Prelude – Secret Rage PBM 6

This continues on from part 1 PBM Thanks & Secret Rage.

It has been a while since I blogged about my #SecretRage PBM campaign, Richie and I have been busy so it has been on the back burner. This at least allowed me to explore ways to link ideas about the potential psychology of spirits, something that relates to two other projects. I considered abandoning this campaign and playtesting my new setting, but since I’ve put a lot of preparation in to this campaign, plus Richie and I wanted to play Werewolf, I decided to stick with things. I participated in #RPGaDay again this year, I mentioned #SecretRage on several of the days. For Day 26 I talked about Ambitions.

This urge to keep changing projects is an ongoing problem for me, so I gave myself a deadline; following advice from The Bestseller Experiment. I finished up the comic pages and the introductory turn as well. Finalising everything for this project helped re-inspire my passion for #SecretRage, plus given me inspiration to run something else, Cyberpunk, D&D, Pendragon, Cthulhu, etc.

I won’t be posting the turn data since I’ve added another player, plus I am considering inviting other players to join in, maybe some of the people from the #RPGaDay community. Below are those comic pages, which once again I found the writing of to be an interesting puzzle to figure out, in part due to writing about a messed-up Luna, but also because comic writing is different.

#SecretRage 07#SecretRage 08#SecretRage 09+10#SecretRage 11#SecretRage 12#SecretRage 13#SecretRage 14#SecretRage 15+16

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#RPGaDay2018 Day26 RPG Ambition

Gaming ambition for the next 12 months

Lots of people posting information about their quite interesting ambitions for their next 12 months, inspiring to see what people are thinking about. Due to limited time I’ve kept my video short, partly because I plan on more blogs and videos about one of my ambitions for the next 12 months.

I’ve not run an in-depth PBM game since working at KJC Games. I’ve done little bits but nothing major, mostly because I always come back to my main ambition: better GM & Player tools. I am still in the midst of writing a novel, plus a few short stories I keep playing with, too many things, so I decided that 2018 should be the year of Project Overlap. Scaling ideas back, managing health better and better time management are how I plan to achieve my ambition.

Since I touched on D&D and Pendragon in my video, here is Runeslinger talking about his plans. Any similarity between my video and Antony’s is entirely down to me imitating him 😉

So many plans:

Big plans at The GM Table

Plus so many more 🙂

#RPGaDay2018 Day18 RPG Art

Art that inspires your game

For day eighteen’s question I went into quite a deep dive, but I still managed to miss several things. I didn’t talk about movies, computer games, the art of gaming itself, writing, poetry, or the powerful access to imagery that the Internet provides; whether sites like Pinterest or character casting ideas from IMDb. Playing Cyberpunk 2013 and then 2020 helped highlight the importance of fashion to some characters, the settings tagline of Style over Substance helped emphasise this.

#RPGaDay2018 Day18 graph

I talk about maps and journeying in games multiple times in the video, but I’m not sure I did a good job of coherently summarising that my biggest source of art inspiration has always been maps. Lots of interesting post from the RPGaDay community, I link some of them below.

Mick Hand’s blog has a great list of art, and in particular cover art: https://igm4u.com/f/rpgaday2018-18

Nerdwriter1’s made a great video: “A look at the colorful history of sci-fi book covers”

IvanMike1968 particularly got my attention with this video:

Runeslinger giving an interesting overview.

Another interesting take on a question at Ede Sol Media channel:


Excellent UK costume designer Tom Roe runs WhiteStar Clothing.

The Wonderful writers, who are two of my favourites, are Ed McDonald and Gavin G Smith. I’ve posted reviews about their work on various sites, but I really should blog about them as well 😉

 

#RPGaDay 14

If you are not familiar with #RPGaDay, then please read this page first. For the 14th day of #RPGaDay the question is:

Which RPG do you prefer for open-ended campaign play?

My tweeted answer is: #RPGaDay 14 #RPG try games with lineages #Pendragon #L5R #Birthright #DnD, adapt any game #Vampire #Cyberpunk etc

I give some examples below that I hope will help inspire some role-players, but I’ll start by building upon the answers I gave for Day 8 and Day 9: “Any game can work, don’t feel restricted by setting or system. Use the opportunity…” Since there are so many games available, and many of them have sections written about different types of campaigns, any of them should make a great foundation for an open-ended campaign.

Going back to the early days of RPG, that default stance was that of an open-ended campaign, but this was certainly not a rule, and I am sure there were countless intentionally short games back in the 70s and 80s. Even in game like Call of Cthulhu, were the idea of the party surviving for very long was almost a joke, yet I still met gamers that played the same Cthulhu character for years in the same campaign. Given how many gamers there are, I quickly learned not to be surprised by odd stories; like everything else, RPGs have bell-curve outliers.

Batjutsu RPG dice scene

Pendragon, and its somewhat D&D equivalent of Birthright, practically sets out from the start that the players will build towards a long campaign that covers lifetimes. With this sort of time scale, things like marriage and children are not just important, they are brought to the front of game and character goals. I was introduced to Pendragon with “That campaign really gets going by your 3rd character.”

Given the lethality of Legend of the 5 Rings (L5R), it was no surprise to read a section in the first GM screen booklet about recommending to players about family connections to replace characters. Given the cultural gravitas of family in Rokugan, as well as a setting in which some characters are willing to kill themselves, a player being able to play one of their now dead character’s family, or fellow Clan members helps to take the sting out of death, and keep the campaign momentum. Even in the case of a Total Party Annihilation (TPA (TPK, TPW)) this method can work well.

A setting like the World of Darkness is one that could make for an ideal open-ended campaign, with its vast game options and history to draw upon. Playing an immortal creature, like a Vampire or Spirit, allows for sessions covering many different time periods, which could keep going. Back in the 90s I ran a multiplayer Vampire Methuselah PBM game, the plan being the players would play for years carefully moving against each other. Amusingly one player went to war quickly, and things were gloriously complicated. This led to a second game and longer game, WoD: Night City (I used Cyberpunk’s Night City sourcebook). It was overall great fun, and these games were part of the reason I got a job working at KJC Games.

I am currently running Secret Rage, another PBM game in the cWoD with an epic campaign length planned; the game begins at the dawn of time. I’ll be blogging about that after the #RPGaDay month, along with more on my RPG Game Types series.

I am a firm believer in buying and trying many different RPGs to make my mental tool belt more diverse. The more tools on the belt the better, as well as learning to recognise which RPG tool for which RPG, plus game/group needs.

Over the years this attitude has helped me more easily adapt rules between games, as well as ways of thinking about different ways to approach and run/play games. For a group that has not played games like those listed above, I am sure they could have a lot of fun incorporating ideas like those of Pendragon in to any game.

With things like Cyberpunk or Cthulhu, were lethality is both in the setting and the mechanics, you could consider using an organisation (Corporation/Secret Society) as the pool for the PCs. This approach would also work well for a Supers game, whether needed due to a more lethal style, or playing a Supers team over different eras, or following a Supers bloodline.