UKSBS at Orion Sphere

I’ve uploaded the 2nd video about Orion Sphere LRP event 1, this time focusing on the wonderful UK Starship Bridge Simulator (UKSBS).

Focusing on the ship missions at Orion Sphere, the combined efforts of the Orion Sphere (Conan Daly, Michael Rees & Nathan McDonald) and UKSBS (Wayne Street, Raymond Toghill & James Balls) teams was very impressive. Like any creative project, creating the ideas for a new game universe can become a black hole, filled with constant research. Add to this the care of managing the inspiration of other universes, whilst giving things your own spin; all of course with the time pressure of: eek the event draws ever closer! It was revealed at the end of the event that the two teams had not worked together before, making things more impressive.

As a coder that has also dabbled with the Unreal Engine and Blender, I have an appreciation of how much effort & time it takes to design assets and populate a map, never mind the tweaking and playtesting that comes after that. This then leads back to the point I mention in the video about being able to moderate ship missions in real time, plus staying In Character (IC), bringing together a collection of ‘a very particular set of skills’ 😉

Of course there were teething problems, I don’t want to misrepresent things and imply perfection. Plus as I mention in the video the learning curve of the players. I think the foundations for this aspect of the LARP has been well established, providing a solid basis for future events. Another important part of both software development and world building is building up a library of assets to help speed up the creation of new assets easier. A quick reality check is that this is being done by small teams, so health, work, etc., can get in the way, so I remind myself not to demand excellence just appreciate it when it is there 🙂

Orion Sphere has been designed to be a living universe, to allow the players to add lore and their own stories, to strive to maximise player agency. The UKSBS has helped create and run a key part of that universe, setting a high bar, which technically was not required to make Orion Sphere event 1 so impressive. To repeat what I say in my video: amazing!

Check out this video for a tour of the system used in event 1:

https://www.facebook.com/groups/UKStarship/permalink/2204873423131460/

Orion Sphere Links

wikki.orionspherelrp.co.uk/

https://www.facebook.com/orionspherelrp/

https://www.pinterest.co.uk/conan3994/boards/

https://www.facebook.com/SJEganPhotography/

https://www.facebook.com/groups/UKStarship/

http://daid.github.io/EmptyEpsilon/

https://www.facebook.com/WhiteStarClothing/

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Orion Sphere LARP

The Live Action Role Playing  (LARP/LRP) event 1 of Orion Sphere was awesome. The next event is on the 21st September, you should join in 😀 (links below).

Unfortunately this review is a bit behind schedule, due to health and other priorities. When I returned to finalising my thoughts I was once again unsure how to condense the emotional high and overall fun that I had at Orion Sphere event 1, so I decided to record a stream of consciousness and see what came out. I also decided to go an extra step for my overview and put on some of my kit for Lucian Thomson; failed surgeon to space docker now scientific explorer. The root of the kit and character idea came from a fellow player’s obsession with dungarees.

As I mention in the video I think the game combines some of the scale of a festival LARP along with a smaller club / convention LARP was impressive. Considering the crew and players I am sure this spirit will be maintained, especially as the game grows.

Having a setting that brings classic Sci Fi like Star Trek, Star Wars, Stargate, Battlestar Galactica, Firefly, and so many others was a great starting point. As I mention in the video the four Factions help set the stage for player plot and tension, building upon a rich and growing lore. Like most people I’ve so many things to do, but I’d like to write some lore and after event 2 I’ll chat with the design team about this.

As mentioned above my kit had a silly root, but turned out okay, in part because of the wonderfully diverse Free Union fashion sense 😉

Orion Sphere E1
Preparing to fight/save the hive.

The variety of NERF designs being made by players was very impressive. I made 3 guns, here is one of them:

Orion Sphere Batjutsu NERF
Orion Sphere Batjutsu NERF

As I mentioned in the video the event was awesome. Besides the usual pre-event apprehension I am super excited for Event 2; although sadly my In Character (IC) nephew cannot attend. I am currently working on kit & prop ideas; given the kit standard at the first event was impressive, I imagine other people are going to be bringing some incredible designs. Lots of great kit can be seen at the Orion Sphere website and their Facebook page, but for example just look at this Reskan (sentient swarm) outfit:

Reclining Reskan Orion Sphere E1

Plus the ever incredible outfits of Tom Roe, owner of WhiteStar Clothing (link below):

Orion Sphere Tom Roe
Free Union NPC, played by Tom Roe of WhiteStar Clothing

The ship simulating setup added a great immersive aspect to the game. I am sure the game would have been good enough without the UK Starship Bridge Simulator (UKSBS), but what Wayne and Raymond brought uplifted the game to cosmic heights 😉  I will go into more detail about them in the next blog.

Orion Sphere UKSBS setup
Orion Sphere computer setup for ship missions, run by UKSBS

Thanks to Orion Sphere, SJEgan Photography and Andrew Forrest for some of the pictures. On the subject of pictures, during the run up to the first event a few of us started making memes. Here’s one of my lame attempts:

Orion Sphere skill choice
Lots of character creation options, including making mega specialists 😉

Orion Sphere Links

wikki.orionspherelrp.co.uk/

https://www.facebook.com/orionspherelrp/

https://www.pinterest.co.uk/conan3994/boards/

https://www.facebook.com/SJEganPhotography/

https://www.facebook.com/groups/UKStarship/

https://www.facebook.com/WhiteStarClothing/

#RPGaDay2018 Day31 Why Join In

Share why you take part in RPGaDAY

I went with a silly but heartfelt video for today’s question; I clearly need to practice puppet skills, or my dreams of a puppet RPG will never happen. I had pondered mentioning more things, but I decided to save them for a post-RPGaDay analysis, like I did last year.

I’m still a bit tempted to go a bit overboard and carry out a psychology content analysis, but too much TODO and I am trying to stick to Project Overlap 😉 At least taking part and looking at some many tweets, blogs and vlogs means I got a decent overview of answers, which whilst taking a lot of time was very informative and fun.

#RPGaDay2018 Day29 Friendship

Share a friendship you have because of RPGs

My answer to the 29th question is a day late since I slept most of yesterday. More slow health improvements, whilst having the classic odd feeling of being more tired.

Another great RPGaDay question, it was nice reading/listening to other people describing their friendships. Granted some view this question as being too sentimental, but I think that this question captures a core of the RPGaDay’s message: positivity. Another thought that occurred to me after I made the video is how this question ties back to Connections, they are a core part of role-playing, whether connections to people and/or ideas. Connections help provide meaning and motivation, just as they do in real life.

Like many role-players I have many friends due to the hobby, but there was one key friendship:

 

#RPGaDay2018 Day28 inspiring gaming excellence

Share whose inspiring gaming excellence you’re grateful for

As I mentioned in the video: anyone that puts effort into playing. I adore excellence, but I appreciate effort far more!

I forgot to mention the dedication of Ian A A Watson to get the Trinity universe back #TrinityContinuum

The Peter Austin blog I reference is 5 Positive Role-Play Lessons.

5 Positive Role-Play Lessons

I blogged about Richie Janukowicz: Inspirational Friends.

Inspirational Friends Richie

#RPGaDay2018 Day27 Value of Actual Play

Share a great stream / actual play

My video has a #RPGDeepDive (rant) that I think stays positive:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Summary of video: Initially I wasn’t going to answer this question, in part because I’m not a regular watcher of any Actual Plays. More importantly I assumed numerous people will be posting all sorts of interesting and obscure links, I’d have little to add in comparison. Additionally this subject is a touchy one with some players; unsurprisingly I have seen quite a few negative comments today. With this event being positive I didn’t want to feel compelled to do a #RPGDeepDive in which I’d be inclined to address negative things. Thankfully the RPGaDay positivity has won through for me, several good comments got me thinking, plus I decided something like this opening meant I was not ignoring the complexity of this subject 😉 (I’ve read a lot of posts and watched a lot of videos). Actual Play + Streams add to the hobby they don’t reduce or remove anything. Yes some people may have a narrow view, this was true of the RPG hobby previously with some anyway, also the hobby is not in threat like it was in the 80s.

Over the years I’ve thought about doing an Actual Play. My main group are not up for being recorded, I don’t have a decent setup, equipment, etc. Since over the years I generally play face-to-face at tabletop or LARP, or Play-by-Mail (also email), I’ve not needed to video anything. For my games there are generally detailed notes of the main events in the game, typically individual PC actions have private notes, so decades ago one of the players started making audio recordings of the sessions to help with group notes. Sadly we don’t keep any of the recordings. I’ve sat on a few ideas about an Actual Play for PBM, one day I’ll do that 😉

Runeslinger

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ivanmike1968

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

sameøldji

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Roberto Micheri

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ede Sol Media

 

 

 

Actual Plays (AP) / Streams

Bluebeard’s Bride by @RuffleJax https://www.twitch.tv/videos/297031373

Happy Jacks RPG The Darknet – GURPS

 

More AP recommendations in other peoples’ videos.

#RPGaDay2018 Day25 Impactful Game

Game that had an impact on you in the last 12 months?

I attempted another outdoor video today, more learning, plus the fun of deciding what to cut. Initially I recorded a stream of consciousness, but the sound quality was awful. I’ve blogged about what I cut out.

I mentioned returning to Mage: the Ascension, using the 20th anniversary edition. How this game in particular relates to my ongoing obsession with RPG & Psychology. As well as constantly striving to learn new ways to link abstract seemingly unconnected ideas; without resorting to a simple answer like using programming OOPS framework of declaring everything an Object, or similar 😉

Orion Sphere a new UK LARP game. It was wonderful to return to LARP after a few years break and to play a game that somehow managed to capture part of the essence of a festival LARP yet also the close-knit aspect of a small LARP. I’ve yet to write a blog about it, I shall do so after this year’s RPGaDay ends. Next event is in September.

I have managed to do a bit more work on my own projects. The playtest of the Elemental Masters last year highlighted a few things, but in particular the need for GM and player tools. Years ago I thought there are so many great RPGs out there, that I didn’t want to make a standard tabletop game. The hobby’s growing wide range of games has further highlighted why I thought this years ago. Of going since I choose to go epic with my designs I accepted the time investment

So my waffling led me to the answer of: Sigmata by Chad Walker. When I heard it announced I thought of it was something new and interesting, retro-Cyberpunk, I even imagined things like the film They Live as I speculated what The Signal could be.

A cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980’s America. Players assume the role of Receivers, the superheroic vanguard of the Resistance, who possess incredible powers when in range of FM radio towers emitting a mysterious number sequence called “The Signal.” When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People’s Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

Sadly I’ve not managed to play much in the last year, chronic pain and severe sleep deprivation continued to plague my daily ability to do much, and sometimes even think. Overall I have managed to read a lot; I have reread a lot of RPGs, as well as look at games that are new to me. The competition for gaming time is becoming increasingly challenging, there are so many quality products to choose between. So even though I’ve not even finished the Sigmata book I have chosen it because it has already had a massive impact upon me. It has already helped me reframe a lot of ideas. For me Sigmata encapsulates so many different and difficult aspects into a cool sounding game. Even for someone playing traditional fantasy RPGs, like D&D, consider how many campaigns are about defeating evil rulers, or even vast empires, Sigmata can help provide another few tools to a group’s RPG toolkit. I hope to be able to report about playing it soon.