#RPGaDay 22

If you are not familiar with #RPGaDay, then please read this page first. For the 22nd day of #RPGaDay the question is:

Which RPGs are the easiest for you to run?

My tweeted answer is: #RPGaDay 22, #RPG, simple answer #DnD #Cyberpunk #WoD, more at:

Today’s question is another one that is difficult for me to answer, due to how many different directions it invited me. Like many others, there are lots of games I love and find easy to run. Unlike the questions for day 8 and 9, this question cannot be answered with all systems. I recognise that even with a few systems that I love, I lack substantial game time running them. Thus it would be daft of me to claim that everything would be equally easy for me.

Please indulge me as I examine some different layers with today’s question. Part of the fun of RPGaDay is exploring a question from multiple perspectives, whilst keeping the positive spirit in mind.

My System Experience

I have many systems that I have run so much that I would be comfortable running them, as is, for long sessions, even without preparation. Such as: D&D, Storyteller (cWoD, Trinity, Street Fighter, et cetera), Cyberpunk, L5R, Witchcraft, Suzerain, or Reign. Maybe I could claim a few more systems, but I suspect there would be moments of mental uncertainty about their particular rules, and thus they wouldn’t be the easiest for me.

Player Knowledge

I appreciate that besides my own understanding of a game’s setting, there is also the consideration of each player’s knowledge, which can affect how a game flows. Obviously a new player is not guaranteed to disrupt anything, whether because they bring a lot of transferable skills/knowledge, or maybe the type of character they are playing means they don’t need to know much OOC.

Having run L5R sessions that included players that were new to that setting, they asked a lot more questions than when they had previously been introduced to the classic World of Darkness. This highlights how research is a factor in making things easier for everyone. I’ve also had players who were able to join in L5R without any issues; as always I try to keep in mind that each individual is an individual 😉

Investment and Mood

I think all the factors listed above, combine with each individual’s general mood, to determine how easy it is to run a game. I include myself in regards to mood, since I have experienced sessions when I lacked my normal enthusiasm.

I would prefer to try out a system I barely know with an enthusiastic group, than to struggle running a game I know really well with indifferent players.

Conclusion

Reflecting upon the many different games I have played, and forcing myself to pick one game, then my answer is Cyberpunk. I nearly choose the World of Darkness, since the design of that setting utilises the real world, with added supernatural layers that many people are familiar with. The reason I choose Cyberpunk is because even at 14 years of age, myself and my fellow players had enough movie and book references, so the setting made sense, helped by it being the near future. The brutal mechanics fitted the style of game, and despite loving the game, I really dislike the mechanics. Years later, I still find Cyberpunk easy to run.

I did ponder and write some other things, but I felt I was getting too indulgent. The wonder of exploring subjective opinions, as well as why we each have our own.

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#RPGaDay 19

If you are not familiar with #RPGaDay, then please read this page first. For the 19th day of #RPGaDay the question is:

Which RPG features the best writing?

My tweeted answer is: #RPGaDay 19, #RPG, for me #L5R, more shout-outs at:

Like many others answering this, I’ve decided to go overboard in regards to special shout-outs.

Shout-outs

In Nomine, Dogs in the Vineyard, Fading Suns, various GURPS sourcebooks, Exalted, Witchcraft, Cyberpunk’s Night City Sourcebook, Unknown Armies. Maybe even something like H.o.L. 😉

 ‘Old School’

As a kid I thought Manual of the Planes 1st ed. by Jeff Grubb was the greatest sourcebook.  Even to this day that series is still one of my favourite RPG supplements. The writing sets the ideas out well, providing enough metaphysics for the reader to make great games from. Besides his other work, Jeff joined Guild Wars to work on Nightfall and continued to work with ANet leading towards the splendour of Guild Wars 2.  Interestingly Jeff co-wrote the Ghosts of Ascalon, a Guild Wars 2 novel with another RPG standout, Matt Forbeck notable for working on Deadlands, amongst other work.

Educational

I really like the way Cryptomancer was written. A key design goal was to explain concepts like hacking, security and privacy concepts. I found Chad Walker’s explanations to be well explained.

Bronze

I love the writing and diversity of the classic World of Darkness games. From the simple rules, the numerous examples, the amount of short stories and in-character overviews in the various sourcebooks, to the totally in-character books like the Book of Nod or Fragile Path.  I have so many choices from this setting, and of special note Orpheus.

Silver

I really enjoyed reading Aberrant. The old Trinity Verse has some exquisite writing, but Aberrant really stands out to me. Besides liking the rules explanation, I particular loved the in-character pieces that made up the first 100 pages of the book. The whole product was superb.

Gold

L5R won out for me. The first book presented the massive amounts of cultural detail well. Whilst many other RPGs are great, I feel that L5R went that extra mile. I also found the rules to be quite clear, as I mentioned for Day 16.

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Also of note for L5R is the L5R City of Lies boxset, by Greg Stolze. I was part of Greg’s playtest for his game Reign, so I got to see different iterations of that game, and thus Greg’s writing. I find Greg’s work to be enjoyable and accessible, and he has quite a diverse range of games and fiction.

Sunglar’s blog has a great write-up, and I nearly made the same choice, I’ll not spoil it, and I recommend checking it out.

A good breakdown by Runeslinger at Casting Shadows.

Another RPG I’d considered is discussed by Nolinquisitor. A great explanation about why he made his choice:

#RPGaDay 16

If you are not familiar with #RPGaDay, then please read this page first. For the 16th day of #RPGaDay the question is:

Which RPG do you enjoy using as is?

My tweeted answer is: #RPGaDay 16 #RPG #L5R #DnD #Palladium, overall #L5R

I know plenty of gamers that love any chance to talk about system design in general and/or their favourite systems. I find system purity to be a fascinating area, especially when playing ‘obviously flawed games’ as is. Despite the fact I love tweaking things, I’ve still run several systems as is, and still had fun! I am a fan of multiple systems, and how each one can subtly influence the mind-set of everyone involved. I am also a big believer in utilising an RPG mental tool-kit, which is why it is rare for me not to adapt things. I don’t believe there is a perfect RPG system, since there are too many people with too many different preferences, and this is partly why we have some many different and interesting systems to draw from.

I have run a lot of D&D as is, in part because of playing with numerous players, whether at convention, local clubs, or small groups. The same applies to a few games of Stars Wars D20 that I ran. Given the diverse player base, I was advised at my school’s RPG club, to carefully consider any rules tweaks, so as to not confuse other players, never mind avoid debates. Given that we generally had short sessions, this advice made sense; I think is also part of the reason why at conventions I’ve run games as is.

I respect that this is a passionate subject for so many gamers. We have all sorts of psychological reasons why this can be a sensitive subject, whether it is because:

  • We generally like to know where we stand.
  • Past experiences of debates about rules, possibly involving teasing, maybe even bullying.
  • Since we have spent time learning something, to then find a GM has changed things.
  • As well as subtle impressions, like the issue of buying something and feeling our financially investment is being devalued by someone changing things.
  • The nagging concern that there may be other changes, which links back to liking to know where we stand.
  • Added to this are the numerous debates that I am sure most gamers have come across, and in particular some of the online RPG flame wars.
  • Etc.

Decades ago, my take away from reading many angry posts was to strive to become both better at explaining my main point, it’s all to ease to get side-tracked. More importantly was for me to become less opinionated, especially with strangers. This is partly due to running a community whilst working at KJC Games, GMing Quest, as well as assistant GM for Phoenix (then Beyond the Stellar Empire). As an assistant GM I never felt like I had any real say other things, I was told that I did, just to think carefully, but still I never shock that feeling off, so running that game was good practice at keeping to the main GM’s style and goals. Given the fact I had no training about company PR, and there were a lot of problems converting a PBM non-RPG in to a moderated RPG, I think I mostly handled things well, but I definitely still made many mistakes.

Like any aspect of psychology, I strive to always remind myself that each of us is an individual, and to communicate not assume. This is why I discuss my approach to RP, and any house rules, with any group I play with; although unlike when I was younger, these days I try not to be a floodgate of enthusiasm about it 😉

d6

Since Legend of the 5 Rings was released, I have run my main campaign as is. I am not trying to imply the rules are perfect, but the rules have worked well for my various groups. In part because I think rules fit the game’s setting; the game reminds me of D&D crossed with a Storyteller game, with the inevitable aspect of Warhammer‘s Chaos and Cthulhu Mythos.

I almost choose Aberrant, but I minutely adapted that game due to the ping-damage issue, that meant for me L5R was a better answer. Given that the design of Aberrant was about outrageous power and corruption, the rules kind of thematically worked 😉 For previous RPGaDay answer I have written about how I am really looking forward to Trinity Continuum. I originally wrote a lot about my hopes for the setting, but I decided that my Mega-Enthusiasm 3 was a bit too much of a tangent.

Other games I’ve run as is includes Palladium, in particular Mystic China. I’d recommend checking out Runeslinger’s blog and video about this infamous system.

#RPGaDay 12

If you are not familiar with #RPGaDay, then please read this page first. For the 12th day of #RPGaDay the question is:

Which RPG has the most inspiring interior art?

My tweeted answer is: #RPGaDay 12 #RPG, #Aberrant #Trinity #Adventure due to the wonderful IC pages.

I had so many initial thoughts about this question, and sadly despite the list of honourable shout-outs I have provided, I know I am missing off to many noteworthy games. Many old games came to mind, in part because they had been part of my formative RPing years. Whether staring at the old Monster Manuals for AD&D 1st ed over and over again, or the Warhammer artwork emphasising the dark setting. When I started playing Cyberpunk, the artwork helped to differentiate itself from the fantasy games I had previously played; a game with both style and substance 😉

Cyberpunk Interior artI considered Tales from the Loop, which was built upon a wonderful collection of art. This is also a great example of how modern RPGs can have amazing artwork, and how we can keep being surprised.

L5R is one of my favourite games, in part due to its incredible artwork; I tend to buy all the books for a game I like, but at least that means more artwork. Given the game’s emphasis on culture, and how important appearance is in that setting, with so many pieces of art showing character interaction and attire, it was quite easy to show players an example to help inspire them.

I nearly choose Changeling: The Dreaming, I adore that game; I wrote about one of my Changeling campaigns for Day 7. I shouldn’t really single out any of the classic World of Darkness (cWoD) games, as a whole the interior art was diverse and gripping; the walls of my old flats were covered in mostly WoD artwork. The artwork for Wraith really helped to inspire that game’s setting and mood, although I know a few players that were too disturbed by that game to even try it. Changeling’s lovely artwork helped to make that game stand out, and with the diverse races (kith) the pictures felt like a nod at the older games like D&D, whilst being noticeable different to them.

Changeling Interior ArtA special shout-out to Palladium’s: Ninjas & Superspies and Mystic China; whilst I am it, also for Nightbane. Like so many of Palladium books, there is a good mix of artwork. In a hobby dominated by fantasy, then Sci Fi, and then probably Supers, I really appreciated any martial arts artwork.

Although Street Fighter is a big IP, and thus it’s a bit unfair to compare it to non-major-IP games, as I mentioned on Day 5, the artwork was very inspiring. Overall the artwork was vibrant and fitted the style of the game. I’ll admit that anything martial arts related gets a bonus from me, but I really love that game for taking a beat’em up and turning in to something special.

As mentioned above, I finally settled on the books for the Trinity Universe, and in particular Aberrant. Having so many In Character (IC) pages really helped to get the setting across. They were easy to show new players, especially the pages that were comics. Thus the interior art was more than just artwork, they were IC game props. Although the old White Wolf company had done this sort of thing before with the cWoD books, it was taken to a new level with books for the Trinity Universe. Between the timeline, the IC news articles, interviews, wrestling shows, and profiles, the whole collection was both inspiring and highly informative.

Aberrant Interior ArtAs I mentioned yesterday, Onyx Path Publishing are working on rebooting this setting as the Trinity Continuum. Clearly with such a rich heritage to build upon, and the great work and experience of Onyx, Trinity Continuum is obviously going to be amazing. I’d only be surprised if the game was less than stunning to look at. Check out the Trinity Continuum pages.

#RPGaDay 11

If you are not familiar with #RPGaDay, then please read this page first. For the 11th day of #RPGaDay the question is:

Which ‘dead game’ would you like to see reborn?

My tweeted answer is: #RPGaDay 11 #RPG, #Dune and #TrinityContinuum #Æon #Trinity #Aberrant #Adventure

I am eagerly anticipating the return of the Trinity Verse, now called Trinity Continuum. Onyx Path Publishing are working on rebooting this setting, and the tweaks are sounding great. Whilst it is rare to hear about a tabletop RPGs in development being cancelled, it could still happen, so it’s not done till it’s done 😉

I have been running a Trinity Verse campaign for over ten years. Overall it’s been a great campaign, with many engrossing sessions. I started the setting before Slider being murdered, and since the party really mixed things up she wasn’t killed, but of course things still got messy in different ways. All of the PCs partially focused on Mega Intelligence whilst individuals also explored their powers. The groups goal became about researching how to manage taint. They also looked in to different types of energy, brain structure. They used the research to network with many different groups, and over the years moving towards global social engineering; and of course then handling the different fallouts from such work.aberrant

Due to the PCs detailed orientated approach to the game, the game’s complexity really escalated. I made a databases to track what 100s of key Novas were up to, as well as there previous actions. I also have extensive notes as Adventure era characters discovered mysteries that tied back to the Nova age, as well as affected the alternate future Trinity timeline. One of my player knows the setting very well, and they appreciated that they got to play something different.

This campaign has been great to run, in part because the party often spent time talking to each other, allowing many moments when the players effectively ran entire sessions between themselves. Partly due to how complex things became I took a break from running the game. Since we heard about the reboot the group agreed to wait to see what is done. I recommend checking out the latest Trinity information, .

Since I choose a setting that is in the process of being rebooted, then I’ll add a 2nd choice: Dune. My own setting and mechanics that I have been working on for years, has a strong psychology and spiritual emphasis, and this is something that I would love to see in an official Dune RPG. Years ago I did briefly play around with making a Dune game, lot most role-players taking bits from all sorts of game. Add in some Mage: The Ascension, and we get the Dune: The Sleeper Must Awaken 😉

#RPGaDay 05

If you are not familiar with #RPGaDay, then please read this page first. For the 5th day of #RPGaDay the question is:

Which RPG cover best captures the spirit of the game?

There are so many amazing game covers I contemplated picking, I’ve listed ones I nearly choose below. Since this question has no correct answer, choosing one was quite difficult. I went with:

#RPGaDay 5 Usagi Yojimbo, also the only game I’ve bought simply due to the cover.

Batjutsu RPG IP Covers

Since any RPG using existing intellectual property (IP) brings with it a lot of sentiment, be it: Star Wars, Trek, D.C, Marvel, Middle Earth, Babylon 5, Street Fighter, etc., could be thought of as having a bonus to any dice roll to help capture what the spirit of a game would be; I’d go as far as claiming that it’s an automatic success. This is why I think it puts any RPG cover for such an IP in to a special category. This is not to diminish some of the amazing front covers for any RPG using a big IP setting; I’m just saying that for me I already have an opinion of what the spirit is.

I had no idea what Usagi Yojimbo was when I bought it, so I am ignoring the fact the game used an existing IP; also it’s clearly not as famous as the IPs mentioned above 😉 I vaguely recall thinking it might be a bit like TMNT, but it looked less zany, more serious. Also my first introduction to Greg Stolze, whose varied great work I’ve enjoyed many times over the years.

I almost choose the stunning artwork used for Tales from the Loop. So many are saying it really captures the spirit of the game, but I have not played it yet so I thought in inappropriate to pick. Whilst the game is partly inspired by Stranger Things, but it does not use the title, so I think it is fair to not treat like the big IPs like Star Wars.

Tales from the Loop

Minimalist Front Cover Shout-Outs

It’s hard make a front cover whilst keeping details to a minimum. It makes sense to make epic fantasy/sci-fi pictures for an RPG, since the fan base is usually the sort of people that will plaster their walls with pictures of dragons and spaceships. So it is understandable that the majority of RPGs use an epic scene for their front cover, especially given how important drama is for any RPG.

Two games that deviate from this norm, that I also think use the front cover to capture the spirit of their game are:

  • Traveller’s text on a black background somehow works; maybe because it is a gripping short story, atop the black which represents deep space and vulnerability?
  • Code and Dagger (Cryptomancer) does a great job of encapsulating that game.

CodeDagger

Other Shout-Outs

There are so many other front covers that I nearly choose: Cyberpunk 2020, Warhammer 1st Ed, Shadowrun, L5R, Deadlands. Of special note to me is Aberrant, there is a lot going on in the picture that captures the drama of the setting, without it being too busy.

Batjutsu RPG covers

aberrant

Like many others I have spent too much time on pinterest if you’d like to look at more RPG artwork: https://www.pinterest.co.uk/batjutsu/

#RPGaDay 01

Chatting with role-players online and researching is something I quite enjoy, although like most people I do worry about the time sink factor. Yet despite that I’ve decided to take part in #RPGaDay, which was started four years ago by Dave Chapman:

A few years ago I felt there was a negative undercurrent in our hobby. Sorry to say that, but I felt it was there, and inspired by one of those “aDay” things for bibliophiles I thought that I could try to get the world talking about tabletop RPGs in a positive and encouraging way.

Besides the fact it is something I find really interesting, I debated with myself about the time factor. I have so much going on currently, plus my health/energy management to consider, but I finally convinced myself using the following key arguments:

  1. It will be more good writing practice, since RP is my primary passion. I will want to write a lot, but also not just waffle.
  2. Given the number of tweets, I am likely to come across interesting points.
  3. A few friends have recommended that I blog more.

Since leaving KJC Games I have too many unfinished projects. Of course I have run a lot of other peoples’ games, but until recently not my own. I imagine a few friends will remind me of previous conversations: “Finish your RPG Guide, and stop procrastinating by doing another decade’s worth of research.” Although I’ve not double checked with them, I think they will be happy that I am using this month as extra motivation. I believe it will provide me many chances to re-examine ideas from a fresh perspective; due to lots of editing I am somewhat sick of reading my own stuff.

The following is the list of questions for this year:

#RPGaDay

My answer to the question for day 1: What published RPG would you like to be playing right now?

Anyone who has read my recent blog posts on Cryptomancer won’t be too surprised by my answer involving that lovely game. Although I’ve not blogged about Legend of the 5 Rings (L5R) yet, it is one of my favourite RPGs; I’m one of those people that has 10 favourite RPGS, 10 favourite bands, etc. I’ve been running the same L5R campaign since the game came out, so my group and I have a lot invested in the game; one player has the same character he started back in 1997. As my campaign has ‘featured’ the Shadow a lot, and secret organisations, I think Cryptomancy would fit right in; I’ll expand on this idea another time.

I nearly choose Tales From The Loop, as I am quite intrigued by that. I love the book Roadside Picnic, the Stalker computer games, and of course Stranger Things. A friend backed the Kickstarter, and loves the finished product. There are so many other games I’d like to be playing: Numenera, FATE, WoD, Aberrant, plus many more to get in to; we are living in an RPG rich age.

Although I have written a lot about this today, I am not planning on writing so much for each of my answers. I likely will, but this will be another chance to practice: if I had more time I’d have written less.

If you are interested in #RPGaDay, and you’d like to know more, then check out Dave Chapman. Also of note is Brigade Con, as Dave mentions on his page, they have been helping to run #RPGaDay, also check out Casting Shadows blog. There is also a webpage https://rpgaday.com/ providing a feed of the numerous tweets.