02 #RPGaDay2020 Change

The Change prompts a passionate response from me, about exploring how a tiny Change can cause large effects. After playing some games for a while, usually a campaign/chronicle, I love exploring how even a tiny change to a mechanic can majorly changes things. I appreciate that this can cause surprising results. Some players don’t like this. Plus, not every game suits this. To clarify, I am referring to things that change during play, the areas of the environment can change, possibly whole laws of reality. Whilst this is not a common event for games/settings like D&D, it can happen, whereas it’s built into Mage: the Ascension via Reality Zones, likewise the varying effects on Changelings that the different regions of the Dreaming have. Similarly, games that focus on parallel worlds like GURPS Infinite Worlds or Cypher System’s: The Strange, etc.

An old work meeting discussing different designs for Quest, our play-by-mail RPG, and how to beat the memory limitations we had; the problem with working with old Pascal code. The aim was to reduce how much human moderation was needed with certain game aspects, so we could spend that time writing more and better stories, providing players more meaningful role-playing choices. The relevancy to tabletop is that I worked on designs to introduce tiny modifiers to achieve large effects on the game. I drew inspiration from RPGs like Mage, WFRP’s Realms of Chaos (Elric setting 😉) and Magic: the Gathering; from the global enchantments to Artifacts like Howling Mine; how different dynamic tweaks in play could change the feeling and maths of a game, without destroying what the game is. I surprised my old boss, who was happy to hear I was improving my ideas and how I explained them; in my first year working with him, I’d typically talked about big sweeping changes; I was still learning how agile the reality of business was and learning the delicacies of balancing the different preferences of each game’s community.

This leads me to my Street Fighter RPG (SFRPG) answer for today. From the 90s I have pages of game notes about adding/tweaking mechanics to achieve different outcomes. Like many role-players passionate about martial arts, real and fake, I was also a fan of Teenage Mutant Ninja Turtles (TMNT) and Mortal Kombat (MK), etc. When I first saw MK, and learned its setting, I pondered how to handle the mysterious Outland within Street Fighter, maybe borrowing from D&D’s Manual of the Planes, or the various Umbras for the World of Darkness? But… I knew one thing was common for players of SFRPG, the design approach taken resulting in a surprising speed of play, despite the sheer number of maneuvers. So any alteration to combat could quickly bog the flow down.

I ran an alternate SFRPG game that was similar to the TV show Mortal Kombat: Conquest, where characters could receive Blessings and Curses. For example: Shichifukujin (Seven Lucky Gods) Blessing grants +1 Attribute as an Auto Success once per day, which could be allocated before or after a roll! This is not quite the same as a Merit/Advantage or Flaw/Disadvantage, because it can come and go. Although once per day, this is a powerful ability, for example, a botch can be negated, or a character could see how much damage an opponent has done to them and then grant themselves +1 soak, or make their Dexterity one point higher, which could mean they gain that lucky bit of speed to avoid a nasty combo. Crucially once per day is a big restriction; is it best to save it? Luck is a fickle thing, each time they use their Blessing they could lose it, starting at 1 in 10 and raising by +1 each time it’s used. Characters could do things to please the Shichifukujin, doing so could reduce or even reset the counter. Initially, it resulted in players taking more time to decide, but after a short while, most of the time it was quick, thus not undermining the speed of play aspect of SFRPG.

As I’ve nearly caught up on Punho do Guerreiro (Warrior’s Fist) translations, I have been able to see what the team has previously explored. After RPGaDay I can go over my old ideas and work on a series of articles for the fanzine. 🙂 Also I’ll emphasis clarity of presentation, unlike the section above. 😉

Based upon this old temporary blessing idea, I added something similar to my Trophy Gold Incursion entry. I will be breaking down what I did, in a later blog post, the good and the bad.

Other Peoples’ Answers

Autocratik discussing change in gaming tastes

https://www.autocratik.com/2020/08/rpgaday2020-day-two-change.html

Runeslinger

https://castingshadowsblog.com/2020/08/02/rpgaday2020-day-2-change/

Melestrua with a fun framing for the discussion of an important practical topic, find out what CLOC is:

https://melestrua.wordpress.com/2020/08/02/rpgaday2020-day-2-change/

Complex Games Apologist discusses the interesting topic of environment stats.

IvanMike1968 gives a lovely summary about one of the beauties of this hobby.

Bryon1187 gives an interesting quick answer:

Craig Oxbrow’s The Watch House highlighting the usage animated GIF and RPGs

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-2-change.html

The Anxious Gamer uses prompt Change to give a review of Magical Fury

https://theanxiousgamer.wordpress.com/2020/08/03/review-magical-fury/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

#RPGaDay2020 + Street Fighter RPG

This year I’ve committed myself to the idea of posting for #RPGaDay in both English and Portuguese BR, specifically about Street Fighter RPG. I may make an extra post about other RPGs. This was inspired by the SFRPG Brazilian community’s level of activity and the all the numerous people that help make the fanzine Punho do Guerreiro (Warrior’s Fist) a reality! Extra thanks to Eric, my translation sensei 🙂

https://www.facebook.com/groups/sfrpgbr

https://www.facebook.com/groups/sfstg/

My health has improved a lot this year, so I am optimistic about the workload, but my dad’s health is poor so I might not have the time each day. Still, better to try and fail, then to not try at all. Now to finalise my ideas for the numerous prompts 😉

For the prompts, plus hex map and dungeon artwork go to Dave Chapman’s blog 😀

https://www.autocratik.com/2020/06/announcing-rpgaday2020.html

Portuguese BR

Olá,

O RPGaDay é um evento que acontece todos os anos durante o mês de agosto. Em cada dia, postamos algo sobre o RPG, acrescentando a hashtag #RPGaDay2020. Algumas pessoas esquecem o ano e só usam o #RPGaDay, eu uso ambos. A maioria das pessoas twita alguma coisa. Algumas pessoas fazem vídeos, escrevem posts em blogs, e/ou desenham imagens; algumas até fazem todas essas coisas. O objetivo é permanecer positivo; temos o resto do ano para fazer comentários negativos. Participam pessoas de todas as partes do mundo. Acho interessante e divertido ler sobre as anedotas e ideias de outras pessoas. É geralmente fácil escrever um Tweet curto de 280 caracteres, e às vezes difícil não escrever muitos Tweets em resposta.

Este ano estamos usando uma única palavra, os participantes são bem-vindos para interpretar a palavra da maneira que quiserem. Há um mapa hexadecimal e também um mapa de masmorra, para tornar o evento mais parecido com um jogo.

Enquanto um post pode ser sobre qualquer RPG, eu estou pensando em ideias relacionadas a Street Fighter. Eu poderia fazer dois Tweets, um especificamente sobre o SFRPG e outro sobre outros RPGs.

Como exemplo, estes são meus Tweets para 2019: https://twitter.com/Batjutsu/status/1157276746800082949. Para os anos anteriores, eu comecei em 2017 e houve longas perguntas, eu normalmente escrevia demais https://batjutsu.wordpress.com/2017/08/01/rpgaday/

Pensando especificamente neste grupo SFRPG do Facebook, além de ser divertido, talvez algumas respostas possam ajudar a gerar ideias e conteúdo para futuras publicações do Punho do Guerreiro. A sugestão diária poderia inspirar idéias sobre Manobras Especiais, aventuras, torneios, locais, personagens, Itens de Poder, e muito mais!

A vida é cheia de ocupações, portanto, se você perder um dia, não se preocupe, talvez poste em uma data posterior. Talvez você prefira trabalhar um pouco todos os dias em um projeto de Street Fighter, possivelmente apenas postando a ideia completa no último dia de agosto. Se você estiver muito ocupado agora, talvez poste suas ideias mais tarde, no final do ano.

Para não sobrecarregar este grupo, sugiro que para cada dia tenhamos um post central, em que todos possamos colocar nossas respostas. Depois, no dia seguinte, outro posto principal, e assim por diante. Para os participantes, porque há tanto conteúdo gerado, acho que é melhor manter as respostas curtas. Mas, se você quiser escrever muito, nem que seja apenas para seu próprio prazer, vá em frente. Divirta-se.

Eric “Musashi” Souza e Richard “Bat” Brewster

English

Hello,

RPGaDay is an event that runs each year during August. Each day we post something about RPG, adding the hashtag #RPGaDay2020; some people forget the year and only use #RPGaDay, I use both. Most people Tweet something. Some people make videos, write blog posts, and/or draw images; a few even do all. The aim is stay positive; we have the rest of the year to make negative comments. People from all over the world participate. I find it interesting and fun to read about other people’s anecdotes and ideas. It is generally easy to write a short Tweet of 280 characters, sometimes hard not to write lots of Tweets in response.

This year we are using a single word, participants are welcome to interpret the word anyway they want. There is a hex map and also a dungeon map, to make the event more like a game.

Whilst a post can be about any RPG, I am thinking about ideas relating to Street Fighter. I might do two Tweets, one specifically about SFRPG and one on other RPGs.

As an example, these are my Tweets for 2019: https://twitter.com/Batjutsu/status/1157276746800082949. For the previous years, I started in 2017 and there were long questions, I typically wrote way too much https://batjutsu.wordpress.com/2017/08/01/rpgaday/

Thinking specifically about this Facebook SFRPG group, in addition to this being fun, maybe some answers could help generate ideas and content for future Punho do Guerreiro publications. The daily suggestion could inspire ideas about Special Maneuvers, adventures, tournaments, locations, characters, Items of Power, and more!

Life is busy, so if you miss a day, don’t worry, maybe post at a later date. Maybe you’d prefer to work a little bit each day on a Street Fighter project, possibly only posting the completed idea on the final day of August. If you are too busy now, maybe you post your ideas later in the year.

To not overwhelm this group, I suggest that for each day we have one central post, that we can all put our answers in. Then the next day another main post, and so on. For those participating, because there is such much content generated, I find it is best to keep answers short. But, if you want to write lots, if only for your own enjoyment, go right ahead. Have fun.

Eric “Musashi” Souza and Richard “Bat” Brewster

 

 

#RPGaDAY2020 Has Been Announced

This year’s #RPGaDay has been announced, another inspiring collection of prompts, once again presented in a fun graphic by the great Will Brooks. I look forward to the event each year; I strive to read as many tweets and watch as many videos as possible, plus try to reply and encourage others to keep going. There are always interesting stories and ideas about role-playing, a treasure trove of anecdotes and wisdom.

I have thought about the various ways I could answer the prompts. I am tempted to be more creative this year, inspired by many previous participants, but in particular @Catrinity and @CoronaTinoF, who I wrote about in my summary of #RPGaDAY2019. Although this may cause me to have less time to read and respond to other people’s posts; I already know I will have a busier August than the last few years.

I have a few tabletop and play-by-email (PBEM) games on the go, plus I have started my #Lynchcraftian PBEM game, so I’m pondering whether to focus my answers for this year on something more IC, maybe Flash Fiction fiction. Or should I go with something relating to the Street Fighter RPG, since I’ve spent a lot of time recently translating the Brazilian issues for Punho do Guerreiro, plus I am planning a SFRPG PBEM.

For more information, check out David F. Chapman’s blog, plus watch the video of Dave (Autocratik) and Anthony (Runeslinger) discussing this year’s event.

https://www.autocratik.com/2020/06/announcing-rpgaday2020.html

#RPGaDAY2020

1    Beginning

2    Change

3    Thread

4    Vision

5    Tribute

6    Forest

7    Couple

8    Shade

9    Light

10    Want

11    Stack

12    Message

13    Rest

14    Banner

15    Frame

16    Dramatic

17    Comfort

18    Meet

19    Tower

20    Investigate

21    Push

22    Rare

23    Edge

24    Humour

25    Lever

26    Strange

27    Flavour

28    Close

29    Ride

30    Portal

31    Experience

#RPGaDay2019 Summary

#RPGaDay this year was another interesting event, lots of participants and lots of different takes on the prompts. The team of Dave Chapman (@autocratik) Anthony Boyd (@Runeslinger) and wonderful graphic by Will Brooks (@willbrooks1989) made something a bit different with the prompts.

I read many comments appreciating the creative freedom the prompts provided. Of course it is not always easy to think of something; how best to sum up thoughts about the subject of RPGs, a hobby that is simultaneously complex and simple. Although it is time consuming reading/watching so many peoples’ contributions, as normal each day people said things I especially appreciated. I think this event nicely sums up the idea of ‘thinking out loud’, sometimes I think I come up with something interesting, whilst other times I am stating the obvious, or merely mentioning a preference. I am sure some contributors feel the same way, plus we never know what somebody might find interesting/inspiring regarding our subtly different phrasing. What is nice about even the simple answers is we can see commonalities, maybe useful to someone for a future sociology project. So, I wanted to highlight a few of the great contributors:

I think the lovely artwork and pithy answers by @CoronaTinoF wonderfully encapsulates the spirit of RPGaDay:

The fabulous written notes by @Catrinity were used to creatively present a personal play story:

Each prompt was used as a reminder of RPG stories:

https://www.youtube.com/user/JdrD30/videos

A great collection of videos and blogs by IvanMike1968:

Runeslinger’s videos, as normal some interesting thoughts and exceptional presentation variation. Dogs and RPG, what is not to like?

Each day Geek-Life Balance framed the prompts around their RPG plans:

https://geeklifebalance.wordpress.com/tag/rpgaday2019/

Roberto Micheri’s collection of videos:

Doc Perschon made some great videos. Due to time constraints, plus wanting to make higher production value, Doc decided to keep releasing videos over time:

https://www.youtube.com/channel/UC68SQ75PwAYebPWpdT8sHow

Last but not least the answers from Dave Chapman (@autocratik) himself:

https://www.autocratik.com/2019/08/

#RPGaDay2019 prompts 25 to 31

Continuing on with my video summary of #RPGaDay2019 tweets, prompts 25 to 31. Previous prompts 1 to 8

I badly explain a point in the video about RPG and suspension, using the example of how big breaks in music can really add to a song, adding suspension. I also couldn’t remember any tracks in that moment, so:

The Beach Boys – Good Vibrations, Nine Inch Nails – March of the Pigs, Metallica – Sad But True, Beastie Boys – Sabotage, Garbage – Supervixen, Alanis Morissette – All I Really Want, Scissor Sisters – I Can’t Decide, Fleetwood Mac – Oh Well, Tool – The Patient, Portishead – Only You, Foo Fighters – Monkey Wrench, Queens Of The Stone Age – The Lost Art Of Keeping A Secret, Tool the patient, Sigur Ros – Staralfur, Queen – Fat Bottomed Girls, Rage Against The Machine – Freedom, Kavinsky – Nightcall, plus so many more.

Maybe I need to return to this and explain myself clearer one day?

#RPGaDay2019 prompts 17 to 24

Continuing on with my video summary of #RPGaDay2019 tweets, prompts 17 to 24. Previous prompts 1 to 8

#RPGaDay2019 Prompts 9 to 16

Continuing on with my video summary of #RPGaDay2019 tweets, prompts 9 to 16. Previous prompts 1 to 8

 

 

#RPGaDAY2019 ~ Suspense (day 27)

So far this month there have been a lot of great tweets, videos and blog posts, sadly I cannot link them all. So, it feels weird singling out the following links, as well as reblogging IvanMike1968 great article. After checking out these links I highly recommend reading IvanMike1968’s blog, because I think he wonderfully sumarises why so many RPers not just enjoy but need to discuss rules and settings.

https://twitter.com/Catrinity/status/1166438752975314949

https://www.youtube.com/watch?v=-Rb10rWaNM0

http://autocratik.blogspot.com/2019/08/rpgaday-2019-day-25-calamity-day-26.html

https://www.youtube.com/watch?v=krOVBq41TCc

https://www.youtube.com/watch?v=VaOa1KyB7KY

IvanMike1968

If you’re reading this instead of watching my video, congratulations. You get more content today. Taking the time to read ought to be rewarded every once in a while. But don’t get excited , it’s only a little bit more content.

The first thing I thought about when the topic of suspense came up were the dice. There’s nothing like crowding around the plastic gods seeing what will happen. I’m not super big on complicated and detailed systems but very often building a dice pool for ubiquity or FFG Star Wars can be a lot of fun and the suspense starts to build. Not that those systems are complicated but it’s a little bit different than just rolling a D20. No matter what system, the suspense starts to escalate once an action is declared and it’s obvious that the outcome depends upon the roll of the bones. When the dice…

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#RPGaDay2019 Prompts 1 to 8

Another year of RPGaDay, but this time instead of questions they are prompts. I’ve been Tweeting and posting on the https://www.facebook.com/RPGaDAY/ page.

I kept putting off making videos, but I finally made a batch 🙂

#RPGaDAY2019 ~ Noble (day 20)

IvanMike1968

I suppose I try to live a life that one could call noble. I try to do the best I can and to make a difference in my little corner of the world. That said, I don’t exactly jump on my white horse looking for damsels in distress or dragons to slay. Likewise, very often there is a cost to noble actions. Sometimes you have to weigh the potential downside because real life is filled with plenty of consequences and peril. This becomes more difficult when we have responsibilities to other people.

Role playing games offer us the opportunity to experience, witness, and participate in moments of extreme nobility. It’s my opinion that these are best when they are not contrived or engineered but emerge naturally due to the decisions the characters make in tough situations.

Some of my favorite moments in RPGs involve moments of sacrifice or heroism. Some…

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