17 #RPGaDay2020 Comfort

I briefly mentioned a heart-warming RPG fusion on Day 7 Couple. Part of how I fused Ryuutama, Golden Sky Stories and the Changeling games was to apply a comfort filter, dramatically downplaying the many dark aspects in Changeling. A Studio Ghibli like version of the Dreaming allows for the Ryuujin role from Ryuutama to fit nicely, in this case being a helpful Fae/Chimera. I love the Discworld, another guiding idea is: do the opposite of what the Lords and Ladies would do. 😉

Fusing games can result in a confusing mess, a familiar comfort blanket ruined, so to speak. Thankfully, so far this fusion has gone well. I think partly because I’ve played lots of Changeling tabletop, so I am familiar with the darkness of the game. Additionally, the wife and I spent many years immersed in Fae plot at Lorien Trust LARP, which massively ‘borrowed’ from Changeling.

This Tuesday, we will have another session walking along the cliffs and gaming; not like a LARP, but a pleasant walk and talk. I am planning a picnic. I look forward to the next adventure of our comfort blanket.

Street Fighter RPG

I‘ve briefly pondered running Honobono (heart-warming) style SFRPG sessions. Chibi versions of the World Warriors are of course Super Kawaii. My wife is not interested in learning the SFRPG combat mechanics, planning a fighting career, etc., but she did like how cute the fun tile-matching game Super Puzzle Fighter II Turbo is. 🙂

Another game direction I’ve considered is the Respite Realm I mentioned for Day 13. Maybe a game borrowing heavily from Spirited Away, besides spirits, fighters come to rest and learn. Does a warrior trick the young girl in to lending them one of Yubaba’s trinkets, resulting in a Bison like threat to the Mortal Realm?! Hmm, almost something here. 😉

Other Peoples’ Answers

A great blog post about other cosy games, check out Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/17/rpg-a-day-2020-part-seventeen-some-cosy-games/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2171058.html

Heather Fey @slapjellyfish

 https://ko-fi.com/post/Comfort–RPGaDay2020-Q5Q522ENW

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/17/rpgaday2020-day-17-investigate/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-comfort.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/17/rpgaday-2020-comfort/

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-17b-comfort.html

@PPMGamer

https://www.ppmgames.co.uk/2020/08/17/rpgaday2020-day-17-comfort/

Melestrua @Melestrua

https://melestrua.net/2020/08/17/rpgaday2020-day-17-comfort-how-often-do-should-you-push-yourself-out-of-your-comfort-zone/

Phil Viverito @philviverito

https://www.theseoldgames.com/2020/08/rpgaday2020-17-comfort.html

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/17/rpgaday-17-comfort/

Insomniac @1nsomniac13

https://1nsomniac.wordpress.com/2020/08/17/rpgaday-2020-day-17-comfort-rpgaday2020/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

07 #RPGaDay2020 Couple

I am striving to answer each day with a couple of answers, so far so good. J For my general RPG answer I wanted to write about my personal partnership. I got reacquainted with an old college friend, Tracey, at Lorien Trust LARP. We soon began dating, and years later we married. 😀 Over the years we have attended many LARP events together, plus some re-enactment events. Whilst we have played tabletop together, those games are sadly rare, like me, Tracey has many hobbies.

Since we had more time due to the lockdown, we discussed ideas for a tabletop game. Tracey preferred a one-on-one game, using a classic player & GM narrative, but crucially she wanted to draw upon Studio Ghibli. She loved the look of Ryuutama & Golden Sky Stories, and we decided to fuse them with Changeling: the Dreaming. It has been a lot of heart-warming fun, plus we very much appreciated being able to play as a couple. During a few of our walks we have chatted about the game and even role-played scenes.

SFRPG: Couples & Helpful Horde

Street Fighter is quite a quirky setting, drawing tropes from many places, resulting in a world that is both comedic and dark. I have a couple of thoughts on the setting, plus also on couples. 😉 One thing I appreciate about the setting is that any person can become a fighter, regardless of: culture, gender, size, etc. So, I love that the helpless romantic partners trope is easy to subvert in SFRPG.

Firstly, since the core of SFRPG did not include a Merit & Flaw system, why should any person in a PC’s life be helpless? Whilst most of my SFRPG games have been about a team of PCs fighting Shadaloo and other dark forces, a few PCs have had detailed families and/or romantic relationships. Even if an NPC is seemingly an average person, one that has not yet have demonstrated any fighting prowess, and they are about to be captured… then KAPOW!, the thugs are knocked out! The partner could be a: ninja, government agent, an ordinary person with a bit of training, secretly raised by a master, etc. The helpless trope is even subverted in a few movies, with weaker characters surprising the bad guys with some slick move that we saw the character learn earlier in the story.

Secondly regarding Couple and SFRPG, it is not rare for PCs to fight a horde of thugs, but sometimes a film/book has the villages rallying to help a PC, forming a Helpful Horde. In real life a motivated group of people, is quite dangerous even if they have no training, but especially if they throw things or use objects. Also whilst a well-trained person can defeat a group that attacks them one at a time, a group pile on would be a nightmare to deal with; of course SFRPG is not real life, so handle in a way you prefer. Maybe when the PCs are down, captured, etc., the players could even play/guide a Helpful Horde, this way the players don’t feel they are as powerless, that their IC relationships and their PC actions are what has helped to save them. The fanzine Warrior’s Fist 01 and WF11 explored Horde mechanics and ideas; Brazilian versions are here.

The advice about subverting tropes and Helpful Horde applies to other games. Whether citizens in Cyberpunk, a stellar colony, 40k Necromunda, Supes game, Dungeons & Dragons, etc.

Other Peoples’ Answers

Anthony Boyd @Runeslinger choose to explore Strange for day 7

https://castingshadowsblog.com/2020/08/07/rpgaday2020-day-7-strange/

ivanmike1968 on coupling of the ideas: make-believe & gambling

How many dice to use? A couple might be best?

Dancing Lights Press @LightsPress Lovely retconning.

https://dancinglightspress.com/rpgaday2020-couple/

Phil Viverito @philviverito@keksnase3000 Cute story

https://www.theseoldgames.com/2020/08/rpgaday-7-couple.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/07/rpgaday-2020-couple/

Leojenicek @D_and_DHaiku

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/07/rpgaday-7-couples/

M&B Liam @_Boganova_

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/07/rpg-a-day-2020-part-seven-couples-roleplaying/

Paco from GMS Magazine @gmsmagazine

SM Hillman @smh_worlds

https://zer0meansyouredead.wordpress.com/2020/08/07/rpg-a-day-2020-couple/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Couple–RPGaDay2020-F1F520YPQ

Shades of Vengeance @Shades_of_Venge

https://www.shadesofvengeance.com/rpgaday2020-day-7-couple/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2168473.html

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-couple.html

Bryon1187 @bryon1187 with a couple of videos 😉

https://matthewjconstantine.com/2020/08/16/rpg-a-day-2020-week-one/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

02 #RPGaDay2020 Change

The Change prompts a passionate response from me, about exploring how a tiny Change can cause large effects. After playing some games for a while, usually a campaign/chronicle, I love exploring how even a tiny change to a mechanic can majorly changes things. I appreciate that this can cause surprising results. Some players don’t like this. Plus, not every game suits this. To clarify, I am referring to things that change during play, the areas of the environment can change, possibly whole laws of reality. Whilst this is not a common event for games/settings like D&D, it can happen, whereas it’s built into Mage: the Ascension via Reality Zones, likewise the varying effects on Changelings that the different regions of the Dreaming have. Similarly, games that focus on parallel worlds like GURPS Infinite Worlds or Cypher System’s: The Strange, etc.

An old work meeting discussing different designs for Quest, our play-by-mail RPG, and how to beat the memory limitations we had; the problem with working with old Pascal code. The aim was to reduce how much human moderation was needed with certain game aspects, so we could spend that time writing more and better stories, providing players more meaningful role-playing choices. The relevancy to tabletop is that I worked on designs to introduce tiny modifiers to achieve large effects on the game. I drew inspiration from RPGs like Mage, WFRP’s Realms of Chaos (Elric setting 😉) and Magic: the Gathering; from the global enchantments to Artifacts like Howling Mine; how different dynamic tweaks in play could change the feeling and maths of a game, without destroying what the game is. I surprised my old boss, who was happy to hear I was improving my ideas and how I explained them; in my first year working with him, I’d typically talked about big sweeping changes; I was still learning how agile the reality of business was and learning the delicacies of balancing the different preferences of each game’s community.

This leads me to my Street Fighter RPG (SFRPG) answer for today. From the 90s I have pages of game notes about adding/tweaking mechanics to achieve different outcomes. Like many role-players passionate about martial arts, real and fake, I was also a fan of Teenage Mutant Ninja Turtles (TMNT) and Mortal Kombat (MK), etc. When I first saw MK, and learned its setting, I pondered how to handle the mysterious Outland within Street Fighter, maybe borrowing from D&D’s Manual of the Planes, or the various Umbras for the World of Darkness? But… I knew one thing was common for players of SFRPG, the design approach taken resulting in a surprising speed of play, despite the sheer number of maneuvers. So any alteration to combat could quickly bog the flow down.

I ran an alternate SFRPG game that was similar to the TV show Mortal Kombat: Conquest, where characters could receive Blessings and Curses. For example: Shichifukujin (Seven Lucky Gods) Blessing grants +1 Attribute as an Auto Success once per day, which could be allocated before or after a roll! This is not quite the same as a Merit/Advantage or Flaw/Disadvantage, because it can come and go. Although once per day, this is a powerful ability, for example, a botch can be negated, or a character could see how much damage an opponent has done to them and then grant themselves +1 soak, or make their Dexterity one point higher, which could mean they gain that lucky bit of speed to avoid a nasty combo. Crucially once per day is a big restriction; is it best to save it? Luck is a fickle thing, each time they use their Blessing they could lose it, starting at 1 in 10 and raising by +1 each time it’s used. Characters could do things to please the Shichifukujin, doing so could reduce or even reset the counter. Initially, it resulted in players taking more time to decide, but after a short while, most of the time it was quick, thus not undermining the speed of play aspect of SFRPG.

As I’ve nearly caught up on Punho do Guerreiro (Warrior’s Fist) translations, I have been able to see what the team has previously explored. After RPGaDay I can go over my old ideas and work on a series of articles for the fanzine. 🙂 Also I’ll emphasis clarity of presentation, unlike the section above. 😉

Based upon this old temporary blessing idea, I added something similar to my Trophy Gold Incursion entry. I will be breaking down what I did, in a later blog post, the good and the bad.

Other Peoples’ Answers

Autocratik discussing change in gaming tastes

https://www.autocratik.com/2020/08/rpgaday2020-day-two-change.html

Runeslinger

https://castingshadowsblog.com/2020/08/02/rpgaday2020-day-2-change/

Melestrua with a fun framing for the discussion of an important practical topic, find out what CLOC is:

https://melestrua.wordpress.com/2020/08/02/rpgaday2020-day-2-change/

Complex Games Apologist discusses the interesting topic of environment stats.

IvanMike1968 gives a lovely summary about one of the beauties of this hobby.

Bryon1187 gives an interesting quick answer:

Craig Oxbrow’s The Watch House highlighting the usage animated GIF and RPGs

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-2-change.html

The Anxious Gamer uses prompt Change to give a review of Magical Fury

https://theanxiousgamer.wordpress.com/2020/08/03/review-magical-fury/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

Warrior’s Fist 16 Street Fighter Translation

Here is another translation of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue looks at Firearms and their Lethality. How to survive gunfire! A look at Helpless NPCs. A look at Armed Style. Ways of Simplifying Team Fights. An Item of Power: The Mask / Viking Mask. The Maneuver of the Month is Terrifying Presence. More of Kabuki Town is explored, Feudal Castle and the Metal Works plus both of the Arenas. The Circuit Legend is Mike Tyson! Last but not least Social Combat.

For this issue, the Punho do Guerreiro was joined by Rafael Bezerra, who has given the already great layout an epic upgrade. A lot of ideas and work went in to produce a spectacular result, giving Punho do Guerreiro a glossy magazine look. Amazingly Rafael offered to also give the English translation the same polish!

Issue 16

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist 15 Street Fighter Translation

Here is another translation of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue looks at Systems and Storytelling. A return to Subelementals topic, with several examples. Ways to simplify using Animal Companions in combat, plus training and the Maneuver of the Month is Ambush. New background: Elves. A look at Unusual Combat Situations. Another part of Kabuki Town is explored, the River Ferry. Circuit Legend is Dr Strange, with his impressive Item of Powers. Last but not least, the bonus of the Bonus Game; “Test your might!”

Issue 15

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist Special 5 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue contains a dark adventure set in Brazil. New Background for Extraterrestrial/Aliens! More motoring rules for drag racing and car chases. A map of Kabuki Town.  Circuit Legends bring us The Accountant (Christian “Chris” Wolff). New Maneuver: Portal Warp. A look at improvising battlefields/arenas.

Special Issue 5

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist 14 Street Fighter Translation

Here is another translation of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue explores the concept of post-apocalyptic settings: Waterworld, Hokuto no Ken, Dr Moreau. Providing mechanics about starvation, dehydration, sunstroke, and sandstorms. Rules for Olympic Judo. A look at CAPCOM VS SNK, links to stats for Marvel characters and SFRPG.

But there is more, a useful look at Glory and how to make it more useful / important. Kabuki Town has the Abandoned Dojo from and Underground Station. The new maneuver is Barrier Kick. Circuit Legend is the deadly Kenshiro! Plus another article on beginner fighters vs. rookie fighters.

Issue 14

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist Special 4 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue contains an adventure based in Kabuki Town, which uses places and people from previous issues. A whole bunch of characters in this issue, in particular prospects from the Cobra Kai series, plus Circuit Legend: Yamada Aiko. New Maneuver: Instant Regeneration, plus on the same theme is the idea presented in Never Back Down; examining heroes that just won’t give up, presenting the possibility for PCs to use ‘Iron Will’ to stay in the fight.

Special Issue 4

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

 

Warrior’s Fist 13 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue gives examples for Maneuvers with Weapons, plus this issues Special Maneuver is the legendary One Inch Punch! Rules for using SFRPG to represent Professional Boxing bouts. An important look at the power of money, why Resources 5 is impressive, but not the answer to all the other backgrounds. Kabuki Town, stats for Kyle Travers, plus a SFRPG version of the renowned Rickson Gracie! A look at the Street Fighter II V series, how that could be used for SFRPG. Random Encounters, a useful set of tables for those times when you have a gap in your game’s narrative flow; ideal for those gaming sessions that are less focused on plot and more on the fighting circuit, but you still want a few plot events to happen.

Issue 13

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist 12 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

The last few issues have had some epic stuff, this issue maintains that level. I’ll start by mentioning the Mud Arena, it may sound straightforward, but this is a lot of mud; dirty and deadly! D&D Alignments is a complex topic, which sends many role-players off on epic rants at its mere mention, why on earth would we want Alignments in SFRPG… oh, this is quite a simple and nice adaption, adds flavour, not restrictions; definitely worth a read 😉

Rules for Traditional and Olympic Karate, sweet. More interesting strategy analysis with the School of Combos part 3. New options for Cyber characters. Rope Boost, what a fabulously simple, yet clever, maneuver, very thematic when tied with this issue’s examination of Professional Wrestling and how it fits into the Street Fighter universe.

All in all, an amazing issue 😀

Issue 12

Minor fixes have been made to prior Issues; here is a link to the folder. The whole folder can be downloaded as a Zip file 🙂