If you are not familiar with #RPGaDay, then please read this page first. For the 15th day of #RPGaDay the question is:
Which RPG do you enjoy adapting the most?
My tweeted answer is: #RPGaDay 15 #RPG WoD just a few tweaks. Plus as a toolkit #GURPS #Cryptomancer
I am going to separate my answer in to two:
1) The setting I have enjoyed adapting the most is the classic World of Darkness, after just a few tweaks I was very happy with the game. Once Werewolf came out, and the WoD had two games, I always ran my games as a cohesive world, not as separate games. Those that know the games appreciate that they were not designed with any idea of balancing a mixed party; I ran a few games with a mixed party, so I know they can work. I am referring to the complicated supernatural web that envelopes the WoD, the different factions pulling at strands. I’ll blog about this more another time.
2) Since 2000 the game I’ve drawn from the most is GURPS, it has greatly helped me with other games. The books are a wonderful source of information, and I’ll go as far claiming they are the ultimate RPG toolkit; overstatement aside, GURPS is brilliant.
Following on from GURPS, this year I’ve really taken a shine to Cryptomancer. I think the game has added something missing in the RPG hobby, and it was written with system hacking in mind; I wrote a review. I have already been using it, and I have plans to incorporate it further in other games. So whilst I have not used it as much as GURPS yet, I suspect over the next few years I certainly will.
I have enjoyed adapting every game, even the few I am not keen on. As I mentioned for Day 14, I think it is great to expand our mental RPG tool belt.