Warrior’s Fist 18 Street Fighter Translation

Here is another translation of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue gives us rules for being a Bene Gesserit from Dune and the Circuit Legend is Predator (Yautja); just imagine a story around these ideas! Advice on handling fights against unique opponents, for example a Kraken. Alternate system for learning special maneuvers, inspired by River City Girls, plus Circuit Prospect level stats for Misako and Kyoko from River City Girls. The Maneuver of the Month is Elemental Force. This issue’s Kabuki Town has the two arenas: Rua Kousyu & Shiroi Beach Cave.

Issue 18

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Warrior’s Fist Special 06 Street Fighter Translation

I’ve finished translating another issue of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).

This issue brings us the adventure: Blood Ore. Circuit Legend Inspector Lee from Rush Hour, plus Circuit Prospect Victoria. The Maneuver of the Month: Double Hook Kick, and details about Creating New Weapons.

Special Issue 6

A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

SFRPG Circuit Guide

This is the English translation of the Brazilian Circuit Guide by Eric “Musashi” Souza and Gabriel Tabatcheik, plus professions revised by: Odmir Fortes; the team behind Punho do Guerreiro (Warrior’s Fist). I think this is an excellent resource for any SFRPG game, check out this summary:

Circuit Guide is a supplement that covers characters of all styles at various levels of development, becoming an essential resource for Storytellers! Circuit Guide contains:

  • Statistics for fighters of all styles in low, medium and high ranks to be used in campaigns!
  • Rules for creating Animal Companions!
  • Animal Companions sheets and miniatures for action scenes!

This supplement should be used alongside Street Fighter: The RPG Game.

Circuit Guide

A link to the folder for SFRPG translations, such as Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂

Some of my creations can be downloaded from this folder. 🙂

31 #RPGaDay2020 Experience

One of the important things role-players share is our own personal experiences, both within a game, as well as our personal life. Even when playing in a shared campaign and exploring the same adventures, like with D&D Living Environment, Savage Suzerain, etc., our experiences will be different. All the different games we play all help to build up our own personal library of references and ideas. The same with the different experiences and skill sets enhancing the hobby, particularly as more and more people join-in.

This is one of the reasons I strive to read/watch as many #RPGaDay posts as I can. Even if I personally feel that one post is dull or even negative, the next day the same participant can share something I find creative and/or clear. I also appreciate the positivity most have with this event each year, even when coming across a few negative comments; people have complex lives. I also appreciate that I tend to write a page or two, what I write about might be of little interest to a reader, or they’ve read similar before, etc.

Amusingly, initially I could only think of a few dull answers for this prompt, and then suddenly I had an interesting idea for my memory game about nonlinear experiences. After several hours of writing I now return to this document, and the topic of the role-playing experiences. I think this somewhat obvious post highlights that the RPGaDay experience has worked great for me.

So ends another month of thought-provoking ideas and participants sharing creative answers. I look forward to next year. 🙂

Street Fighter RPG

From talking to numerous players about SFRPG over the years, one of the games old problems was the lack of easy ways to make lots of NPC fighters. In particular the issue of Combat Cards, a core part of what makes the game work so well for many also results in a lot of work for groups, and usually the Storyteller. This is further exacerbated by the different XP and Ranks. If the game was being developed these days, I think embracing technological solutions would help the game overcome this problem. Fortunately these problems have been somewhat mitigated by the community. Such as Warrior’s Fist Special 3 (Punho do Guerreiro 3) providing a system for different XP & Rank ratings. Likewise the excellent Combat Chart Generator at: https://sfrpg.com/sfchartgen/

These tools and other community improvements have helped this game flow better and provide a better experience. 🙂 Imagine what a team with a bit of money could do. 😉

Other Peoples’ Answers

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/31/rpg-a-day-2020-part-thirty-one-alternatives-to-experience-points/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/31/rpgaday2020-day-31-experience/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/31/rpgaday2020-comes-to-a-close-day-31-experience/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Experience-RPGaDay2020-W7W024MHM

Melestrua @Melestrua

https://melestrua.net/2020/08/31/rpgaday2020-day-31-experience-reflections-on-rpgaday-this-year/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/31/rpgaday-2020-experience/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

30 #RPGaDay2020 Portal

As someone that loves fusing games, portals are an easy tool to use, but a tool used badly can ruin things. Some of the multiverses of various comic settings are examples of things losing value/meaning when not handled with care; Marvel’s Incursion storyline, realities colliding and one being destroyed, can be considered a literal example of the danger of connecting two points that are not normally connected. The implications of Portals are explored in many popular settings, such as Farscape and Babylon 5 (in particular Thirdspace).

In a recent session of Mage the Ascension, (WoD: Sliders) a player that has slowly been learning the setting, is playing an Orphan trying to get to grips with their awakening. The Chronicle is a complex beast, the players’ clue file is currently up to 30 pages of notes, but they have learned that events in the area are connecting different times, spaces and possibly realities in strange ways. One day the party are talking with Hermetics, discussing clues and the Orphan’s visions about ancient Egyptian Gods, the next they have stepped through a Stargate and arrived upon a Technocractic space station. The player was giggling with joy at the vast differences in paradigms and realities, from the ancient world to being in the distant future. Then things got weirder, they were uploaded to the Digital Web, a sector with a Tron aesthetic. They are heading to the Spy’s Demise in tonight’s session. 🙂

All in all I had been worried it would result in genre whiplash, but the player said they loved it; the veteran Mage player did as well, but it’s all normal to them. 😉 I think it was helped by things having been foreshadowed, plus other weirdness building up. Another key factor was that ‘dynamic reality’ was one of the things discussed before even session 0. Likewise with my Fateful Memories D&D PBEM game I’m running, when preparing the game the player was happy to do something a bit different. The character is currently in Sigil. 🙂

Street Fighter RPG

Of course SFRPG already has teleporting ninjas, plus Warrior’s Fist Special 5 (Punho do Guerreiro 5) introduced a Portal Warp power. An empowered version of Elemental Stride, allowing for a team to pass through. 🙂

For my chronicle that was inspired by Mortal Kombat: Conquest, the PCs never developed access to reality portal generation, that power was kept with the Gods and a few divinely empowered items. I didn’t play a ton of Palladium Rifts, as a teenager it was a zany and Mega-Cool (yes, pun intended) game. The player that was introducing me to it was explaining about his plan to play a Juicer that was going to steal a Glitter Boy suit. That is the sort of thing I wanted to avoid with SFRPG game, well unless a group really wanted to play a game that allowed for Mechas performing Dragon Punches. Nope, I have too many games on the go to entertain this! 😉

Other Peoples’ Answers

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/30/rpg-a-day-2020-part-thirty-fun-with-portals/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/30/rpgaday2020-day-30-portal/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/30/rpgaday2020-day-30-portal/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-portal.html

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-30-portal.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-30b-portal.html

Melestrua @Melestrua

https://melestrua.net/2020/08/30/rpgaday2020-day-30-portal/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/30/rpgaday-2020-portal/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

29 #RPGaDay2020 Ride

I love when the entire group rides the wave of a great gaming session, like surfers finding a legendary wave, harmonising with the energy. One of my favourite campaigns was a Changeling road trip, as mentioned for day 24. One of the PCs was an Eshu who was a driver for the circus and a trained pilot. Because of their Eshu Birthright: Spirit Pathways, the character would often take detours on the trip. Many sessions felt like I was a passenger on party’s ride, whole scenes requiring no GM/ST feedback/comments.

Street Fighter RPG

In real-life the ability to ride out a flurry of strikes, or when riding the aggressive wave of a strong grappler, is a fascinating combination of perseverance and strategy; I miss training. 😦 When SFRPG first came out several players and I discussed how we could enhance riding out situations in the game. Some of the possibilities suggested were energy systems, freshness modifiers, comparison tables, strategy modifiers, but the conclusion became: this is unnecessary complexity for little gain. As we played and learned more about the system, we felt it did in fact capture these real-life experiences, whilst not interfering with early blitzing.

When preparing for this event I had planned to publish my mechanics for Wraith: the Oblivion and skin-riding in SFRPG. Punho do Guerreiro has Vampires, Werewolves, Mages and Changelings, but Wraith is a game I’d like to play more of, so of course I got talking with a player about a fusion game. Those rules still need a ton of playtesting, but if the mini-campaign goes well I hope to submit to the community for feedback. Maybe be published in Punho do Guerreiro 🙂 The player adores Wraith and SF, so the idea is to play some mini-sessions, exploring a Risen seeking revenge; The Crow but in Street Fighter; we have also briefly discussed Bryan Fury from Tekken.

Other Peoples’ Answers

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/29/rpg-a-day-2020-part-twenty-nine-ships-and-carts-when-your-ride-is-your-home/

Ryan Heck | Aqualith Media @aqualithmedia big catch-up

https://lbry.tv/@aqualith:b/Aqualith-AM-RPGaDay2020-Day-29-Ride-30-Portal:3

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/29/rpgaday-29-ride/

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-29-ride.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-29b-ride.html

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/29/rpgaday2020-day-29-ride/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/29/rpgaday2020-day-29-ride/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2175477.html

Eric Jacobson @viscounteric

https://gamingwiththegnomies.blogspot.com/2020/08/rpgaday2020-day-29-ride-with-me.html

Melestrua @Melestrua

https://melestrua.net/2020/08/29/rpgaday2020-day-29-ride-what-are-you-riding/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/29/rpgaday-2020-ride

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

28 #RPGaDay2020 Close

The fun of a tense situation, characters close to losing but persevering and risking it all. When the stakes are even higher, no resources are left and the characters are close to death, what can the party do? The Desperation Attack, it is a trope that exists in some games. In my long running Legend of the Five Rings campaign, a PC Shugenja had used up all their spell slots and the player was haggling for extra spells. In the history of Rokugan there are tales of individuals sacrificing themselves (plus maybe their soul) to power incredible magic, so this option was presented to the player. Interestingly, the player choose not to do so, in part because they didn’t think it truly was the final moment for the party, but also because it set up a conflict for the character: Were they a coward for not doing so, or wise for saving themselves for a truly desperate moment?

Earlier in that same L5R campaign, a new player had joined the game and created a classic arrogant Crane duelist, but they had Dark Fate and Great Destiny. During a trip into the Shadowlands to destroy the Anvil of Despair, the Rokugan equivalent of Lord of the Rings, the party were being pursued by a powerful Oni. The Crane duelist dramatically revealed that this was their destiny, that all their haunting nightmares had led to this, why they were even on this suicide mission, but they could make a difference and save the others. The PC gave an impressive speech, revealed a prepared Haiku, and then waited to fight and die. We had not planned this; the player and I had agreed to keep the fate open, just a few nightmares about dark generic things, so I was almost as surprised as the rest of the party. As the party ran, the duelist stepped forward, becoming a Kensei (sword saint) and faced the Oni. The party survived, they later discussed the amazing honourable and glorious action of someone that they had disliked. Had his arrogance been a way to cope with his nightmares, living under the pressure and an attempt to psyche themselves up for the losing one’s soul?!

These memories additionally stand out to me in regards to this prompt because the player and I also discussed what happened next. How this was them closing their character’s arc. Whether the character was close to their ancestors, as well as ending their cursed ancestor’s legacy by defeating the Oni that resulted from their corruption. During the fight the character was closer to both themselves as a person, their duty to their family, Clan, and Rokugan, plus their sword technique was closing in on perfection. As the fight progressed their attacks became more focused, the Oni’s more desperate, until finally as the Oni killed them, their final action was to kill the Oni. They became close in death.

Street Fighter RPG

Street Fighter stands out amongst most RPGs due to the stakes of the standard arena fight not being death, but a chance to win and rise in the ranks of the circuit. Afterwards any normal damage suffered naturally regenerates after a 10 minute rest. Outside of the ring, the stakes can be just like any other setting, deadly!

For my campaign inspired by Mortal Kombat: Conquest, the PCs were empowered since the stakes were so high; the fate of the Mortal Realm. A PC could utilise Sacrifice but only if they sacrificed themselves in defence of the Mortal Realm. Remain active for up to 5 extra turns, even if dropped below 0 Health, however, if the damage takes them to -XX health (with XX being their normal full health), or all of the damage received is aggravated, then the drop down dead. This was an interesting idea, like the L5R one above, but sadly it never happened in game. Hopefully it can be explored and tinkered with in a future game.

Other Peoples’ Answers

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/28/rpg-a-day-2020-part-twenty-eight-closing-out-a-game-with-an-epilogue/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/28/rpgaday2020-day-28-close/

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-28-close.html

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/28/rpgaday2020-day-28-edge/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Close–RPGaDay2020-Q5Q8245WZ

Melestrua @Melestrua

https://melestrua.net/2020/08/28/rpgaday2020-day-28-close/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/27/rpgaday-2020-favour/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

27 #RPGaDay2020 Favour

Extra busy day, so I’ll add to my answer for Day 2 Change. For my alternate SFRPG that was similar to the TV show Mortal Kombat: Conquest, characters could receive Blessings and Curses.

One favour a PC could have was the power to choose to reroll any failed test once, however, the God could then require a later important successful test to be rerolled. Until the God required the reroll, this blessing could not be used. It added some interesting tension for the PC, also it presented the puzzle: is the God basing it upon what is important to them, or the character? The uncertainty helped emphasis the Blessing and Curse nature of this Favour.

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/27/rpgaday2020-day-27-humor/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Flavour–RPGaDay2020-O4O223ZR3

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/27/rpg-a-day-2020-part-twenty-seven-favours-as-a-good-plot-starter/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/27/rpgaday2020-day-27-flavor/

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-27-favour.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-27b-favour.html

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/27/rpgaday-27-favour/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2174757.html

Melestrua @Melestrua

https://melestrua.net/2020/08/27/rpgaday2020-day-27-flavour

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-favourflavour.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/27/rpgaday-2020-favour/

Insomniac @1nsomniac13

https://1nsomniac.wordpress.com/2020/08/27/rpgaday-2020-day-27-favour-rpgaday2020/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

26 #RPGaDay2020 Strange

I particularly love games that have areas to explore the bizarre, but how to present those things in new and strange ways? How we present information goes a long way to emphasising the strange, differentiating things from the mundane. For games that are inherently strange, the peculiar can become mundane, because so much is weird; the classic advice of juxtaposing the strange with the mundane is something I find useful. Consider how time and space is a strange thing, and how our brains interpret them to make sense of all the noise, which is partly why it is easy for people to miss an anomaly when one occurs. Here is a great exploration of how film can explore the strange, Tony Zhou’s Every Frame a Painting video about Satoshi Kon and his strange use of editing:

Street Fighter RPG

Street Fighter has a strange setting, for the most part it is a mundane world, but then there a few people using mystical abilities primarily to hit each other with. So far the designing of my adventure Game of Death meets Twin Peaks has been a fun and strange experience, but I’m also aware I need to be careful in regards to not overwhelming things. The setting of Kabuki Town, presented in Punho do Guerreiro (Warrior’s Fist), is already an interesting place, so adding the Red Room from Twin Peaks might be a step too far for some. I’ll not put any spoilers here, but I wanted to highlight that Twin Peaks itself includes the idea of punching a supernatural entity really hard, so why not take it a step further and make it a Dragon Punch?!

The Red Room as an arena?! Just think of the strange arena effects that could be in play. Can mortals even fight in that place?

Red Room Arena

Other Peoples’ Answers

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/26/rpgaday2020-day-26-strange/

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-26-strange.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-26b-strange.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/26/rpgaday-2020-strange/

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/26/rpg-a-day-2020-part-twenty-six-magic-is-best-when-its-strange/

@PPMGamer

https://www.ppmgames.co.uk/2020/08/26/rpgaday2020-day-26-strange/

Insomniac @1nsomniac13

https://1nsomniac.wordpress.com/2020/08/26/rpgaday-2020-day-26-strange-rpgaday2020/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/26/rpgaday2020-day-26-stack/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-strange.html

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2174531.html

Melestrua @Melestrua

https://melestrua.net/2020/08/26/rpgaday2020-day-26-strange/

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/26/rpgaday-26-strange/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

25 #RPGaDay2020 Lever

Craig Oxbrow @CraigOxbrow added a group like the T.V. series Leverage to Trinity Continuum, Les Fantômes. I’ve yet to do much with the new Trinity Continuum, so many games so little time, but Les Fantômes is high on the list. Craig’s answers for today:

https://twitter.com/CraigOxbrow/status/1298321555047493632

http://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-25b-lever.html

The following applies to most of my games, but I’ve written about it with the focus being on Street Fighter RPG.

Street Fighter RPG

Leverage over characters is a dirty trick that I have used sparingly in my SF games. The classic hero’s dilemma, whether to throw the fight, or put personal glory first!? Bribery is a classic offer, I use this on occasion and it generally leads to an interesting conversation, in some cases escalating offers, at what point does the hero take pause and seriously consider things.

I think a villain kidnapping a loved one to force a fighter to throw a fight makes this dilemma too simple. But in the world of Street Fighter, sometimes the outcome of a fight is more than just about glory. Granted some villains are quite clearly evil and will go to such extremes. It is something I’ve only used once, and this was to provide the rest of the Team a race to rescue the victim and rush to the tournament with proof, so the hero can fight for real. Forcing things too much can break the lever, bringing the wrong type of lever can break the objects, or in this case characters.

Other Peoples’ Answers

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/25/rpgaday-2020-lever/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/25/rpgaday2020-day-25-stack/

Insomniac @1nsomniac13

https://1nsomniac.wordpress.com/2020/08/25/rpgaday-2020-day-25-lever-rpgaday2020

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/25/rpg-a-day-2020-part-twenty-five-chaos-engines-pulling-levers-and-pushing-buttons/

@PPMGamer

https://www.ppmgames.co.uk/2020/08/25/rpgaday2020-day-25-lever/

Melestrua @Melestrua

https://melestrua.net/2020/08/25/rpgaday2020-day-25-lever-do-you-dare-pull-it

Bryon1187 @bryon1187

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.