#RPGaDay2019 prompts 25 to 31

Continuing on with my video summary of #RPGaDay2019 tweets, prompts 25 to 31. Previous prompts 1 to 8

I badly explain a point in the video about RPG and suspension, using the example of how big breaks in music can really add to a song, adding suspension. I also couldn’t remember any tracks in that moment, so:

The Beach Boys – Good Vibrations, Nine Inch Nails – March of the Pigs, Metallica – Sad But True, Beastie Boys – Sabotage, Garbage – Supervixen, Alanis Morissette – All I Really Want, Scissor Sisters – I Can’t Decide, Fleetwood Mac – Oh Well, Tool – The Patient, Portishead – Only You, Foo Fighters – Monkey Wrench, Queens Of The Stone Age – The Lost Art Of Keeping A Secret, Tool the patient, Sigur Ros – Staralfur, Queen – Fat Bottomed Girls, Rage Against The Machine – Freedom, Kavinsky – Nightcall, plus so many more.

Maybe I need to return to this and explain myself clearer one day?

#RPGaDay2019 prompts 17 to 24

Continuing on with my video summary of #RPGaDay2019 tweets, prompts 17 to 24. Previous prompts 1 to 8

#RPGaDay2019 Prompts 1 to 8

Another year of RPGaDay, but this time instead of questions they are prompts. I’ve been Tweeting and posting on the https://www.facebook.com/RPGaDAY/ page.

I kept putting off making videos, but I finally made a batch 🙂

Trinity Continuum Aberrant Erupts

At the time of writing Trinity Continuum: Aberrant is in the final 24 hours on Kickstarter. I’ve been waiting years for this event, a reimagining of Aberrant. https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

Aberrant is a fabulous Supes/Super RPG that was part of the Trinityverse, now called Trinity Continuum. Back in the late 90s Aberrant presented a world obsessed with super powered celebrities (Novas), hyper focused reality TV (N!), individuals with the power of gods but also dark conspiracies, and power that tainted the Novas. The old game was very socially minded, why rob a bank when sponsorship and mercenary work is available, etc. The new Trinity Continuum: Aberrant builds upon this, but crucially there are some differences that I love! The game requires the Trinity Continuum core book, I wrote about this last year https://batjutsu.wordpress.com/2018/02/28/impressive-reboot-of-trinity/.

“What would you do with the power of a god?”

First a quick shout out to Ian A. A. Watson (@VonAether), who in particular has spent years trying to create a new Aberrant. There are many interviews covering the process, so here is a summary of the journey about how the old White Wolf merged with CCP Games. Richard Thomas formed Onyx Path Publishing and producing old and new RPGs. Later Paradox Interactive purchased the World of Darkness IP, whilst Onyx Path negotiated to buy Trinityverse outright, which is now solely owned by Onyx Path. Hence the IP of Trinity, Aberrant and Adventure! have had quite the journey.

Aberrant Trinity Batjutsu

I’ve run a few Aberrant games over the years. Some of the games were more like D.C. Comics or Marvel 4 colour style, more carefree fun, sometimes a bit silly. Whilst with my main I ran a dark investigation game for over ten years. This chronicle was about hope, about trying to prevent the inevitable Aberrant War. When we last played it seemed that maybe the PCs had helped solve so many problems, that the future looked positive; I’ll not froth about this campaign, whilst I loved it, typically with RPGs you needed to be there ;-). Like many RPGs the tone can be tweaked, along with keeping in mind PCs motivations and player preferences, to create the style wanted. The new Aberrant includes an examination of this, with an explanation of how to approach the different styles of Supes.

The system is not the old Storyteller one, instead using the Storypath. I’ve still yet to play the system but I do love what I read when I backed Trinity Continuum. In addition to the great momentum mechanic, is the idea of Scale. Scale is reminiscent of the old D.C. Comic RPG, but is designed to be easier to allow for quick decision making, allowing everyone to focus on narrative. From the Kickstarter page Danielle Lauzon explained:

“Okay, so Narrative Scale is for when you just want to know how badly you crush something because of your difference in Scale. It’s described liberally as a multiplier to your successes on a simple roll to get a thing done, but what that really means is that a Scale 1 difference doubles the number of successes you have to do the thing, Scale 2 difference triples, Scale 3 quadruples, etc. Narrative Scale is there for the following kind of scenarios “Superman flies through a building, and we want to know how much damage that does to the building.” We accept that he flies right through, so the roll isn’t to see if he can, but instead to find out his damage to help figure out if the damned thing falls down. Sometimes the SG might just look at a Scale difference and decide narratively that we don’t even need a roll, it just crumples.

I loved the old Aberrant the most out of the numerous Supers RPGs, even though I appreciated it had a few mechanic problems. I’ve read/run/played old Heroes/Champions, GURPS Supers, Mutants & Mastermind, D.C. Comics, Marvel and Palladium. For me, I think the old Aberrant presented both a great setting and rules that worked well enough. Trinity Continuum: Aberrant seems to stride the middle ground between these various systems, providing a vast range of powers, in a setting with different types of powered and baseline characters, with rules that better understand what they are focused on. I’d be very surprised if I don’t love the game when I run it!

Usually I’d write about different game ideas, even crazy ideas about merging various RPGs together. Instead I look forward to returning to my old long running chronicle, which included Adventure! and Trinity. The fact the group and I have had so much fun over the years speaks volumes about the game, and I am sure we will continue to love it for years to come.

The factions are still there, but there have been some important tweaks. Another titanic difference is that Taint is now Transcendence; Novas are no longer time-bombs towards physical and psychological disaster. Characters can still grow distant from humanity, for example Dr Manhattan (Watchman) is a great example of ludicrously powered individual who has very high Transcendence. Check out these two interviews for more details about changes:

https://thestorytold.libsyn.com/bonus-episode-aberrant-kickstarter-interview-with-steve-kenson-and-ian-watson

Onyx Path have a free Aberrant comic at http://theonyxpath.com/comic/you-are-not-alone-cover/

Join the Kickstarter at https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant

#TCAberrant #TrinityContinuum

#RPGaDay2018 Day26 RPG Ambition

Gaming ambition for the next 12 months

Lots of people posting information about their quite interesting ambitions for their next 12 months, inspiring to see what people are thinking about. Due to limited time I’ve kept my video short, partly because I plan on more blogs and videos about one of my ambitions for the next 12 months.

I’ve not run an in-depth PBM game since working at KJC Games. I’ve done little bits but nothing major, mostly because I always come back to my main ambition: better GM & Player tools. I am still in the midst of writing a novel, plus a few short stories I keep playing with, too many things, so I decided that 2018 should be the year of Project Overlap. Scaling ideas back, managing health better and better time management are how I plan to achieve my ambition.

Since I touched on D&D and Pendragon in my video, here is Runeslinger talking about his plans. Any similarity between my video and Antony’s is entirely down to me imitating him 😉

So many plans:

Big plans at The GM Table

Plus so many more 🙂

#RPGaDay2018 Day03 RPG Staying Power

What gives a game “staying power”?

A system that has a good endurance and encumbrance rules probably help with this 😉 On a more serious note this is a good example about how this event asks questions that open to interpretation. Some in the community are answering this from the perspective of the product, which I think is quite a valid point; whilst the majority seem to be answering it more from the perspective of the group or individual, which is primarily what I interpreted it as, as well.

So as normal I’ve made a big of things that I thought were relevant and made my Pie Chart of Indecision.

#RPGaDay2018 Day03 graph

I rarely run or play in short campaigns/chronicles. When I do play something I want it to have depth, I don’t want it to be an ocean-sized puddle, which on the surface can look like it has depth there, but when you go into it you just barely get your feet wet. Now this can obviously be achieved in multiple different ways, which is sort of the purpose of this question, from a group/individual perspective I think you can achieve it:

Powers to explore, so when people are planning out their characters, they know sort of roughly where they want to go. I think the crucial answer is when a character has a reason to be invested in an event. For example: when a PC is doing an investigation in particular, why are they investigating?

When I worked at KJC Games, one of the expressions I came up with to explain my approach to the boss: to make the games less about them being a zoo, where players walking around exhibits, such as ‘wonderful’ story writing, or plot hooks, but actually the ability to change things, to do things, to interact with the ‘exhibits’. To make the game more of a sandbox approach.

If a system has not annoyed the group then, my main group tends to not care too much about system, it comes down to the fusion between the players and the game; as Runeslinger puts it “the alchemy of play”.

RPG Welcome to the Technocractic Union

I have uploaded an in-character video for my current Mage 20th chronicle. I originally started work on this a while ago, but due to health problems, limited time and not knowing much about making videos I placed the project on hold. My health has improved a bit, plus I’ve had time to think and do a bit more research, so I’ve remade the video; I accept that my video making and acting skills will take time to improve.

This introductory video is part of a series for my current World of Darkness chronicle, focusing on Mage 20th. There are a whole bunch of things I think I need to work on, but at least it’s a start.