28 #RPGaDay2020 Close

The fun of a tense situation, characters close to losing but persevering and risking it all. When the stakes are even higher, no resources are left and the characters are close to death, what can the party do? The Desperation Attack, it is a trope that exists in some games. In my long running Legend of the Five Rings campaign, a PC Shugenja had used up all their spell slots and the player was haggling for extra spells. In the history of Rokugan there are tales of individuals sacrificing themselves (plus maybe their soul) to power incredible magic, so this option was presented to the player. Interestingly, the player choose not to do so, in part because they didn’t think it truly was the final moment for the party, but also because it set up a conflict for the character: Were they a coward for not doing so, or wise for saving themselves for a truly desperate moment?

Earlier in that same L5R campaign, a new player had joined the game and created a classic arrogant Crane duelist, but they had Dark Fate and Great Destiny. During a trip into the Shadowlands to destroy the Anvil of Despair, the Rokugan equivalent of Lord of the Rings, the party were being pursued by a powerful Oni. The Crane duelist dramatically revealed that this was their destiny, that all their haunting nightmares had led to this, why they were even on this suicide mission, but they could make a difference and save the others. The PC gave an impressive speech, revealed a prepared Haiku, and then waited to fight and die. We had not planned this; the player and I had agreed to keep the fate open, just a few nightmares about dark generic things, so I was almost as surprised as the rest of the party. As the party ran, the duelist stepped forward, becoming a Kensei (sword saint) and faced the Oni. The party survived, they later discussed the amazing honourable and glorious action of someone that they had disliked. Had his arrogance been a way to cope with his nightmares, living under the pressure and an attempt to psyche themselves up for the losing one’s soul?!

These memories additionally stand out to me in regards to this prompt because the player and I also discussed what happened next. How this was them closing their character’s arc. Whether the character was close to their ancestors, as well as ending their cursed ancestor’s legacy by defeating the Oni that resulted from their corruption. During the fight the character was closer to both themselves as a person, their duty to their family, Clan, and Rokugan, plus their sword technique was closing in on perfection. As the fight progressed their attacks became more focused, the Oni’s more desperate, until finally as the Oni killed them, their final action was to kill the Oni. They became close in death.

Street Fighter RPG

Street Fighter stands out amongst most RPGs due to the stakes of the standard arena fight not being death, but a chance to win and rise in the ranks of the circuit. Afterwards any normal damage suffered naturally regenerates after a 10 minute rest. Outside of the ring, the stakes can be just like any other setting, deadly!

For my campaign inspired by Mortal Kombat: Conquest, the PCs were empowered since the stakes were so high; the fate of the Mortal Realm. A PC could utilise Sacrifice but only if they sacrificed themselves in defence of the Mortal Realm. Remain active for up to 5 extra turns, even if dropped below 0 Health, however, if the damage takes them to -XX health (with XX being their normal full health), or all of the damage received is aggravated, then the drop down dead. This was an interesting idea, like the L5R one above, but sadly it never happened in game. Hopefully it can be explored and tinkered with in a future game.

Other Peoples’ Answers

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/28/rpg-a-day-2020-part-twenty-eight-closing-out-a-game-with-an-epilogue/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/28/rpgaday2020-day-28-close/

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-28-close.html

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/28/rpgaday2020-day-28-edge/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Close–RPGaDay2020-Q5Q8245WZ

Melestrua @Melestrua

https://melestrua.net/2020/08/28/rpgaday2020-day-28-close/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/27/rpgaday-2020-favour/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

RPG Impact 9

Continuing with RPG Impact. I’m saving one of the best till last, leaving me with many choices for no.9. There are far too many RPGs I love, I could have chosen: GURPS, L5R, Aberrant, Nightbane, plus games in the last ten years like Blades in the Dark, Ryuutama, and the wonderfully adaptable system Powered by the Apocalypse, etc. After a lot of indecision, for my ninth RPG, I choose the Cypher System.

I finally got around to looking at the Cypher System because of Torment: Tides of Numenera. Initially, I was not a fan of the system, and the Numenera setting seemed too disjointed / dreamlike, however, I persevered, and both the system and setting grew on me. Monte Cook Games has made some impressive game settings, and whilst neither the system nor the settings are my favourite, they have left quite the impression on me in terms of accessibility, ease of play and most of all creativity. Thanks to Bundle of Holding and Humble Bundle I was able to purchase lots of PDFs for Cypher System, Numenera, and The Strange; hence why no physical book picture for this post. I’ve looked at the Invisible Sun preview, cool stuff; I know a few Mage the Ascension fans who highly rate Invisible Sun, so hopefully one day I can give the game a try.

I’m a fan of fusing RPGs together, partly due to having played so many things; it keeps old systems from feeling stale or predictable. A Play-by-Email campaign I’ve been working, sort of Twin Peaks meets World of Darkness plus Call of Cthulhu, which I’ve nicknamed Lynchcraftian, has some Cypher System & Settings influences.

Part 10

#RPGaDay2018 Day23 Play Again

Which game do you hope to play again?

So many choices, like most gamers. I kept my video short today, in part to avoid rambling about some of the long running campaigns/chronicles.

Besides my main group, currently playing Mage, I have a few 1 on 1 games being discussed, so there is a chance I might get to play several of these games soon. I bought a lot of terrain to help run a megadungeon, good chance the game will use either D&D 5th or GURPS Fantasy.

 

#RPGaDay2018 Day21 Dice Mechanic

Which dice mechanic appeals to you?

Today has yielded a diverse collection of answers 🙂 Initially I pondered talking about how dice rolls and mechanics don’t matter so much; if viewed in an entirely positive point of view, we all just flow forward and ‘roll appropriately’. I forgot to mention in my video that I find the biggest impact on play is how often dice rolls are required and the reasoning behind the request. Going back decades ago I experienced far too many GM/DMs requiring constant rolls for the smallest of reasons; often because the system implied it was required, or worse they thought the genre demands it. Even when the Storyteller came along and explained in the short rules section about how and when to roll, some ran the games requiring constant rolls. A bit of a negative subject, but thankfully from my experience less of a problem as players and games have evolved 🙂

In today’s video I talk about an answer that surprised me: Street Fighter. Plus an honourable mention of Legend of the 5 Rings (pun intended), and the forthcoming Storypath system for Trinity Continuum.

Dave talks about various things in his blog, in particular the Vortex System for Doctor Who.

Check out Runeslinger’s answer. Reminded me why I originally thought Palladium was odd yet brought something different. Overall I found it worked and I grew to appreciate it 🙂

MooBat dice

#RPGaDay2018 Day15 Tricky RPG XP

Describe a tricky RPG experience you enjoyed

Almost a brain-fog video today, but I think I managed to been coherent enough. I talk about anxiousness and the moment, LARP, Street Fighter and my Mage game; see #PieChartofIndecision below. I didn’t go with any thoughts about handling tricky experiences based around things like clashes of playing styles, system opinions or expectations. I’ve had a few tricky RPG encounters at Conventions in the Living D&D and Star Wars systems, thankfully those were rare. Not that those don’t count, but I went with experiences that were all positive, I think to better keep with the #RPGaDay focus, otherwise I might have descended into a confused rant about something negative; today has been a bad day! Keeping it positive, below is a bit more info about the L5R game event that I list.#RPGaDay2018 Day15 graphThis story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.

Short-version: eventually both investigations uncover the truth, the murder was self-defence by the Chonin’s daughter who had been assaulted. The cold-PC is slightly ahead of the rest of the party, calls the village to hear the confession of the Chonin and immediately decapitates the Chonin; an innocent person. The rest of the party are quietly furious. During a drink break the others admit that they are a bit freaked out OCC, but appreciate Rokugan is different and complicated, but thankfully were loving the IC drama of it all.

A long IC awkward silence ensues, eventually the Kitsuki trained PC questions the cold-PC on their actions. The cold-PC is offended, but eventually gives in and explains that the Chonin was honourable, saved his daughter who would have been killed regardless of whether you believe her self-defence was warranted. The Chonin saved face for all, the Samurai’s family will not have their name tarnished, and the Chonin’s soul will gain from his honourable actions. Plus any parent sacrificing themselves for their child is understandable, and is worthy of respect. This way everyone won, whilst the Kitsuki’s methods would have revealed a truth, but would have undermined the Kami’s Order and Tradition. It was a wonderfully awkward session, both IC and OOC, and helped us all learn the tricky political and religious viewpoints about truth in the setting.

#RPGaDay2018 Day14 Failure Became Amazing

Describe a failure that became amazing

I go into some depth about a crazy game Vampire that I run back in the 90s, which become a disaster from a certain point of view, but most of the players loved it. It also led to an amazing game. No LARP stories, nor have I included tales about a critical dice roll radically altering a game, not that I have anything against those moments, just that the list I think I made is enough 🙂

Just realised I badly explain my point about high fantasy RPG, pesky sleep deprivation. I guess my foggy thinking was that high fantasy is typically about big failures and big successes, so many of the stories I know from others are the overly-epic type. Such as intentionally pushing scenarios to create guaranteed failures, invulnerable NPCs monologuing, which then requires Deus Ex Machina or there is a party wipe.

#RPGaDay2018 Day14 graph

#RPGaDay2018 Interview

I submitted a list of question suggestions for this year’s #RPGaDay event. In return I was sent a list of questions for an interview by Autocratik (David F. Chapman), the creator of #RPGaDay. Since the Garou that guards my games library is also called Dave, I thought it could serve as a good stand-in interviewer. Quirky what you think is funny when sleep deprived. Could be worse, I had considered doing the interview in one of several LARP characters 😉

https://autocratik.blogspot.com/2018/08/rpgaday2018-day-14-describe-failure.html

#RPGaDay2018 Day13 Play Evolved

Describe how your play has evolved

In my video today I talk about learning to be less serious, a bit more tolerant of people breaking immersion. We can still have games that are predominately In-Character, have fun, but also allow players to relax when they play as well; appreciating each persons reasons for playing are varied, never mind as a group.

I didn’t mention that I strive to keep evolving, like many players I enjoy researching new ideas and re-evaluating my own opinions about gaming. The impact of studying art and science upon my thoughts.

#RPGaDay2018 Day07 GM & Stakes

How can a GM make the stakes important?

On the surface this is quite a straightforward question and therefore I could give a simple answer, but as like most of things in role-playing there are a lot subtleties lurking beneath the surface. I think the easy answer is personal, a perfectly valid answer. I just happened to take it a step further, since what is personal? Why do people care? Why is someone motivated or invested? I go in to more depth of my #PieChartofIndecision in my video, plus touching on my L5R and Aberrant campaigns.

#RPGaDay2018 Day07 graph

Following on from the time pressure point, when I was working at KJC Games running role-playing Play By Mail games (PBM) for a lot of customers, one of the big issues was players had a limited amount of things they could do each turn. Yep that sounds quite obvious, but since the players had in-game friends and enemies also trying to achieve things, gather resources, uncover mysteries, improve their alliance, undermine their enemies, time pressure really stood out. Thus the relationship between time and choice was emphasised.

A quick short story about being an NPC at the Lorien Trust LARP. As an NPC I created and ran out plots, potentially hundreds of players could interact with or at least hear about the plot; plots at the Gathering could affect thousands. Some of the players chatted with me about how surprised they were with my style of GMing, that I didn’t just run out big deadly plots that I also did several small things, or rather they seemed small to them, but then they wondered. Thus the players didn’t know whether somebody coming in to the guild was actually a threat or not. Then they had to determine what was important, made harder because there were so many things happening, which resulted in some plot being given to other players. Not that everyone was happy, nor everyone was involved, but a bunch of compliments was still great 😉

A common thing that I found at LARP, particularly festival LARP, is that a few proactive players were regularly resolving plots, whilst less physically capable or newer, less well-known/connected players struggled to be involved. This is partly a result of competency, understandably established characters had proven themselves.

The large scale LARP problems mentioned above are rarely a problem in tabletop, mostly because the players can discuss things directly with the GM; so much easier and appropriate to freeze game time than at LARP.

I think another thing to think about is with ComputerRPG (CRPG/JRPG), they are quite different than tabletop. Overwhelmingly with CRPG is that time is not an issue, with the main plots being put on indefinite hold whilst side-quests are carried out; daft when the main quest keeps emphasising how urgent something is. Elder Scrolls and Fallout in particular do this, but it is a core CRPG approach. Whilst I like the games the ignoring of time undermine my character and story immersion, time doesn’t really matter.

Coming back to this fusion of the #PieChartofIndecision, plus other things I’ve not mentioned, we are mortal players playing a game, time matters, time is our stake, the fact we are playing the game itself is part of our choice in life; any game is a stake of our life force.

#RPGaDay2018 Day04 Memorable NPC

Most memorable NPC?

As it’s become my thing I started off with a list and created my Pie Chart of Indecision to help me work out my answer. I mixed it with NPCs from supplements as well as NPCs that I’ve created; although I didn’t include any from my work at KJC Games, oddly I don’t consider them mine anymore.

#RPGaDay2018 Day04 graph

Firstly a quick nod towards the various Mr Johnsons from Shadowrun, although technically a fusion of NPCs that could be classed as cheating, but I think it is fair to include due to the fact the name tends to get a strong player reaction.

From CRPG there are quite a few NPCs of note, whether Planescape Torment, Vampire Bloodlines, etc., but I went with Deekin Scalesinger from Neverwinter Nights: Shadows of Undrentide. Such a brilliant expansion, and an NPC I’ve chatted with several people about over the years, including my dad who also adored those games.

Samuel Haight from the classic World of Darkness, a rampaging angry individual who went after power to help him get revenge. I’ll probably talk about this character more for Day 5.

NPCs that I’ve actually made myself from a Changeling campaign I ran back in the 90s, one of the players joked about having a 6point Chimerical Companion background. We decided to make an incredibly powerful chimerical creature who didn’t really do anything and the player was quite happy with that. It was a fusion between a

Spider & a Cat, which was nicknamed Spat; fortunately there was no spitting jokes. Spat lived underneath the Sluagh’s hat, and it would only occasionally come out when it wanted a stretch; there were a few times when Spat having a stretch coincided with the party having a major problem. Technically Spat considered the Sluagh PC as its companion, 1pt of course 😉 Fortunately this never took the spotlight away from any PCs, I very much believe in player agency not NPCs regularly saving the day, or that my scenes should over-ride player actions.

Probably my most memorable NPC I can think of is Shinjo Mifune an L5R Unicorn Bushi that looked Gaijin yet was blessed by several Fortunes. Mifune started out as NPC friend of a Crab PC. They got along during the Crab’s Gempukku due to them both being treated as outsiders, the Crab loved that Mifune epitomised Bushido. When a new player joined the group we discussed various characters and the story, we decided to let them take over Mifune and they did a great job of keeping continuity plus adding more depth.  Mifune eventually became close with the NPC Magda from the wonderful boxset City of Lies. This campaign has been played on and off for over a decade, so Mifune & Magda’s story is not yet complete.