose. Download Mortal Kombat.

Circuit Guide + Warriors’s Fist #9

The Circuit Guide has been updated, typo and translation tweaks, plus I added Bookmark hyperlinks between Index and each Chapter. The Animal Companion article in Issue 9 has been updated.

For the many other translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Kengan Ashura, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The updated version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Final Fight Translation for SFRPG

Eric recently released a short supplement that is focused on bringing the computer game play of side scrolling Final Fight to SFRPG. This directed style of play could be a great method for a one-shot game, especially at a convention or for introducing SFRPG to new players, since, in addition to enough people being familiar with beat’em ups, traditionally a basic narrative exists, whilst Fighting games are normally about 1 v 1 tournaments, then fighting a final boss. The character sheets are different to those included in Glory Times, since the supplement covers an earlier time in those characters’ lives. Eric also provides point suggestions for making your own experienced character.

Final Fight, which includes maps and miniature sheets. For the many other translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Kengan Ashura, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The updated version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist 37 Street Fighter Translation

Here is the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to Eric and the team for this issue, also an extra thank you to Eric for translation assistance. This issue brings a big look at Ingo Muller’s new book Breakers, lots of options to adapt and enhance SFRPG gameplay! Additionally the Circuit Legend is Sho Kamui from Breakers. The Breakers Collection was released, so you can find game footage of this update to the old classics. Related, a look at the Mugen software (M.U.G.E.N) that allows the emulation of lots of fighting games and their characters, plus how this can be used with regards to SFRPG.

A look at Rapid Hacks, how small tweaks can change the tone of a campaign/chronicle. The Maneuver of the Month is Slow Fireball. An adventure based upon King of Fighters, plus a bridge Arena. Lastly a look at the complex topic of Submissions, sometimes it is not obvious what Special Maneuver one of many real submissions techniques would apply. The beauty of SFRPG is it does provide a good framework for some Special Maneuvers to cover multiple moves.

Warrior’s Fist 37. For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Jackie Chan, Kengan Ashura, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The up to date version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus there is an online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Breakers Translation for SFRPG

This is the translation of Ingo Muller’s impressive Breakers sourcebook for Street Fighter RPG. Thank you to Ingo and Eric for their help with the translation. There were so many fighting games released in the 90s, the incredible successes of Street Fighter and Mortal Kombat had shown how much money could be earned, but at the same time computer technology was still accelerating, and 3D fighters like Virtua Fighter (1993) had already shown the different potential. So the development of Breakers was an interesting choice, the gamble that there was enough mass interest and money for many big game franchises. The result was a good game that was similar but crucially different enough for it to be more than weak clone. Whilst the game was not a mega success it was deemed to be worthy of a follow-up game, Breakers Revenge. An updated version of these two games has been released as the Breakers Collection.

Back to TTRPG, what does Ingo’s project bring to the SFRPG? Wonderfully, lots! Many new rules for ways to handle different game aspects: Four core striking attacks instead of six, Prohibited Styles, Learning maneuvers of other styles, Weapons and Special Maneuvers, and Animals in combat. The project also has the character sheets of many powerful fighters as well as the Fighting Instinct Tournament (FIST).

The big addition is the Super bar. This is a three stage super meter that can be utilized in different ways, such as a Breaker Attack, which can interrupt an opponent’s combo! Super Special, a different way of acquiring and using Special Maneuvers. This includes a way to have access to a Special Maneuver even if the character doesn’t quite meet the prerequisites. Super Combos, allowing for faster combos that are immune to the combo breaking provided by the Breaker Attack.

Rivals. Since SFRPG did not have a Merit & Flaw system, although numerous fan projects have added them such as Warrior’s Fist 10, anyway, Rivals is not the same as the Enemy Flaw that many other Storyteller System games use. Instead, a Rival is a character that duplicates all the combat abilities of a fighter, as well as any future changes, plus has a reason to pursue / target the character.

Download Breakers. For the many other translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Kengan Ashura, Samurai Shodown, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The updated version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

https://en.wikipedia.org/wiki/Breakers_(1996_video_game)

Samurai Shodown Translation for SFRPG

This is the translation of Felipe Vasconcellos’s marvelous Samurai Shodown project. The book is massive, approaching the size of the King of Fighters supplement; no surprise given the many games in this long running series. Felipe ends this great book with a list of acknowledgements, highlighting how many people have helped and influenced this project. Additionally, many thanks to Felipe and Eric for assisting with this translation, no small task for a supplement of this size.

This supplement provides many optional systems to expand duelist action in the Street Fighter system, greatly expanding the core game. Different Weapon Styles. One of the optional systems provides a list of modified basic weapon maneuvers and special attacks according to certain capabilities of differing weapons. An expanded Weapon Table. A way to consider the differing weapon ranges and their reach. Many new Special Maneuvers. A way of tracking weapon damage, the system of Durability and Structure, which can result in damaged and even broken weapons. Additionally, both Armor and Animal Companions are given more details. Given the setting is set before the 20th century, there is guidance on changing Abilities and Backgrounds, as well as primers about technological and scientific considerations of the era.

Whilst Samurai Shodown is focused on a mythical version of Japan, the setting includes fighters from around the world, providing a vast roster of characters that are the equivalent of World Warriors. Felipe builds upon the global aspect of the game with a list of Adventure Hooks. I love this sort of list, in addition to inspiring game ideas, I like to use hooks for new NPC backgrounds, in game events that can be discussed whether to provide extra background flavor, or tense character decisions about what to prioritize.

Another bonus of this supplement is providing a foundation for other weapon based fighting games, such as the epic high fantasy of Soulcalibur, Battle Arena Toshinden, etc., to the one hit kills of Bushido Blade, Blade Symphony. Interestingly Blade Symphony was inspired by Jedi Knight II: Jedi Outcast, so it is not such a leap to a Star Wars campaign with dueling Jedi. Although there is a Mortal Kombat supplement for SFRPG, combining it with Samurai Shodown can help give a stronger weapon focus to such a campaign.

Samurai Shodown. For the many other translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Kengan Ashura, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The updated version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Street Fighter updates to Mortal Kombat & Circuit Guide

Edit: also an update to Gun Kata in Warrior’s Fist #4. The following was added to the maneuver: “Using Gun Kata empties the weapon completely. The character will have to spend a turn to reload it (if they still have ammo), and they can use only the Movement card whilst doing so.”

Mortal Kombat

Smoke – Yoga Teleport removed, Harpoon information changed to match the previous change to Scorpion.

Yoga Teleport – Power Uppercut <changed to> Shrouded Moon – Power Uppercut

Noob Saibot – Yoga  Teleport – Pile Driver <changed to> Shrouded Moon – Pile Driver

Cyrax – Yoga Teleport changed to Shrouded Moon

Sektor – Yoga Teleport changed to Shrouded Moon, removed Dragon Punch

Power Uppercut – Dragon Punch – Fireball <changed to> Shrouded Moon – Power Uppercut – Fireball

Foot Sweep – Dragon Punch – Fireball <changed to> Foot Sweep – Power Uppercut – Fireball

Circuit Guide

Page 4 addition

WEAKER OPPONENTS

Sheets, in general, are optimized. But the Storyteller doesn’t always want to make it tough for the players. Especially at lower ranks and early stages of tournaments, the enemies are weaker. For these less tense moments, use the sheets without their Combos.

Fighter’s Blood Translation for SFRPG

This is the translation for the Street Fighter RPG (SFRPG) adventure Fighter’s Blood (Sangue de Lutador) was originally printed in Brazil in the magazine Dragão Brasil 56 and 57, the issues were released in November and December 1999, original link. The adventure was dual system with 3D&T, but only the SFRPG details have been included in this translation. My thanks to Patrice Brochu for scanning parts of the adventure, which helped speed things up a bit. Plus, as always, thanks to Eric for some translation assistance. Amusingly, despite how short it is, this took more effort than some of the community giant projects.

In addition to the adventure details, there are two extra reasons why Fighter’s Blood is worth looking at. Firstly, there were only a few official products made for this game. Secondly, the adventure included the Style: Soul Power and the character Rose, plus a few extra maneuvers that were only published in Brazil.

Fighter’s Blood. (Just Rose & Soul Power. Just Brazilian Maneuvers). For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.

Warrior’s Fist Article List SFRPG Update

The Article List for Warrior’s Fist / Punho do Guerreiro (a Brazilian fanzine) for the Street Fighter RPG (SFRPG) has been updated. PdG Artigos – WF Articles, with a basic online spreadsheet available here. Congratulations and thanks to the team, for an amazing amount of articles that have been published over the years.

For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, and WF maps & extras. The whole folder can be downloaded as a Zip file 🙂 This PDF and my other SFRPG creations can be downloaded from this folder.