I submitted a list of question suggestions for this year’s #RPGaDay event. In return I was sent a list of questions for an interview by Autocratik (David F. Chapman), the creator of #RPGaDay. Since the Garou that guards my games library is also called Dave, I thought it could serve as a good stand-in interviewer. Quirky what you think is funny when sleep deprived. Could be worse, I had considered doing the interview in one of several LARP characters 😉
Over the years I’ve been asked what my favourite type of role-playing game (RPG) is. I love them all, since they all have different pros and cons, and I like that they have differences. By type I don’t mean the system, setting or genre, but the method of playing the game:
- Classic RPG or Tabletop (RPG, or TRPG), also sometimes called pen-and-paper. Of course a table is not required, plus these days can be played virtually via things like Skype, or dedicated software.
- Live Action (LARP)
- Computer (CRPG), whilst the label RPG is often misused with computer games, there are some excellent CRPG.
- Play-by-mail (PBM or PBEM), a very broad term that includes everything from chess to moderated role-playing. The subcategories of PBM are: post, e-mail, chat, forum, blogs, wiki, journals, google documents, and software assisted.
On average I found that during such chats about favourites, the player asking tended to prefer the type of game that they were currently playing; nothing surprising there. On rare occasions a player would declare all other RPG types as inferior, or even outright stupid. Predictably some of them had not played many other game types.
A bit of a tangent, I’ve met a few people whom have only ever played a single RPG, despite gaming for years. I’m curious how they could play for so long whilst not trying out one of the numerous other games. Although it is great that they’ve played something they have enjoyed for so long.
Whilst it’s great that there is so much information on the Internet about RPGs, sadly it is hard to find useful statistics. Thankfully Wizards of the Coast did carry out a big survey in 2000, although I wish they’d asked even more questions. In particular I’ve often pondered how many RPG books have been sold, in 2004 a BBC article posted:
An estimated 20 million people worldwide have played D&D since it was created, with more than $1bn spent on game equipment and books.
Whilst I would have guessed that more people had played D&D in 2004, that is still a seriously big number, especially considering how niche RPGs often seems to be. I think RPG is still growing in popularity, if only because of how popular computer games are these days. Although RPG mechanics are now common place in computer games, sadly those alone do not make a game into an RPG.
At a later date I will write an article about what I think the pros and cons are for the different RPG types. To me the commonalities of role-playing are compelling. From my experience all the different types of RPG equally allow for role-playing, as all of them can be just as emotionally intense and rewarding as each other. I’ve played all types of RPGs, covering all genres. Some games use detailed rules systems, ranging all the way to almost no rules. The biggest factor of all RPG is always the players, what each of us individually brings to the game.
The next RPG article will focus on PBM, RPG Power of PBM: Time.
I previously wrote a blog about my review on NoobGrind for From Bedroom to Billions, I would recommend checking that out before reading my new review. Although I suppose you can watch them in either order, but the first documentary does provide an overview of the Amiga, and its place in the overall history of computing.
The Amiga Years, what a great documentary, well I guess that spoils my opinion, but I have written a lot more than this. Before watching the film I decided that I would delay writing a review, this way I would have time to reflect on the documentary; I didn’t want to come across as fanatical. Whilst I expected to be rewarded with another great product, I know it is not uncommon to be disappointed when armed with such passionate expectations. Thankfully I was not disappointed.
My own experiences with the Amiga are mostly focussed around the Amiga 500, although I have had a lot of access to other models. It was also great that by the end of the 80s more people I knew had also started getting access to home computers. My high school days were filled with all sorts of chats and a chance to play games at other peoples’ houses.
By the start of the 90s my dad was running a computer shop. This gave my more exposure to all aspects of computing, but particularly more games. The Amiga packs were a big part of the culture then, and it was a shame when the Amiga sales started getting increasing replaced by the IBM compatible PC machines. The capabilities of the PCs at the time still seemed terrible when compared to the range of Amigas, especially considering how cheap the Amiga 500 had become.
By the time I ran the shop in the mid-90s the Amiga was no longer selling, but thankfully the PC finally seemed to have caught up. It’s odd to recall what a difference there was in specifications and cost.
Given the tribal nature of our species it is no surprise that we form clans around a particular brand. I have been accused of being a PC fanatic, having had the luxury of access to them via our family’s computer business, but the reality is, as I mentioned in the last blog, I have had a lot of different computer brands. Although I’ve had a PC since 1995, if I had to pick a brand to be fanatic about it would be Commodore, and if I had to pick one machine in some sort of deathmatch, were era, cost and capability were weighted correctly, then I would pick the Amiga 500!
Please check out my new NoobGrind review The Amiga Years.
I recently watched the documentary From Bedrooms to Billions by Anthony and Nicola Caulfield. I thoroughly enjoyed it, and I am looking forward to watching their new film The Amiga Years.
I have posted an article on NoobGrind about it, but whilst writing it I wrote several paragraphs explaining why this documentary meant to so much to me. However, given the size of that article, typical for me, I decided to cut the non-pertinent information from there, but decided to put it here.
My early childhood of growing up in England was dominated by the home computing revolution that took place at the start of the 80s. I was fortunate to have a father who had an interest in electronics, which lead him in to this new home computing hobby.
We started out with a Commodore Vic 20, then upgraded to a Commodore 64; I got my own Commodore 16. A few of our neighbours also got computers, one friend’s house had a Spectrum 48k, whilst another had various Amstrads, and another friend had an Atari 2600. At school we had a BBC Micro. Also living in Blackpool meant I could visit the arcade and compare those machines. So I was exposed to a multitude of systems, and I guess this is why I’ve tried to avoid being dedicated to just one system.
I am not so obsessed with nostalgia that I want to return to those technologically inferior days. I have no issue with retro gaming, my main criteria is that the game has to be good. I acknowledge that some of the games that I have really enjoyed decades ago are of certainly of their era. It certainly wouldn’t make sense to insist that a player in the here and now has to play the ancient games; the term ‘has to’ is nasty. I think even old classics should generally be talked about only in context of their era.
A classic game that can still work well today is Street Fighter 2. It was amazing when it was released, and even with all the developments in the years since, it is still a great game. Whilst Way of the Exploding Fist came out years earlier, and was amazing when it was released, I can appreciate that the game is of its era. I did play it last year and I quite enjoyed it, but I don’t think most gamers would. I’ve previously written about how these two games helped form my role-playing passion, links below.
I ran a computer shop in the mid-90s, and I can recall chats about whether in the future there would be big interest in documentaries about the spread of computer gaming. It was agreed that computing would continue to develop, that interest would increase, but a few regular customers said they thought gaming would always be niche. The majority of my regulars thought the idea that gaming wouldn’t keep expanding was ludicrous, but those who thought gaming would stay relatively small pointed out how biased we were. A fair point to raise, but even back then the game sales figures showed a big trend towards ongoing expansion. This was during the period I referred to at the time as era of the Doom-virus; every PC sold, or even brought in to the shop for repairs, normally went out with the freeware 7 levels of Doom.
Given that I was dabbling with coding from 6 years of age, and trying to learn 6502 assembler at 8, I did ponder whether I should feel regret at not managing to make a game in that time period. I think it is fair to say I was a bit too young for the 8bit bubble. At the time I certainly never heard of young kids making games, whilst there were a few teenagers, even they were rare. By the time I was about 9 years old the Amiga was coming out, at the time I felt like what little progress I’d made had become pointless. When I went to high school at aged 11 I discovered AD&D and other role-playing games, and for many years I had little interest in computing. I actually felt weary of the subject, in part due to the terrible ‘I.T.’ lessons.
A few years ago I read Malcom Gladwell’s book Outliers, which highlights the importance of being in the right place at the right time, and what a small window it usually is. Crucially, since I did eventually go on to study programming and work at a games company, I did achieve major goals.
You can read my NoobGrind article here.
Way of the Exploding Fist 3 part series
“Calling all Gamer Parents!
I’m writing a book and I’d love to ask you a bunch of questions about being an avid video gamer and a parent.
Email email@example.com and I’ll send you a private message with my interview questions.
What an interesting idea, I haven’t come across anything like it before. My dad was using computers back in the 70s so I was quite privileged in having access to cutting-edge technology from a very young edge, so I am the son of a gamer. I will chat with Richie about submitting a chapter from this perspective.
I am currently writing an article for Noobgrind about the upcoming Guild Wars 2: Heart of Thorns expansion. I have already submitted an article for the site for this week, but given this imminent release I realised I should prioritise this.