RPG Sigmata + Politics Your Way

This follows on from Kickstarter Sigmata RPG and part 2.

At the time of writing there are just 12 hours to go till the Sigmata Kickstarter ends. It has reached an impressive level of backing, having now gone over $35,000. The stretch goals include several different settings for the game, a soundtrack and now a companion book, has been unlocked.

Whilst initially I had planned on doing an interview with Chad about his game and inspirations, he has provided lots of great answers in several interviews, well as a Reddit AMA. There are quite some diverse Q&A and I’d recommend checking them out.

Instead of more questions I decided that the focus of this blog would be about politics and choice in regards to RPGs. Part of my reasoning is that I’d read several comments querying the focus of the game, a few debates about political terms, ethics, history, plus even an accusation of cartoon evil. Given the nature of Sigmata’s focus: “ethical insurgency against a fascist regime”, it is no wonder that trying to condense such important debates in to a summary of a game, one that also needs to serve as a sales pitch, is difficult. I can appreciate why different people are focusing on particular points, and why given the serious nature of politics someone would have the audacity to gamify the subject.

Whilst I have spent many hours reading and writing about RPG theory, I appreciate that not every player has, nor wants to, as well as why some players think it is all irrelevant nonsense. Sigmata is being designed with mechanics to emphasis the game goals, which is great, but it is worth remembering that players that dismiss RPG theory do have a point, that players can still play however they want, with whatever emphasis they want. This is especially true for a group of friends who regularly play together. After all role-playing is very much what we make it, and my summary regarding this topic is:

Systems matter, I think players & implementation matter more.

I previously had a brief chat with Chad about how in any game players will play how they want, it is of course something he is well aware of. Much like with his Cryptomancer game, Chad is providing players with mechanics and a setting to help explore things in the best way possible: a game. The importance of play is something that gained a lot of credibility in science, whilst this was obvious to so many, unsurprisingly other people dismiss play as childish and an actually waste of time. Also the idea that adults cannot explore ideas to keep learning, or that play has no value, is strange to me; at least it seems that general consensus on play has shifted. So I am all for Chad’s approach to RPGs and gamification.

One thing that has stood out to me is Chad presenting a few game examples with different ways to handle things. Additionally Chad’s Cryptomancer game similarly had choice, but with an emphasis on caution/care, since considering repercussions in a game inspired by cybersecurity was paramount in helping players to think about real life security. I bring this up in regards to RPG choice, since although many role-players are all about choice, other players prefer to play the same narrowly focused violent style games, so it should be no surprise that some people have focused on the violent aspects of Sigmata’s game. Like most games I’ve played with many groups, all with varying degrees of focus, resulting in a plethora of differences, I am all for players playing how they want, as I wrote about in Your RPG is Yours, Not Mine. If you want to play in a game world with a cartoon evil government and hyper violent PCs then go right ahead, plus who knows where it could lead.

Another area of concern for some is Sigmata’s examples of player character factions. If this is an issue for you then feel free to change things, maybe take the the middle ground and make strange bedfellows more of an exception in your games. I appreciate that different words generate strong rationale and/or emotions in each of us. In a highly polarised world it can be easy to forget, or not even appreciate, that most people are not as different or divided as some say we are. I don’t wish to come across as naive, note I wrote ‘some’, I do appreciate that some people are invested in, and profit from, dividing people. Nor that it is just a matter of education, genuine psychopaths exist, people can develop mental disorders, temporary stress is usually a factor in peoples’ responses, etc. Back to role-playing, party conflict can be a great source for storytelling, think of the list of examples as a powerful source of inspiration and conflict.

If someone reads Sigmata’s overview and is worried about players arguing then I recommend they discuss ideas with their group before playing; I find problems can be minimised, or even avoided. For groups that don’t normally have a session 0, or email list to discuss things, then I’d recommend doing so in regards to Sigmata if only due to the divisive subject matter, particularly in comparison the vast majority of other RPGs.

I think Sigmata promises to offer something to all gamers, but particularly to anyone that has an interest in history, military tactics, psychology, or similar subjects. I recommend backing this game and giving it a try, if only to expand your RPG mental tool kit/belt.

https://www.kickstarter.com/projects/2089483951/sigmata-this-signal-kills-fascists

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Kickstarter Sigmata RPG

At the time of writing there is a week to go for the Sigmata RPG Kickstarter. The main designer is Chad Walker, and this alone is reason for me to be interested; I’d like to persuade you as to why this should spike your interest. It’s worth noting that I’ve written about Chad’s Cryptomancer game previously; a great game idea plus it adds something original to the role-playing community.

I am a big fan in reading practically anything to expand my RPG mental tool kit/belt; I need to work out some comedy picture ideas to demonstrate this point 😉 Since Cryptomancer added important real life concepts like Cyber security to RPGs, and Chad is a big believer in life gamification, I am quite optimistic regarding what he plans to add to the RPG community with Sigmata.

From the Kickstarter overview:

“SIGMATA: This Signal Kills Fascists” is a cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980’s America.

Players assume the role of Receivers, the superheroic vanguard of the Resistance, who possess incredible powers when in range of FM radio towers emitting a mysterious number sequence called “The Signal.” When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People’s Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

It’s called the Sigmata, a Signal-induced stigmata, because it is a both a blessing and a curse. At least when you’re marked by the state, you can’t sit on the sidelines anymore.

Just based upon the full Sigmata title it should be clear that Chad takes the concept of life gamification seriously, just from daring to mention the word fascist. Politics is always a complicated subject and now it seems to be even more complicated. Personally I’d say political actions/events always matter, but cycles vary and some actions/events matter even more. I think it is reasonable to state that the current cycle matters in particular, so it’s no surprise to read comments questioning Chad’s reasoning for attempting such a project; especially since some view RPG as politically neutral, but I’ll write about that tricky subject another time.

I love the fact Chad is tackling such a tricky subject. Even though I have played a lot of political heavy RPG games, I am sure this forthcoming specialist game will present a more sophisticated game world to explore than the typical RPG. The mechanical explanations Chad has given reassure me that the rules will support the narrative/game goals. I am sure Sigmata will be adding a powerful mental tool to my RPG mental tool kit/belt.

There is a lot to unpack with Sigmata, and I plan to do so over the next few blogs. Meanwhile I hope I’ve convinced you to check out the Kickstarter page for more information. Join in and #RepeatTheSignal.